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  • <b>Settings documentation moved to external source</b> ...can be found at: https://openmw.readthedocs.io/en/master/reference/modding/settings/camera.html
    171 bytes (26 words) - 14:02, 23 October 2017
  • <b>Settings documentation moved to external source</b> ...can be found at: https://openmw.readthedocs.io/en/master/reference/modding/settings/shaders.html
    172 bytes (26 words) - 14:14, 23 October 2017

Page text matches

  • Settings information can now be found in the OpenMW source documentation at: http://openmw.readthedocs.io/en/master/reference/modding/settings/index.html
    4 KB (518 words) - 05:05, 17 February 2017
  • [[GMSTs_(status)|Game Settings]] * [http://www.uesp.net/wiki/Morrowind:Combat UESP Wiki: Combat section]
    2 KB (207 words) - 20:41, 15 May 2022
  • ...tp://openmw.readthedocs.io/en/master/reference/modding/settings/index.html Settings documentation] ...tion and add the tested mod(s) to that Wiki page (see instructions in next section).
    8 KB (1,375 words) - 16:39, 5 February 2019
  • ...penmw.readthedocs.io/en/master/reference/modding/settings/cells.html Cells Settings]). We are missing a proper LOD implementation though. ...refresh rate, etc. || Allows Morrowind to use graphics driver's preference settings for things like Anti-Aliasing, Anisotropic Filtering, Mipmap Detail, or Ref
    15 KB (2,221 words) - 02:05, 24 April 2019
  • <span id="List of catalogued mods"></span><!--Old section name; may have incoming links.--> <span id="Mods using fake bump maps"></span><!--Old section name; may have incoming links.-->
    23 KB (3,305 words) - 02:22, 2 March 2020
  • ...to separate between "user settings" (in settings.cfg) and "content / game settings" (imported to openmw.cfg, some of which may later be moved to the content f In some cases there may be abstractions in place to ease the retrieving of settings - e.g. in a GUI layout file, writing
    16 KB (1,978 words) - 13:29, 31 October 2019
  • ...ion file, Ninja build files, or NMake makefiles. It should pick up all the settings the build script set. Once again, you can tinker with its other build settings to your liking as OpenMW currently only needs BulletCollision library.
    33 KB (5,112 words) - 01:24, 29 March 2024
  • * Various distant terrain settings (#4890) - bzzt * Various rain and snow settings normally included in Morrowind.ini are no longer hardcoded (#4262) - akortu
    171 KB (24,994 words) - 12:31, 16 June 2020