Talk:Mod status: Difference between revisions

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:Never mind; I found it, and have updated the page with a link to the tutorial. <span style="whitespace: nowrap; font-family: fantasy, script;">—&thinsp;[[User:Darklocq|Darklocq]]</span>&nbsp;<sup>[[User talk:Darklocq|☎]]&nbsp;[[Special:Contributions/Darklocq|¢]]</sup> 00:54, 24 June 2017 (CEST)
:Never mind; I found it, and have updated the page with a link to the tutorial. <span style="whitespace: nowrap; font-family: fantasy, script;">—&thinsp;[[User:Darklocq|Darklocq]]</span>&nbsp;<sup>[[User talk:Darklocq|☎]]&nbsp;[[Special:Contributions/Darklocq|¢]]</sup> 00:54, 24 June 2017 (CEST)
== Split up "List of Catalogued Mods" by mod type? ==
The "List of Catalogued Mods" is getting pretty long: 229 mods by my count. Should we split these up by type? For instance:
* Official (for the Bethesda mods)
* Graphics
* Sound and Voice
* User Interface
* Additional Content
* Gameplay Changes
I think this would make it easier to find mods that people would be interested in, and would make going through the mods more manageable. -[[User:Thunderforge|Thunderforge]] ([[User talk:Thunderforge|talk]]) 04:13, 27 June 2017 (CEST)

Revision as of 02:13, 27 June 2017

The "how to read this" section

I've only heard it from a few places and experienced it a couple times in person, but isn't a "how to read this [manual|guide|page|book]" section generally a turn-off for most readers? Often things that have it are implied to be really hard to read, and on the other side there are those few who just consider it insulting. Since that part is really just the icon key, it might be a good idea to rename it. Also, might sneak it in at the very top of the page, so someone just skimming and skipping to the thing they want on the page (mod list) can catch it. Maybe also an unobtrusive link to it from each place that uses it. (If you're confused as to why I didn't just make these changes, it seemed disrespectful to Atahualpa after all the changes they made.) --Nivim (talk) 21:02, 10 November 2016 (CET)

This help material is now in a "Status Indicators" section, so this seems to be resolved. — Darklocq  ¢ 17:00, 22 June 2017 (CEST)

Extensive "stress-testing" under way

Please see User:Darklocq/Mod testing notes for a large (and growing) number of detailed notes on the results of mod testing. These are not tests done in the prescribed one-mod-at-time manner, but are from live gameplay with nearly the max number of mods loaded.

The mods listed as working or mostly working are a) good candidates to add to the Mod status page, and b) good candidates for debugging with regard to what is not working perfectly with some of them. Those marked as not working or mostly not working will need the "official" one-mod-at-a-time testing method to ensure that the problems I've identified with them are not due to conflicts between mods. I do not have the time or patience to run endless tests of "vanilla plus one and only one mod" with throw-away characters. But the work I'm doing should still be a very useful form of triage of the thousands of mods out here, for those who are doing one-at-a-time testing (presumably in VMs or some other convenient way that doesn't mess up your real game?).

My list will eventually hit at least 300 mods if I continue to have time to keep adding entries.

I've also included troubleshooting sections on using mods in OpenMW, and on companions in particular, which may be better as actual articles here or merged into existing ones.

— Darklocq  ¢ 17:00, 22 June 2017 (CEST)

Fake-bumpmapping cleanup tutorial

The article says "Our member lysol has made some efforts to create a tutorial on how to get rid of these shiny textures in OpenMW. Once it is available, you'll find a link here." I'm pretty sure this is available, because I recall reading it, but I do not presently know where it is or how I found it (probably by a mention in the forum), so hopefully someone else can update this passage and provide the link. User:lysol is not an account on the wiki, or I'd've just pinged lysol to update this section. — Darklocq  ¢ 17:00, 22 June 2017 (CEST)

Never mind; I found it, and have updated the page with a link to the tutorial. — Darklocq  ¢ 00:54, 24 June 2017 (CEST)

Split up "List of Catalogued Mods" by mod type?

The "List of Catalogued Mods" is getting pretty long: 229 mods by my count. Should we split these up by type? For instance:

  • Official (for the Bethesda mods)
  • Graphics
  • Sound and Voice
  • User Interface
  • Additional Content
  • Gameplay Changes

I think this would make it easier to find mods that people would be interested in, and would make going through the mods more manageable. -Thunderforge (talk) 04:13, 27 June 2017 (CEST)