GMSTs (status): Difference between revisions

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(Moved columns)
(Filled in status up to sMessageQuestionAnswer3)
Line 1: Line 1:
NOTE: This page does not list Tribunal and Bloodmoon GMSTs.
Removed:
- sKeyName_*


{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
Line 6: Line 11:
|-
|-
| sMonthMorningstar
| sMonthMorningstar
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Morning Star
| Morning Star
|-
|-
| sMonthSunsdawn
| sMonthSunsdawn
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Sun's Dawn
| Sun's Dawn
|-
|-
| sMonthFirstseed
| sMonthFirstseed
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| First Seed
| First Seed
|-
|-
| sMonthRainshand
| sMonthRainshand
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Rain's Hand
| Rain's Hand
|-
|-
| sMonthSecondseed
| sMonthSecondseed
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Second Seed
| Second Seed
|-
|-
| sMonthMidyear
| sMonthMidyear
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Mid Year
| Mid Year
|-
|-
| sMonthSunsheight
| sMonthSunsheight
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Sun's Height
| Sun's Height
|-
|-
| sMonthLastseed
| sMonthLastseed
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Last Seed
| Last Seed
|-
|-
| sMonthHeartfire
| sMonthHeartfire
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Heartfire
| Heartfire
|-
|-
| sMonthFrostfall
| sMonthFrostfall
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Frost Fall
| Frost Fall
|-
|-
| sMonthSunsdusk
| sMonthSunsdusk
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Sun's Dusk
| Sun's Dusk
|-
|-
| sMonthEveningstar
| sMonthEveningstar
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Evening Star
| Evening Star
|-
|-
| sSpecialization
| sSpecialization
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Specialization
| Specialization
|-
|-
Line 70: Line 75:
|-
|-
| sSkillClassMajor
| sSkillClassMajor
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Major Skills
| Major Skills
|-
|-
| sSkillClassMinor
| sSkillClassMinor
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Minor Skills
| Minor Skills
|-
|-
| sSkillClassMisc
| sSkillClassMisc
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Misc Skills
| Misc Skills
|-
|-
Line 94: Line 99:
|-
|-
| sGoverningAttribute
| sGoverningAttribute
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Governing Attribute
| Governing Attribute
|-
|-
| sClass
| sClass
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Class
| Class
|-
|-
Line 106: Line 111:
|-
|-
| sJournal
| sJournal
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Journal
| Journal
|-
|-
| sOK
| sOK
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| OK
| OK
|-
|-
| sClose
| sClose
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Close
| Close
|-
|-
Line 126: Line 131:
|-
|-
| sTake
| sTake
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Take
| Take
|-
|-
| sWeaponTab
| sWeaponTab
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Weapon
| Weapon
|-
|-
| sApparelTab
| sApparelTab
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Apparel
| Apparel
|-
|-
| sMagicTab
| sMagicTab
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Magic
| Magic
|-
|-
| sMiscTab
| sMiscTab
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Misc
| Misc
|-
|-
Line 150: Line 155:
|-
|-
| sAllTab
| sAllTab
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| All
| All
|-
|-
| sAttack
| sAttack
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Attack
| Attack
|-
|-
| sUses
| sUses
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Uses
| Uses
|-
|-
| sQuality
| sQuality
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quality
| Quality
|-
|-
| sCharges
| sCharges
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Charge:
| Charge:
|-
|-
| sArmorRating
| sArmorRating
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Armor Rating
| Armor Rating
|-
|-
| sSlash
| sSlash
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Slash
| Slash
|-
|-
| sThrust
| sThrust
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Thrust
| Thrust
|-
|-
| sChop
| sChop
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Chop
| Chop
|-
|-
Line 190: Line 195:
|-
|-
| sCondition
| sCondition
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Condition
| Condition
|-
|-
| sWeight
| sWeight
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Weight
| Weight
|-
|-
| sValue
| sValue
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Value
| Value
|-
|-
| sLight
| sLight
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Light
| Light
|-
|-
| sMedium
| sMedium
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Medium
| Medium
|-
|-
| sHeavy
| sHeavy
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Heavy
| Heavy
|-
|-
| sCancel
| sCancel
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Cancel
| Cancel
|-
|-
| sTakeAll
| sTakeAll
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Take All
| Take All
|-
|-
| sUntilHealed
| sUntilHealed
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Until Healed
| Until Healed
|-
|-
| sRest
| sRest
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Rest
| Rest
|-
|-
| sWait
| sWait
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Wait
| Wait
|-
|-
| sRestIllegal
| sRestIllegal
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Resting here is illegal. You'll need to find a bed.
| Resting here is illegal. You'll need to find a bed.
|-
|-
| sGold
| sGold
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Gold
| Gold
|-
|-
Line 246: Line 251:
|-
|-
| sTo
| sTo
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| to
| to
|-
|-
| sActorInCombat
| sActorInCombat
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| This character is in combat.
| This character is in combat.
|-
|-
| sArmor
| sArmor
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Armor
| Armor
|-
|-
Line 266: Line 271:
|-
|-
| sPersuasion
| sPersuasion
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Persuasion
| Persuasion
|-
|-
Line 274: Line 279:
|-
|-
| sGoodbye
| sGoodbye
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Goodbye
| Goodbye
|-
|-
Line 286: Line 291:
|-
|-
| sOn
| sOn
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| On
| On
|-
|-
| sOff
| sOff
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Off
| Off
|-
|-
Line 302: Line 307:
|-
|-
| sExpelled
| sExpelled
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| EXPELLED
| EXPELLED
|-
|-
| sExpelledMessage
| sExpelledMessage
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You have been expelled from  
| You have been expelled from  
|-
|-
| sFavoriteSkills
| sFavoriteSkills
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Favorite Skills
| Favorite Skills
|-
|-
Line 318: Line 323:
|-
|-
| sVideo
| sVideo
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Video
| Video
|-
|-
| sAudio
| sAudio
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Audio
| Audio
|-
|-
| sControls
| sControls
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Controls
| Controls
|-
|-
| sPrefs
| sPrefs
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Prefs
| Prefs
|-
|-
Line 382: Line 387:
|-
|-
| sRender_Distance
| sRender_Distance
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| View Distance
| View Distance
|-
|-
| sNear
| sNear
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Near
| Near
|-
|-
| sFar
| sFar
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Far
| Far
|-
|-
Line 430: Line 435:
|-
|-
| sMaster
| sMaster
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Master
| Master
|-
|-
| sVoice
| sVoice
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Voice
| Voice
|-
|-
| sEffects
| sEffects
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Effects
| Effects
|-
|-
| sFootsteps
| sFootsteps
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Footsteps
| Footsteps
|-
|-
| sMusic
| sMusic
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Music
| Music
|-
|-
| sTransparency_Menu
| sTransparency_Menu
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Menu Transparency
| Menu Transparency
|-
|-
| sMenu_Help_Delay
| sMenu_Help_Delay
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Menu Help Delay
| Menu Help Delay
|-
|-
Line 462: Line 467:
|-
|-
| sHigh
| sHigh
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| High
| High
|-
|-
| sLow
| sLow
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Low
| Low
|-
|-
Line 486: Line 491:
|-
|-
| sForward
| sForward
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Forward
| Forward
|-
|-
| sBack
| sBack
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Back
| Back
|-
|-
| sLeft
| sLeft
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Left
| Left
|-
|-
| sRight
| sRight
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Right
| Right
|-
|-
| sUse
| sUse
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Use
| Use
|-
|-
| sActivate
| sActivate
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Activate
| Activate
|-
|-
| sReady_Weapon
| sReady_Weapon
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Ready Weapon
| Ready Weapon
|-
|-
| sReady_Magic
| sReady_Magic
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Ready Magic
| Ready Magic
|-
|-
| sCrouch_Sneak
| sCrouch_Sneak
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Sneak
| Sneak
|-
|-
| sRun
| sRun
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Run
| Run
|-
|-
| sAlways_Run
| sAlways_Run
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Always Run
| Always Run
|-
|-
| sAuto_Run
| sAuto_Run
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Auto Run
| Auto Run
|-
|-
| sJump
| sJump
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Jump
| Jump
|-
|-
Line 554: Line 559:
|-
|-
| sTogglePOVCmd
| sTogglePOVCmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Toggle POV
| Toggle POV
|-
|-
Line 566: Line 571:
|-
|-
| sRestKey
| sRestKey
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Rest
| Rest
|-
|-
| sQuickMenu
| sQuickMenu
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick Menu
| Quick Menu
|-
|-
| sQuick1Cmd
| sQuick1Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 1
| Quick 1
|-
|-
| sQuick2Cmd
| sQuick2Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 2
| Quick 2
|-
|-
| sQuick3Cmd
| sQuick3Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 3
| Quick 3
|-
|-
| sQuick4Cmd
| sQuick4Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 4
| Quick 4
|-
|-
| sQuick5Cmd
| sQuick5Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 5
| Quick 5
|-
|-
| sQuick6Cmd
| sQuick6Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 6
| Quick 6
|-
|-
| sQuick7Cmd
| sQuick7Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 7
| Quick 7
|-
|-
| sQuick8Cmd
| sQuick8Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 8
| Quick 8
|-
|-
| sQuick9Cmd
| sQuick9Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 9
| Quick 9
|-
|-
| sQuick10Cmd
| sQuick10Cmd
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Quick 10
| Quick 10
|-
|-
Line 621: Line 626:
| Quick Load
| Quick Load
|-
|-
| sKeyName_00
| sForwardXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| variant none
| Move Forward
|-
|-
| sKeyName_01
| sBackXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| ESC
| Move Backward
|-
| sKeyName_02
| <font color="red"> not started </font>
| 1
|-
| sKeyName_03
| <font color="red"> not started </font>
| 2
|-
| sKeyName_04
| <font color="red"> not started </font>
| 3
|-
| sKeyName_05
| <font color="red"> not started </font>
| 4
|-
| sKeyName_06
| <font color="red"> not started </font>
| 5
|-
| sKeyName_07
| <font color="red"> not started </font>
| 6
|-
| sKeyName_08
| <font color="red"> not started </font>
| 7
|-
| sKeyName_09
| <font color="red"> not started </font>
| 8
|-
| sKeyName_0A
| <font color="red"> not started </font>
| 9
|-
| sKeyName_0B
| <font color="red"> not started </font>
| 0
|-
| sKeyName_0C
| <font color="red"> not started </font>
| -
|-
| sKeyName_0D
| <font color="red"> not started </font>
| =
|-
| sKeyName_0E
| <font color="red"> not started </font>
| Back Space
|-
| sKeyName_0F
| <font color="red"> not started </font>
| Tab
|-
| sKeyName_10
| <font color="red"> not started </font>
| Q
|-
| sKeyName_11
| <font color="red"> not started </font>
| W
|-
| sKeyName_12
| <font color="red"> not started </font>
| E
|-
| sKeyName_13
| <font color="red"> not started </font>
| R
|-
| sKeyName_14
| <font color="red"> not started </font>
| T
|-
| sKeyName_15
| <font color="red"> not started </font>
| Y
|-
| sKeyName_16
| <font color="red"> not started </font>
| U
|-
| sKeyName_17
| <font color="red"> not started </font>
| I
|-
| sKeyName_18
| <font color="red"> not started </font>
| O
|-
| sKeyName_19
| <font color="red"> not started </font>
| P
|-
| sKeyName_1A
| <font color="red"> not started </font>
| [
|-
| sKeyName_1B
| <font color="red"> not started </font>
| ]
|-
| sKeyName_1C
| <font color="red"> not started </font>
| Return
|-
| sKeyName_1D
| <font color="red"> not started </font>
| Left Ctrl
|-
| sKeyName_1E
| <font color="red"> not started </font>
| A
|-
| sKeyName_1F
| <font color="red"> not started </font>
| S
|-
| sKeyName_20
| <font color="red"> not started </font>
| D
|-
| sKeyName_21
| <font color="red"> not started </font>
| F
|-
| sKeyName_22
| <font color="red"> not started </font>
| G
|-
| sKeyName_23
| <font color="red"> not started </font>
| H
|-
| sKeyName_24
| <font color="red"> not started </font>
| J
|-
| sKeyName_25
| <font color="red"> not started </font>
| K
|-
| sKeyName_26
| <font color="red"> not started </font>
| L
|-
| sKeyName_27
| <font color="red"> not started </font>
| ;
|-
| sKeyName_28
| <font color="red"> not started </font>
| '
|-
| sKeyName_29
| <font color="red"> not started </font>
| Grave
|-
| sKeyName_2A
| <font color="red"> not started </font>
| Left Shift
|-
| sKeyName_2B
| <font color="red"> not started </font>
| \
|-
| sKeyName_2C
| <font color="red"> not started </font>
| Z
|-
| sKeyName_2D
| <font color="red"> not started </font>
| X
|-
| sKeyName_2E
| <font color="red"> not started </font>
| C
|-
| sKeyName_2F
| <font color="red"> not started </font>
| V
|-
| sKeyName_30
| <font color="red"> not started </font>
| B
|-
| sKeyName_31
| <font color="red"> not started </font>
| N
|-
| sKeyName_32
| <font color="red"> not started </font>
| M
|-
| sKeyName_33
| <font color="red"> not started </font>
| ,
|-
| sKeyName_34
| <font color="red"> not started </font>
| .
|-
| sKeyName_35
| <font color="red"> not started </font>
| /
|-
| sKeyName_36
| <font color="red"> not started </font>
| Right Shift
|-
| sKeyName_37
| <font color="red"> not started </font>
| Numpad *
|-
| sKeyName_38
| <font color="red"> not started </font>
| Left Alt
|-
| sKeyName_39
| <font color="red"> not started </font>
| SPACEBAR
|-
| sKeyName_3A
| <font color="red"> not started </font>
| Caps Lock
|-
| sKeyName_3B
| <font color="red"> not started </font>
| F1
|-
| sKeyName_3C
| <font color="red"> not started </font>
| F2
|-
| sKeyName_3D
| <font color="red"> not started </font>
| F3
|-
| sKeyName_3E
| <font color="red"> not started </font>
| F4
|-
| sKeyName_3F
| <font color="red"> not started </font>
| F5
|-
| sKeyName_40
| <font color="red"> not started </font>
| F6
|-
| sKeyName_41
| <font color="red"> not started </font>
| F7
|-
| sKeyName_42
| <font color="red"> not started </font>
| F8
|-
| sKeyName_43
| <font color="red"> not started </font>
| F9
|-
| sKeyName_44
| <font color="red"> not started </font>
| F10
|-
| sKeyName_45
| <font color="red"> not started </font>
| Num Lock
|-
| sKeyName_46
| <font color="red"> not started </font>
| Scroll Lock
|-
| sKeyName_47
| <font color="red"> not started </font>
| Numpad 7
|-
| sKeyName_48
| <font color="red"> not started </font>
| Numpad 8
|-
| sKeyName_49
| <font color="red"> not started </font>
| Numpad 9
|-
| sKeyName_4A
| <font color="red"> not started </font>
| Numpad -
|-
| sKeyName_4B
| <font color="red"> not started </font>
| Numpad 4
|-
| sKeyName_4C
| <font color="red"> not started </font>
| Numpad 5
|-
| sKeyName_4D
| <font color="red"> not started </font>
| Numpad 6
|-
| sKeyName_4E
| <font color="red"> not started </font>
| Numpad +
|-
| sKeyName_4F
| <font color="red"> not started </font>
| Numpad 1
|-
| sKeyName_50
| <font color="red"> not started </font>
| Numpad 2
|-
| sKeyName_51
| <font color="red"> not started </font>
| Numpad 3
|-
| sKeyName_52
| <font color="red"> not started </font>
| Numpad 0
|-
| sKeyName_53
| <font color="red"> not started </font>
| Decimal
|-
| sKeyName_54
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_55
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_56
| <font color="red"> not started </font>
| OEM 102
|-
| sKeyName_57
| <font color="red"> not started </font>
| F11
|-
| sKeyName_58
| <font color="red"> not started </font>
| F12
|-
| sKeyName_59
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_5A
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_5B
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_5C
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_5D
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_5E
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_5F
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_60
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_61
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_62
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_63
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_64
| <font color="red"> not started </font>
| F13
|-
| sKeyName_65
| <font color="red"> not started </font>
| F14
|-
| sKeyName_66
| <font color="red"> not started </font>
| F15
|-
| sKeyName_67
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_68
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_69
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_6A
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_6B
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_6C
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_6D
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_6E
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_6F
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_70
| <font color="red"> not started </font>
| Kana
|-
| sKeyName_71
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_72
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_73
| <font color="red"> not started </font>
| Abnt C1
|-
| sKeyName_74
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_75
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_76
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_77
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_78
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_79
| <font color="red"> not started </font>
| Cnvrt
|-
| sKeyName_7A
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_7B
| <font color="red"> not started </font>
| No Cnvrt
|-
| sKeyName_7C
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_7D
| <font color="red"> not started </font>
| Yen
|-
| sKeyName_7E
| <font color="red"> not started </font>
| Abnt C2
|-
| sKeyName_7F
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_80
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_81
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_82
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_83
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_84
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_85
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_86
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_87
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_88
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_89
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_8A
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_8B
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_8C
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_8D
| <font color="red"> not started </font>
| Np Equals
|-
| sKeyName_8E
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_8F
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_90
| <font color="red"> not started </font>
| PrvTrk
|-
| sKeyName_91
| <font color="red"> not started </font>
| AT
|-
| sKeyName_92
| <font color="red"> not started </font>
| :
|-
| sKeyName_93
| <font color="red"> not started </font>
| _
|-
| sKeyName_94
| <font color="red"> not started </font>
| Kanji
|-
| sKeyName_95
| <font color="red"> not started </font>
| Stop
|-
| sKeyName_96
| <font color="red"> not started </font>
| Ax
|-
| sKeyName_97
| <font color="red"> not started </font>
| Unlabeled
|-
| sKeyName_98
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_99
| <font color="red"> not started </font>
| NxtTrk
|-
| sKeyName_9A
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_9B
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_9C
| <font color="red"> not started </font>
| Right Enter
|-
| sKeyName_9D
| <font color="red"> not started </font>
| Right Ctrl
|-
| sKeyName_9E
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_9F
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_A0
| <font color="red"> not started </font>
| Mute
|-
| sKeyName_A1
| <font color="red"> not started </font>
| Calc
|-
| sKeyName_A2
| <font color="red"> not started </font>
| Play Pause
|-
| sKeyName_A3
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_A4
| <font color="red"> not started </font>
| Media Stop
|-
| sKeyName_A5
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_A6
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_A7
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_A8
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_A9
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_AA
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_AB
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_AC
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_AD
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_AE
| <font color="red"> not started </font>
| Volume Down
|-
| sKeyName_AF
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_B0
| <font color="red"> not started </font>
| Volume Up
|-
| sKeyName_B1
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_B2
| <font color="red"> not started </font>
| Web Home
|-
| sKeyName_B3
| <font color="red"> not started </font>
| Numpad ,
|-
| sKeyName_B4
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_B5
| <font color="red"> not started </font>
| Numpad /
|-
| sKeyName_B6
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_B7
| <font color="red"> not started </font>
| SysRq
|-
| sKeyName_B8
| <font color="red"> not started </font>
| Right Alt
|-
| sKeyName_B9
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_BA
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_BB
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_BC
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_BD
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_BE
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_BF
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_C0
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_C1
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_C2
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_C3
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_C4
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_C5
| <font color="red"> not started </font>
| Pause
|-
| sKeyName_C6
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_C7
| <font color="red"> not started </font>
| Home
|-
| sKeyName_C8
| <font color="red"> not started </font>
| Up
|-
| sKeyName_C9
| <font color="red"> not started </font>
| Page Up
|-
| sKeyName_CA
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_CB
| <font color="red"> not started </font>
| Left
|-
| sKeyName_CC
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_CD
| <font color="red"> not started </font>
| Right
|-
| sKeyName_CE
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_CF
| <font color="red"> not started </font>
| End
|-
| sKeyName_D0
| <font color="red"> not started </font>
| Down
|-
| sKeyName_D1
| <font color="red"> not started </font>
| Page Down
|-
| sKeyName_D2
| <font color="red"> not started </font>
| Insert
|-
| sKeyName_D3
| <font color="red"> not started </font>
| Delete
|-
| sKeyName_D4
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_D5
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_D6
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_D7
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_D8
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_D9
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_DA
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_DB
| <font color="red"> not started </font>
| Left Win
|-
| sKeyName_DC
| <font color="red"> not started </font>
| Right Win
|-
| sKeyName_DD
| <font color="red"> not started </font>
| Apps
|-
| sKeyName_DE
| <font color="red"> not started </font>
| Power
|-
| sKeyName_DF
| <font color="red"> not started </font>
| Sleep
|-
| sKeyName_E0
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_E1
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_E2
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_E3
| <font color="red"> not started </font>
| Wake
|-
| sKeyName_E4
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_E5
| <font color="red"> not started </font>
| Web Search
|-
| sKeyName_E6
| <font color="red"> not started </font>
| Web Favs
|-
| sKeyName_E7
| <font color="red"> not started </font>
| Web Ref
|-
| sKeyName_E8
| <font color="red"> not started </font>
| Web Stop
|-
| sKeyName_E9
| <font color="red"> not started </font>
| Web Fwd
|-
| sKeyName_EA
| <font color="red"> not started </font>
| Web Back
|-
| sKeyName_EB
| <font color="red"> not started </font>
| My Comp
|-
| sKeyName_EC
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_ED
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_EE
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_EF
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F0
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F1
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F2
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F3
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F4
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F5
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F6
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F7
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F8
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_F9
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_FA
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_FB
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_FC
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_FD
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_FE
| <font color="red"> not started </font>
| variant none
|-
| sKeyName_FF
| <font color="red"> not started </font>
| variant none
|-
| sForwardXbox
| <font color="red"> not started </font>
| Move Forward
|-
| sBackXbox
| <font color="red"> not started </font>
| Move Backward
|-
|-
| sSlideLeftXbox
| sSlideLeftXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Slide Left
| Slide Left
|-
|-
| sSlideRightXbox
| sSlideRightXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Slide Right
| Slide Right
|-
|-
| sMenuModeXbox
| sMenuModeXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Menu Mode
| Menu Mode
|-
|-
| sActivateXbox
| sActivateXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Activate
| Activate
|-
|-
| sUseXbox
| sUseXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Use
| Use
|-
|-
| sReadyItemXbox
| sReadyItemXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Ready Item
| Ready Item
|-
|-
| sReadyMagicXbox
| sReadyMagicXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Ready Magic
| Ready Magic
|-
|-
| sCrouchXbox
| sCrouchXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Sneak
| Sneak
|-
|-
| sRunXbox
| sRunXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Run
| Run
|-
|-
| sToggleRunXbox
| sToggleRunXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Toggle Run
| Toggle Run
|-
|-
| sJumpXbox
| sJumpXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Jump
| Jump
|-
|-
| sTogglePOVXbox
| sTogglePOVXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Toggle View
| Toggle View
|-
|-
| sMenuNextXbox
| sMenuNextXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Next Menu
| Next Menu
|-
|-
| sMenuPrevXbox
| sMenuPrevXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Previous Menu
| Previous Menu
|-
|-
| sJournalXbox
| sJournalXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Journal
| Journal
|-
|-
| sQuick4Xbox
| sQuick4Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| sQuick4Xbox
| sQuick4Xbox
|-
|-
| sQuick5Xbox
| sQuick5Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| sQuick5Xbox
| sQuick5Xbox
|-
|-
| sQuick6Xbox
| sQuick6Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| sQuick6Xbox
| sQuick6Xbox
|-
|-
| sQuick7Xbox
| sQuick7Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| sQuick7Xbox
| sQuick7Xbox
|-
|-
| sQuick8Xbox
| sQuick8Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| sQuick8Xbox
| sQuick8Xbox
|-
|-
| sQuick9Xbox
| sQuick9Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| sQuick9Xbox
| sQuick9Xbox
|-
|-
| sQuick0Xbox
| sQuick0Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| sQuick0Xbox
| sQuick0Xbox
|-
|-
| sOptionsMenuXbox
| sOptionsMenuXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Options Menu
| Options Menu
|-
|-
| sSystemMenuXbox
| sSystemMenuXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| System Menu
| System Menu
|-
|-
| sRestMenuXbox
| sRestMenuXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Rest/Wait
| Rest/Wait
|-
|-
| sQuickSaveXbox
| sQuickSaveXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Quick Save
| Quick Save
|-
|-
| sQuickLoadXbox
| sQuickLoadXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Quick Load
| Quick Load
|-
|-
| sMoveUpXbox
| sMoveUpXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Move Up
| Move Up
|-
|-
| sMoveDownXbox
| sMoveDownXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Move Down
| Move Down
|-
|-
| sLookUpXbox
| sLookUpXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Look Up
| Look Up
|-
|-
| sLookDownXbox
| sLookDownXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Look Down
| Look Down
|-
|-
| sTurnLeftXbox
| sTurnLeftXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Turn Left
| Turn Left
|-
|-
| sTurnRightXbox
| sTurnRightXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Turn Right
| Turn Right
|-
|-
| sNextWeaponXbox
| sNextWeaponXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Next Weapon
| Next Weapon
|-
|-
| sPrevWeaponXbox
| sPrevWeaponXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Previous Weapon
| Previous Weapon
|-
|-
| sNextSpellXbox
| sNextSpellXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Next Spell
| Next Spell
|-
|-
| sPrevSpellXbox
| sPrevSpellXbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Previous Spell
| Previous Spell
|-
|-
| sDialogText1Xbox
| sDialogText1Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| PUSH
| PUSH
|-
|-
| sDialogText2Xbox
| sDialogText2Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| TO GO BACK
| TO GO BACK
|-
|-
| sDialogText3Xbox
| sDialogText3Xbox
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| TO READ MORE
| TO READ MORE
|-
|-
Line 1,822: Line 803:
|-
|-
| sLockSuccess
| sLockSuccess
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Lock pick success!
| Lock pick success!
|-
|-
| sLockFail
| sLockFail
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Lock pick failed.
| Lock pick failed.
|-
|-
| sLockImpossible
| sLockImpossible
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Lock too complex.
| Lock too complex.
|-
|-
| sTrapSuccess
| sTrapSuccess
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Trap disarmed!
| Trap disarmed!
|-
|-
| sTrapFail
| sTrapFail
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Disarm trap failed.
| Disarm trap failed.
|-
|-
| sTrapImpossible
| sTrapImpossible
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Trap too complex, your chance to disarm it is zero
| Trap too complex, your chance to disarm it is zero
|-
|-
| sTrapped
| sTrapped
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Trapped
| Trapped
|-
|-
| sLockLevel
| sLockLevel
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Lock Level
| Lock Level
|-
|-
| sKeyUsed
| sKeyUsed
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| used to open lock
| used to open lock
|-
|-
Line 1,862: Line 843:
|-
|-
| fRepairMult
| fRepairMult
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| 1
| 1
|-
|-
| fRepairAmountMult
| fRepairAmountMult
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| 3
| 3
|-
|-
| fSpellValueMult
| fSpellValueMult
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| 10
| 10
|-
|-
| fSpellMakingValueMult
| fSpellMakingValueMult
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| 7
| 7
|-
|-
| fEnchantmentValueMult
| fEnchantmentValueMult
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| 1000
| 1000
|-
|-
| fTravelMult
| fTravelMult
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| 4000
| 4000
|-
|-
| fTravelTimeMult
| fTravelTimeMult
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| 16000
| 16000
|-
|-
| fMagesGuildTravel
| fMagesGuildTravel
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| 10
| 10
|-
|-
| sBarter
| sBarter
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Barter
| Barter
|-
|-
| sRepair
| sRepair
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Repair
| Repair
|-
|-
| sSpells
| sSpells
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Spells
| Spells
|-
|-
| sTraining
| sTraining
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Training
| Training
|-
|-
| sTravel
| sTravel
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Travel
| Travel
|-
|-
| sSpellmaking
| sSpellmaking
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Spellmaking
| Spellmaking
|-
|-
| sEnchanting
| sEnchanting
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Enchanting
| Enchanting
|-
|-
| sJoystickNotFound
| sJoystickNotFound
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Joystick not found.
| Joystick not found.
|-
|-
| sJournalEntry
| sJournalEntry
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Your journal has been updated.
| Your journal has been updated.
|-
|-
| sDay
| sDay
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Day
| Day
|-
|-
| sCreate
| sCreate
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Create
| Create
|-
|-
| sIngredients
| sIngredients
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Ingredients
| Ingredients
|-
|-
| sApparatus
| sApparatus
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Apparatus
| Apparatus
|-
|-
| sCreatedEffects
| sCreatedEffects
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Created Effects
| Created Effects
|-
|-
| sOnetypeEffectMessage
| sOnetypeEffectMessage
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| This effect has already been added.
| This effect has already been added.
|-
|-
| sName
| sName
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Name
| Name
|-
|-
Line 1,966: Line 947:
|-
|-
| sBuy
| sBuy
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Buy
| Buy
|-
|-
Line 1,974: Line 955:
|-
|-
| sMagicEffects
| sMagicEffects
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Magic Effects
| Magic Effects
|-
|-
Line 1,982: Line 963:
|-
|-
| sCostCharge
| sCostCharge
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Cost/Charge
| Cost/Charge
|-
|-
| sCostChance
| sCostChance
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Cost/Chance
| Cost/Chance
|-
|-
| sAttributesMenu1
| sAttributesMenu1
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Choose an Attribute  
| Choose an Attribute  
|-
|-
Line 2,002: Line 983:
|-
|-
| sChooseClassMenu1
| sChooseClassMenu1
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Specialization:
| Specialization:
|-
|-
| sChooseClassMenu2
| sChooseClassMenu2
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Favorite Attributes:
| Favorite Attributes:
|-
|-
| sChooseClassMenu3
| sChooseClassMenu3
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Major Skills:
| Major Skills:
|-
|-
| sChooseClassMenu4
| sChooseClassMenu4
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Minor Skills:
| Minor Skills:
|-
|-
Line 2,022: Line 1,003:
|-
|-
| sClassChoiceMenu1
| sClassChoiceMenu1
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Answer his questions (Generates Class)
| Answer his questions (Generates Class)
|-
|-
| sClassChoiceMenu2
| sClassChoiceMenu2
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Give him the info (Pick from Class List)
| Give him the info (Pick from Class List)
|-
|-
| sClassChoiceMenu3
| sClassChoiceMenu3
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Fill out forms yourself (Create Custom Class)
| Fill out forms yourself (Create Custom Class)
|-
|-
| sNotifyMessage1
| sNotifyMessage1
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You can only rest on solid ground.
| You can only rest on solid ground.
|-
|-
Line 2,050: Line 1,031:
|-
|-
| sNotifyMessage4XBOX
| sNotifyMessage4XBOX
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Saving. Please don't turn off your Xbox console.
| Saving. Please don't turn off your Xbox console.
|-
|-
| sNotifyMessage5
| sNotifyMessage5
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| You must place the object you are holding into a container before exiting menus.
| You must place the object you are holding into a container before exiting menus.
|-
|-
Line 2,062: Line 1,043:
|-
|-
| sNotifyMessage6a
| sNotifyMessage6a
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| At least two ingredients are needed to make a potion.
| At least two ingredients are needed to make a potion.
|-
|-
Line 2,070: Line 1,051:
|-
|-
| sNotifyMessage8
| sNotifyMessage8
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Your potion failed.
| Your potion failed.
|-
|-
| sNotifyMessage9
| sNotifyMessage9
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Your offer is refused.
| Your offer is refused.
|-
|-
| sNotifyMessage10
| sNotifyMessage10
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You have to name the spell before buying it.
| You have to name the spell before buying it.
|-
|-
| sNotifyMessage11
| sNotifyMessage11
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You have to have an item to enchant.
| You have to have an item to enchant.
|-
|-
Line 2,090: Line 1,071:
|-
|-
| sNotifyMessage13
| sNotifyMessage13
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Beast races cannot wear full helmets.
| Beast races cannot wear full helmets.
|-
|-
| sNotifyMessage14
| sNotifyMessage14
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Beast races cannot wear boots.
| Beast races cannot wear boots.
|-
|-
| sNotifyMessage15
| sNotifyMessage15
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Beast races cannot wear shoes.
| Beast races cannot wear shoes.
|-
|-
Line 2,110: Line 1,091:
|-
|-
| sNotifyMessage17
| sNotifyMessage17
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You cannot train a skill above its governing attribute.
| You cannot train a skill above its governing attribute.
|-
|-
Line 2,118: Line 1,099:
|-
|-
| sNotifyMessage19
| sNotifyMessage19
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Only one apparatus can be placed in each slot of the alchemy menu.
| Only one apparatus can be placed in each slot of the alchemy menu.
|-
|-
| sNotifyMessage20
| sNotifyMessage20
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Please remove the object already in the mortar and pestle slot.
| Please remove the object already in the mortar and pestle slot.
|-
|-
| sNotifyMessage21
| sNotifyMessage21
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Please remove the object already in the alembic slot.
| Please remove the object already in the alembic slot.
|-
|-
| sNotifyMessage22
| sNotifyMessage22
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Please remove the object already in the calcinator slot.
| Please remove the object already in the calcinator slot.
|-
|-
| sNotifyMessage23
| sNotifyMessage23
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Please remove the object already in the retort slot.
| Please remove the object already in the retort slot.
|-
|-
Line 2,154: Line 1,135:
|-
|-
| sNotifyMessage28
| sNotifyMessage28
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You can only add eight effects to a spell.
| You can only add eight effects to a spell.
|-
|-
| sNotifyMessage29
| sNotifyMessage29
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You cannot add more enchantment to an object then it can hold.
| You cannot add more enchantment to an object then it can hold.
|-
|-
| sNotifyMessage30
| sNotifyMessage30
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You have to add at least one effect to a spell.
| You have to add at least one effect to a spell.
|-
|-
| sNotifyMessage31
| sNotifyMessage31
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Items already enchanted cannot have another enchantment added.
| Items already enchanted cannot have another enchantment added.
|-
|-
| sNotifyMessage32
| sNotifyMessage32
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Only soul gems with a soul can be put in the soul gem slot.
| Only soul gems with a soul can be put in the soul gem slot.
|-
|-
| sNotifyMessage33
| sNotifyMessage33
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Only soul gems put in the soul gem slot.
| Only soul gems put in the soul gem slot.
|-
|-
| sNotifyMessage34
| sNotifyMessage34
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| The enchantment failed and your gem is destroyed.
| The enchantment failed and your gem is destroyed.
|-
|-
| sNotifyMessage35
| sNotifyMessage35
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Only one apparatus item can be equipped at a time.
| Only one apparatus item can be equipped at a time.
|-
|-
| sNotifyMessage36
| sNotifyMessage36
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You have to distribute all you points before exiting.
| You have to distribute all you points before exiting.
|-
|-
| sNotifyMessage37
| sNotifyMessage37
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You need to type in your name.
| You need to type in your name.
|-
|-
Line 2,198: Line 1,179:
|-
|-
| sNotifyMessage39
| sNotifyMessage39
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Your %s skill increased to %d.
| Your %s skill increased to %d.
|-
|-
Line 2,224: Line 1,205:
|-
|-
| sNotifyMessage45
| sNotifyMessage45
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You need a Mortar and Pestle to use
| You need a Mortar and Pestle to use
|-
|-
Line 2,244: Line 1,225:
|-
|-
| sNotifyMessage50
| sNotifyMessage50
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| %s has no effect on you.
| %s has no effect on you.
|-
|-
| sNotifyMessage51
| sNotifyMessage51
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| The %s has been used up.
| The %s has been used up.
|-
|-
| sNotifyMessage52
| sNotifyMessage52
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You must have a soul gem with a soul to make an Enchanted Item
| You must have a soul gem with a soul to make an Enchanted Item
|-
|-
Line 2,264: Line 1,245:
|-
|-
| sNotifyMessage55
| sNotifyMessage55
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Please reconnect the controller and press START to continue.
| Please reconnect the controller and press START to continue.
|-
|-
| sNotifyMessage56
| sNotifyMessage56
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| There's a problem with the disc you're using. It may be dirty or damaged.  
| There's a problem with the disc you're using. It may be dirty or damaged.  
Press A to continue.
Press A to continue.
|-
|-
| sNotifyMessage57
| sNotifyMessage57
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Please press START to begin.
| Please press START to begin.
|-
|-
| sNotifyMessage58
| sNotifyMessage58
| <font color="red"> not started </font>
| <font color="blue"> removed </font>
| Your Xbox Hard Disk doesn't have enough free blocks to save games.  
| Your Xbox Hard Disk doesn't have enough free blocks to save games.  
Press A to continue without saving  
Press A to continue without saving  
Line 2,283: Line 1,264:
|-
|-
| sNotifyMessage59
| sNotifyMessage59
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You are over-encumbered.
| You are over-encumbered.
|-
|-
| sNotifyMessage60
| sNotifyMessage60
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| %s has been added to your inventory.
| %s has been added to your inventory.
|-
|-
| sNotifyMessage61
| sNotifyMessage61
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| %d %s has been added to your inventory.
| %d %s has been added to your inventory.
|-
|-
| sNotifyMessage62
| sNotifyMessage62
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| %s has been removed from your inventory.
| %s has been removed from your inventory.
|-
|-
| sNotifyMessage63
| sNotifyMessage63
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| %d %s has been removed from your inventory.
| %d %s has been removed from your inventory.
|-
|-
| sNotifyMessage64
| sNotifyMessage64
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| You can't sleep in someone else's bed!
| You can't sleep in someone else's bed!
|-
|-
Line 2,311: Line 1,292:
|-
|-
| sNotifyMessage66
| sNotifyMessage66
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| This will reset all controls to the default settings.  Do you wish to continue?
| This will reset all controls to the default settings.  Do you wish to continue?
|-
|-
| sNotifyMessage67
| sNotifyMessage67
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| This will immediately change your resolution.  Do you want to continue?
| This will immediately change your resolution.  Do you want to continue?
|-
|-
Line 2,327: Line 1,308:
|-
|-
| sAdmireSuccess
| sAdmireSuccess
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Admire Success
| Admire Success
|-
|-
| sAdmireFail
| sAdmireFail
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Admire Fail
| Admire Fail
|-
|-
| sIntimidateSuccess
| sIntimidateSuccess
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Intimidate Success
| Intimidate Success
|-
|-
| sIntimidateFail
| sIntimidateFail
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Intimidate Fail
| Intimidate Fail
|-
|-
| sTauntSuccess
| sTauntSuccess
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Taunt Success
| Taunt Success
|-
|-
| sTauntFail
| sTauntFail
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Taunt Fail
| Taunt Fail
|-
|-
| sServiceRefusal
| sServiceRefusal
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Service Refusal
| Service Refusal
|-
|-
| sBribeSuccess
| sBribeSuccess
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Bribe Success
| Bribe Success
|-
|-
| sBribeFail
| sBribeFail
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Bribe Fail
| Bribe Fail
|-
|-
Line 2,371: Line 1,352:
|-
|-
| sLoadingMessage2
| sLoadingMessage2
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Loading Interior
| Loading Interior
|-
|-
| sLoadingMessage3
| sLoadingMessage3
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Loading Exterior
| Loading Exterior
|-
|-
Line 2,458: Line 1,439:
|-
|-
| sMessageQuestionAnswer1
| sMessageQuestionAnswer1
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Your personality and past reflect a:
| Your personality and past reflect a:
|-
|-
| sMessageQuestionAnswer2
| sMessageQuestionAnswer2
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Accept this Class
| Accept this Class
|-
|-
| sMessageQuestionAnswer3
| sMessageQuestionAnswer3
| <font color="red"> not started </font>
| <font color="green"> implemented </font>
| Choose Another Class
| Choose Another Class
|-
|-

Revision as of 20:06, 10 January 2014

NOTE: This page does not list Tribunal and Bloodmoon GMSTs.


Removed:

- sKeyName_*
GMST Status Default value
sMonthMorningstar implemented Morning Star
sMonthSunsdawn implemented Sun's Dawn
sMonthFirstseed implemented First Seed
sMonthRainshand implemented Rain's Hand
sMonthSecondseed implemented Second Seed
sMonthMidyear implemented Mid Year
sMonthSunsheight implemented Sun's Height
sMonthLastseed implemented Last Seed
sMonthHeartfire implemented Heartfire
sMonthFrostfall implemented Frost Fall
sMonthSunsdusk implemented Sun's Dusk
sMonthEveningstar implemented Evening Star
sSpecialization implemented Specialization
sSpecializationCombat not started Combat
sSpecializationMagic not started Magic
sSpecializationStealth not started Stealth
sSkillClassMajor implemented Major Skills
sSkillClassMinor implemented Minor Skills
sSkillClassMisc implemented Misc Skills
sRacialTraits not started Racial Traits
sHealthPerHourOfRest not started Health per hour of rest
sHealthPerLevel not started Health per level
sGoverningAttribute implemented Governing Attribute
sClass implemented Class
sTraits not started Traits
sJournal implemented Journal
sOK implemented OK
sClose implemented Close
sPrev not started Prev
sNext not started Next
sTake implemented Take
sWeaponTab implemented Weapon
sApparelTab implemented Apparel
sMagicTab implemented Magic
sMiscTab implemented Misc
sWornTab not started Worn
sAllTab implemented All
sAttack implemented Attack
sUses implemented Uses
sQuality implemented Quality
sCharges implemented Charge:
sArmorRating implemented Armor Rating
sSlash implemented Slash
sThrust implemented Thrust
sChop implemented Chop
sEncumbrance not started Encumbrance
sCondition implemented Condition
sWeight implemented Weight
sValue implemented Value
sLight implemented Light
sMedium implemented Medium
sHeavy implemented Heavy
sCancel implemented Cancel
sTakeAll implemented Take All
sUntilHealed implemented Until Healed
sRest implemented Rest
sWait implemented Wait
sRestIllegal implemented Resting here is illegal. You'll need to find a bed.
sGold implemented Gold
sMove not started Move
sTo implemented to
sActorInCombat implemented This character is in combat.
sArmor implemented Armor
sTopics not started Topics
sService not started Service
sPersuasion implemented Persuasion
sBye not started Bye
sGoodbye implemented Goodbye
sYes not started Yes
sNo not started No
sOn implemented On
sOff implemented Off
sFull not started Full
sWorld not started World
sExpelled implemented EXPELLED
sExpelledMessage implemented You have been expelled from
sFavoriteSkills implemented Favorite Skills
sGame not started Game
sVideo implemented Video
sAudio implemented Audio
sControls implemented Controls
sPrefs implemented Prefs
sPreferences not started Preferences
sNewGame not started New Game
sExitGame not started Exit Game
sOptions not started Options Menu
sSaveGame not started Save Game
sLoadGame not started Load Game
sDeleteGame not started Delete Game
sSaveGameDenied not started You cannot save your game right now.
sSaveGameFailed not started An error was encountered while saving the game.
sSaveGameTooBig not started There is not enough space to save this game. Free up at least %i blocks and try again.
sSaveGameNoMemory not started Unable to create Save Game. Free up 100 blocks and try again.
sMaximumSaveGameMessage not started You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.
sRender_Distance implemented View Distance
sNear implemented Near
sFar implemented Far
sGamma_Correction not started Gamma Correction
sLight_Gamma not started Light
sDark_Gamma not started Dark
sSeldom not started Seldom
sAlways not started Always
sWaterTerrainReflect not started Reflect Terrain
sWaterReflectUpdate not started Reflection Updating
fWaterReflectUpdateAlways not started 0
fWaterReflectUpdateSeldom not started 10
sMaster implemented Master
sVoice implemented Voice
sEffects implemented Effects
sFootsteps implemented Footsteps
sMusic implemented Music
sTransparency_Menu implemented Menu Transparency
sMenu_Help_Delay implemented Menu Help Delay
sAIDistance not started AI Distance
sHigh implemented High
sLow implemented Low
sDetail_Level not started Detail Level
sMenus not started Menus
sStrip not started Strip
sReturnToGame not started Return To Game
sForward implemented Forward
sBack implemented Back
sLeft implemented Left
sRight implemented Right
sUse implemented Use
sActivate implemented Activate
sReady_Weapon implemented Ready Weapon
sReady_Magic implemented Ready Magic
sCrouch_Sneak implemented Sneak
sRun implemented Run
sAlways_Run implemented Always Run
sAuto_Run implemented Auto Run
sJump implemented Jump
sNextWeapon not started Next Weapon
sPrevWeapon not started Previous Weapon
sNextSpell not started Next Spell
sPrevSpell not started Previous Spell
sTogglePOVCmd implemented Toggle POV
sMenu_Mode not started Menu Mode
sJournalCmd not started Journal
sRestKey implemented Rest
sQuickMenu implemented Quick Menu
sQuick1Cmd implemented Quick 1
sQuick2Cmd implemented Quick 2
sQuick3Cmd implemented Quick 3
sQuick4Cmd implemented Quick 4
sQuick5Cmd implemented Quick 5
sQuick6Cmd implemented Quick 6
sQuick7Cmd implemented Quick 7
sQuick8Cmd implemented Quick 8
sQuick9Cmd implemented Quick 9
sQuick10Cmd implemented Quick 10
sQuickSaveCmd not started Quick Save
sQuickLoadCmd not started Quick Load
sForwardXbox removed Move Forward
sBackXbox removed Move Backward
sSlideLeftXbox removed Slide Left
sSlideRightXbox removed Slide Right
sMenuModeXbox removed Menu Mode
sActivateXbox removed Activate
sUseXbox removed Use
sReadyItemXbox removed Ready Item
sReadyMagicXbox removed Ready Magic
sCrouchXbox removed Sneak
sRunXbox removed Run
sToggleRunXbox removed Toggle Run
sJumpXbox removed Jump
sTogglePOVXbox removed Toggle View
sMenuNextXbox removed Next Menu
sMenuPrevXbox removed Previous Menu
sJournalXbox removed Journal
sQuick4Xbox removed sQuick4Xbox
sQuick5Xbox removed sQuick5Xbox
sQuick6Xbox removed sQuick6Xbox
sQuick7Xbox removed sQuick7Xbox
sQuick8Xbox removed sQuick8Xbox
sQuick9Xbox removed sQuick9Xbox
sQuick0Xbox removed sQuick0Xbox
sOptionsMenuXbox removed Options Menu
sSystemMenuXbox removed System Menu
sRestMenuXbox removed Rest/Wait
sQuickSaveXbox removed Quick Save
sQuickLoadXbox removed Quick Load
sMoveUpXbox removed Move Up
sMoveDownXbox removed Move Down
sLookUpXbox removed Look Up
sLookDownXbox removed Look Down
sTurnLeftXbox removed Turn Left
sTurnRightXbox removed Turn Right
sNextWeaponXbox removed Next Weapon
sPrevWeaponXbox removed Previous Weapon
sNextSpellXbox removed Next Spell
sPrevSpellXbox removed Previous Spell
sDialogText1Xbox removed PUSH
sDialogText2Xbox removed TO GO BACK
sDialogText3Xbox removed TO READ MORE
sQuick_Save not started Auto-Save when Rest
sShadowText not started Real-time Shadows
sLockSuccess implemented Lock pick success!
sLockFail implemented Lock pick failed.
sLockImpossible implemented Lock too complex.
sTrapSuccess implemented Trap disarmed!
sTrapFail implemented Disarm trap failed.
sTrapImpossible implemented Trap too complex, your chance to disarm it is zero
sTrapped implemented Trapped
sLockLevel implemented Lock Level
sKeyUsed implemented used to open lock
sUnlocked not started Unlocked
fRepairMult implemented 1
fRepairAmountMult implemented 3
fSpellValueMult implemented 10
fSpellMakingValueMult implemented 7
fEnchantmentValueMult implemented 1000
fTravelMult implemented 4000
fTravelTimeMult implemented 16000
fMagesGuildTravel implemented 10
sBarter implemented Barter
sRepair implemented Repair
sSpells implemented Spells
sTraining implemented Training
sTravel implemented Travel
sSpellmaking implemented Spellmaking
sEnchanting implemented Enchanting
sJoystickNotFound removed Joystick not found.
sJournalEntry implemented Your journal has been updated.
sDay implemented Day
sCreate implemented Create
sIngredients implemented Ingredients
sApparatus implemented Apparatus
sCreatedEffects implemented Created Effects
sOnetypeEffectMessage implemented This effect has already been added.
sName implemented Name
sNameTitle not started Name
sSelect not started Select
sBuy implemented Buy
sInfo not started Info
sMagicEffects implemented Magic Effects
sOnce not started Once
sCostCharge implemented Cost/Charge
sCostChance implemented Cost/Chance
sAttributesMenu1 implemented Choose an Attribute
sBirthsignmenu1 not started Abilities:
sBirthsignmenu2 not started Spells:
sChooseClassMenu1 implemented Specialization:
sChooseClassMenu2 implemented Favorite Attributes:
sChooseClassMenu3 implemented Major Skills:
sChooseClassMenu4 implemented Minor Skills:
sCreateClassMenuWarning not started Reselect your class?
sClassChoiceMenu1 implemented Answer his questions (Generates Class)
sClassChoiceMenu2 implemented Give him the info (Pick from Class List)
sClassChoiceMenu3 implemented Fill out forms yourself (Create Custom Class)
sNotifyMessage1 implemented You can only rest on solid ground.
sNotifyMessage2 not started You can't rest here enemies are nearby.
sNotifyMessage3 not started You cannot sleep when dreaming.
sNotifyMessage4 not started Saving...
sNotifyMessage4XBOX removed Saving. Please don't turn off your Xbox console.
sNotifyMessage5 removed You must place the object you are holding into a container before exiting menus.
sNotifyMessage6 not started Only one of each ingredient can be used to make a potion.
sNotifyMessage6a implemented At least two ingredients are needed to make a potion.
sNotifyMessage7 not started Only four ingredients can be used in a potion.
sNotifyMessage8 implemented Your potion failed.
sNotifyMessage9 implemented Your offer is refused.
sNotifyMessage10 implemented You have to name the spell before buying it.
sNotifyMessage11 implemented You have to have an item to enchant.
sNotifyMessage12 not started You don't have enough gold to buy this spell.
sNotifyMessage13 implemented Beast races cannot wear full helmets.
sNotifyMessage14 implemented Beast races cannot wear boots.
sNotifyMessage15 implemented Beast races cannot wear shoes.
sNotifyMessage16 not started You can only wear one clothing item at a time.
sNotifyMessage16_a not started You can only equip one item of that type at a time.
sNotifyMessage17 implemented You cannot train a skill above its governing attribute.
sNotifyMessage18 not started You don't have enough gold to buy this spell.
sNotifyMessage19 removed Only one apparatus can be placed in each slot of the alchemy menu.
sNotifyMessage20 removed Please remove the object already in the mortar and pestle slot.
sNotifyMessage21 removed Please remove the object already in the alembic slot.
sNotifyMessage22 removed Please remove the object already in the calcinator slot.
sNotifyMessage23 removed Please remove the object already in the retort slot.
sNotifyMessage24 not started You need to assign all the major and minor skill slots.
sNotifyMessage25 not started You need to pick two favorite attributes.
sNotifyMessage26 not started You need to pick a specialization.
sNotifyMessage27 not started You need to assign all the major and minor skill slots.
sNotifyMessage28 implemented You can only add eight effects to a spell.
sNotifyMessage29 implemented You cannot add more enchantment to an object then it can hold.
sNotifyMessage30 implemented You have to add at least one effect to a spell.
sNotifyMessage31 removed Items already enchanted cannot have another enchantment added.
sNotifyMessage32 implemented Only soul gems with a soul can be put in the soul gem slot.
sNotifyMessage33 removed Only soul gems put in the soul gem slot.
sNotifyMessage34 implemented The enchantment failed and your gem is destroyed.
sNotifyMessage35 removed Only one apparatus item can be equipped at a time.
sNotifyMessage36 implemented You have to distribute all you points before exiting.
sNotifyMessage37 implemented You need to type in your name.
sNotifyMessage38 not started Skill Increase:
sNotifyMessage39 implemented Your %s skill increased to %d.
sNotifyMessage40 not started Skill Maximum Reached.
sNotifyMessage41 not started Your %s skill has reached the limit of your %s.
sNotifyMessage42 not started You have been released after %d day.

A skill has been affected by your time in prison.

sNotifyMessage43 not started You have been released after %d days.

Your skills have been affected by your time in prison.

sNotifyMessage44 not started Your %s skill decreased to %d.
sNotifyMessage45 implemented You need a Mortar and Pestle to use
sNotifyMessage46 not started You need a Alembic to use
sNotifyMessage47 not started You need a Calcinator to use
sNotifyMessage48 not started You need a Retort to use
sNotifyMessage49 not started That %s is mine.
sNotifyMessage50 implemented %s has no effect on you.
sNotifyMessage51 implemented The %s has been used up.
sNotifyMessage52 implemented You must have a soul gem with a soul to make an Enchanted Item
sNotifyMessage53 not started Your menu sizes and positions have been saved for exploring mode.
sNotifyMessage54 not started Do you want to start a new game and lose your current game?
sNotifyMessage55 removed Please reconnect the controller and press START to continue.
sNotifyMessage56 removed There's a problem with the disc you're using. It may be dirty or damaged.

Press A to continue.

sNotifyMessage57 removed Please press START to begin.
sNotifyMessage58 removed Your Xbox Hard Disk doesn't have enough free blocks to save games.

Press A to continue without saving or B to free more blocks.

sNotifyMessage59 implemented You are over-encumbered.
sNotifyMessage60 implemented %s has been added to your inventory.
sNotifyMessage61 implemented %d %s has been added to your inventory.
sNotifyMessage62 implemented %s has been removed from your inventory.
sNotifyMessage63 implemented %d %s has been removed from your inventory.
sNotifyMessage64 implemented You can't sleep in someone else's bed!
sNotifyMessage65 not started You can't save a game with no name!
sNotifyMessage66 implemented This will reset all controls to the default settings. Do you wish to continue?
sNotifyMessage67 implemented This will immediately change your resolution. Do you want to continue?
sInPrisonTitle not started Serving time...
sInfoRefusal not started Info Refusal
sAdmireSuccess implemented Admire Success
sAdmireFail implemented Admire Fail
sIntimidateSuccess implemented Intimidate Success
sIntimidateFail implemented Intimidate Fail
sTauntSuccess implemented Taunt Success
sTauntFail implemented Taunt Fail
sServiceRefusal implemented Service Refusal
sBribeSuccess implemented Bribe Success
sBribeFail implemented Bribe Fail
sBookSkillMessage not started You have gained knowledge from this book.
sLoadingMessage1 not started Loading Master/Plugin Files
sLoadingMessage2 implemented Loading Interior
sLoadingMessage3 implemented Loading Exterior
sLoadingMessage4 not started Initializing Data...
sLoadingMessage5 not started Parsing Quests...
sLoadingMessage9 not started Clearing Data...
sLoadingMessage14 not started Loading Save Game
sLoadingMessage15 not started Loading (%s)
sInvalidSaveGameMsg not started This file is an invalid Save Game.
sInvalidSaveGameMsgXBOX not started Unable to load saved game. Press A to continue.
sLoadingErrorsMsg not started Errors were encountered loading from file '%s'.
sMissingMastersMsg not started The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.

Do you wish to continue?

sChangedMastersMsg not started The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.

Do you wish to continue?

sMastPlugMismatchMsg not started One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message but not necessarily fix any errors.

sGeneralMastPlugMismatchMsg not started One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
sLoadLastSaveMsg not started The most recent Save Game is '%s'.

Would you like to load it?

sMessage1 not started Do you want to Load a save game and lose your current game?
sMessage2 not started Quit Morrowind?
sMessage3 not started Are you sure you want to delete this Save Game?
sMessage4 not started Are you sure you want to overwrite this Save Game?
sMessage5 not started Do you wish to quit your current game?

All unsaved progress will be lost.

sMessageQuestionAnswer1 implemented Your personality and past reflect a:
sMessageQuestionAnswer2 implemented Accept this Class
sMessageQuestionAnswer3 implemented Choose Another Class
sBarterDialog1 not started You cannot afford this transaction.
sBarterDialog2 not started I cannot afford this transaction.
sBarterDialog3 not started This is to heavy for you to carry.
sBarterDialog4 not started I don't buy that item.
sBarterDialog5 not started Thank you, Please Come Again.
sBarterDialog6 not started You need to place the bartered item before existing Barter Menu!
sBarterDialog7 not started Price
sBarterDialog8 not started Offer
sBarterDialog9 not started You cannot sell summoned items!
sBarterDialog10 not started You cannot buy summoned items!
sBarterDialog11 not started You need to trade items before making an offer.
sBarterDialog12 not started You cannot drop summoned items!
sInventoryMessage1 not started This object is broken and cannot be equipped until fixed.
sInventoryMessage2 not started You cannot repair items during battle.
sInventoryMessage3 not started You cannot make potions during battle.
sInventoryMessage4 not started You cannot read during battle.
sInventoryMessage5 not started You cannot use soul gems during battle.
sContentsMessage1 not started You cannot remove summoned items from their container.
sContentsMessage2 not started You cannot place items in this container.
sContentsMessage3 not started The item will not fit.
sAttributeListTitle not started Attribute List
sConsoleTitle not started Console
sCreateClassMenu1 not started Class Description
sCreateClassMenu2 not started Close the Description menu before leaving Class Creation
sCreateClassMenu3 not started The class needs a description.
sCreateClassMenuHelp1 not started You'll get +5 to all skills of your specialization. They'll also be easier to increase.
sCreateClassMenuHelp2 not started You'll get +10 to each of your favored attributes.
sControlsMenu1 not started Reset Controls
sControlsMenu2 not started Mouse Sensitivity
sControlsMenu3 not started Press a key or push a button to set this command.
sControlsMenu4 not started Vertical Sensitivity
sControlsMenu5 not started Horizontal Sensitivity
sControlsMenu6 not started Push a button to set this command.
sGameWithoutLauncherXbox not started The game was started without the launcher. Press START to continue.
sDialogMenu1 not started Final Disposition:
sEnchantmentMenu1 not started Enchantment Menu
sEnchantmentMenu2 not started Enchantment Name
sEnchantmentMenu3 not started Enchantment
sEnchantmentMenu4 not started Point Cost
sEnchantmentMenu5 not started Buy
sEnchantmentMenu6 not started Chance
sEnchantmentMenu7 not started Please remove the current soul gem before placing a different soul gem.
sEnchantmentMenu8 not started You cannot buy a spell that has a zero point cost.
sEnchantmentMenu9 not started You cannot enchant more then one item of that type at a time.
sEnchantmentMenu10 not started The cast cost cannot exceed the charge amount put into the time
sEnchantmentMenu11 not started You must add at least one effect to an enchantment
sEnchantmentMenu12 not started You have successfully created an enchanted item
sEnchantmentHelp1 not started Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.
sEnchantmentHelp2 not started Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.
sEnchantmentHelp3 not started The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.
sEnchantmentHelp4 not started The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.
sEnchantmentHelp5 not started The amount of soul in the soul gem in the soul gem slot
sEnchantmentHelp6 not started Amount of gold to buy this enchantment
sEnchantmentHelp7 not started Type of cast for the enchantment.
sEnchantmentHelp8 not started Name you give the spell.
sEnchantmentHelp9 not started Magic effects you know that you can add to an item
sEnchantmentHelp10 not started Current effects on the item
sInputMenu1 not started Enter
sInventoryMenu1 not started You cannot equip items being bartered.
sLevelUpMenu1 not started You have ascended to Level
sLevelUpMenu2 not started It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?
sLevelUpMenu3 not started x2
sLevelUpMenu4 not started x3
sLevelUpMsg not started You should rest and meditate on what you've learned.
sLevelUp not started Level Up
sRange not started Range
sArea not started Area
sMagnitude not started Magnitude
sDuration not started Duration
sDrain not started Drain
sAbsorb not started Absorb
sFortify not started Fortify
sRestore not started Restore
sDamage not started Damage
spoint not started pt
spoints not started pts
spercent not started %
sfor not started for
ssecond not started sec
sseconds not started secs
sin not started in
sfootarea not started ft
sfeet not started ft
sXTimes not started x
sXTimesINT not started x INT
sonword not started on
sNone not started None
sDone not started Done
sStartCell not started Cavern of the Incarnate
sStartError not started Cannot start in an empty interior cell!
sStartCellError not started Starting interior cell "Cavern of the Incarnate" not found!
sAdmire not started Admire
sIntimidate not started Intimidate
sTaunt not started Taunt
sBribe 10 Gold not started Bribe 10 Gold
sBribe 100 Gold not started Bribe 100 Gold
sBribe 1000 Gold not started Bribe 1000 Gold
sPersuasionMenuTitle not started Persuasion
sFast not started Fast
sSlow not started Slow
sBestAttack not started Always Use Best Attack
sSubtitles not started Subtitles
sMouseFlip not started Invert Y Axis
sCursorOff not started Crosshair
sEnableJoystick not started Enable Joystick
sXStrafe not started X-Axis Movement
sStrafe not started Strafe
sTurn not started Turn
sMouseWheelUpShort not started MWheel Up
sMouseWheelDownShort not started MWheel Down
sMouse not started Mouse
sJoystickShort not started Joy
sJoystickHatShort not started JHat
sPickUp not started Take
sItemName not started Item Name
sNoName not started NO NAME GIVEN!
sItem not started Item
sRaceMenu1 not started Appearance
sRaceMenu2 not started Change Sex
sRaceMenu3 not started Change Face
sRaceMenu4 not started Change Hair
sRaceMenu5 not started Race
sRaceMenu6 not started Race Description
sRaceMenu7 not started Specials
sRestMenu1 not started How many hours?
sRestMenu2 not started Hours
sRestMenu3 not started REST
sRestMenu4 not started You can't rest right now.
fRestMagicMult not started 0.15
sSaveMenu1 not started New Save Game
sServiceRepairTitle not started Repair Service Menu
sServiceTravelTitle not started Travel
sServiceTrainingTitle not started Training
sServiceTrainingWords not started I can teach nothing more about that skill
sServiceSpellsTitle not started Spells
sSkillsMenu1 not started Choose a Skill
sBonusSkillTitle not started Skill Bonus
sSpecializationMenu1 not started Choose a Specialization
sSpellmakingMenuTitle not started Spellmaking
sSpellmakingMenu1 not started Spell Chance
sSpellmakingHelp1 not started Name you give the spell.
sSpellmakingHelp2 not started Amount of Magika one cast of the spell will cost
sSpellmakingHelp3 not started The chance you have to cast the spell at your current skill level
sSpellmakingHelp4 not started How much gold the spell will cost you.
sSpellmakingHelp5 not started Magic effects you know that you can add to a spell
sSpellmakingHelp6 not started Current effects on the spell
sKilledEssential not started With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
sCrimeMessage not started Your crime has been reported!
sPotionSuccess not started You created a potion
sMagicItem not started Magic Items
sMagnitudeDes not started The range of a spells power
sAreaDes not started The radius the spell attempt to affect
sDurationDes not started The length a spell lasts
sRangeDes not started What the spell is directed at such as yourself, a target or who you touch
sCrimeHelp not started The penalty you must pay for your crimes, if caught.
sSoulGem not started Soul
sCastCost not started Cast Cost
sTravelServiceTitle not started Select destination
sSpellServiceTitle not started Select spell to buy
sRepairServiceTitle not started Select item to repair
sTrainingServiceTitle not started Select skill to train
sMortar not started Mortar
sCalcinator not started Calcinator
sAlembic not started Alembic
sRetort not started Retort
sQuestionMark not started ?
s3dAudio not started 3D Audio
s3dHardware not started Hardware Accelerated
s3dSoftware not started Software Mode
sYourGold not started YOUR GOLD
sSellerGold not started SELLER GOLD
sTotalCost not started TOTAL COST
sTotalSold not started TOTAL SOLD
sOffer not started Offer
sLess not started Less
sMore not started More
sInventory not started Inventory
sBookPageOne not started 1
sBookPageTwo not started 2
sDisposeofCorpse not started Dispose of Corpse
sCaughtStealingMessage not started Hey he's stealing my stuff!
sUserDefinedClass not started User Defined Class
sAsk not started Ask
sEnchantItems not started Items to Enchant
sSoulGemsWithSouls not started Soul Gems with Souls
sDoYouWantTo not started Do you want to
sRechargeEnchantment not started Recharge Enchanted Item
sMake Enchantment not started Make an Enchanted Item
sSell not started Sell
sEquip not started Equip
sDrop not started Drop
sContainer not started Container
sStats not started Stats
sMap not started Map
sCenter not started Center
sSaveMenuHelp01 not started th of
sSaveMenuHelp02 not started month
sSaveMenuHelp03 not started day
sSaveMenuHelp04 not started a.m.
sSaveMenuHelp05 not started p.m.
sSaveMenuHelp06 not started Delete Game?
sBlocks not started Blocks
sFileSize not started File Size
sSave not started Save
sDeleteSpell not started Delete Spell
sQuestionDeleteSpell not started Are you sure you wish to delete %s?
sDeleteSpellError not started You cannot delete this item from the Magic Menu
sLocal not started Local
sLoadFailedMessage not started Your last load failed. You must load another game or start a new game.
sShadows not started Shadows
sControlerVibration not started Controller Vibration
sQuanityMenuMessage01 not started Amount to Sell
sQuanityMenuMessage02 not started Amount to Buy
sSex not started Sex
sHair not started Hair
sFace not started Face
sRepairFailed not started Your repair failed!
sRepairSuccess not started Your repair succeeded!
sHeal not started Heal
sgp not started gp
sSetValueMessage01 not started The maximum magnitude cannot be less then the minimum magnitude!
sDelete not started Delete
sVideoWarning not started Warning: Video Resolution does not allow shadows.
sResChangeWarning not started Desired resolution not supported by video card.
sShift not started Shift
sBackspace not started Backspace
sCustomClassName not started Adventurer
sSpace not started Space
sInventorySelectNoItems not started You have no items to fill this slot.
sInventorySelectNoSoul not started You have no filled Soul Gems
sInventorySelectNoIngredients not started You have no ingredients
sDisposeCorpseFail not started You can not remove this corpse
sQuickMenuTitle not started Quick Keys
sQuickMenuInstruc not started Click on quick key slot to add a spell, magic item or inventory item
sQuickMenu1 not started Item to QuickKey
sQuickMenu2 not started Inventory Menu Item
sQuickMenu3 not started Magic Menu Item
sQuickMenu4 not started Delete QuickKey Item
sQuickMenu5 not started You no longer have
sQuickMenu6 not started Inventory Items to Quick key
sMagicSelectTitle not started Select a magic to Quick key.
sNextRank not started Next Rank:
sNeedOneSkill not started Need one skill at
sNeedTwoSkills not started Need two skills at
sand not started and
sOneHanded not started One Handed
sTwoHanded not started Two Handed
sType not started Type:
sAt not started At
sUnequip not started Unequip
sScrolldown not started Scroll Down
sScrollup not started Scroll Up
sSleepInterrupt not started Your rest has been interrupted.
sSoultrapSuccess not started Your have trapped a soul
sCantEquipWeapWarning not started Finish your current attack before equipping a new weapon
sOfferMenuTitle not started Offer Menu
sPowers not started Powers
sBreath not started Breath
sDifficulty not started Difficulty
sEasy not started Easy
sHard not started Hard
sAttributeStrength not started Strength
sAttributeIntelligence not started Intelligence
sAttributeWillpower not started Willpower
sAttributeAgility not started Agility
sAttributeSpeed not started Speed
sAttributeEndurance not started Endurance
sAttributePersonality not started Personality
sAttributeLuck not started Luck
sSkillBlock not started Block
sSkillArmorer not started Armorer
sSkillMediumarmor not started Medium Armor
sSkillHeavyarmor not started Heavy Armor
sSkillBluntweapon not started Blunt Weapon
sSkillLongblade not started Long Blade
sSkillAxe not started Axe
sSkillSpear not started Spear
sSkillAthletics not started Athletics
sSkillEnchant not started Enchant
sSkillDestruction not started Destruction
sSkillAlteration not started Alteration
sSkillIllusion not started Illusion
sSkillConjuration not started Conjuration
sSkillMysticism not started Mysticism
sSkillRestoration not started Restoration
sSkillAlchemy not started Alchemy
sSkillUnarmored not started Unarmored
sSkillSecurity not started Security
sSkillSneak not started Sneak
sSkillAcrobatics not started Acrobatics
sSkillLightarmor not started Light Armor
sSkillShortblade not started Short Blade
sSkillMarksman not started Marksman
sSkillMercantile not started Mercantile
sSkillSpeechcraft not started Speechcraft
sSkillHandtohand not started Hand-to-hand
sHealth not started Health
sRace not started Race
sLevel not started Level
sLevels not started Levels
sFaction not started Faction
sBirthSign not started Sign
sBounty not started Bounty
sReputation not started Reputation
sSchool not started School
sSkill not started Skill
sSkillProgress not started Progress towards skill increase
sSkillMaxReached not started Maximum proficiency has been reached.
sLevelProgress not started Progress towards level increase
sMagic not started Magicka
sMagicMenu not started Magic
sFatigue not started Fatigue
sSkillsMenuReputationHelp not started Your fame rating in the world of Morrowind.
sStrDesc not started Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.
sIntDesc not started Determines your maximum amount of Magicka.
sWilDesc not started Affects your ability to resist magic, and your maximum Fatigue.
sAgiDesc not started Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.
sSpdDesc not started Determines how fast you can move.
sEndDesc not started Affects your starting Health, your Health gain per level, and your maximum Fatigue.
sPerDesc not started Affects your ability to deal with other characters and how much they like you.
sLucDesc not started Affects every action you do in a small way.
sFatDesc not started How tired you are. Low fatigue makes it harder to successfully perform actions.
sHealthDesc not started The amount of damage you can take before you die. Increases every time you gain a level.
sMagDesc not started Used to cast spells. Magicka is naturally restored by resting.
fWortChanceValue not started 15
sDefaultCellname not started Wilderness
fMinWalkSpeed not started 100
fMaxWalkSpeed not started 200
fMinWalkSpeedCreature not started 5
fMaxWalkSpeedCreature not started 300
fEncumberedMoveEffect not started 0.3
fBaseRunMultiplier not started 1.75
fAthleticsRunBonus not started 1
fJumpAcrobaticsBase not started 128
fJumpAcroMultiplier not started 4
fJumpEncumbranceBase not started 0.5
fJumpEncumbranceMultiplier not started 1
fJumpRunMultiplier not started 1
fJumpMoveBase not started 0.5
fJumpMoveMult not started 0.5
fSwimWalkBase not started 0.5
fSwimRunBase not started 0.5
fSwimWalkAthleticsMult not started 0.02
fSwimRunAthleticsMult not started 0.1
fSwimHeightScale not started 0.9
fHoldBreathTime not started 20
fHoldBreathEndMult not started 0.5
fSuffocationDamage not started 3
fMinFlySpeed not started 5
fMaxFlySpeed not started 300
fStromWindSpeed not started 0.7
fStromWalkMult not started 0.25
fFallDamageDistanceMin not started 400
fFallDistanceBase not started 0
fFallDistanceMult not started 0.07
fFallAcroBase not started 0.25
fFallAcroMult not started 0.01
iMaxActivateDist not started 192
iMaxInfoDist not started 192
fVanityDelay not started 30
fMaxHeadTrackDistance not started 400
fInteriorHeadTrackMult not started 0.5
iHelmWeight not started 5
iPauldronWeight not started 10
iCuirassWeight not started 30
iGauntletWeight not started 5
iGreavesWeight not started 15
iBootsWeight not started 20
iShieldWeight not started 15
fLightMaxMod not started 0.6
fMedMaxMod not started 0.9
fUnarmoredBase1 not started 0.1
fUnarmoredBase2 not started 0.065
iBaseArmorSkill not started 30
fBlockStillBonus not started 1.25
fDamageStrengthBase not started 0.5
fDamageStrengthMult not started 0.1
fSwingBlockBase not started 1
fSwingBlockMult not started 1
fFatigueBase not started 1.25
fFatigueMult not started 0.5
fFatigueReturnBase not started 2.5
fFatigueReturnMult not started 0.02
fEndFatigueMult not started 0.04
fFatigueAttackBase not started 2
fFatigueAttackMult not started 0
fWeaponFatigueMult not started 0.25
fFatigueBlockBase not started 4
fFatigueBlockMult not started 0
fWeaponFatigueBlockMult not started 1
fFatigueRunBase not started 5
fFatigueRunMult not started 2
fFatigueJumpBase not started 5
fFatigueJumpMult not started 0
fFatigueSwimWalkBase not started 2.5
fFatigueSwimRunBase not started 7
fFatigueSwimWalkMult not started 0
fFatigueSwimRunMult not started 0
fFatigueSneakBase not started 1.5
fFatigueSneakMult not started 1.5
fMinHandToHandMult not started 0.1
fMaxHandToHandMult not started 0.5
fHandtoHandHealthPer not started 0.1
fCombatInvisoMult not started 0.2
fCombatKODamageMult not started 1.5
fCombatCriticalStrikeMult not started 4
iBlockMinChance not started 10
iBlockMaxChance not started 50
fLevelUpHealthEndMult not started 0.1
fSoulGemMult not started 3
fEffectCostMult not started 0.5
fSpellPriceMult not started 2
fFatigueSpellBase not started 0
fFatigueSpellMult not started 0
fFatigueSpellCostMult not started 0
fPotionStrengthMult not started 0.5
fPotionT1MagMult not started 1.5
fPotionT1DurMult not started 0.5
fPotionMinUsefulDuration not started 20
fPotionT4BaseStrengthMult not started 20
fPotionT4EquipStrengthMult not started 12
fIngredientMult not started 1
fMagicItemCostMult not started 1
fMagicItemPriceMult not started 1
fMagicItemOnceMult not started 1
fMagicItemUsedMult not started 1
fMagicItemStrikeMult not started 1
fMagicItemConstantMult not started 1
fEnchantmentMult not started 0.1
fEnchantmentChanceMult not started 3
fPCbaseMagickaMult not started 1
fNPCbaseMagickaMult not started 2
fAutoSpellChance not started 80
fAutoPCSpellChance not started 50
iAutoSpellTimesCanCast not started 3
iAutoSpellAttSkillMin not started 70
iAutoSpellAlterationMax not started 5
iAutoSpellConjurationMax not started 2
iAutoSpellDestructionMax not started 5
iAutoSpellIllusionMax not started 5
iAutoSpellMysticismMax not started 5
iAutoSpellRestorationMax not started 5
iAutoPCSpellMax not started 100
iAutoRepFacMod not started 2
iAutoRepLevMod not started 0
iMagicItemChargeOnce not started 1
iMagicItemChargeConst not started 10
iMagicItemChargeUse not started 5
iMagicItemChargeStrike not started 10
iMonthsToRespawn not started 4
fCorpseClearDelay not started 72
fCorpseRespawnDelay not started 72
fBarterGoldResetDelay not started 24
fEncumbranceStrMult not started 5
fPickLockMult not started -1
fTrapCostMult not started 0
fMessageTimePerChar not started 0.1
fMagicItemRechargePerSecond not started 0.05
i1stPersonSneakDelta not started 10
iBarterSuccessDisposition not started 1
iBarterFailDisposition not started -1
iLevelupTotal not started 10
iLevelupMajorMult not started 1
iLevelupMinorMult not started 1
iLevelupMajorMultAttribute not started 1
iLevelupMinorMultAttribute not started 1
iLevelupMiscMultAttriubte not started 1
iLevelupSpecialization not started 1
iLevelUp01Mult not started 2
iLevelUp02Mult not started 2
iLevelUp03Mult not started 2
iLevelUp04Mult not started 2
iLevelUp05Mult not started 3
iLevelUp06Mult not started 3
iLevelUp07Mult not started 3
iLevelUp08Mult not started 4
iLevelUp09Mult not started 4
iLevelUp10Mult not started 5
iSoulAmountForConstantEffect not started 400
fConstantEffectMult not started 15
fEnchantmentConstantDurationMult not started 100
fEnchantmentConstantChanceMult not started 0.5
fWeaponDamageMult not started 0.1
fSeriousWoundMult not started 0
fKnockDownMult not started 0.5
iKnockDownOddsBase not started 50
iKnockDownOddsMult not started 50
fCombatArmorMinMult not started 0.25
fHandToHandReach not started 1
fVoiceIdleOdds not started 10
iVoiceAttackOdds not started 10
iVoiceHitOdds not started 30
fProjectileMinSpeed not started 400
fProjectileMaxSpeed not started 3000
fThrownWeaponMinSpeed not started 300
fThrownWeaponMaxSpeed not started 1000
fTargetSpellMaxSpeed not started 1000
fProjectileThrownStoreChance not started 25
iPickMinChance not started 5
iPickMaxChance not started 75
fDispRaceMod not started 5
fDispPersonalityMult not started 0.5
fDispPersonalityBase not started 50
fDispFactionMod not started 3
fDispFactionRankBase not started 1
fDispFactionRankMult not started 0.5
fDispCrimeMod not started 0
fDispDiseaseMod not started -10
iDispAttackMod not started -50
fDispWeaponDrawn not started -5
fDispBargainSuccessMod not started 1
fDispBargainFailMod not started -1
fDispPickPocketMod not started -25
iDaysinPrisonMod not started 100
fDispAttacking not started -10
fDispStealing not started -0.5
iDispTresspass not started -20
iDispKilling not started -50
iTrainingMod not started 10
iAlchemyMod not started 2
fBargainOfferBase not started 50
fBargainOfferMulti not started -4
fDispositionMod not started 1
fPersonalityMod not started 5
fLuckMod not started 10
fReputationMod not started 1
fLevelMod not started 5
fBribe10Mod not started 35
fBribe100Mod not started 75
fBribe1000Mod not started 150
fPerDieRollMult not started 0.3
fPerTempMult not started 1
iPerMinChance not started 5
iPerMinChange not started 10
fSpecialSkillBonus not started 0.8
fMajorSkillBonus not started 0.75
fMinorSkillBonus not started 1
fMiscSkillBonus not started 1.25
iAlarmKilling not started 90
iAlarmAttack not started 50
iAlarmStealing not started 1
iAlarmPickPocket not started 20
iAlarmTresspass not started 5
fAlarmRadius not started 2000
iCrimeKilling not started 1000
iCrimeAttack not started 40
fCrimeStealing not started 1
iCrimePickPocket not started 25
iCrimeTresspass not started 5
iCrimeThreshold not started 1000
iCrimeThresholdMultiplier not started 10
fCrimeGoldDiscountMult not started 0.5
fCrimeGoldTurnInMult not started 0.9
iFightAttack not started 100
iFightAttacking not started 50
iFightDistanceBase not started 20
fFightDistanceMultiplier not started 0.005
iFightAlarmMult not started 1
fFightDispMult not started 0.2
fFightStealing not started 50
iFightPickpocket not started 25
iFightTrespass not started 25
iFightKilling not started 50
iFlee not started 0
iGreetDistanceMultiplier not started 6
iGreetDuration not started 4
fGreetDistanceReset not started 512
fIdleChanceMultiplier not started 0.75
fSneakUseDist not started 500
fSneakUseDelay not started 1
fSneakDistanceBase not started 0.5
fSneakDistanceMultiplier not started 0.002
fSneakSpeedMultiplier not started 0.75
fSneakViewMult not started 1.5
fSneakNoViewMult not started 0.5
fSneakSkillMult not started 1
fSneakBootMult not started -1
fCombatDistance not started 128
fCombatAngleXY not started 60
fCombatAngleZ not started 60
fCombatForceSideAngle not started 30
fCombatTorsoSideAngle not started 45
fCombatTorsoStartPercent not started 0.3
fCombatTorsoStopPercent not started 0.8
fCombatBlockLeftAngle not started -90
fCombatBlockRightAngle not started 30
fCombatDelayCreature not started 0.1
fCombatDelayNPC not started 0.1
sTargetCriticalStrike not started Critical Damage!
fAIMeleeWeaponMult not started 2
fAIRangeMeleeWeaponMult not started 5
fAIMagicSpellMult not started 3
fAIRangeMagicSpellMult not started 5
fAIMeleeArmorMult not started 1
fAIMeleeSummWeaponMult not started 1
fAIFleeHealthMult not started 7
fAIFleeFleeMult not started 0.3
fPickPocketMod not started 0.3
fSleepRandMod not started 0.25
fSleepRestMod not started 0.3
iNumberCreatures not started 1
fAudioDefaultMinDistance not started 5
fAudioDefaultMaxDistance not started 40
fAudioVoiceDefaultMinDistance not started 10
fAudioVoiceDefaultMaxDistance not started 60
fAudioMinDistanceMult not started 20
fAudioMaxDistanceMult not started 50
fNPCHealthBarTime not started 3
fNPCHealthBarFade not started 0.5
fDifficultyMult not started 5
sEffectWaterBreathing not started Water Breathing
sEffectSwiftSwim not started Swift Swim
sEffectWaterWalking not started Water Walking
sEffectShield not started Shield
sEffectFireShield not started Fire Shield
sEffectLightningShield not started Lightning Shield
sEffectFrostShield not started Frost Shield
sEffectBurden not started Burden
sEffectFeather not started Feather
sEffectJump not started Jump
sEffectLevitate not started Levitate
sEffectSlowFall not started SlowFall
sEffectLock not started Lock
sEffectOpen not started Open
sEffectFireDamage not started Fire Damage
sEffectShockDamage not started Shock Damage
sEffectFrostDamage not started Frost Damage
sEffectDrainAttribute not started Drain Attribute
sEffectDrainHealth not started Drain Health
sEffectDrainSpellpoints not started Drain Magicka
sEffectDrainFatigue not started Drain Fatigue
sEffectDrainSkill not started Drain Skill
sEffectDamageAttribute not started Damage Attribute
sEffectDamageHealth not started Damage Health
sEffectDamageMagicka not started Damage Magicka
sEffectDamageFatigue not started Damage Fatigue
sEffectDamageSkill not started Damage Skill
sEffectPoison not started Poison
sEffectWeaknessToFire not started Weakness to Fire
sEffectWeaknessToFrost not started Weakness to Frost
sEffectWeaknessToShock not started Weakness to Shock
sEffectWeaknessToMagicka not started Weakness to Magicka
sEffectWeaknessToCommonDisease not started Weakness to Common Disease
sEffectWeaknessToBlightDisease not started Weakness to Blight Disease
sEffectWeaknessToCorprusDisease not started Weakness to Corprus Disease
sEffectWeaknessToPoison not started Weakness to Poison
sEffectWeaknessToNormalWeapons not started Weakness to Normal Weapons
sEffectDisintegrateWeapon not started Disintegrate Weapon
sEffectDisintegrateArmor not started Disintegrate Armor
sEffectInvisibility not started Invisibility
sEffectChameleon not started Chameleon
sEffectLight not started Light
sEffectSanctuary not started Sanctuary
sEffectNightEye not started Night Eye
sEffectCharm not started Charm
sEffectParalyze not started Paralyze
sEffectSilence not started Silence
sEffectBlind not started Blind
sEffectSound not started Sound
sEffectCalmHumanoid not started Calm Humanoid
sEffectCalmCreature not started Calm Creature
sEffectFrenzyHumanoid not started Frenzy Humanoid
sEffectFrenzyCreature not started Frenzy Creature
sEffectDemoralizeHumanoid not started Demoralize Humanoid
sEffectDemoralizeCreature not started Demoralize Creature
sEffectRallyHumanoid not started Rally Humanoid
sEffectRallyCreature not started Rally Creature
sEffectDispel not started Dispel
sEffectSoultrap not started Soultrap
sEffectTelekinesis not started Telekinesis
sEffectMark not started Mark
sEffectRecall not started Recall
sEffectDivineIntervention not started Divine Intervention
sEffectAlmsiviIntervention not started Almsivi Intervention
sEffectDetectAnimal not started Detect Animal
sEffectDetectEnchantment not started Detect Enchantment
sEffectDetectKey not started Detect Key
sEffectSpellAbsorption not started Spell Absorption
sEffectReflect not started Reflect
sEffectCureCommonDisease not started Cure Common Disease
sEffectCureBlightDisease not started Cure Blight Disease
sEffectCureCorprusDisease not started Cure Corprus Disease
sEffectCurePoison not started Cure Poison
sEffectCureParalyzation not started Cure Paralyzation
sEffectRestoreAttribute not started Restore Attribute
sEffectRestoreHealth not started Restore Health
sEffectRestoreSpellPoints not started Restore Magicka
sEffectRestoreFatigue not started Restore Fatigue
sEffectRestoreSkill not started Restore Skill
sEffectFortifyAttribute not started Fortify Attribute
sEffectFortifyHealth not started Fortify Health
sEffectFortifySpellpoints not started Fortify Magicka
sEffectFortifyFatigue not started Fortify Fatigue
sEffectFortifySkill not started Fortify Skill
sEffectFortifyMagickaMultiplier not started Fortify Maximum Magicka
sEffectAbsorbAttribute not started Absorb Attribute
sEffectAbsorbHealth not started Absorb Health
sEffectAbsorbSpellPoints not started Absorb Magicka
sEffectAbsorbFatigue not started Absorb Fatigue
sEffectAbsorbSkill not started Absorb Skill
sEffectResistFire not started Resist Fire
sEffectResistFrost not started Resist Frost
sEffectResistShock not started Resist Shock
sEffectResistMagicka not started Resist Magicka
sEffectResistCommonDisease not started Resist Common Disease
sEffectResistBlightDisease not started Resist Blight Disease
sEffectResistCorprusDisease not started Resist Corprus Disease
sEffectResistPoison not started Resist Poison
sEffectResistNormalWeapons not started Resist Normal Weapons
sEffectResistParalysis not started Resist Paralysis
sEffectRemoveCurse not started Remove Curse
sEffectTurnUndead not started Turn Undead
sEffectSummonScamp not started Summon Scamp
sEffectSummonClannfear not started Summon Clannfear
sEffectSummonDaedroth not started Summon Daedroth
sEffectSummonDremora not started Summon Dremora
sEffectSummonAncestralGhost not started Summon Ancestral Ghost
sEffectSummonSkeletalMinion not started Summon Skeletal Minion
sEffectSummonLeastBonewalker not started Summon Bonewalker
sEffectSummonGreaterBonewalker not started Summon Greater Bonewalker
sEffectSummonBonelord not started Summon Bonelord
sEffectSummonWingedTwilight not started Summon Winged Twilight
sEffectSummonHunger not started Summon Hunger
sEffectSummonGoldensaint not started Summon Golden Saint
sEffectSummonFlameAtronach not started Summon Flame Atronach
sEffectSummonFrostAtronach not started Summon Frost Atronach
sEffectSummonStormAtronach not started Summon Storm Atronach
sEffectFortifyAttackBonus not started Fortify Attack
sEffectCommandCreatures not started Command Creature
sEffectCommandHumanoids not started Command Humanoid
sEffectBoundDagger not started Bound Dagger
sEffectBoundLongsword not started Bound Longsword
sEffectBoundMace not started Bound Mace
sEffectBoundBattleAxe not started Bound Battle Axe
sEffectBoundSpear not started Bound Spear
sEffectBoundLongbow not started Bound Longbow
sEffectExtraSpell not started EXTRA SPELL
sEffectBoundCuirass not started Bound Cuirass
sEffectBoundHelm not started Bound Helm
sEffectBoundBoots not started Bound Boots
sEffectBoundShield not started Bound Shield
sEffectBoundGloves not started Bound Gloves
sEffectCorpus not started Corprus
sEffectVampirism not started Vampirism
sEffectSummonCenturionSphere not started Summon Centurion Sphere
sEffectSunDamage not started Sun Damage
sEffectStuntedMagicka not started Stunted Magicka
sSchoolAlteration not started Alteration
sSchoolConjuration not started Conjuration
sSchoolDestruction not started Destruction
sSchoolIllusion not started Illusion
sSchoolMysticism not started Mysticism
sSchoolRestoration not started Restoration
sTypeSpell not started Spells
sTypeAbility not started Abilities
sTypeBlightDisease not started Blight Disease
sTypeDisease not started Disease
sTypeCurse not started Curse
sTypePower not started Powers
sItemCastOnce not started Cast Once
sItemCastWhenStrikes not started Cast When Strikes
sItemCastWhenUsed not started Cast When Used
sItemCastConstant not started Constant Effect
sRangeSelf not started Self
sRangeTouch not started Touch
sRangeTarget not started Target
sMagicSkillFail not started You failed casting the spell.
sMagicInsufficientSP not started You do not have enough Magicka to cast the spell.
sMagicInsufficientCharge not started Item does not have enough charge.
sPowerAlreadyUsed not started You already used that power today.
sMagicInvalidTarget not started Your spell did not get a target.
sMagicLockSuccess not started Your spell has locked its target.
sMagicOpenSuccess not started Your spell has unlocked its target.
sMagicTargetResistsWeapons not started Your weapon has no effect.
sMagicContractDisease not started You have contracted %s
fMagicDetectRefreshRate not started 0.016667
fMagicStartIconBlink not started 3
fMagicCreatureCastDelay not started 1.5
sMagicScampID not started Scamp_summon
sMagicClannfearID not started Clannfear_summon
sMagicDaedrothID not started Daedroth_summon
sMagicDremoraID not started Dremora_summon
sMagicAncestralGhostID not started Ancestor_Ghost_summon
sMagicSkeletalMinionID not started Skeleton_summon
sMagicLeastBonewalkerID not started Bonewalker_summon
sMagicGreaterBonewalkerID not started Bonewalker_Greater_summ
sMagicBonelordID not started Bonelord_summon
sMagicWingedTwilightID not started Winged Twilight_summon
sMagicHungerID not started Hunger_summon
sMagicGoldenSaintID not started Golden Saint_summon
sMagicFlameAtronachID not started Atronach_Flame_summon
sMagicFrostAtronachID not started Atronach_Frost_summon
sMagicStormAtronachID not started Atronach_Storm_summon
sMagicCenturionSphereID not started centurion_sphere_summon
sMagicBoundDaggerID not started Bound_Dagger
sMagicBoundLongswordID not started Bound_Longsword
sMagicBoundMaceID not started Bound_Mace
sMagicBoundBattleAxeID not started Bound_Battle_Axe
sMagicBoundSpearID not started Bound_Spear
sMagicBoundLongbowID not started Bound_Longbow
sMagicBoundCuirassID not started Bound_Cuirass
sMagicBoundHelmID not started Bound_Helm
sMagicBoundBootsID not started Bound_Boots
sMagicBoundShieldID not started Bound_Shield
sMagicBoundLeftGauntletID not started Bound_Gauntlet_Left
sMagicBoundRightGauntletID not started Bound_Gauntlet_Right
fDiseaseXferChance not started 2.5
fElementalShieldMult not started 0.1
sMagicCorprusWorsens not started Your case of Corprus has worsened.
sMagicCannotRecast not started You cannot re-cast this spell while it is still in effect.
fMagicSunBlockedMult not started 0.5
sMagicPCResisted not started You resisted magic.
sMagicTargetResisted not started Target resisted magic.
sMagicInvalidEffect not started You cannot cast this effect right now.
sAcrobat not started Acrobat
sAgent not started Agent
sArcher not started Archer
sAssassin not started Assassin
sBarbarian not started Barbarian
sBard not started Bard
sBattlemage not started Battlemage
sCrusader not started Crusader
sCustom not started Custom
sHealer not started Healer
sKnight not started Knight
sMage not started Mage
sMonk not started Monk
sNightblade not started Nightblade
sPilgrim not started Pilgrim
sRogue not started Rogue
sScout not started Scout
sSorceror not started Sorcerer
sSpellsword not started Spellsword
sThief not started Thief
sWarrior not started Warrior
sWitchhunter not started Witchhunter


ESMTool changes to generate this page:

diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp
index 2798009..e291eb5 100644
--- a/apps/esmtool/esmtool.cpp
+++ b/apps/esmtool/esmtool.cpp
@@ -343,8 +343,13 @@ int load(Arguments& info)
                 id = esm.getHNOString("INAM");
 
             if(!quiet && interested)
-                std::cout << "\nRecord: " << n.toString()
-                     << " '" << id << "'\n";
+            {
+                //std::cout << "\nRecord: " << n.toString()
+                //     << " '" << id << "'\n";
+                std::cout << "|-" << std::endl;
+                std::cout << "| " << id << std::endl ;
+                std::cout << "| <font color=\"red\"> not started </font>" << std::endl;
+            }
 
             EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
 
diff --git a/apps/esmtool/record.cpp b/apps/esmtool/record.cpp
index cc09452..3b9fdf0 100644
--- a/apps/esmtool/record.cpp
+++ b/apps/esmtool/record.cpp
@@ -721,7 +721,7 @@ void Record<ESM::Global>::print()
 template<>
 void Record<ESM::GameSetting>::print()
 {
-    std::cout << "  " << mData.mValue << std::endl;
+    std::cout << "| " << mData.mValue << std::endl;
 }
 
 template<>
diff --git a/components/esm/variant.cpp b/components/esm/variant.cpp
index a7859d1..5d22c84 100644
--- a/components/esm/variant.cpp
+++ b/components/esm/variant.cpp
@@ -166,27 +166,27 @@ void ESM::Variant::write (std::ostream& stream) const
 
         case VT_Short:
 
-            stream << "variant short: " << mData->getInteger();
+            stream << mData->getInteger();
             break;
 
         case VT_Int:
 
-            stream << "variant int: " << mData->getInteger();
+            stream << mData->getInteger();
             break;
 
         case VT_Long:
 
-            stream << "variant long: " << mData->getInteger();
+            stream << mData->getInteger();
             break;
 
         case VT_Float:
 
-            stream << "variant float: " << mData->getFloat();
+            stream << mData->getFloat();
             break;
 
         case VT_String:
 
-            stream << "variant string: \"" << mData->getString() << "\"";
+            stream << mData->getString();
             break;
     }
 }
@@ -279,4 +279,4 @@ bool ESM::operator== (const Variant& left, const Variant& right)
 bool ESM::operator!= (const Variant& left, const Variant& right)
 {
     return !(left==right);
-}
\ No newline at end of file
+}

./esmtool -t GMST Morrowind.esm