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- These are notes and current status of extending openmw scripting through SWIG. Python and Lua scripting is fully functional. You can call from the console, or can attach to object9 KB (1,243 words) - 19:41, 30 September 2018
- * [[Scripting (status)]] * [[Scripting Extension]]30 KB (3,619 words) - 14:22, 13 May 2019
- ...to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod ...0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || There is a scripting error which prevents most of the audio files from playing. See [https://for11 KB (1,525 words) - 00:08, 1 October 2019
- ===Scripting=== * Modify GMSTs through scripting25 KB (4,118 words) - 21:40, 1 October 2019
- ** [https://luajit.org/ LuaJIT] - Sandboxed scripting using Sol Note** If you are having undefined reference errors while compiling, its possible that you have previously installed a d27 KB (4,186 words) - 21:32, 17 April 2024
- ...gs, tweak the game's balancing, add new features, and make use of extended scripting capabilities. ...t> || Implemented in OpenMW as an [https://openmw.readthedocs.io/en/latest/reference/modding/settings/input.html#toggle-sneak optional setting].109 KB (17,436 words) - 02:14, 13 April 2023
- * Characters can be removed from factions through scripting like the respective Morrowind Code Patch feature allows (#5036) - Capostrop * Scripted items no longer stack so as to avoid scripting issues (#2969) - Capostrophic171 KB (24,994 words) - 12:31, 16 June 2020