Research:Scripting

From OpenMW Wiki
Revision as of 19:37, 19 November 2015 by Hrnchamd (talk | contribs) (Added actor local variable bindings.)
Jump to navigation Jump to search


Script commands

See Scripting (status).


Script global variables

Engine data exposed to scripts through script global variables, rather than accessor functions.

List of exposed globals

ID Default value Used in Implementation status
GameHour 12.0 Time system implemented
Year 427.0 implemented
Month 7.0 implemented
Day 17.0 implemented
DaysPassed 1.0 implemented
TimeScale 30.0 implemented
CharGenState 0 Character creation implemented
MonthsToRespawn 1.0 Container respawning not started
PCKnownWerewolf 0 Werewolf transformation not started, needs research
WerewolfClawMult 1.0 Werewolf melee damage implemented
CrimeGoldDiscount 0 Dialogue global variables implemented
CrimeGoldTurnIn 0 implemented
PCHasCrimeGold 0 implemented
PCHasGoldDiscount 0 implemented
PCHasTurnIn 0 implemented

These defaults are engine defaults that have a lower priority than values read from data files. This means a new game will have the values from the base game data rather than these values.


Actor local variables

The engine exposes actor events and additional actor information through local script variables.

List of named locals

ID Type Used in Implementation status
Companion short Companions unknown
stayOutside short unimplemented
minimumProfit float unknown
OnPCEquip short Set to 1 when an item is equipped unknown
OnPCAdd short Set to 1 when an item is added to the inventory unknown
OnPCHitMe short Set to 1 when the player attempts to damage an actor unknown
OnPCDrop short Set to 1 when an item is dropped unknown
OnPCRepair short Set to 1 when an item is repaired unknown
OnPCSoulGemUse short Set to 1 when a soul gem is used (non-functional) unimplementable
OnPCEquip short Set to 1 when an item is equipped unknown
PCSkipEquip short If set to 1, will prevent the equipping of an item unknown