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  • * Stricter compiler and compiler warnings. Error handling in the vanilla MW script compiler was ver ...For example, there was a limit on how deep you can nest if/endif clauses. And there was also a limit on the length of a if/endif block.
    4 KB (620 words) - 18:32, 23 January 2021
  • ...also provide support for widescreen resolutions or scalable UI windows -- and much more. ...rovide many of the features out of box, most likely replacing all of MGE's and MGE XE's functionality in the future.
    15 KB (2,221 words) - 02:05, 24 April 2019
  • ...of vanilla Morrowind's bugs, tweak the game's balancing, add new features, and make use of extended scripting capabilities. ...d poorly written mechanics. We may also include selected optional features and make them available via configuration settings.
    109 KB (17,436 words) - 02:14, 13 April 2023
  • * Attacking and landing no longer causes issues with the idle animation (#4847) - akortunov * Native weapon and shield sheathing support (#4673, #5193) - akortunov
    171 KB (24,994 words) - 12:31, 16 June 2020