RACE
Jump to navigation
Jump to search
Race Definition.
NAME = Variable length, string. Race ID. FNAM = Variable length, string. Race name. RADT = 140 bytes, used as described. Race data 56 bytes, SkillBonuses[7] as described. 4 bytes, integer. SkillID. 4 bytes, integer. Bonus. 8 bytes, integer[2]. Strength. 8 bytes, integer[2]. Intelligence. 8 bytes, integer[2]. Willpower. 8 bytes, integer[2]. Agility. 8 bytes, integer[2]. Speed. 8 bytes, integer[2]. Endurance. 8 bytes, integer[2]. Personality. 8 bytes, integer[2]. Luck. -- All the primary attributes are in pairs, the first is for -- males, the second is for females. 8 bytes, float[2]. Height. 8 bytes, float[2]. Weight. 4 bytes, integer. Flags. -- 1 = Playable -- 2 = Beast Race NPCS = 32 bytes, string. Special power/ability name. -- May appear multiple times. DESC = Variable lenghth, string. Race description.
Go back to main esx page.