Research:Scripting: Difference between revisions
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|1.0 | |1.0 | ||
|[[Research:World#Container_respawning|Container respawning]] | |[[Research:World#Container_respawning|Container respawning]] | ||
|<font color="red">not started | |<font color="red">not started</font> | ||
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|PCKnownWerewolf | |PCKnownWerewolf |
Revision as of 00:21, 4 September 2014
Script commands
See Scripting (status).
Script global variables
Engine data exposed to scripts through script global variables, rather than accessor functions.
List of exposed globals
ID | Default value | Used in | Implementation status |
---|---|---|---|
GameHour | 12.0 | Time system | implemented |
Year | 427.0 | implemented | |
Month | 7.0 | implemented | |
Day | 17.0 | implemented | |
DaysPassed | 1.0 | implemented | |
TimeScale | 30.0 | implemented | |
CharGenState | 0 | Character creation | implemented |
MonthsToRespawn | 1.0 | Container respawning | not started |
PCKnownWerewolf | 0 | Werewolf transformation | not started, needs research |
WerewolfClawMult | 1.0 | Werewolf melee damage | implemented |
CrimeGoldDiscount | 0 | Dialogue global variables | implemented |
CrimeGoldTurnIn | 0 | implemented | |
PCHasCrimeGold | 0 | implemented | |
PCHasGoldDiscount | 0 | implemented | |
PCHasTurnIn | 0 | implemented |
These defaults are engine defaults that have a lower priority than values read from data files. This means a new game will have the values from the base game data rather than these values.