User:Loriel: Difference between revisions

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From my limited investigation to date, it appears that the script command "Position" is unreliable, but "Positioncell" is OK.
From my limited investigation to date, it appears that the script command "Position" is unreliable, but "Positioncell" is OK.
On further examination, the mod uses "SetPos" - which does not appear to be implemented correctly. Namely that moving from interior to exterior cell the coordinates are updated correctly, but the npc being moved goes into an invisible/inactive state. "Position" has a similar problem.
The npc has been removed from original position, can be recovered by "PositionCell" but not by "enable".

Revision as of 15:47, 18 August 2017

Notes of progress on "fixing" some mods

Companions (mostly Emma's)

Issues:

Status

  • Witchgirl (Morgana)
    • Suffers from rejection of her main movement script 1AA_MorganaScript4.4 because of the included "."
  • Laura
    • Suffers from rejection of her main movement script 1AA_LauraScript7.5 because of the included "."
    • Suffered from the journal ID clash - fixed in OpenMW 0.42
  • Beryl
    • Suffers from the counter-productive combat fix
  • Constance
    • Suffers from the counter-productive combat fix
    • Suffers from the addtopic "-" bug
    • Also suffers from syntax errors in scripts that remove her "bonus" spells cast on the player, so they probably become permanant
  • Laurenna (White Wolf of Lokken)
    • Suffered from the counter-productive combat fix
  • Dome Home
    • Ingred suffers from the combat fix

Resolution

I believe Emma would be willing to incorporate the necessary fixes, and make OpenMW-friendly versions available on her website, but she's out of contact for the rest of the month (Aug 2017)

I am also hoping to produce an updated version of the Witchgirl mod, to fix her rather erratic spell control, and possibly extend her capabilities, subject to Emma's agreement/approval.

Other Emma/Grumpy Mods

  • Companionable Cats

Kittens are OK, but cats lack a bounding box and fall through the floor... See https://forum.openmw.org/viewtopic.php?f=40&t=4125&start=30#p46801

  • Pack Donkeys

Reports of problems, which seem to arise from mod clashes, cause not yet identified

Teleportation

CD Cooley's Companion Teleportation now mostly works: (see https://forum.openmw.org/viewtopic.php?f=40&t=4390#p48098)

  • Teleporting between external cells is fine
  • Teleporting within the same cell is fine
  • Teleporting from external to internal cell fails - expected, same as vanilla MW
  • Teleporting from internal to external cell fails - not expected, needs fixing...

From my limited investigation to date, it appears that the script command "Position" is unreliable, but "Positioncell" is OK.

On further examination, the mod uses "SetPos" - which does not appear to be implemented correctly. Namely that moving from interior to exterior cell the coordinates are updated correctly, but the npc being moved goes into an invisible/inactive state. "Position" has a similar problem.

The npc has been removed from original position, can be recovered by "PositionCell" but not by "enable".