RACE

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Race Definition.

NAME = Variable length, string. Race ID.
FNAM = Variable length, string. Race name.
RADT = 140 bytes, used as described. Race data
    56 bytes, SkillBonuses[7] as described.
        4 bytes, integer. SkillID.
        4 bytes, integer. Bonus.
    8 bytes, integer[2]. Strength.
    8 bytes, integer[2]. Intelligence.
    8 bytes, integer[2]. Willpower.
    8 bytes, integer[2]. Agility.
    8 bytes, integer[2]. Speed.
    8 bytes, integer[2]. Endurance.
    8 bytes, integer[2]. Personality.
    8 bytes, integer[2]. Luck.
      -- All the primary attributes are in pairs, the first is for
      -- males, the second is for females.
    8 bytes, float[2]. Height.
    8 bytes, float[2]. Weight.
    4 bytes, integer. Flags.
      -- 1 = Playable
      -- 2 = Beast Race
NPCS = 32 bytes, string. Special power/ability name.
      -- May appear multiple times.
DESC = Variable lenghth, string. Race description.

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