Mod status

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Working Status of existing Morrowind Mods

Once you have played through the basic Morrowind you will probably want to start adding some of the hundreds of mods so you enhance parts of game play to suit your style or just improve the look and variety in the game. This page is a list of mods and their status in regards to running on the OpenMW engine.

What the status symbols mean:

StatusWorks as in vanilla, there may be a couple of warning messages written to the error log but nothing that affects the function.
StatusCurrently some or most of the mod works as expected but there are issues, see the description text for bug references or work arounds.
StatusNot working yet, the description text should explain why and which bugs affect the mod.
StatusNeeds retesting following bug fixes and code updates.
StatusThis mod is not expected to ever work in OpenMW due to major errors in the mod or it using functions that are not available.

For installing mods check the tutorial section for the OpenMW improved Mod installation method

Anyone who is a member of the wiki group can add details of mods they have tested, see the forum user control panel to get access.



Mod nameStatusDownload urlDescriptionOpenMW version
Abot's birdsGoodNexusRuns almost flawlessly. There are warnings in log which may be safely ignored about failures to find idle animations for some added creatures.
Tester — Amenophis
0.37.0
Abot's Silt StridersNeeds testingNexus Should work without issues, needs testing; the necessary function was implemented with pull request #991 merging.0.40.0
Abot's Water LifeWorks with issuesNexusSeveral script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
Tester — Tinker
0.35.0
Adamantium ArmorGoodUESPNo problems, works as in vanilla Morrowind.
Tester - Cramal
0.35.1
Advanced HerbalismWorks with issuesNexus This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
Tester — Tinker
0.34.0
Animal RealismGoodNexusNo problems, works as in vanilla Morrowind.
Tester — Cramal
0.35.1
Animated Morrowind - ExpandedWorks with issuesMod History The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp.
Tester — Tinker
0.35.0
Apel's Fire RetextureGoodNexus Works as intended. Uses "NiFogProperty" which is not implemented yet.0.35.0
Assassin AmbushGoodNexusAssassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.0.35.1
Balmora Balcony HouseGoodNexusNo problems found.0.33.0
Better Beasts v1.2 by AlienSlofGoodLadyMoiraineWorks as expected.
Tester — asmo
0.36.1
Better BodiesGoodNexus
v2.2v2.4
No problems found in both versions.
Tester — asmo
0.37.0
Better Heads v2.0GoodMod HistoryWorks as intended.
Tester — asmo
0.35.1
Better Heads Argonians Playable Heads Pack v1.1GoodMod HistoryWorks as intended.
Tester — asmo
0.35.1
Bitter Coast SoundsGoodUESPNo problems found, works as in vanilla Morrowind.
Tester — Cramal
0.35.1
Blight BountiesGoodAuthor's siteWorks the same as in vanilla Morrowind.
Tester — Loriel
0.36.1
Books of VvardenfellGoodFliggertyEverything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.
Testers — PoorYorec, Tinker
0.34.0
Black PantherGoodAuthor's websiteNo problems found.0.34.0
BTB's Sorted New Alchemy PotionsGoodMod History Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly0.33.0
CharGen RevampedGoodNexus ModsWorks perfectly.
Tester — Natalie
0.38.0
Children of MorrowindGoodAuthor's websitePrevious tester had incorrect testing environment; needs testing.0.35.1
Clear Your NameWorks with issuesNexusAlthough the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
Tester — Slissith
0.36.1
CreaturesGoodNexusShould be issue-free since 0.35.0 version.0.35.0
Daedric Signposts v2 by NazzGoodModHistoryWorks as intended.0.36.0
Deus Ex Machina - A Steampunkyish ModBrokenNexusThe mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.0.35.0
Dynamic Morrowind TownsGoodNexusCauses a massive performance drop, although the mod itself appears to work as intended.0.35.0
Enhanced EconomicsMinor IssuesNexusSome weapons appear textureless, works fine otherwise.0.35.0
EntertainersGoodUESP No problems found, works as in vanilla Morrowind.
Tester - Cramal
0.35.1
Fair Magicka RegenbrokenMod HistoryA typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended.
Tester - Tinker
0.37.0
Galsiah's Character DevelopmentWorks with issuesModDBGalsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39 saving/reloading and changing Intelligence reduces your current Magicka proportional to how far below max it was. Often empties your Magicka when your Intelligence goes up during a fight. Drain Magicka multiplies Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information. - Tester Hallfaer0.39.0
Graphic HerbalismGoodMod History Works as in vanilla with no problems found, not even the known vanilla bug in the readme.
Tester - Tinker
0.37.0
Helm of TohanGoodUESP No problems found, works the same as in vanilla Morrowind.
Tester - Cramal
0.35.1
Herbalism For PuristsGoodAbuse My NipplesWorks the same as in vanilla.0.38.0
HiRes ScribGoodNexusWorks the same as in vanilla Morrowind.0.33.0
HospitalityPapersGoodMod HistoryWorks the same as in vanilla Morrowind.
Tester - Cramal
0.35.1
Illy's Solstheim Rumour FixGoodNexusNo problems found. Works the same as in vanilla Morrowind.
Tester — Cramal
0.35.1
Imperial Guards Anticlone v1.0 by TheLysGoodMod HistoryOnly works for regions that the player did not visit yet.
Tester — asmo
0.36.0
Imperial PresenceGoodNexusWorks as intended.
Tester - Slissith
0.36.1
Julan Ashlander CompanionNeeds researchAuthor's siteSee forum thread. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version.0.38.0
Kirel's Interior WeatherStatusMod HistoryDoes nothing because a script fails to compile.0.36.1
Laura Craft Romance and AdventureNeeds testingMod HistoryThe issue which was the reason for mod not working is fixed since 0.37.0. Current behavior is unknown.0.35.1
Less Generic NPCsSome issuesProject websiteExtra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Note that not all side quests tested yet.
Testers - Tinker, Amenophis
0.37
Living Cities of VvardenfellBrokenMod history Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.0.35
Magic DiversityGoodNexusWorks as intended.0.35
Master IndexGoodUESPNo problems, works as in vanilla Morrowind.
Tester - Cramal
0.37
Merri's Character DevelopmentbrokenMod HistoryGame hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed
Tester — Hallfaer
0.39
MoonStar CrosshairWorks.Mod History Works as intended.
Tester — asmo
0.36
Morrowind Acoustic OverhaulWorks at reduced functionality.FliggertyThe main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described.
Tester - Sokami
0.38
Morrowind Comes AlivebrokenNexusOpenCS report various problems. Bug 2180 is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.
Tester - Tinker
0.35.1
Morrowind CraftingWorks.Great House FliggertyNew version supplied by Tocatta, with fixed scripts.
Tester - Tinker
Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
0.35
Morrowind Containers AnimatedStatus almost thereNexus Everything works without issues.0.35
Morrowind's Epic LadiesGoodNexusWorks without issues, all the added faces are rendering correctly.0.38.0
Morrowind Grass ModGoodMod History Works properly.0.34.0
Necessities of MorrowindGoodMod history Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. Tester - Tinker0.35
New Beast Bodies v3.3 (Mature) by LizTailGoodMod History Works as intended.
Tester — asmo
0.36
New NPC Replacer v3.50 by ZeroTheHeroGoodModHistory Works as intended.
Tester — asmo
0.36
R-Zero's Creatorium Part 1 - Waters and ShoresStatusNexusAppears to work as intended.0.35
Racer RecursionStatusNexusSeems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.0.34
Shrines - Restore Health and Cancel Optionsworking All functions appear to work as expected.
Tester - Tinker
0.35.1
Skyrim Crafting for MorrowindBrokenNexus Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
Tester - Tinker
0.35.1
Skyrim UI OverhaulGood Nexus Works the same as in vanilla Morrowind.0.35.0
Starfire's NPC AdditionsGoodMod HistoryWorks as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.0.33.0
Talrivian's State-Based HP Modcan workMod HistoryWorks exactly as intended.
Tester - Cramal
0.35.1
Tamriel RebuiltOnly a few issuesProject websiteMostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
Tester - Tinker
0.35.0
Tejón's Gold Weightcan workMod HistoryWorks as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.0.35.1
The Counting PlumeGoodNexusSeems to work as expected.0.35.1
The Sable DragonNotable IssuesNexusOpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors. Tester - Tinker0.35.0
The Witchgirl AdventureNeeds researchMod HistoryWasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown.
Tester — Loriel
0.35.1
Ules FarmGoodNexus
Abot's fix
Mostly working with updated esp file. The well is still untextured (see Bug 2277) and there are a few warnings in the error logs. See initial bug report for more information: Bug 2032. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems.
Tester - Tinker
0.35.0
Uvirith's LegacyWorks with issues.Fliggerty Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use.
Tester - Xandaros
0.39.0
Weapon Compilation Mod v2.0Script errors - does not workMod HistoryWeapons cannot be added to NPCs via leveled list (related to Bug 2404). Initialization script fails when exiting the Census and Excise Office.0.36.1
Weathered SignsGoodMod HistoryWorks exactly like in vanilla.
Tester — Tinker
Which way?
0.34.0
Welcome to the Arena!Notable IssuesNexusFirst battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.0.35.0
Windows Glow Expansion v1.1Outdated InfoMod History The info here is very outdated and applies to 0.34.0 (December 2014) version only. Testing on more current version is desired. At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. Bug 2213. Believed to be related to Bug 2122. Both bugs are fixed as of April 2016.0.34.0