Morrowind INI (Status)
Legend
- Implemented: This setting is imported to openmw.cfg and used by OpenMW.
- Not started: This setting is not yet used by OpenMW.
- Research needed: This setting is not currently used by OpenMW, because we don't know what the setting does.
- Moved: This setting is handled in a different configuration file (e.g. settings.cfg). Generally OpenMW tries to separate between "user settings" (in settings.cfg) and "content / game settings" (imported to openmw.cfg, some of which may later be moved to the content files when OpenMW-CS gains the respective editing capability).
- Removed: This setting will not be imported by OpenMW, because it was broken or not useful.
Note: to search for the use of a setting in OpenMW, search for SectionName_SettingName, with all spaces replaced by underscores. For example, to find
[Weather] Sun Glare Fader Max
the respective setting in openmw.cfg would be called "Weather_Sun_Glare_Fader_Max".
In some cases there may be abstractions in place to ease the retrieving of settings - e.g. in a GUI layout file, writing
#{fontcolour=background}
would be replaced with the value of the setting "[FontColor] color_background". See GUI Architecture#Escape_sequences for more of these codes.
Performing research
You can help by performing research on settings marked as "research needed". The easiest way to find out what a setting does is to change the setting to extreme values and then observe for changes in the game.
Morrowind.ini
Section | Setting | Implementation |
---|---|---|
General | Show FPS=0 | removed |
General | Max FPS=240 | moved to settings.cfg "framerate limit" |
General | TryArchiveFirst=0 | removed |
General | SkipProgramFlows=0 | removed |
General | DontThreadLoad=0 | removed |
General | ThreadPriority=-1 | removed |
General | ThreadSleepTime=4 | removed |
General | Clip One To One Float=1 | removed |
General | Flip Control Y=0 | moved to settings.cfg "invert y axis" |
General | SkipKFExtraction=1 | removed |
General | PC Footstep Volume=0.7 | moved to settings.cfg "footsteps volume" |
General | Disable Audio=0 | imported to "no-sound" in openmw.cfg |
General | Background Keyboard=0 | removed |
General | Use Joystick=0 | removed |
General | Joystick X Turns=0 | removed |
General | Joystick Look Up/Down=6 | removed |
General | Joystick Look Left/Right=3 | removed |
General | Joystick X Turns=0 | removed |
General | Create Maps Enable=0 | removed |
General | Screen Shot Enable=0 | removed |
General | Screen Shot Base Name=ScreenShot | removed |
General | Screen Shot Index=0 | removed |
General | Beta Comment File= | removed |
General | Interior Cell Buffer=10 | removed |
General | Exterior Cell Buffer=32 | removed |
General | Number of Shadows=6 | removed |
General | Maximum Shadows Per Object=1 | removed |
General | MaintainImportedDialogueOrder=0 | research needed |
General | ExportDialogueWithHyperlinks=0 | not started (TES-CS setting?) |
General | UseExistingTempFile=0 | removed |
General | CanMoveInfosWhileFiltered=0 | not started (TES-CS setting?) |
General | Language=German | not started, could be used in install wizard to detect game encoding |
General | Editor Starting Cell=Moonmoth Legion Fort, Prison Towers | removed |
General | Editor Starting Pos=-112.749161,477.272614,-34.998627 | removed |
General | Editor Starting Dir 0=0.917121,-0.395613,-0.048786 | removed |
General | Editor Starting Dir 1=0.398609,0.910227,0.112248 | removed |
General | Editor Starting Dir 2=0.000000,-0.122392,0.992483 | removed |
General | Subtitles=0 | moved to settings.cfg "subtitles" |
General | ShowHitFader=1 | moved to settings.cfg "hit fader" |
General | Starting Cell=Sadrith Mora | moved to openmw.cfg "start" |
General | Werewolf FOV=100 | implemented |
LightAttenuation | UseConstant=0 | implemented |
LightAttenuation | ConstantValue=0.0 | implemented |
LightAttenuation | UseLinear=1 | implemented |
LightAttenuation | LinearMethod=1 | implemented |
LightAttenuation | LinearValue=3.0 | implemented |
LightAttenuation | LinearRadiusMult=1.0 | implemented |
LightAttenuation | UseQuadratic=0 | implemented |
LightAttenuation | QuadraticMethod=2 | implemented |
LightAttenuation | QuadraticValue=16.0 | implemented |
LightAttenuation | QuadraticRadiusMult=1.0 | implemented |
LightAttenuation | OutQuadInLin=0 | implemented |
Inventory | DirectionalDiffuseR=1.0
DirectionalDiffuseG=1.0 DirectionalDiffuseB=1.0 |
implemented |
Inventory | DirectionalAmbientR=0.0
DirectionalAmbientG=0.0 DirectionalAmbientB=0.0 |
implemented |
Inventory | DirectionalRotationX=110 | implemented |
Inventory | DirectionalRotationY=90 | implemented |
Inventory | UniformScaling=0 | not started |
Map | Travel Siltstrider Red=238
Travel Siltstrider Green=230 Travel Siltstrider Blue=30 |
not started |
Map | Travel Boat Red=30
Travel Boat Green=30 Travel Boat Blue=230 |
not started |
Map | Travel Magic Red=230
Travel Magic Green=30 Travel Magic Blue=30 |
not started |
Map | Show Travel Lines=0 | not started |
MenuStates | moved to settings.cfg "[Windows]" | |
CopyProtectionStrings | removed | |
Movies | implemented | |
Question * | implemented | |
Water | Editor Alpha=0.25 | not started |
Water | Map Alpha=0.4 | implemented |
Water | World Alpha=0.75 | implemented |
Water | SurfaceTextureSize=128 | not started |
Water | SurfaceTileCount=10 | not started |
Water | SurfaceFPS=12 | implemented |
Water | SurfaceTexture=water | implemented |
Water | SurfaceFrameCount=32 | implemented |
Water | TileTextureDivisor=4.75 | not started |
Water | RippleTexture=ripple | implemented |
Water | RippleFrameCount=4 | implemented |
Water | RippleLifetime=3.0 | implemented |
Water | MaxNumberRipples=75 | not started |
Water | RippleScale=0.15, 6.5 | not started |
Water | RippleRotSpeed=0.5 | implemented |
Water | RippleAlphas=0.7, 0.1, 0.01 | implemented |
Water | PSWaterReflectTerrain=1 | removed |
Water | PSWaterReflectUpdate=20.0 | removed |
Water | NearWaterRadius=1000 | implemented |
Water | NearWaterPoints=8 | implemented |
Water | NearWaterUnderwaterFreq=0.3 | not started |
Water | NearWaterUnderwaterVolume=0.9 | not started |
Water | NearWaterIndoorTolerance=512.0 | implemented |
Water | NearWaterOutdoorTolerance=1024.0 | implemented |
Water | NearWaterIndoorID=Water Layer | implemented |
Water | NearWaterOutdoorID=Water Layer | implemented |
Water | UnderwaterSunriseFog=3 | implemented |
Water | UnderwaterDayFog=2.5 | implemented |
Water | UnderwaterSunsetFog=3 | implemented |
Water | UnderwaterNightFog=4 | implemented |
Water | UnderwaterIndoorFog=3 | implemented |
Water | UnderwaterColor=012,030,037 | implemented |
Water | UnderwaterColorWeight=0.85 | implemented |
PixelWater | SurfaceFPS=25
TileCount=4 Resolution=256 |
removed |
Blood | Model 0=BloodSplat.nif
Model 1=BloodSplat2.nif Model 2=BloodSplat3.nif Texture 0=Tx_Blood.tga Texture 1=Tx_Blood_White.tga Texture 2=Tx_Blood_Gold.tga Texture Name 0=Default (Red) Texture Name 1=Skeleton (White) Texture Name 2=Metal Sparks (Gold) |
implemented |
PreLoad | Cell 0=Imperial Prison Ship
Cell 1=Seyda Neen |
not started |
Moons (Masser, Secunda) | Size=94
Fade In Start=14 Fade In Finish=15 Fade Out Start=7 Fade Out Finish=10 Axis Offset=35 Speed=.5 Daily Increment=1 Fade Start Angle=50 Fade End Angle=40 Moon Shadow Early Fade Angle=0.5 |
implemented |
Moons | Script Color=255,20,20 | implemented |
Weather | EnvReduceColor=255,255,255,255 | research needed |
Weather | LerpCloseColor=037,046,048,255 | research needed |
Weather | BumpFadeColor=230,239,255,255 | research needed |
Weather | AlphaReduce=0.35 | research needed |
Weather | Minimum Time Between Environmental Sounds=1.0 | not started |
Weather | Maximum Time Between Environmental Sounds=5.0 | not started |
Weather | Sun Glare Fader Max=0.5 | implemented |
Weather | Sun Glare Fader Angle Max=30.0 | implemented |
Weather | Sun Glare Fader Color=222,095,039 | implemented |
Weather | Timescale Clouds=0 | research needed |
Weather | Precip Gravity=575 | implemented |
Weather | Hours Between Weather Changes=20 | implemented |
Weather | Rain Ripples=1 | not started |
Weather | Rain Ripple Radius=1024 | not started |
Weather | Rain Ripples Per Drop=1 | not started |
Weather | Rain Ripple Scale=0.3 | not started |
Weather | Rain Ripple Speed=1.0 | not started |
Weather | Snow Ripples=0
Snow Ripple Radius=1024 Snow Ripples Per Flake=1 Snow Ripple Scale=0.3 Snow Ripple Speed=1.0 Snow Gravity Scale=0.1 Snow High Kill=700 Snow Low Kill=150 |
not started |
Weather | Fog Depth Change Speed=3 | not started |
Weather | Sunrise Time=6 | implemented |
Weather | Sunset Time=18 | implemented |
Weather | Sunrise Duration=2 | implemented |
Weather | Sunset Duration=2 | implemented |
Weather | Sky Pre-Sunset Time=1.5
Sky Post-Sunset Time=.5 Sky Post-Sunset Time=.5 Sky Post-Sunset Time=.5 Ambient Pre-Sunrise Time=.5 Ambient Post-Sunrise Time=2 Ambient Pre-Sunset Time=1 Ambient Post-Sunset Time=1.25 Fog Pre-Sunrise Time=.5 Fog Post-Sunrise Time=1 Fog Pre-Sunset Time=2 Fog Post-Sunset Time=1 Sun Pre-Sunrise Time=0 Sun Post-Sunrise Time=0 Sun Pre-Sunset Time=1 Sun Post-Sunset Time=1.25 Stars Post-Sunset Start=1 Stars Pre-Sunrise Finish=2 Stars Fading Duration=2 |
implemented |
Weather <X> | Sky Sunrise Color=117,141,164
Sky Day Color=095,135,203 Sky Sunset Color=056,089,129 Sky Night Color=009,010,011 |
implemented |
Weather <X> | Fog Sunrise Color=255,189,157
Fog Day Color=206,227,255 Fog Sunset Color=255,189,157 Fog Night Color=009,010,011 |
implemented |
Weather <X> | Ambient Sunrise Color=047,066,096
Ambient Day Color=137,140,160 Ambient Sunset Color=068,075,096 Ambient Night Color=032,035,042 |
implemented |
Weather <X> | Sun Sunrise Color=242,159,119
Sun Day Color=255,252,238 Sun Sunset Color=255,114,079 Sun Night Color=059,097,176 |
implemented |
Weather <X> | Sun Disc Sunset Color=255,189,157 | implemented |
Weather <X> | Transition Delta=.015 | implemented |
Weather <X> | Land Fog Day Depth=.69 | implemented |
Weather <X> | Land Fog Night Depth=.69 | implemented |
Weather <X> | Clouds Maximum Percent=1.0 | implemented |
Weather <X> | Wind Speed=.1 | implemented |
Weather <X> | Cloud Speed=1.25 | implemented |
Weather <X> | Cloud Speed=1.25 | implemented |
Weather <X> | Glare View=1 | implemented |
Weather <X> | Cloud Texture=Tx_Sky_Clear.tga | implemented |
Weather <X> | Ambient Loop Sound ID=None | implemented |
Weather <X> | Using Precip=1 | implemented |
Weather <X> | Rain Diameter=600
Rain Height Min=200 Rain Height Max=700 Rain Threshold=0.6 Rain Entrance Speed=7 Max Raindrops=650 |
implemented |
Weather <X> | Rain Loop Sound ID=Rain | implemented |
Weather <X> | Snow Threshold=0.5
Snow Diameter=800 Snow Height Min=400 Snow Height Max=700 Snow Entrance Speed=6 Max Snowflakes=750 |
not started |
Weather <X> | Thunder Frequency=.4
Thunder Threshold=0.6 Thunder Sound ID 0=Thunder0 Thunder Sound ID 1=Thunder1 Thunder Sound ID 2=Thunder2 Thunder Sound ID 3=Thunder3 Flash Decrement=4 |
implemented |
Weather <X> | Storm Threshold=.70 | not started |
Weather <X> | Disease Chance=.10 | not started |
Fonts | Font 0=magic_cards_regular
Font 1=century_gothic_font_regular Font 2=daedric_font |
not started |
FontColor | color_normal=202,165,96
color_normal_over=223,201,159 color_normal_pressed=243,237,221 |
implemented |
FontColor | color_active=96,112,202
color_active_over=159,169,223 color_active_pressed=223,226,244 |
implemented |
FontColor | color_disabled=179,168,135
color_disabled_over=223,201,159 color_disabled_pressed=243,237,221 |
implemented |
FontColor | color_link=112,126,207
color_link_over=143,155,218 color_link_pressed=175,184,228 |
implemented |
FontColor | color_journal_link=37,49,112
color_journal_link_over=58,77,175 color_journal_link_pressed=112,126,207 |
implemented |
FontColor | color_journal_topic=0,0,0
color_journal_topic_over=58,77,175 color_journal_topic_pressed=112,126,207 |
implemented |
FontColor | color_header=223,201,159 | implemented |
FontColor | color_notify=223,201,159 | implemented |
FontColor | color_big_normal=202,165,96
color_big_normal_over=223,201,159 color_big_normal_pressed=243,237,221 color_big_link=112,126,207 color_big_link_over=143,155,218 color_big_link_pressed=175,184,228 color_big_answer=150,50,30 color_big_answer_over=223,201,159 color_big_answer_pressed=243,237,22 color_big_header=223,201,159 color_big_notify=223,201,159 |
not started |
FontColor | color_background=0,0,0 | implemented |
FontColor | color_focus=80,80,80 | not started |
FontColor | color_health=200,60,30
color_magic=53,69,159 color_fatigue=0,150,60 |
implemented |
FontColor | color_misc=0,205,205 | not started |
FontColor | color_weapon_fill=200,60,30 | implemented |
FontColor | color_magic_fill=200,60,30 | implemented |
FontColor | color_positive=223,201,159 | implemented |
FontColor | color_negative=200,60,30 | implemented |
FontColor | color_negative=200,60,30 | implemented |
FontColor | color_count=223,201,159 | implemented |
Cursors | Cursor 0=cursor
Cursor 1=cursormove Cursor 2=cursor Cursor 3=cursor_drop Cursor 4=cursor_drop_ground |
not started |
Editor | Open Render=1
Open Cell View=1 Open Object Window=1 Open Preview=0 |
removed |
Level Up | implemented | |
Game Files | imported into openmw.cfg "content" | |
Archives | imported into openmw.cfg "fallback-archive" |