Research:Scripting: Difference between revisions
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(→List of exposed globals: Implementation status) |
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Line 49: | Line 49: | ||
|MonthsToRespawn | |MonthsToRespawn | ||
|1.0 | |1.0 | ||
|Container respawning | |[[Research:World#Container_respawning|Container respawning]] | ||
|<font color="red">not started, how does this relate to iMonthsToRespawn?</font> | |<font color="red">not started, how does this relate to iMonthsToRespawn?</font> | ||
|- | |- | ||
Line 59: | Line 59: | ||
|WerewolfClawMult | |WerewolfClawMult | ||
|1.0 | |1.0 | ||
|Werewolf melee damage | |[[Research:Combat#Damage|Werewolf melee damage]] | ||
|<font color="red">not started, needs research</font> | |<font color="red">not started, needs research</font> | ||
|- | |- | ||
Line 83: | Line 83: | ||
|<font color="green">implemented</font> | |<font color="green">implemented</font> | ||
|} | |} | ||
These defaults are engine defaults that have a lower priority than values read from data files. This means a new game will have the values from the base game data rather than these values. |
Revision as of 23:27, 19 July 2014
Script commands
See Scripting (status).
Script global variables
Engine data exposed to scripts through script global variables, rather than accessor functions.
List of exposed globals
ID | Default value | Used in | Implementation status |
---|---|---|---|
GameHour | 12.0 | Time system | implemented |
Year | 427.0 | implemented | |
Month | 7.0 | implemented | |
Day | 17.0 | implemented | |
DaysPassed | 1.0 | implemented | |
TimeScale | 30.0 | implemented | |
CharGenState | 0 | Character creation | implemented |
MonthsToRespawn | 1.0 | Container respawning | not started, how does this relate to iMonthsToRespawn? |
PCKnownWerewolf | 0 | Werewolf transformation | not started, needs research |
WerewolfClawMult | 1.0 | Werewolf melee damage | not started, needs research |
CrimeGoldDiscount | 0 | Dialogue global variables | implemented |
CrimeGoldTurnIn | 0 | implemented | |
PCHasCrimeGold | 0 | implemented | |
PCHasGoldDiscount | 0 | implemented | |
PCHasTurnIn | 0 | implemented |
These defaults are engine defaults that have a lower priority than values read from data files. This means a new game will have the values from the base game data rather than these values.