NPC Mods

From OpenMW Wiki
Jump to: navigation, search

This is a list of NPC mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Animated Morrowind - Expanded M n.a. Arcimaestro Antares
Vikart
Spirithawke
Partially working, has non-trivial issues. OpenMW 0.42.0 2017/07/16 akortunov Works with issues due to looped animations behavior and StartScript priority differing from the original game. Sitting NPC collision relies on a hack only available in the original engine.
Children of Morrowind E 2.0 Emma Partially working, has non-trivial issues. OpenMW 0.41.0 n.a. Arashi Aganawa Animation issues are reported by the engine.
Dogs of Morrowind M 1.0 Neoptolemus Works fine. OpenMW 0.42.0 2017/08/25 Fizzol Works as intended.
Dynamic Morrowind Towns N 7.0 Skibidyboparoobopadopa Works fine. OpenMW 0.35.0 n.a. <unknown> Causes a massive performance drop, although the mod itself appears to work as intended.
Guar Taxi Service N 1.0 Merlord Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as inteded
Imperial Presence N 1.14 cml33 Works fine. OpenMW 0.36.1 n.a. Slissith Works as intended.
Less Generic NPCs Project A n.a. Cyrano
Dark Master
and more
Partially working, has non-trivial issues. OpenMW 0.37.0 n.a. Amenophis Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465.
Living Cities of Vvardenfell M 3.13 Helios
Wrye
Currently broken. OpenMW 0.35.0 n.a. <unknown> Numerous script errors prevent the mechanics from working. See further discussion at https://forum.openmw.org/viewtopic.php?f=40&t=4606
Morrowind Children N 1.0 LegoManIAm94 Partially working, has non-trivial issues. OpenMW 0.42.0 Sep 2017 Loriel Verification shows 4 script warnings in 3 scripts, where "elseif" has been used where I think "if" was intended, so results may not be as intended. Pickpocket attempts, and quest progress.
Morrowind Comes Alive N 8.2 Neoptolemus Partially working, has non-trivial issues. OpenMW 0.42.0 Aug 2017 Loriel [Appears to function with no major problems.
Nastier Camonna Tong M 1.2 Von Djangos Works fine. OpenMW 0.42.0 Sep 2017 Loriel Should work as intended.
NPC Additions M 1.11 x Starfire X Works fine. OpenMW 0.33.0 n.a. <unknown> Works as expected.
NX9 Guards Complete N 1.0 NazoX9 Works fine. OpenMW 0.42.0 2017/08/26 Centrello Works as described.
Olive the Enchanter N 1.00 EnvyDeveloper Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
Severa Magia DB fix N 1.0 Corsair83 Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
Ship Masters of Solstheim N 1.1 Frik Works fine. OpenMW 0.41.0 2016/12/31 Frik Works as intended.
Ships of the Imperial Navy N 2.0 Neoptolemus Partially working, has non-trivial issues. OpenMW 0.42.0 2017  ? See bug #3950.