Quest Mods: Difference between revisions

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| Discoveries and Adventures {{dlmod|author|url=https://johnk222.deviantart.com/art/Discoveries-And-Adventures-The-Actual-Plug-In-666670049}}{{dlmod|web|url=http://users.beagle.com.au/jmk222/more/mozza/PlugIns.html}} || style="text-align:center"|1.0 || JohnK222 || style="text-align:center"|{{Modstatus|unknown}}|| style="text-align:center"|? || style="text-align:center"|? || ? || Needs to be tested because it's on the [https://youtu.be/cWkQb9au9Ns Top 10 Morrowind Mods of 2017]
| Discoveries and Adventures {{dlmod|author|url=https://johnk222.deviantart.com/art/Discoveries-And-Adventures-The-Actual-Plug-In-666670049}}{{dlmod|web|url=http://users.beagle.com.au/jmk222/more/mozza/PlugIns.html}} || style="text-align:center"|1.0 || JohnK222 || style="text-align:center"|{{Modstatus|unknown}}|| style="text-align:center"|? || style="text-align:center"|? || ? || Needs to be tested because it's on the [https://youtu.be/cWkQb9au9Ns Top 10 Morrowind Mods of 2017]
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| Expedition to Mzelthuand {{dlmod|nexus|45229}} || style="text-align:center"|2.2 || Team Dreamy Dremora || style="text-align:center"|{{Modstatus|incompatible}} || style="text-align:center"|— || style="text-align:center"|— || — || Requires MWSE, which is not compatible with OpenMW.
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Revision as of 07:32, 14 February 2018

This is a list of quest mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Balmora Council Club M 1.0 Princess Stomper Works fine. OpenMW 0.42 Sep 2017 Loriel Appears to work as intended.
Bloodwind N 1.3 MattTheBagel Not tested yet. ? ? ? Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
Caldera Mine Expanded N 1.28 Team Dreamy Dremora Not tested yet. ? ? ? Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
City of Balmora - Hlaalu Expansion N 1.10 Praedator, EnvyDeveloper Not tested yet. ? ? ? Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
Crypts of the Dead M 1.0 Crypts of the Dead Works fine. OpenMW 0.42 Sep 2017 Loriel Should work as intended - no significant verification errors or warnings.
Daedric Sorcery M  and E 1.2 Edwardsmd Partially working, has non-trivial issues. OpenMW 0.42 Sep 2017 Loriel Errors in CS verification, most can be ignored, but 2 scripts need typoes fixing - CovenDead (remove commas) and TenevialRing (convert colon to semicolon).
Deus Ex Machina - A Steampunkyish Mod N 3.6 Trainwiz Currently broken. OpenMW 0.35.0 n.a. <unknown> The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors. Update - see https://forum.openmw.org/viewtopic.php?f=40&p=49550#p49550 Loriel
Discoveries and Adventures AW 1.0 JohnK222 Not tested yet. ? ? ? Needs to be tested because it's on the Top 10 Morrowind Mods of 2017
Expedition to Mzelthuand N 2.2 Team Dreamy Dremora Will never work with OpenMW. Requires MWSE, which is not compatible with OpenMW.