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WEAP - Revision history
2024-03-28T20:43:19Z
Revision history for this page on the wiki
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Capostrophic: typo fix
2016-03-04T20:31:37Z
<p>typo fix</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:31, 4 March 2016</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -- 0 = ?</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -- 0 = ?</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -- 1 = Ignore Normal Weapon Resistance?</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -- 1 = Ignore Normal Weapon Resistance?</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> ITEX = Variable length, string. <del style="font-weight: bold; text-decoration: none;">Iventory </del>icon filename.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> ITEX = Variable length, string. <ins style="font-weight: bold; text-decoration: none;">Inventory </ins>icon filename.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> ENAM = Variable length, string. Enchantment ID.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> ENAM = Variable length, string. Enchantment ID.</div></td></tr>
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Capostrophic
https://wiki.openmw.org/index.php?title=WEAP&diff=928&oldid=prev
Ezzetabi: WEAP, weapon definition.
2013-02-23T17:53:44Z
<p>WEAP, weapon definition.</p>
<p><b>New page</b></p><div>WEAP, Weapon definition.<br />
NAME = Variable length, string. Item ID.<br />
MODL = Variable length, string. Model filename.<br />
FNAM = Variable length, string. Item name.<br />
WPDT = 32 bytes, Weapon Data as described.<br />
4 bytes, float. Weight.<br />
4 bytes, integer. Value.<br />
2 bytes, short. Type as described:<br />
-- 0 = ShortBladeOneHand,<br />
-- 1 = LongBladeOneHand,<br />
-- 2 = LongBladeTwoClose,<br />
-- 3 = BluntOneHand,<br />
-- 4 = BluntTwoClose,<br />
-- 5 = BluntTwoWide,<br />
-- 6 = SpearTwoWide,<br />
-- 7 = AxeOneHand,<br />
-- 8 = AxeTwoHand,<br />
-- 9 = MarksmanBow,<br />
-- 10 = MarksmanCrossbow,<br />
-- 11 = MarksmanThrown,<br />
-- 12 = Arrow,<br />
-- 13 = Bolt.<br />
2 bytes, short. Health.<br />
4 bytes, float. Speed.<br />
4 bytes, float. Reach.<br />
2 bytes, short. Enchant Points.<br />
1 byte, byte. ChopMin.<br />
1 byte, byte. ChopMax<br />
1 byte, byte. SlashMin<br />
1 byte, byte. SlashMax<br />
1 byte, byte. ThrustMin<br />
1 byte, byte. ThrustMax<br />
4 bytes, integer. Flags (0 or 1).<br />
-- 0 = ?<br />
-- 1 = Ignore Normal Weapon Resistance?<br />
ITEX = Variable length, string. Iventory icon filename.<br />
ENAM = Variable length, string. Enchantment ID.<br />
SCRI = Variable length, string. Script ID.<br />
<br />
{{backtoesx}}</div>
Ezzetabi