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  • These are notes and current status of extending openmw scripting through SWIG. Python and Lua scripting is fully functional. You can call from the console, or can attach to object
    9 KB (1,243 words) - 19:41, 30 September 2018
  • * [[Scripting (status)]] * [[Scripting Extension]]
    30 KB (3,619 words) - 14:22, 13 May 2019
  • ...to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod ...0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || There is a scripting error which prevents most of the audio files from playing. See [https://for
    11 KB (1,525 words) - 00:08, 1 October 2019
  • ===Scripting=== * Modify GMSTs through scripting
    25 KB (4,118 words) - 21:40, 1 October 2019
  • ** [https://luajit.org/ LuaJIT] - Sandboxed scripting using Sol Note** If you are having undefined reference errors while compiling, its possible that you have previously installed a d
    27 KB (4,186 words) - 21:32, 17 April 2024
  • ...gs, tweak the game's balancing, add new features, and make use of extended scripting capabilities. ...t> || Implemented in OpenMW as an [https://openmw.readthedocs.io/en/latest/reference/modding/settings/input.html#toggle-sneak optional setting].
    109 KB (17,436 words) - 02:14, 13 April 2023
  • * Characters can be removed from factions through scripting like the respective Morrowind Code Patch feature allows (#5036) - Capostrop * Scripted items no longer stack so as to avoid scripting issues (#2969) - Capostrophic
    171 KB (24,994 words) - 12:31, 16 June 2020