House Mods
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This is a list of house mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.
For instructions on how to install mods, see mod installation. For more information about mods, see mod status.
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
Abu Manor M | 1.0 | phoebe | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Alladin's Bottle Revamp M | 1.1 | Kiteflyer61 updated by Tarius |
OpenMW 0.41.0 | 2017/01/22 | Durisat | Works as intended. | |
Archmage Tower M | 2.0 | Ravensong | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended, except for script errors which probably break the teleport ring. | |
Archmage Tower ExpansionM | n/a | Ravensong | OpenMW 0.42.0 | Sep 2017 | Loriel | Two esps, no documents. Archmage Castle looks clean, Archmage Tower has npc with invalid class which may break the mod. | |
Ascadian Rose Cottage N | 1.0 | Korana | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Asgard E | 3.3 | Grumpy | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Ashlander Tent M | 2.0 | Aragon | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Balmora Balconyhouse N | 1.0 | Ravensong | OpenMW 0.42.0 | 2017/08/25 | Centrello | Works as intended. | |
Balmora Stronghold N | 1.1 | Lazz | OpenMW 0.41.0 | 07/17/2017 | Frik | Make sure that the patch in optional files is downloaded. Works as intended. | |
Caldera Cottage M | 1.0 | Baratheon79 | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Caldera Orchard M | 1.0 | Crankgorilla | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
(Clean) The Apartment E | N/A | Grumpy | OpenMW 0.42.0 | Aug 2017 | Loriel | Works as intended. | |
Dagon Fel Mill N | 1.8 | Kursan aka Thondur | OpenMW 0.42.0 | 2017/9/3 | Fizzol | Some textures are missing. | |
Darknut's Dwemer Dwelling N | 1.3 | Darknut | OpenMW 0.43.0 | June 9 2018 | Rstevenson1976 | A few of the 2nd floor mannequins levitate, none of the mannequins' textures seem to be right, the fish swim in the air above the aquarium, and I had to use the console to get the "key" into my inventory since the npc that has it was a no show | |
Kahleighs Retreat M | 1.2 | kwshipman & MWDeuce | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Lakeside House N | 1.13 | VesnaBrucoms | OpenMW 0.42.0 | 2017/9/3 | Fizzol | Works as intended. | |
Living Tower F | 1.5 | iamnone | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to works as intended. | |
Lotus Moon N | 1.2 | Liramei | OpenMW 0.42.0 | 2017/9/4 | Fizzol | Works as intended. | |
Magic Home Mod M | 2.0 | McMornan | OpenMW 0.42.0 | Sep 2017 | Loriel | Two scripts have errors and won't run. | |
Marandus Abode M | 2.0 | Princess Stomper | OpenMW 0.42.0 | Sep 2017 | Loriel | Several if/elseif/endif warnings in CS verification - not clear if the scripts work as intended. | |
Mage's Guild Quarters N | 1.0 | Vals_Fan | OpenMW 0.40.0 | Oct 2016 | Fizzol | Works as intended. | |
Magus Realm Tower N | 2 | Korana | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Mori Mountain Estate M | 2.01 | Marc | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
PC Clothier M | 2.0 | AimeeKae | OpenMW 0.43.0 | Dec 2017 | stonelike | Seems to work as intended, with the one critical exception of the gold collection box seeming to be broken. When the shop door is unlocked during daytime, NPCs enter the shop, walk around, sometimes grab clothes, and leave, but no gold appears for collection when clothes are taken. Also, attempting to open the collection box seems to trigger "thief!" protests from NPCs, but no aggression or criminal penalties. I suspect that's a minor bug also. NPC attendant and other minor functionality seems like it probably works but is not yet tested. | |
Ranger Tent M | 1.0 | dongle | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
River House | n/a | Calislahn | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to works as intended. | |
Seyda Neen House N | 1.1 | Mr. A. A. | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Seyda Neen Shack M | 1.0 | Baratheon79 | OpenMW 0.40.0 | Oct 2016 | Fizzol | Works as intended. | |
Solstheim Castle N | 1.1 | Korana | OpenMW 0.42.0 | Sep 2017 | Loriel | Name problem in script KO_GlassDisplayScript will prevent it from running. | |
Solstheim Seaside Cabin M | 1.0 | Baratheon79 | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended; no console or CS verification outputs. | |
Solstheim Winter Home N | 1.0 | PRP | OpenMW 0.41.0 | 2016/12/26 | Frik | Works as intended; no console outputs. | |
Tel Magus M | 1.0 | Aragon | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. | |
Telvanni Lighthouse Tel Vos N | 1.3 | Resdayn Revival Team | OpenMW 0.42.0 | 2017/9/3 | Fizzol | Works as intended. | |
Tel Uvirith LITE N | 1.2 | mala | OpenMW 0.43.0 | June 10, 2018 | Rstevenson1976 | The strongohold works if you get it via questing, but the crank for the demo mode is broken | |
Trelain's Basement D | 1.0 | Trelaine | OpenMW 0.40.0 | 2016/12/18 | Trelaine | Works as intended. | |
Wayfarer's Rest M | 1.1 | Baratheon79 | OpenMW 0.42.0 | Sep 2017 | Loriel | Appears to work as intended. |