WEAP: Difference between revisions
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(WEAP, weapon definition.) |
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Revision as of 17:53, 23 February 2013
WEAP, Weapon definition.
NAME = Variable length, string. Item ID. MODL = Variable length, string. Model filename. FNAM = Variable length, string. Item name. WPDT = 32 bytes, Weapon Data as described. 4 bytes, float. Weight. 4 bytes, integer. Value. 2 bytes, short. Type as described: -- 0 = ShortBladeOneHand, -- 1 = LongBladeOneHand, -- 2 = LongBladeTwoClose, -- 3 = BluntOneHand, -- 4 = BluntTwoClose, -- 5 = BluntTwoWide, -- 6 = SpearTwoWide, -- 7 = AxeOneHand, -- 8 = AxeTwoHand, -- 9 = MarksmanBow, -- 10 = MarksmanCrossbow, -- 11 = MarksmanThrown, -- 12 = Arrow, -- 13 = Bolt. 2 bytes, short. Health. 4 bytes, float. Speed. 4 bytes, float. Reach. 2 bytes, short. Enchant Points. 1 byte, byte. ChopMin. 1 byte, byte. ChopMax 1 byte, byte. SlashMin 1 byte, byte. SlashMax 1 byte, byte. ThrustMin 1 byte, byte. ThrustMax 4 bytes, integer. Flags (0 or 1). -- 0 = ? -- 1 = Ignore Normal Weapon Resistance? ITEX = Variable length, string. Iventory icon filename. ENAM = Variable length, string. Enchantment ID. SCRI = Variable length, string. Script ID.
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