Testing: Difference between revisions

From OpenMW Wiki
Jump to navigation Jump to search
(Created page with " == Testing == For anyone who wants to give OpenMW a try, this will get you started in testing things out. == Crashcourse == 'openmw --new-game' will place in the beginning o...")
 
No edit summary
Line 4: Line 4:


== Crashcourse ==
== Crashcourse ==
'openmw --help' gives a good overview of options available at launch.
'openmw --new-game' will place in the beginning of the game aboard the boat.
'openmw --new-game' will place in the beginning of the game aboard the boat.



Revision as of 10:13, 6 February 2012

Testing

For anyone who wants to give OpenMW a try, this will get you started in testing things out.

Crashcourse

'openmw --help' gives a good overview of options available at launch. 'openmw --new-game' will place in the beginning of the game aboard the boat.

F1 to enter console screen to issue commands.

Physics: the command is ToggleCollision (or TCL). Teleport: the command is coc (e.g. coc "Seyda Neen" or coc Balmora). Animate: the command to toggle animation is 'npcid->playgroup all 1' (e.g. Runa->playgroup all 1).

Extra Information

Here is a list of script commands used in Morrowind.

Here is a list of Interior Cell Names in Morrowind that you can use to go from one place to another.