Esx: Difference between revisions
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(SCPT, Script.) |
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[[MGEF]], Magic effect description. | [[MGEF]], Magic effect description. | ||
[[SCPT]], Script. | |||
== See also == | == See also == | ||
[http://www.uesp.net/text.shtml?morrow/tech/mw_esm.txt Original ESx description] from Dave Humphrey. | [http://www.uesp.net/text.shtml?morrow/tech/mw_esm.txt Original ESx description] from Dave Humphrey. |
Revision as of 13:56, 22 February 2013
Format of Morrowind's ESM Plug-In File
Basic Overall Format:
The ESM/ESP/ESS files are composed entirely of Records with this format.
Record
4 bytes, char[4]. Name. -- 4-byte record name string. all CAPS, not null-terminated. 4 bytes, integer. Record size. -- Size of the record not including the 16 bytes of header data. 4 bytes, integer. Unknown. -- Unknown value, usually 0 (deleted/ignored flag?). 4 bytes, integer. Record flags. -- 0x00002000 = Blocked -- 0x00000400 = Persistant Record size bytes, SubRecords[]. -- All records are composed of a variable number of sub-records. There -- is no sub-record count, just use the record Size value to determine -- when to stop reading a record.
Sub-Record
The sub-record is the tail of the record and it contains data specific to the record type.
4 bytes, char[4]. Name. -- 4-byte sub-record name string, all CAPS, not null-terminated 4 bytes, long. Size of sub-record. -- Size of the sub-record not including the 8 bytes of header data. Size of sub-record bytes, various format. Sub-Record data. -- Format depends on the sub-record type.
Sub-record types
TES3, Main header.
GMST, Game setting.
GLOB, Global variable.
CLAS, Character class definition.
FACT, Faction definition.
RACE, Race definition.
SOUN, Sound reference.
SKIL, Skill increase pace definition.
MGEF, Magic effect description.
SCPT, Script.
See also
Original ESx description from Dave Humphrey.