GMSTs (status): Difference between revisions

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{{Template:Research Navbox}}
===Notes===
Removed due to implementation difference:
- sKeyName_*
Implemented, but unlisted:
- sSkill* (skill names)
- sEffect* (magic effect names)
- sMagic*ID (summoned creature & bound item IDs)
- fWerewolf* (implemented werewolf skill/stat/attribute values)
===Legend===
====Implementation====
* ''Implemented'': This GMST is used by OpenMW.
* ''Not started'': This GMST is not currently used by OpenMW. Note: we might not want to implement GMSTs that are not used by Morrowind, because we can not be sure there is a proper translation or proper value for this GMST in all versions of Morrowind.
* ''Removed'': This GMST will not be used by OpenMW, because it was broken or not useful.
====Specification====
* ''Used'': This GMST is used by the original engine (''please add a link to the Research wiki page to clarify what the GMST is used for'').
* ''Unused'': This GMST was never used by the original engine.
* ''Reportedly missing in unpatched MW 1.0'': This GMST reportedly does not exist in unpatched versions of Morrowind's data files, so when implementing this GMST in OpenMW special care must be taken to add a reasonable default value to the code.
===GMSTs===


{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
!GMST
!GMST
!Status
!Specification
!Implementation
!Default value
!Default value
|-
|-
| sMonthMorningstar
| sMonthMorningstar
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Morning Star
| Morning Star
|-
|-
| sMonthSunsdawn
| sMonthSunsdawn
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Sun's Dawn
| Sun's Dawn
|-
|-
| sMonthFirstseed
| sMonthFirstseed
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| First Seed
| First Seed
|-
|-
| sMonthRainshand
| sMonthRainshand
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Rain's Hand
| Rain's Hand
|-
|-
| sMonthSecondseed
| sMonthSecondseed
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Second Seed
| Second Seed
|-
|-
| sMonthMidyear
| sMonthMidyear
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Mid Year
| Mid Year
|-
|-
| sMonthSunsheight
| sMonthSunsheight
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Sun's Height
| Sun's Height
|-
|-
| sMonthLastseed
| sMonthLastseed
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Last Seed
| Last Seed
|-
|-
| sMonthHeartfire
| sMonthHeartfire
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Heartfire
| Heartfire
|-
|-
| sMonthFrostfall
| sMonthFrostfall
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Frost Fall
| Frost Fall
|-
|-
| sMonthSunsdusk
| sMonthSunsdusk
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Sun's Dusk
| Sun's Dusk
|-
|-
| sMonthEveningstar
| sMonthEveningstar
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Evening Star
| Evening Star
|-
|-
| sSpecialization
| sSpecialization
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Specialization
| Specialization
|-
|-
| sSpecializationCombat
| sSpecializationCombat
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Combat
| Combat
|-
|-
| sSpecializationMagic
| sSpecializationMagic
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Magic
| Magic
|-
|-
| sSpecializationStealth
| sSpecializationStealth
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Stealth
| Stealth
|-
|-
| sSkillClassMajor
| sSkillClassMajor
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Major Skills
| Major Skills
|-
|-
| sSkillClassMinor
| sSkillClassMinor
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Minor Skills
| Minor Skills
|-
|-
| sSkillClassMisc
| sSkillClassMisc
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Misc Skills
| Misc Skills
|-
|-
| sRacialTraits
| sRacialTraits
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Racial Traits
| Racial Traits
|-
|-
| sHealthPerHourOfRest
| sHealthPerHourOfRest
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Health per hour of rest
| Health per hour of rest
|-
|-
| sHealthPerLevel
| sHealthPerLevel
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Health per level
| Health per level
|-
|-
| sGoverningAttribute
| sGoverningAttribute
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Governing Attribute
| Governing Attribute
|-
|-
| sClass
| sClass
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Class
| Class
|-
|-
| sTraits
| sTraits
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Traits
| Traits
|-
|-
| sJournal
| sJournal
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Journal
| Journal
|-
|-
| sOK
| sOK
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| OK
| OK
|-
|-
| sClose
| sClose
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Close
| Close
|-
|-
| sPrev
| sPrev
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Prev
| Prev
|-
|-
| sNext
| sNext
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Next
| Next
|-
|-
| sTake
| sTake
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Take
| Take
|-
|-
| sWeaponTab
| sWeaponTab
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Weapon
| Weapon
|-
|-
| sApparelTab
| sApparelTab
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Apparel
| Apparel
|-
|-
| sMagicTab
| sMagicTab
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Magic
| Magic
|-
|-
| sMiscTab
| sMiscTab
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Misc
| Misc
|-
|-
| sWornTab
| sWornTab
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Worn
| Worn
|-
|-
| sAllTab
| sAllTab
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| All
| All
|-
|-
| sAttack
| sAttack
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Attack
| Attack
|-
|-
| sUses
| sUses
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Uses
| Uses
|-
|-
| sQuality
| sQuality
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quality
| Quality
|-
|-
| sCharges
| sCharges
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Charge:
| Charge:
|-
|-
| sArmorRating
| sArmorRating
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Armor Rating
| Armor Rating
|-
|-
| sSlash
| sSlash
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Slash
| Slash
|-
|-
| sThrust
| sThrust
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Thrust
| Thrust
|-
|-
| sChop
| sChop
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Chop
| Chop
|-
|-
| sEncumbrance
| sEncumbrance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Encumbrance
| Encumbrance
|-
|-
| sCondition
| sCondition
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Condition
| Condition
|-
|-
| sWeight
| sWeight
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Weight
| Weight
|-
|-
| sValue
| sValue
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Value
| Value
|-
|-
| sLight
| sLight
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Light
| Light
|-
|-
| sMedium
| sMedium
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Medium
| Medium
|-
|-
| sHeavy
| sHeavy
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Heavy
| Heavy
|-
|-
| sCancel
| sCancel
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Cancel
| Cancel
|-
|-
| sTakeAll
| sTakeAll
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Take All
| Take All
|-
|-
| sUntilHealed
| sUntilHealed
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Until Healed
| Until Healed
|-
|-
| sRest
| sRest
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Rest
| Rest
|-
|-
| sWait
| sWait
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Wait
| Wait
|-
|-
| sRestIllegal
| sRestIllegal
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Resting here is illegal. You'll need to find a bed.
| Resting here is illegal. You'll need to find a bed.
|-
|-
| sGold
| sGold
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Gold
| Gold
|-
|-
| sMove
| sMove
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Move
| Move
|-
|-
| sTo
| sTo
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| to
| to
|-
|-
| sActorInCombat
| sActorInCombat
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| This character is in combat.
| This character is in combat.
|-
|-
| sArmor
| sArmor
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Armor
| Armor
|-
|-
| sTopics
| sTopics
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Topics
| Topics
|-
|-
| sService
| sService
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Service
| Service
|-
|-
| sPersuasion
| sPersuasion
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Persuasion
| Persuasion
|-
|-
| sBye
| sBye
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Bye
| Bye
|-
|-
| sGoodbye
| sGoodbye
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Goodbye
| Goodbye
|-
|-
| sYes
| sYes
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Yes
| Yes
|-
|-
| sNo
| sNo
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| No
| No
|-
|-
| sOn
| sOn
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| On
| On
|-
|-
| sOff
| sOff
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Off
| Off
|-
|-
| sFull
| sFull
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Full
| Full
|-
|-
| sWorld
| sWorld
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| World
| World
|-
|-
| sExpelled
| sExpelled
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| EXPELLED
| EXPELLED
|-
|-
| sExpelledMessage
| sExpelledMessage
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| You have been expelled from  
| You have been expelled from  
|-
|-
| sFavoriteSkills
| sFavoriteSkills
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Favorite Skills
| Favorite Skills
|-
|-
| sGame
| sGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Game
| Game
|-
|-
| sVideo
| sVideo
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Video
| Video
|-
|-
| sAudio
| sAudio
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Audio
| Audio
|-
|-
| sControls
| sControls
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Controls
| Controls
|-
|-
| sPrefs
| sPrefs
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Prefs
| Prefs
|-
|-
| sPreferences
| sPreferences
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Preferences
| Preferences
|-
|-
| sNewGame
| sNewGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| New Game
| New Game
|-
|-
| sExitGame
| sExitGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Exit Game
| Exit Game
|-
|-
| sOptions
| sOptions
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Options Menu
| Options Menu
|-
|-
| sSaveGame
| sSaveGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Save Game
| Save Game
|-
|-
| sLoadGame
| sLoadGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Load Game
| Load Game
|-
|-
| sDeleteGame
| sDeleteGame
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Delete Game
| Delete Game
|-
|-
| sSaveGameDenied
| sSaveGameDenied
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| You cannot save your game right now.
| You cannot save your game right now.
|-
|-
| sSaveGameFailed
| sSaveGameFailed
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| An error was encountered while saving the game.
| An error was encountered while saving the game.
|-
|-
| sSaveGameTooBig
| sSaveGameTooBig
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| There is not enough space to save this game. Free up at least %i blocks and try again.
| There is not enough space to save this game. Free up at least %i blocks and try again.
|-
|-
| sSaveGameNoMemory
| sSaveGameNoMemory
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| {{StatusCol|red|not started}}
| Unable to create Save Game. Free up 100 blocks and try again.
| Unable to create Save Game. Free up 100 blocks and try again.
|-
|-
| sMaximumSaveGameMessage
| sMaximumSaveGameMessage
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| {{StatusCol|blue|removed}}
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.
| You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.
|-
|-
| sRender_Distance
| sRender_Distance
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| View Distance
| View Distance
|-
|-
| sNear
| sNear
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Near
| Near
|-
|-
| sFar
| sFar
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Far
| Far
|-
|-
| sGamma_Correction
| sGamma_Correction
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Gamma Correction
| Gamma Correction
|-
|-
| sLight_Gamma
| sLight_Gamma
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Light
| Light
|-
|-
| sDark_Gamma
| sDark_Gamma
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Dark
| Dark
|-
|-
| sSeldom
| sSeldom
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Seldom
| Seldom
|-
|-
| sAlways
| sAlways
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Always
| Always
|-
|-
| sWaterTerrainReflect
| sWaterTerrainReflect
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Reflect Terrain
| Reflect Terrain
|-
|-
| sWaterReflectUpdate
| sWaterReflectUpdate
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Reflection Updating
| Reflection Updating
|-
|-
| fWaterReflectUpdateAlways
| fWaterReflectUpdateAlways
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| {{StatusCol|red|not started}}
| 0
| 0
|-
|-
| fWaterReflectUpdateSeldom
| fWaterReflectUpdateSeldom
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| {{StatusCol|red|not started}}
| 10
| 10
|-
|-
| sMaster
| sMaster
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Master
| Master
|-
|-
| sVoice
| sVoice
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Voice
| Voice
|-
|-
| sEffects
| sEffects
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Effects
| Effects
|-
|-
| sFootsteps
| sFootsteps
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Footsteps
| Footsteps
|-
|-
| sMusic
| sMusic
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Music
| Music
|-
|-
| sTransparency_Menu
| sTransparency_Menu
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Menu Transparency
| Menu Transparency
|-
|-
| sMenu_Help_Delay
| sMenu_Help_Delay
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Menu Help Delay
| Menu Help Delay
|-
|-
| sAIDistance
| sAIDistance
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| AI Distance
| AI Distance
|-
|-
| sHigh
| sHigh
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| High
| High
|-
|-
| sLow
| sLow
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Low
| Low
|-
|-
| sDetail_Level
| sDetail_Level
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Detail Level
| Detail Level
|-
|-
| sMenus
| sMenus
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Menus
| Menus
|-
|-
| sStrip
| sStrip
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Strip
| Strip
|-
|-
| sReturnToGame
| sReturnToGame
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Return To Game
| Return To Game
|-
|-
| sForward
| sForward
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Forward
| Forward
|-
|-
| sBack
| sBack
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Back
| Back
|-
|-
| sLeft
| sLeft
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Left
| Left
|-
|-
| sRight
| sRight
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Right
| Right
|-
|-
| sUse
| sUse
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Use
| Use
|-
|-
| sActivate
| sActivate
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Activate
| Activate
|-
|-
| sReady_Weapon
| sReady_Weapon
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Ready Weapon
| Ready Weapon
|-
|-
| sReady_Magic
| sReady_Magic
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Ready Magic
| Ready Magic
|-
|-
| sCrouch_Sneak
| sCrouch_Sneak
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Sneak
| Sneak
|-
|-
| sRun
| sRun
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Run
| Run
|-
|-
| sAlways_Run
| sAlways_Run
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Always Run
| Always Run
|-
|-
| sAuto_Run
| sAuto_Run
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| {{StatusCol|green|implemented}}
| Auto Run
| Auto Run
|-
|-
| sJump
| sJump
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Jump
| Jump
|-
|-
| sNextWeapon
| sNextWeapon
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Next Weapon
| Next Weapon
|-
|-
| sPrevWeapon
| sPrevWeapon
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Previous Weapon
| Previous Weapon
|-
|-
| sNextSpell
| sNextSpell
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Next Spell
| Next Spell
|-
|-
| sPrevSpell
| sPrevSpell
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Previous Spell
| Previous Spell
|-
|-
| sTogglePOVCmd
| sTogglePOVCmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Toggle POV
| Toggle POV
|-
|-
| sMenu_Mode
| sMenu_Mode
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Menu Mode
| Menu Mode
|-
|-
| sJournalCmd
| sJournalCmd
| <font color="red"> not started </font>
|
| {{StatusCol|red|not started}}
| Journal
| Journal
|-
|-
| sRestKey
| sRestKey
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Rest
| Rest
|-
|-
| sQuickMenu
| sQuickMenu
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick Menu
| Quick Menu
|-
|-
| sQuick1Cmd
| sQuick1Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 1
| Quick 1
|-
|-
| sQuick2Cmd
| sQuick2Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 2
| Quick 2
|-
|-
| sQuick3Cmd
| sQuick3Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 3
| Quick 3
|-
|-
| sQuick4Cmd
| sQuick4Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 4
| Quick 4
|-
|-
| sQuick5Cmd
| sQuick5Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 5
| Quick 5
|-
|-
| sQuick6Cmd
| sQuick6Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 6
| Quick 6
|-
|-
| sQuick7Cmd
| sQuick7Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 7
| Quick 7
|-
|-
| sQuick8Cmd
| sQuick8Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 8
| Quick 8
|-
|-
| sQuick9Cmd
| sQuick9Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 9
| Quick 9
|-
|-
| sQuick10Cmd
| sQuick10Cmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick 10
| Quick 10
|-
|-
| sQuickSaveCmd
| sQuickSaveCmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick Save
| Quick Save
|-
|-
| sQuickLoadCmd
| sQuickLoadCmd
| <font color="red"> not started </font>
|
| {{StatusCol|green|implemented}}
| Quick Load
| Quick Load
|-
|-
| sKeyName_00
| sForwardXbox
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Move Forward
|-
|-
| sKeyName_01
| sBackXbox
| <font color="red"> not started </font>
|
| ESC
| {{StatusCol|blue|removed}}
| Move Backward
|-
|-
| sKeyName_02
| sSlideLeftXbox
| <font color="red"> not started </font>
|
| 1
| {{StatusCol|blue|removed}}
| Slide Left
|-
|-
| sKeyName_03
| sSlideRightXbox
| <font color="red"> not started </font>
|
| 2
| {{StatusCol|blue|removed}}
| Slide Right
|-
|-
| sKeyName_04
| sMenuModeXbox
| <font color="red"> not started </font>
|
| 3
| {{StatusCol|blue|removed}}
| Menu Mode
|-
|-
| sKeyName_05
| sActivateXbox
| <font color="red"> not started </font>
|
| 4
| {{StatusCol|blue|removed}}
| Activate
|-
|-
| sKeyName_06
| sUseXbox
| <font color="red"> not started </font>
|
| 5
| {{StatusCol|blue|removed}}
| Use
|-
|-
| sKeyName_07
| sReadyItemXbox
| <font color="red"> not started </font>
|
| 6
| {{StatusCol|blue|removed}}
| Ready Item
|-
|-
| sKeyName_08
| sReadyMagicXbox
| <font color="red"> not started </font>
|
| 7
| {{StatusCol|blue|removed}}
| Ready Magic
|-
|-
| sKeyName_09
| sCrouchXbox
| <font color="red"> not started </font>
|
| 8
| {{StatusCol|blue|removed}}
| Sneak
|-
|-
| sKeyName_0A
| sRunXbox
| <font color="red"> not started </font>
|
| 9
| {{StatusCol|blue|removed}}
| Run
|-
|-
| sKeyName_0B
| sToggleRunXbox
| <font color="red"> not started </font>
|
| 0
| {{StatusCol|blue|removed}}
| Toggle Run
|-
|-
| sKeyName_0C
| sJumpXbox
| <font color="red"> not started </font>
|
| -
| {{StatusCol|blue|removed}}
| Jump
|-
|-
| sKeyName_0D
| sTogglePOVXbox
| <font color="red"> not started </font>
|
| =
| {{StatusCol|blue|removed}}
| Toggle View
|-
|-
| sKeyName_0E
| sMenuNextXbox
| <font color="red"> not started </font>
|
| Back Space
| {{StatusCol|blue|removed}}
| Next Menu
|-
|-
| sKeyName_0F
| sMenuPrevXbox
| <font color="red"> not started </font>
|
| Tab
| {{StatusCol|blue|removed}}
| Previous Menu
|-
|-
| sKeyName_10
| sJournalXbox
| <font color="red"> not started </font>
|
| Q
| {{StatusCol|blue|removed}}
| Journal
|-
|-
| sKeyName_11
| sQuick4Xbox
| <font color="red"> not started </font>
|
| W
| {{StatusCol|blue|removed}}
| sQuick4Xbox
|-
|-
| sKeyName_12
| sQuick5Xbox
| <font color="red"> not started </font>
|
| E
| {{StatusCol|blue|removed}}
| sQuick5Xbox
|-
|-
| sKeyName_13
| sQuick6Xbox
| <font color="red"> not started </font>
|
| R
| {{StatusCol|blue|removed}}
| sQuick6Xbox
|-
|-
| sKeyName_14
| sQuick7Xbox
| <font color="red"> not started </font>
|
| T
| {{StatusCol|blue|removed}}
| sQuick7Xbox
|-
|-
| sKeyName_15
| sQuick8Xbox
| <font color="red"> not started </font>
|
| Y
| {{StatusCol|blue|removed}}
| sQuick8Xbox
|-
|-
| sKeyName_16
| sQuick9Xbox
| <font color="red"> not started </font>
|
| U
| {{StatusCol|blue|removed}}
| sQuick9Xbox
|-
|-
| sKeyName_17
| sQuick0Xbox
| <font color="red"> not started </font>
|
| I
| {{StatusCol|blue|removed}}
| sQuick0Xbox
|-
|-
| sKeyName_18
| sOptionsMenuXbox
| <font color="red"> not started </font>
|
| O
| {{StatusCol|blue|removed}}
| Options Menu
|-
|-
| sKeyName_19
| sSystemMenuXbox
| <font color="red"> not started </font>
|
| P
| {{StatusCol|blue|removed}}
| System Menu
|-
|-
| sKeyName_1A
| sRestMenuXbox
| <font color="red"> not started </font>
|
| [
| {{StatusCol|blue|removed}}
| Rest/Wait
|-
|-
| sKeyName_1B
| sQuickSaveXbox
| <font color="red"> not started </font>
|
| ]
| {{StatusCol|blue|removed}}
| Quick Save
|-
|-
| sKeyName_1C
| sQuickLoadXbox
| <font color="red"> not started </font>
|
| Return
| {{StatusCol|blue|removed}}
| Quick Load
|-
|-
| sKeyName_1D
| sMoveUpXbox
| <font color="red"> not started </font>
|
| Left Ctrl
| {{StatusCol|blue|removed}}
| Move Up
|-
|-
| sKeyName_1E
| sMoveDownXbox
| <font color="red"> not started </font>
|
| A
| {{StatusCol|blue|removed}}
| Move Down
|-
|-
| sKeyName_1F
| sLookUpXbox
| <font color="red"> not started </font>
|
| S
| {{StatusCol|blue|removed}}
| Look Up
|-
|-
| sKeyName_20
| sLookDownXbox
| <font color="red"> not started </font>
|
| D
| {{StatusCol|blue|removed}}
| Look Down
|-
|-
| sKeyName_21
| sTurnLeftXbox
| <font color="red"> not started </font>
|
| F
| {{StatusCol|blue|removed}}
| Turn Left
|-
|-
| sKeyName_22
| sTurnRightXbox
| <font color="red"> not started </font>
|
| G
| {{StatusCol|blue|removed}}
| Turn Right
|-
|-
| sKeyName_23
| sNextWeaponXbox
| <font color="red"> not started </font>
|
| H
| {{StatusCol|blue|removed}}
| Next Weapon
|-
|-
| sKeyName_24
| sPrevWeaponXbox
| <font color="red"> not started </font>
|
| J
| {{StatusCol|blue|removed}}
| Previous Weapon
|-
|-
| sKeyName_25
| sNextSpellXbox
| <font color="red"> not started </font>
|
| K
| {{StatusCol|blue|removed}}
| Next Spell
|-
|-
| sKeyName_26
| sPrevSpellXbox
| <font color="red"> not started </font>
|
| L
| {{StatusCol|blue|removed}}
| Previous Spell
|-
|-
| sKeyName_27
| sDialogText1Xbox
| <font color="red"> not started </font>
|
| ;
| {{StatusCol|blue|removed}}
| PUSH
|-
|-
| sKeyName_28
| sDialogText2Xbox
| <font color="red"> not started </font>
|
| '
| {{StatusCol|blue|removed}}
| TO GO BACK
|-
|-
| sKeyName_29
| sDialogText3Xbox
| <font color="red"> not started </font>
|
| Grave
| {{StatusCol|blue|removed}}
| TO READ MORE
|-
|-
| sKeyName_2A
| sQuick_Save
| <font color="red"> not started </font>
|
| Left Shift
| {{StatusCol|green|implemented}}
| Auto-Save when Rest
|-
|-
| sKeyName_2B
| sShadowText
| <font color="red"> not started </font>
|
| \
| {{StatusCol|red|not started}}
| Real-time Shadows
|-
|-
| sKeyName_2C
| sLockSuccess
| <font color="red"> not started </font>
|
| Z
| {{StatusCol|green|implemented}}
| Lock pick success!
|-
|-
| sKeyName_2D
| sLockFail
| <font color="red"> not started </font>
|
| X
| {{StatusCol|green|implemented}}
| Lock pick failed.
|-
|-
| sKeyName_2E
| sLockImpossible
| <font color="red"> not started </font>
|
| C
| {{StatusCol|green|implemented}}
| Lock too complex.
|-
|-
| sKeyName_2F
| sTrapSuccess
| <font color="red"> not started </font>
|
| V
| {{StatusCol|green|implemented}}
| Trap disarmed!
|-
|-
| sKeyName_30
| sTrapFail
| <font color="red"> not started </font>
|
| B
| {{StatusCol|green|implemented}}
| Disarm trap failed.
|-
|-
| sKeyName_31
| sTrapImpossible
| <font color="red"> not started </font>
|
| N
| {{StatusCol|green|implemented}}
| Trap too complex, your chance to disarm it is zero
|-
|-
| sKeyName_32
| sTrapped
| <font color="red"> not started </font>
|
| M
| {{StatusCol|green|implemented}}
| Trapped
|-
|-
| sKeyName_33
| sLockLevel
| <font color="red"> not started </font>
|
| ,
| {{StatusCol|green|implemented}}
| Lock Level
|-
|-
| sKeyName_34
| sKeyUsed
| <font color="red"> not started </font>
|
| .
| {{StatusCol|green|implemented}}
| used to open lock
|-
|-
| sKeyName_35
| sUnlocked
| <font color="red"> not started </font>
|
| /
| {{StatusCol|green|implemented}}
| Unlocked
|-
|-
| sKeyName_36
| fRepairMult
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Merchant_repair|used]]
| Right Shift
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sKeyName_37
| fRepairAmountMult
| <font color="red"> not started </font>
| [[Research:Player_Craft_Skills#Armorer|used]]
| Numpad *
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sKeyName_38
| fSpellValueMult
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Spell_merchant|used]]
| Left Alt
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sKeyName_39
| fSpellMakingValueMult
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Spell_merchant|used]]
| SPACEBAR
| {{StatusCol|green|implemented}}
| 7
|-
|-
| sKeyName_3A
| fEnchantmentValueMult
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Enchanting_merchant|used]]
| Caps Lock
| {{StatusCol|green|implemented}}
| 1000
|-
|-
| sKeyName_3B
| fTravelMult
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Physical_travel|used]]
| F1
| {{StatusCol|green|implemented}}
| 4000
|-
|-
| sKeyName_3C
| fTravelTimeMult
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Physical_travel|used]]
| F2
| {{StatusCol|green|implemented}}
| 16000
|-
|-
| sKeyName_3D
| fMagesGuildTravel
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Guild_guide|used]]
| F3
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sKeyName_3E
| sBarter
| <font color="red"> not started </font>
|
| F4
| {{StatusCol|green|implemented}}
| Barter
|-
|-
| sKeyName_3F
| sRepair
| <font color="red"> not started </font>
|
| F5
| {{StatusCol|green|implemented}}
| Repair
|-
|-
| sKeyName_40
| sSpells
| <font color="red"> not started </font>
|
| F6
| {{StatusCol|green|implemented}}
| Spells
|-
|-
| sKeyName_41
| sTraining
| <font color="red"> not started </font>
|
| F7
| {{StatusCol|green|implemented}}
| Training
|-
|-
| sKeyName_42
| sTravel
| <font color="red"> not started </font>
|
| F8
| {{StatusCol|green|implemented}}
| Travel
|-
|-
| sKeyName_43
| sSpellmaking
| <font color="red"> not started </font>
|
| F9
| {{StatusCol|green|implemented}}
| Spellmaking
|-
|-
| sKeyName_44
| sEnchanting
| <font color="red"> not started </font>
|
| F10
| {{StatusCol|green|implemented}}
| Enchanting
|-
|-
| sKeyName_45
| sJoystickNotFound
| <font color="red"> not started </font>
|
| Num Lock
| {{StatusCol|blue|removed}}
| Joystick not found.
|-
|-
| sKeyName_46
| sJournalEntry
| <font color="red"> not started </font>
|
| Scroll Lock
| {{StatusCol|green|implemented}}
| Your journal has been updated.
|-
|-
| sKeyName_47
| sDay
| <font color="red"> not started </font>
|
| Numpad 7
| {{StatusCol|green|implemented}}
| Day
|-
|-
| sKeyName_48
| sCreate
| <font color="red"> not started </font>
|
| Numpad 8
| {{StatusCol|green|implemented}}
| Create
|-
|-
| sKeyName_49
| sIngredients
| <font color="red"> not started </font>
|
| Numpad 9
| {{StatusCol|green|implemented}}
| Ingredients
|-
|-
| sKeyName_4A
| sApparatus
| <font color="red"> not started </font>
|
| Numpad -
| {{StatusCol|green|implemented}}
| Apparatus
|-
|-
| sKeyName_4B
| sCreatedEffects
| <font color="red"> not started </font>
|
| Numpad 4
| {{StatusCol|green|implemented}}
| Created Effects
|-
|-
| sKeyName_4C
| sOnetypeEffectMessage
| <font color="red"> not started </font>
|
| Numpad 5
| {{StatusCol|green|implemented}}
| This effect has already been added.
|-
|-
| sKeyName_4D
| sName
| <font color="red"> not started </font>
|
| Numpad 6
| {{StatusCol|green|implemented}}
| Name
|-
|-
| sKeyName_4E
| sNameTitle
| <font color="red"> not started </font>
|
| Numpad +
| {{StatusCol|red|not started}}
| Name
|-
|-
| sKeyName_4F
| sSelect
| <font color="red"> not started </font>
|
| Numpad 1
| {{StatusCol|red|not started}}
| Select
|-
|-
| sKeyName_50
| sBuy
| <font color="red"> not started </font>
|
| Numpad 2
| {{StatusCol|green|implemented}}
| Buy
|-
|-
| sKeyName_51
| sInfo
| <font color="red"> not started </font>
|
| Numpad 3
| {{StatusCol|red|not started}}
| Info
|-
|-
| sKeyName_52
| sMagicEffects
| <font color="red"> not started </font>
|
| Numpad 0
| {{StatusCol|green|implemented}}
| Magic Effects
|-
|-
| sKeyName_53
| sOnce
| <font color="red"> not started </font>
|
| Decimal
| {{StatusCol|red|not started}}
| Once
|-
|-
| sKeyName_54
| sCostCharge
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Cost/Charge
|-
|-
| sKeyName_55
| sCostChance
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Cost/Chance
|-
|-
| sKeyName_56
| sAttributesMenu1
| <font color="red"> not started </font>
|
| OEM 102
| {{StatusCol|green|implemented}}
| Choose an Attribute
|-
|-
| sKeyName_57
| sBirthsignmenu1
| <font color="red"> not started </font>
|
| F11
| {{StatusCol|green|implemented}}
| Abilities:
|-
|-
| sKeyName_58
| sBirthsignmenu2
| <font color="red"> not started </font>
|
| F12
| {{StatusCol|green|implemented}}
| Spells:
|-
|-
| sKeyName_59
| sChooseClassMenu1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Specialization:
|-
|-
| sKeyName_5A
| sChooseClassMenu2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Favorite Attributes:
|-
|-
| sKeyName_5B
| sChooseClassMenu3
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Major Skills:
|-
|-
| sKeyName_5C
| sChooseClassMenu4
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Minor Skills:
|-
|-
| sKeyName_5D
| sCreateClassMenuWarning
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|red|not started}}
| Reselect your class?
|-
|-
| sKeyName_5E
| sClassChoiceMenu1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Answer his questions (Generates Class)
|-
|-
| sKeyName_5F
| sClassChoiceMenu2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Give him the info (Pick from Class List)
|-
|-
| sKeyName_60
| sClassChoiceMenu3
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Fill out forms yourself (Create Custom Class)
|-
|-
| sKeyName_61
| sNotifyMessage1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You can only rest on solid ground.
|-
|-
| sKeyName_62
| sNotifyMessage2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You can't rest here enemies are nearby.
|-
|-
| sKeyName_63
| sNotifyMessage3
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| You cannot sleep when dreaming.
|-
|-
| sKeyName_64
| sNotifyMessage4
| <font color="red"> not started </font>
|
| F13
| {{StatusCol|green|implemented}}
| Saving...
|-
|-
| sKeyName_65
| sNotifyMessage4XBOX
| <font color="red"> not started </font>
|
| F14
| {{StatusCol|blue|removed}}
| Saving. Please don't turn off your Xbox console.
|-
|-
| sKeyName_66
| sNotifyMessage5
| <font color="red"> not started </font>
|
| F15
| {{StatusCol|blue|removed}}
| You must place the object you are holding into a container before exiting menus.
|-
|-
| sKeyName_67
| sNotifyMessage6
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Only one of each ingredient can be used to make a potion.
|-
|-
| sKeyName_68
| sNotifyMessage6a
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| At least two ingredients are needed to make a potion.
|-
|-
| sKeyName_69
| sNotifyMessage7
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Only four ingredients can be used in a potion.
|-
|-
| sKeyName_6A
| sNotifyMessage8
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Your potion failed.
|-
|-
| sKeyName_6B
| sNotifyMessage9
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Your offer is refused.
|-
|-
| sKeyName_6C
| sNotifyMessage10
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You have to name the spell before buying it.
|-
|-
| sKeyName_6D
| sNotifyMessage11
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You have to have an item to enchant.
|-
|-
| sKeyName_6E
| sNotifyMessage12
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| You don't have enough gold to buy this spell.
|-
|-
| sKeyName_6F
| sNotifyMessage13
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Beast races cannot wear full helmets.
|-
|-
| sKeyName_70
| sNotifyMessage14
| <font color="red"> not started </font>
|
| Kana
| {{StatusCol|green|implemented}}
| Beast races cannot wear boots.
|-
|-
| sKeyName_71
| sNotifyMessage15
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Beast races cannot wear shoes.
|-
|-
| sKeyName_72
| sNotifyMessage16
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| You can only wear one clothing item at a time.
|-
|-
| sKeyName_73
| sNotifyMessage16_a
| <font color="red"> not started </font>
|
| Abnt C1
| {{StatusCol|red|not started}}
| You can only equip one item of that type at a time.
|-
|-
| sKeyName_74
| sNotifyMessage17
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You cannot train a skill above its governing attribute.
|-
|-
| sKeyName_75
| sNotifyMessage18
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You don't have enough gold to buy this spell.
|-
|-
| sKeyName_76
| sNotifyMessage19
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Only one apparatus can be placed in each slot of the alchemy menu.
|-
|-
| sKeyName_77
| sNotifyMessage20
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Please remove the object already in the mortar and pestle slot.
|-
|-
| sKeyName_78
| sNotifyMessage21
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Please remove the object already in the alembic slot.
|-
|-
| sKeyName_79
| sNotifyMessage22
| <font color="red"> not started </font>
|
| Cnvrt
| {{StatusCol|blue|removed}}
| Please remove the object already in the calcinator slot.
|-
|-
| sKeyName_7A
| sNotifyMessage23
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Please remove the object already in the retort slot.
|-
|-
| sKeyName_7B
| sNotifyMessage24
| <font color="red"> not started </font>
|
| No Cnvrt
| {{StatusCol|red|not started}}
| You need to assign all the major and minor skill slots.
|-
|-
| sKeyName_7C
| sNotifyMessage25
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| You need to pick two favorite attributes.
|-
|-
| sKeyName_7D
| sNotifyMessage26
| <font color="red"> not started </font>
|
| Yen
| {{StatusCol|red|not started}}
| You need to pick a specialization.
|-
|-
| sKeyName_7E
| sNotifyMessage27
| <font color="red"> not started </font>
|
| Abnt C2
| {{StatusCol|red|not started}}
| You need to assign all the major and minor skill slots.
|-
|-
| sKeyName_7F
| sNotifyMessage28
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You can only add eight effects to a spell.
|-
|-
| sKeyName_80
| sNotifyMessage29
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You cannot add more enchantment to an object then it can hold.
|-
|-
| sKeyName_81
| sNotifyMessage30
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You have to add at least one effect to a spell.
|-
|-
| sKeyName_82
| sNotifyMessage31
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Items already enchanted cannot have another enchantment added.
|-
|-
| sKeyName_83
| sNotifyMessage32
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Only soul gems with a soul can be put in the soul gem slot.
|-
|-
| sKeyName_84
| sNotifyMessage33
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Only soul gems put in the soul gem slot.
|-
|-
| sKeyName_85
| sNotifyMessage34
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| The enchantment failed and your gem is destroyed.
|-
|-
| sKeyName_86
| sNotifyMessage35
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Only one apparatus item can be equipped at a time.
|-
|-
| sKeyName_87
| sNotifyMessage36
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You have to distribute all you points before exiting.
|-
|-
| sKeyName_88
| sNotifyMessage37
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You need to type in your name.
|-
|-
| sKeyName_89
| sNotifyMessage38
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Skill Increase:
|-
|-
| sKeyName_8A
| sNotifyMessage39
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Your %s skill increased to %d.
|-
|-
| sKeyName_8B
| sNotifyMessage40
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Skill Maximum Reached.
|-
|-
| sKeyName_8C
| sNotifyMessage41
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Your %s skill has reached the limit of your %s.
|-
|-
| sKeyName_8D
| sNotifyMessage42
| <font color="red"> not started </font>
|
| Np Equals
| {{StatusCol|green|implemented}}
| You have been released after %d day.
A skill has been affected by your time in prison.
|-
|-
| sKeyName_8E
| sNotifyMessage43
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You have been released after %d days.
Your skills have been affected by your time in prison.
|-
|-
| sKeyName_8F
| sNotifyMessage44
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Your %s skill decreased to %d.
|-
|-
| sKeyName_90
| sNotifyMessage45
| <font color="red"> not started </font>
|
| PrvTrk
| {{StatusCol|green|implemented}}
| You need a Mortar and Pestle to use
|-
|-
| sKeyName_91
| sNotifyMessage46
| <font color="red"> not started </font>
|
| AT
| {{StatusCol|red|not started}}
| You need a Alembic to use
|-
|-
| sKeyName_92
| sNotifyMessage47
| <font color="red"> not started </font>
|
| :
| {{StatusCol|red|not started}}
| You need a Calcinator to use
|-
|-
| sKeyName_93
| sNotifyMessage48
| <font color="red"> not started </font>
|
| _
| {{StatusCol|red|not started}}
| You need a Retort to use
|-
|-
| sKeyName_94
| sNotifyMessage49
| <font color="red"> not started </font>
|
| Kanji
| {{StatusCol|green|implemented}}
| That %s is mine.
|-
|-
| sKeyName_95
| sNotifyMessage50
| <font color="red"> not started </font>
|
| Stop
| {{StatusCol|green|implemented}}
| %s has no effect on you.
|-
|-
| sKeyName_96
| sNotifyMessage51
| <font color="red"> not started </font>
|
| Ax
| {{StatusCol|green|implemented}}
| The %s has been used up.
|-
|-
| sKeyName_97
| sNotifyMessage52
| <font color="red"> not started </font>
|
| Unlabeled
| {{StatusCol|green|implemented}}
| You must have a soul gem with a soul to make an Enchanted Item
|-
|-
| sKeyName_98
| sNotifyMessage53
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Your menu sizes and positions have been saved for exploring mode.
|-
|-
| sKeyName_99
| sNotifyMessage54
| <font color="red"> not started </font>
|
| NxtTrk
| {{StatusCol|green|implemented}}
| Do you want to start a new game and lose your current game?
|-
|-
| sKeyName_9A
| sNotifyMessage55
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Please reconnect the controller and press START to continue.
|-
|-
| sKeyName_9B
| sNotifyMessage56
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| There's a problem with the disc you're using. It may be dirty or damaged.
Press A to continue.
|-
|-
| sKeyName_9C
| sNotifyMessage57
| <font color="red"> not started </font>
|
| Right Enter
| {{StatusCol|blue|removed}}
| Please press START to begin.
|-
|-
| sKeyName_9D
| sNotifyMessage58
| <font color="red"> not started </font>
|
| Right Ctrl
| {{StatusCol|blue|removed}}
| Your Xbox Hard Disk doesn't have enough free blocks to save games.
Press A to continue without saving
or B to free more blocks.
|-
|-
| sKeyName_9E
| sNotifyMessage59
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You are over-encumbered.
|-
|-
| sKeyName_9F
| sNotifyMessage60
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| %s has been added to your inventory.
|-
|-
| sKeyName_A0
| sNotifyMessage61
| <font color="red"> not started </font>
|
| Mute
| {{StatusCol|green|implemented}}
| %d %s has been added to your inventory.
|-
|-
| sKeyName_A1
| sNotifyMessage62
| <font color="red"> not started </font>
|
| Calc
| {{StatusCol|green|implemented}}
| %s has been removed from your inventory.
|-
|-
| sKeyName_A2
| sNotifyMessage63
| <font color="red"> not started </font>
|
| Play Pause
| {{StatusCol|green|implemented}}
| %d %s has been removed from your inventory.
|-
|-
| sKeyName_A3
| sNotifyMessage64
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You can't sleep in someone else's bed!
|-
|-
| sKeyName_A4
| sNotifyMessage65
| <font color="red"> not started </font>
|
| Media Stop
| {{StatusCol|green|implemented}}
| You can't save a game with no name!
|-
|-
| sKeyName_A5
| sNotifyMessage66
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| This will reset all controls to the default settings.  Do you wish to continue?
|-
|-
| sKeyName_A6
| sNotifyMessage67
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| This will immediately change your resolution.  Do you want to continue?
|-
|-
| sKeyName_A7
| sInPrisonTitle
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Serving time...
|-
|-
| sKeyName_A8
| sInfoRefusal
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|red|not started}}
| Info Refusal
|-
|-
| sKeyName_A9
| sAdmireSuccess
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|green|implemented}}
| Admire Success
|-
|-
| sKeyName_AA
| sAdmireFail
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|green|implemented}}
| Admire Fail
|-
|-
| sKeyName_AB
| sIntimidateSuccess
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|green|implemented}}
| Intimidate Success
|-
|-
| sKeyName_AC
| sIntimidateFail
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|green|implemented}}
| Intimidate Fail
|-
|-
| sKeyName_AD
| sTauntSuccess
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|green|implemented}}
| Taunt Success
|-
|-
| sKeyName_AE
| sTauntFail
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| Volume Down
| {{StatusCol|green|implemented}}
| Taunt Fail
|-
|-
| sKeyName_AF
| sServiceRefusal
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|green|implemented}}
| Service Refusal
|-
|-
| sKeyName_B0
| sBribeSuccess
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| Volume Up
| {{StatusCol|green|implemented}}
| Bribe Success
|-
|-
| sKeyName_B1
| sBribeFail
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|green|implemented}}
| Bribe Fail
|-
|-
| sKeyName_B2
| sBookSkillMessage
| <font color="red"> not started </font>
|
| Web Home
| {{StatusCol|green|implemented}}
| You have gained knowledge from this book.
|-
|-
| sKeyName_B3
| sLoadingMessage1
| <font color="red"> not started </font>
|
| Numpad ,
| {{StatusCol|red|not started}}
| Loading Master/Plugin Files
|-
|-
| sKeyName_B4
| sLoadingMessage2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Loading Interior
|-
|-
| sKeyName_B5
| sLoadingMessage3
| <font color="red"> not started </font>
|
| Numpad /
| {{StatusCol|green|implemented}}
| Loading Exterior
|-
|-
| sKeyName_B6
| sLoadingMessage4
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Initializing Data...
|-
|-
| sKeyName_B7
| sLoadingMessage5
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| SysRq
| {{StatusCol|red|not started}}
| Parsing Quests...
|-
|-
| sKeyName_B8
| sLoadingMessage9
| <font color="red"> not started </font>
|
| Right Alt
| {{StatusCol|red|not started}}
| Clearing Data...
|-
|-
| sKeyName_B9
| sLoadingMessage14
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Loading Save Game
|-
|-
| sKeyName_BA
| sLoadingMessage15
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Loading (%s)
|-
|-
| sKeyName_BB
| sInvalidSaveGameMsg
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| This file is an invalid Save Game.
|-
|-
| sKeyName_BC
| sInvalidSaveGameMsgXBOX
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Unable to load saved game. Press A to continue.
|-
|-
| sKeyName_BD
| sLoadingErrorsMsg
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Errors were encountered loading from file '%s'.
|-
|-
| sKeyName_BE
| sMissingMastersMsg
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.
Do you wish to continue?
|-
|-
| sKeyName_BF
| sChangedMastersMsg
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.
Do you wish to continue?
|-
|-
| sKeyName_C0
| sMastPlugMismatchMsg
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
 
|-
|-
| sKeyName_C1
| sGeneralMastPlugMismatchMsg
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| variant none
| {{StatusCol|red|not started}}
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
|-
|-
| sKeyName_C2
| sLoadLastSaveMsg
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| The most recent Save Game is '%s'.
Would you like to load it?
|-
|-
| sKeyName_C3
| sMessage1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Do you want to Load a save game and lose your current game?
|-
|-
| sKeyName_C4
| sMessage2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Quit Morrowind?
|-
|-
| sKeyName_C5
| sMessage3
| <font color="red"> not started </font>
|
| Pause
| {{StatusCol|green|implemented}}
| Are you sure you want to delete this Save Game?
|-
|-
| sKeyName_C6
| sMessage4
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Are you sure you want to overwrite this Save Game?
|-
|-
| sKeyName_C7
| sMessage5
| <font color="red"> not started </font>
|
| Home
| {{StatusCol|red|not started}}
| Do you wish to quit your current game?
All unsaved progress will be lost.
|-
|-
| sKeyName_C8
| sMessageQuestionAnswer1
| <font color="red"> not started </font>
|
| Up
| {{StatusCol|green|implemented}}
| Your personality and past reflect a:
|-
|-
| sKeyName_C9
| sMessageQuestionAnswer2
| <font color="red"> not started </font>
|
| Page Up
| {{StatusCol|green|implemented}}
| Accept this Class
|-
|-
| sKeyName_CA
| sMessageQuestionAnswer3
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Choose Another Class
|-
|-
| sKeyName_CB
| sBarterDialog1
| <font color="red"> not started </font>
|
| Left
| {{StatusCol|green|implemented}}
| You cannot afford this transaction.
|-
|-
| sKeyName_CC
| sBarterDialog2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| I cannot afford this transaction.
|-
|-
| sKeyName_CD
| sBarterDialog3
| <font color="red"> not started </font>
|
| Right
| {{StatusCol|blue|removed}}
| This is to heavy for you to carry.
|-
|-
| sKeyName_CE
| sBarterDialog4
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| I don't buy that item.
|-
|-
| sKeyName_CF
| sBarterDialog5
| <font color="red"> not started </font>
|
| End
| {{StatusCol|green|implemented}}
| Thank you, Please Come Again.
|-
|-
| sKeyName_D0
| sBarterDialog6
| <font color="red"> not started </font>
|
| Down
| {{StatusCol|blue|removed}}
| You need to place the bartered item before existing Barter Menu!
|-
|-
| sKeyName_D1
| sBarterDialog7
| <font color="red"> not started </font>
|
| Page Down
| {{StatusCol|green|implemented}}
| Price
|-
|-
| sKeyName_D2
| sBarterDialog8
| <font color="red"> not started </font>
|
| Insert
| {{StatusCol|green|implemented}}
| Offer
|-
|-
| sKeyName_D3
| sBarterDialog9
| <font color="red"> not started </font>
|
| Delete
| {{StatusCol|green|implemented}}
| You cannot sell summoned items!
|-
|-
| sKeyName_D4
| sBarterDialog10
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| You cannot buy summoned items!
|-
|-
| sKeyName_D5
| sBarterDialog11
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You need to trade items before making an offer.
|-
|-
| sKeyName_D6
| sBarterDialog12
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You cannot drop summoned items!
|-
|-
| sKeyName_D7
| sInventoryMessage1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| This object is broken and cannot be equipped until fixed.
|-
|-
| sKeyName_D8
| sInventoryMessage2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You cannot repair items during battle.
|-
|-
| sKeyName_D9
| sInventoryMessage3
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You cannot make potions during battle.
|-
|-
| sKeyName_DA
| sInventoryMessage4
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You cannot read during battle.
|-
|-
| sKeyName_DB
| sInventoryMessage5
| <font color="red"> not started </font>
|
| Left Win
| {{StatusCol|green|implemented}}
| You cannot use soul gems during battle.
|-
|-
| sKeyName_DC
| sContentsMessage1
| <font color="red"> not started </font>
|
| Right Win
| {{StatusCol|green|implemented}}
| You cannot remove summoned items from their container.
|-
|-
| sKeyName_DD
| sContentsMessage2
| <font color="red"> not started </font>
|
| Apps
| {{StatusCol|green|implemented}}
| You cannot place items in this container.
|-
|-
| sKeyName_DE
| sContentsMessage3
| <font color="red"> not started </font>
|
| Power
| {{StatusCol|green|implemented}}
| The item will not fit.
|-
|-
| sKeyName_DF
| sAttributeListTitle
| <font color="red"> not started </font>
|
| Sleep
| {{StatusCol|red|not started}}
| Attribute List
|-
|-
| sKeyName_E0
| sConsoleTitle
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Console
|-
|-
| sKeyName_E1
| sCreateClassMenu1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Class Description
|-
|-
| sKeyName_E2
| sCreateClassMenu2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Close the Description menu before leaving Class Creation
|-
|-
| sKeyName_E3
| sCreateClassMenu3
| <font color="red"> not started </font>
|
| Wake
| {{StatusCol|red|not started}}
| The class needs a description.
|-
|-
| sKeyName_E4
| sCreateClassMenuHelp1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.
|-
|-
| sKeyName_E5
| sCreateClassMenuHelp2
| <font color="red"> not started </font>
|
| Web Search
| {{StatusCol|green|implemented}}
| You'll get +10 to each of your favored attributes.
|-
|-
| sKeyName_E6
| sControlsMenu1
| <font color="red"> not started </font>
|
| Web Favs
| {{StatusCol|green|implemented}}
| Reset Controls
|-
|-
| sKeyName_E7
| sControlsMenu2
| <font color="red"> not started </font>
|
| Web Ref
| {{StatusCol|red|not started}}
| Mouse Sensitivity
|-
|-
| sKeyName_E8
| sControlsMenu3
| <font color="red"> not started </font>
|
| Web Stop
| {{StatusCol|green|implemented}}
| Press a key or push a button to set this command.
|-
|-
| sKeyName_E9
| sControlsMenu4
| <font color="red"> not started </font>
|
| Web Fwd
| {{StatusCol|red|not started}}
| Vertical Sensitivity
|-
|-
| sKeyName_EA
| sControlsMenu5
| <font color="red"> not started </font>
|
| Web Back
| {{StatusCol|red|not started}}
| Horizontal Sensitivity
|-
|-
| sKeyName_EB
| sControlsMenu6
| <font color="red"> not started </font>
|
| My Comp
| {{StatusCol|red|not started}}
| Push a button to set this command.
|-
|-
| sKeyName_EC
| sGameWithoutLauncherXbox
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| The game was started without the launcher.  Press START to continue.
|-
|-
| sKeyName_ED
| sDialogMenu1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Final Disposition:
|-
|-
| sKeyName_EE
| sEnchantmentMenu1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| Enchantment Menu
|-
|-
| sKeyName_EF
| sEnchantmentMenu2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Enchantment Name
|-
|-
| sKeyName_F0
| sEnchantmentMenu3
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Enchantment
|-
|-
| sKeyName_F1
| sEnchantmentMenu4
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Point Cost
|-
|-
| sKeyName_F2
| sEnchantmentMenu5
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Buy
|-
|-
| sKeyName_F3
| sEnchantmentMenu6
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Chance
|-
|-
| sKeyName_F4
| sEnchantmentMenu7
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| Please remove the current soul gem before placing a different soul gem.
|-
|-
| sKeyName_F5
| sEnchantmentMenu8
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You cannot buy a spell that has a zero point cost.
|-
|-
| sKeyName_F6
| sEnchantmentMenu9
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|blue|removed}}
| You cannot enchant more then one item of that type at a time.
|-
|-
| sKeyName_F7
| sEnchantmentMenu10
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|red|not started}}
| The cast cost cannot exceed the charge amount put into the time
|-
|-
| sKeyName_F8
| sEnchantmentMenu11
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You must add at least one effect to an enchantment
|-
|-
| sKeyName_F9
| sEnchantmentMenu12
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| You have successfully created an enchanted item
|-
|-
| sKeyName_FA
| sEnchantmentHelp1
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.
|-
|-
| sKeyName_FB
| sEnchantmentHelp2
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.
|-
|-
| sKeyName_FC
| sEnchantmentHelp3
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.
|-
|-
| sKeyName_FD
| sEnchantmentHelp4
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.
|-
|-
| sKeyName_FE
| sEnchantmentHelp5
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| The amount of soul in the soul gem in the soul gem slot
|-
|-
| sKeyName_FF
| sEnchantmentHelp6
| <font color="red"> not started </font>
|
| variant none
| {{StatusCol|green|implemented}}
| Amount of gold to buy this enchantment
|-
|-
| sForwardXbox
| sEnchantmentHelp7
| <font color="red"> not started </font>
|
| Move Forward
| {{StatusCol|green|implemented}}
| Type of cast for the enchantment.
|-
|-
| sBackXbox
| sEnchantmentHelp8
| <font color="red"> not started </font>
|
| Move Backward
| {{StatusCol|green|implemented}}
| Name you give the spell.
|-
|-
| sSlideLeftXbox
| sEnchantmentHelp9
| <font color="red"> not started </font>
|
| Slide Left
| {{StatusCol|green|implemented}}
| Magic effects you know that you can add to an item
|-
|-
| sSlideRightXbox
| sEnchantmentHelp10
| <font color="red"> not started </font>
|
| Slide Right
| {{StatusCol|green|implemented}}
| Current effects on the item
|-
|-
| sMenuModeXbox
| sInputMenu1
| <font color="red"> not started </font>
|
| Menu Mode
| {{StatusCol|green|implemented}}
| Enter
|-
|-
| sActivateXbox
| sInventoryMenu1
| <font color="red"> not started </font>
|
| Activate
| {{StatusCol|blue|removed}}
| You cannot equip items being bartered.
|-
|-
| sUseXbox
| sLevelUpMenu1
| <font color="red"> not started </font>
|
| Use
| {{StatusCol|green|implemented}}
| You have ascended to Level
|-
|-
| sReadyItemXbox
| sLevelUpMenu2
| <font color="red"> not started </font>
|
| Ready Item
| {{StatusCol|blue|removed}}
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?
|-
|-
| sReadyMagicXbox
| sLevelUpMenu3
| <font color="red"> not started </font>
|
| Ready Magic
| {{StatusCol|blue|removed}}
| x2
|-
|-
| sCrouchXbox
| sLevelUpMenu4
| <font color="red"> not started </font>
|
| Sneak
| {{StatusCol|blue|removed}}
| x3
|-
|-
| sRunXbox
| sLevelUpMsg
| <font color="red"> not started </font>
|
| Run
| {{StatusCol|green|implemented}}
| You should rest and meditate on what you've learned.
|-
|-
| sToggleRunXbox
| sLevelUp
| <font color="red"> not started </font>
|
| Toggle Run
| {{StatusCol|red|not started}}
| Level Up
|-
|-
| sJumpXbox
| sRange
| <font color="red"> not started </font>
|
| Jump
| {{StatusCol|red|not started}}
| Range
|-
|-
| sTogglePOVXbox
| sArea
| <font color="red"> not started </font>
|
| Toggle View
| {{StatusCol|green|implemented}}
| Area
|-
|-
| sMenuNextXbox
| sMagnitude
| <font color="red"> not started </font>
|
| Next Menu
| {{StatusCol|green|implemented}}
| Magnitude
|-
|-
| sMenuPrevXbox
| sDuration
| <font color="red"> not started </font>
|
| Previous Menu
| {{StatusCol|green|implemented}}
| Duration
|-
|-
| sJournalXbox
| sDrain
| <font color="red"> not started </font>
|
| Journal
| {{StatusCol|red|not started}}
| Drain
|-
|-
| sQuick4Xbox
| sAbsorb
| <font color="red"> not started </font>
|
| sQuick4Xbox
| {{StatusCol|red|not started}}
| Absorb
|-
|-
| sQuick5Xbox
| sFortify
| <font color="red"> not started </font>
|
| sQuick5Xbox
| {{StatusCol|red|not started}}
| Fortify
|-
|-
| sQuick6Xbox
| sRestore
| <font color="red"> not started </font>
|
| sQuick6Xbox
| {{StatusCol|red|not started}}
| Restore
|-
|-
| sQuick7Xbox
| sDamage
| <font color="red"> not started </font>
|
| sQuick7Xbox
| {{StatusCol|red|not started}}
| Damage
|-
|-
| sQuick8Xbox
| spoint
| <font color="red"> not started </font>
|
| sQuick8Xbox
| {{StatusCol|green|implemented}}
| pt
|-
|-
| sQuick9Xbox
| spoints
| <font color="red"> not started </font>
|
| sQuick9Xbox
| {{StatusCol|green|implemented}}
| pts
|-
|-
| sQuick0Xbox
| spercent
| <font color="red"> not started </font>
|
| sQuick0Xbox
| {{StatusCol|green|implemented}}
| %
|-
|-
| sOptionsMenuXbox
| sfor
| <font color="red"> not started </font>
|
| Options Menu
| {{StatusCol|green|implemented}}
| for
|-
|-
| sSystemMenuXbox
| ssecond
| <font color="red"> not started </font>
|
| System Menu
| {{StatusCol|green|implemented}}
| sec
|-
|-
| sRestMenuXbox
| sseconds
| <font color="red"> not started </font>
|
| Rest/Wait
| {{StatusCol|green|implemented}}
| secs
|-
|-
| sQuickSaveXbox
| sin
| <font color="red"> not started </font>
|
| Quick Save
| {{StatusCol|green|implemented}}
| in
|-
|-
| sQuickLoadXbox
| sfootarea
| <font color="red"> not started </font>
|
| Quick Load
| {{StatusCol|green|implemented}}
| ft
|-
|-
| sMoveUpXbox
| sfeet
| <font color="red"> not started </font>
|
| Move Up
| {{StatusCol|green|implemented}}
| ft
|-
|-
| sMoveDownXbox
| sXTimes
| <font color="red"> not started </font>
|
| Move Down
| {{StatusCol|green|implemented}}
| x
|-
|-
| sLookUpXbox
| sXTimesINT
| <font color="red"> not started </font>
|
| Look Up
| {{StatusCol|green|implemented}}
| x INT
|-
|-
| sLookDownXbox
| sonword
| <font color="red"> not started </font>
|
| Look Down
| {{StatusCol|green|implemented}}
| on
|-
|-
| sTurnLeftXbox
| sNone
| <font color="red"> not started </font>
|
| Turn Left
| {{StatusCol|green|implemented}}
| None
|-
|-
| sTurnRightXbox
| sDone
| <font color="red"> not started </font>
|
| Turn Right
| {{StatusCol|red|not started}}
| Done
|-
|-
| sNextWeaponXbox
| sStartCell
| <font color="red"> not started </font>
|
| Next Weapon
| {{StatusCol|blue|removed}}
| Cavern of the Incarnate
|-
|-
| sPrevWeaponXbox
| sStartError
| <font color="red"> not started </font>
|
| Previous Weapon
| {{StatusCol|blue|removed}}
| Cannot start in an empty interior cell!
|-
|-
| sNextSpellXbox
| sStartCellError
| <font color="red"> not started </font>
|
| Next Spell
| {{StatusCol|blue|removed}}
| Starting interior cell "Cavern of the Incarnate" not found!
|-
|-
| sPrevSpellXbox
| sAdmire
| <font color="red"> not started </font>
|
| Previous Spell
| {{StatusCol|green|implemented}}
| Admire
|-
|-
| sDialogText1Xbox
| sIntimidate
| <font color="red"> not started </font>
|
| PUSH
| {{StatusCol|green|implemented}}
| Intimidate
|-
|-
| sDialogText2Xbox
| sTaunt
| <font color="red"> not started </font>
|
| TO GO BACK
| {{StatusCol|green|implemented}}
| Taunt
|-
|-
| sDialogText3Xbox
| sBribe 10 Gold
| <font color="red"> not started </font>
|
| TO READ MORE
| {{StatusCol|green|implemented}}
| Bribe 10 Gold
|-
|-
| sQuick_Save
| sBribe 100 Gold
| <font color="red"> not started </font>
|
| Auto-Save when Rest
| {{StatusCol|green|implemented}}
| Bribe 100 Gold
|-
|-
| sShadowText
| sBribe 1000 Gold
| <font color="red"> not started </font>
|
| Real-time Shadows
| {{StatusCol|green|implemented}}
| Bribe 1000 Gold
|-
|-
| sLockSuccess
| sPersuasionMenuTitle
| <font color="red"> not started </font>
|
| Lock pick success!
| {{StatusCol|green|implemented}}
| Persuasion
|-
|-
| sLockFail
| sFast
| <font color="red"> not started </font>
|
| Lock pick failed.
| {{StatusCol|green|implemented}}
| Fast
|-
|-
| sLockImpossible
| sSlow
| <font color="red"> not started </font>
|
| Lock too complex.
| {{StatusCol|green|implemented}}
| Slow
|-
|-
| sTrapSuccess
| sBestAttack
| <font color="red"> not started </font>
|
| Trap disarmed!
| {{StatusCol|green|implemented}}
| Always Use Best Attack
|-
|-
| sTrapFail
| sSubtitles
| <font color="red"> not started </font>
|
| Disarm trap failed.
| {{StatusCol|green|implemented}}
| Subtitles
|-
|-
| sTrapImpossible
| sMouseFlip
| <font color="red"> not started </font>
|
| Trap too complex, your chance to disarm it is zero
| {{StatusCol|green|implemented}}
| Invert Y Axis
|-
|-
| sTrapped
| sCursorOff
| <font color="red"> not started </font>
|
| Trapped
| {{StatusCol|green|implemented}}
| Crosshair
|-
|-
| sLockLevel
| sEnableJoystick
| <font color="red"> not started </font>
|
| Lock Level
| {{StatusCol|red|not started}}
| Enable Joystick
|-
|-
| sKeyUsed
| sXStrafe
| <font color="red"> not started </font>
|
| used to open lock
| {{StatusCol|red|not started}}
| X-Axis Movement
|-
|-
| sUnlocked
| sStrafe
| <font color="red"> not started </font>
|
| Unlocked
| {{StatusCol|red|not started}}
| Strafe
|-
|-
| fRepairMult
| sTurn
| <font color="red"> not started </font>
|
| 1
| {{StatusCol|red|not started}}
| Turn
|-
|-
| fRepairAmountMult
| sMouseWheelUpShort
| <font color="red"> not started </font>
|
| 3
| {{StatusCol|red|not started}}
| MWheel Up
|-
|-
| fSpellValueMult
| sMouseWheelDownShort
| <font color="red"> not started </font>
|
| 10
| {{StatusCol|red|not started}}
| MWheel Down
|-
|-
| fSpellMakingValueMult
| sMouse
| <font color="red"> not started </font>
|
| 7
| {{StatusCol|green|implemented}}
| Mouse
|-
|-
| fEnchantmentValueMult
| sJoystickShort
| <font color="red"> not started </font>
|
| 1000
| {{StatusCol|red|not started}}
| Joy
|-
|-
| fTravelMult
| sJoystickHatShort
| <font color="red"> not started </font>
|
| 4000
| {{StatusCol|red|not started}}
| JHat
|-
|-
| fTravelTimeMult
| sPickUp
| <font color="red"> not started </font>
|
| 16000
| {{StatusCol|red|not started}}
| Take
|-
|-
| fMagesGuildTravel
| sItemName
| <font color="red"> not started </font>
|
| 10
| {{StatusCol|red|not started}}
| Item Name
|-
|-
| sBarter
| sNoName
| <font color="red"> not started </font>
|
| Barter
| {{StatusCol|red|not started}}
| NO NAME GIVEN!
|-
|-
| sRepair
| sItem
| <font color="red"> not started </font>
|
| Repair
| {{StatusCol|green|implemented}}
| Item
|-
|-
| sSpells
| sRaceMenu1
| <font color="red"> not started </font>
|
| Spells
| {{StatusCol|green|implemented}}
| Appearance
|-
|-
| sTraining
| sRaceMenu2
| <font color="red"> not started </font>
|
| Training
| {{StatusCol|green|implemented}}
| Change Sex
|-
|-
| sTravel
| sRaceMenu3
| <font color="red"> not started </font>
|
| Travel
| {{StatusCol|green|implemented}}
| Change Face
|-
|-
| sSpellmaking
| sRaceMenu4
| <font color="red"> not started </font>
|
| Spellmaking
| {{StatusCol|green|implemented}}
| Change Hair
|-
|-
| sEnchanting
| sRaceMenu5
| <font color="red"> not started </font>
|
| Enchanting
| {{StatusCol|green|implemented}}
| Race
|-
|-
| sJoystickNotFound
| sRaceMenu6
| <font color="red"> not started </font>
|
| Joystick not found.
| {{StatusCol|red|not started}}
| Race Description
|-
|-
| sJournalEntry
| sRaceMenu7
| <font color="red"> not started </font>
|
| Your journal has been updated.
| {{StatusCol|green|implemented}}
| Specials
|-
|-
| sDay
| sRestMenu1
| <font color="red"> not started </font>
|
| Day
| {{StatusCol|red|not started}}
| How many hours?
|-
|-
| sCreate
| sRestMenu2
| <font color="red"> not started </font>
|
| Create
| {{StatusCol|green|implemented}}
| Hours
|-
|-
| sIngredients
| sRestMenu3
| <font color="red"> not started </font>
|
| Ingredients
| {{StatusCol|green|implemented}}
| REST
|-
|-
| sApparatus
| sRestMenu4
| <font color="red"> not started </font>
|
| Apparatus
| {{StatusCol|red|not started}}
| You can't rest right now.
|-
|-
| sCreatedEffects
| fRestMagicMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Resting|used]]
| Created Effects
| {{StatusCol|green|implemented}}
| 0.15
|-
|-
| sOnetypeEffectMessage
| sSaveMenu1
| <font color="red"> not started </font>
|
| This effect has already been added.
| {{StatusCol|red|not started}}
| New Save Game
|-
|-
| sName
| sServiceRepairTitle
| <font color="red"> not started </font>
|
| Name
| {{StatusCol|green|implemented}}
| Repair Service Menu
|-
|-
| sNameTitle
| sServiceTravelTitle
| <font color="red"> not started </font>
|
| Name
| {{StatusCol|green|implemented}}
| Travel
|-
|-
| sSelect
| sServiceTrainingTitle
| <font color="red"> not started </font>
|
| Select
| {{StatusCol|green|implemented}}
| Training
|-
|-
| sBuy
| sServiceTrainingWords
| <font color="red"> not started </font>
|
| Buy
| {{StatusCol|green|implemented}}
| I can teach nothing more about that skill
|-
|-
| sInfo
| sServiceSpellsTitle
| <font color="red"> not started </font>
|
| Info
| {{StatusCol|green|implemented}}
| Spells
|-
|-
| sMagicEffects
| sSkillsMenu1
| <font color="red"> not started </font>
|
| Magic Effects
| {{StatusCol|green|implemented}}
| Choose a Skill
|-
|-
| sOnce
| sBonusSkillTitle
| <font color="red"> not started </font>
|
| Once
| {{StatusCol|green|implemented}}
| Skill Bonus
|-
|-
| sCostCharge
| sSpecializationMenu1
| <font color="red"> not started </font>
|
| Cost/Charge
| {{StatusCol|green|implemented}}
| Choose a Specialization
|-
|-
| sCostChance
| sSpellmakingMenuTitle
| <font color="red"> not started </font>
|
| Cost/Chance
| {{StatusCol|green|implemented}}
| Spellmaking
|-
|-
| sAttributesMenu1
| sSpellmakingMenu1
| <font color="red"> not started </font>
|
| Choose an Attribute
| {{StatusCol|green|implemented}}
| Spell Chance
|-
|-
| sBirthsignmenu1
| sSpellmakingHelp1
| <font color="red"> not started </font>
|
| Abilities:
| {{StatusCol|green|implemented}}
| Name you give the spell.
|-
|-
| sBirthsignmenu2
| sSpellmakingHelp2
| <font color="red"> not started </font>
|
| Spells:
| {{StatusCol|green|implemented}}
| Amount of Magika one cast of the spell will cost
|-
|-
| sChooseClassMenu1
| sSpellmakingHelp3
| <font color="red"> not started </font>
|
| Specialization:
| {{StatusCol|green|implemented}}
| The chance you have to cast the spell at your current skill level
|-
|-
| sChooseClassMenu2
| sSpellmakingHelp4
| <font color="red"> not started </font>
|
| Favorite Attributes:
| {{StatusCol|green|implemented}}
| How much gold the spell will cost you.
|-
|-
| sChooseClassMenu3
| sSpellmakingHelp5
| <font color="red"> not started </font>
|
| Major Skills:
| {{StatusCol|green|implemented}}
| Magic effects you know that you can add to a spell
|-
|-
| sChooseClassMenu4
| sSpellmakingHelp6
| <font color="red"> not started </font>
|
| Minor Skills:
| {{StatusCol|green|implemented}}
| Current effects on the spell
|-
|-
| sCreateClassMenuWarning
| sKilledEssential
| <font color="red"> not started </font>
|
| Reselect your class?
| {{StatusCol|green|implemented}}
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
|-
|-
| sClassChoiceMenu1
| sCrimeMessage
| <font color="red"> not started </font>
|
| Answer his questions (Generates Class)
| {{StatusCol|green|implemented}}
| Your crime has been reported!
|-
|-
| sClassChoiceMenu2
| sPotionSuccess
| <font color="red"> not started </font>
|
| Give him the info (Pick from Class List)
| {{StatusCol|green|implemented}}
| You created a potion
|-
|-
| sClassChoiceMenu3
| sMagicItem
| <font color="red"> not started </font>
|
| Fill out forms yourself (Create Custom Class)
| {{StatusCol|green|implemented}}
| Magic Items
|-
|-
| sNotifyMessage1
| sMagnitudeDes
| <font color="red"> not started </font>
|
| You can only rest on solid ground.
| {{StatusCol|green|implemented}}
| The range of a spells power
|-
|-
| sNotifyMessage2
| sAreaDes
| <font color="red"> not started </font>
|
| You can't rest here enemies are nearby.
| {{StatusCol|green|implemented}}
| The radius the spell attempt to affect
|-
|-
| sNotifyMessage3
| sDurationDes
| <font color="red"> not started </font>
|
| You cannot sleep when dreaming.
| {{StatusCol|green|implemented}}
| The length a spell lasts
|-
|-
| sNotifyMessage4
| sRangeDes
| <font color="red"> not started </font>
|
| Saving...
| {{StatusCol|green|implemented}}
| What the spell is directed at such as yourself, a target or who you touch
|-
|-
| sNotifyMessage4XBOX
| sCrimeHelp
| <font color="red"> not started </font>
|
| Saving. Please don't turn off your Xbox console.
| {{StatusCol|green|implemented}}
| The penalty you must pay for your crimes, if caught.
|-
|-
| sNotifyMessage5
| sSoulGem
| <font color="red"> not started </font>
|
| You must place the object you are holding into a container before exiting menus.
| {{StatusCol|green|implemented}}
| Soul
|-
|-
| sNotifyMessage6
| sCastCost
| <font color="red"> not started </font>
|
| Only one of each ingredient can be used to make a potion.
| {{StatusCol|green|implemented}}
| Cast Cost
|-
|-
| sNotifyMessage6a
| sTravelServiceTitle
| <font color="red"> not started </font>
|
| At least two ingredients are needed to make a potion.
| {{StatusCol|green|implemented}}
| Select destination
|-
|-
| sNotifyMessage7
| sSpellServiceTitle
| <font color="red"> not started </font>
|
| Only four ingredients can be used in a potion.
| {{StatusCol|green|implemented}}
| Select spell to buy
|-
|-
| sNotifyMessage8
| sRepairServiceTitle
| <font color="red"> not started </font>
|
| Your potion failed.
| {{StatusCol|green|implemented}}
| Select item to repair
|-
|-
| sNotifyMessage9
| sTrainingServiceTitle
| <font color="red"> not started </font>
|
| Your offer is refused.
| {{StatusCol|green|implemented}}
| Select skill to train
|-
|-
| sNotifyMessage10
| sMortar
| <font color="red"> not started </font>
|
| You have to name the spell before buying it.
| {{StatusCol|blue|removed}}
| Mortar
|-
|-
| sNotifyMessage11
| sCalcinator
| <font color="red"> not started </font>
|
| You have to have an item to enchant.
| {{StatusCol|blue|removed}}
| Calcinator
|-
|-
| sNotifyMessage12
| sAlembic
| <font color="red"> not started </font>
|
| You don't have enough gold to buy this spell.
| {{StatusCol|blue|removed}}
| Alembic
|-
|-
| sNotifyMessage13
| sRetort
| <font color="red"> not started </font>
|
| Beast races cannot wear full helmets.
| {{StatusCol|blue|removed}}
| Retort
|-
|-
| sNotifyMessage14
| sQuestionMark
| <font color="red"> not started </font>
|
| Beast races cannot wear boots.
| {{StatusCol|red|not started}}
| ?
|-
|-
| sNotifyMessage15
| s3dAudio
| <font color="red"> not started </font>
|
| Beast races cannot wear shoes.
| {{StatusCol|red|not started}}
| 3D Audio
|-
|-
| sNotifyMessage16
| s3dHardware
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| You can only wear one clothing item at a time.
| {{StatusCol|red|not started}}
| Hardware Accelerated
|-
|-
| sNotifyMessage16_a
| s3dSoftware
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| You can only equip one item of that type at a time.
| {{StatusCol|red|not started}}
| Software Mode
|-
|-
| sNotifyMessage17
| sYourGold
| <font color="red"> not started </font>
|
| You cannot train a skill above its governing attribute.
| {{StatusCol|green|implemented}}
| YOUR GOLD
|-
|-
| sNotifyMessage18
| sSellerGold
| <font color="red"> not started </font>
|
| You don't have enough gold to buy this spell.
| {{StatusCol|green|implemented}}
| SELLER GOLD
|-
|-
| sNotifyMessage19
| sTotalCost
| <font color="red"> not started </font>
|
| Only one apparatus can be placed in each slot of the alchemy menu.
| {{StatusCol|green|implemented}}
| TOTAL COST
|-
|-
| sNotifyMessage20
| sTotalSold
| <font color="red"> not started </font>
|
| Please remove the object already in the mortar and pestle slot.
| {{StatusCol|green|implemented}}
| TOTAL SOLD
|-
|-
| sNotifyMessage21
| sOffer
| <font color="red"> not started </font>
|
| Please remove the object already in the alembic slot.
| {{StatusCol|red|not started}}
| Offer
|-
|-
| sNotifyMessage22
| sLess
| <font color="red"> not started </font>
|
| Please remove the object already in the calcinator slot.
| {{StatusCol|red|not started}}
| Less
|-
|-
| sNotifyMessage23
| sMore
| <font color="red"> not started </font>
|
| Please remove the object already in the retort slot.
| {{StatusCol|red|not started}}
| More
|-
|-
| sNotifyMessage24
| sInventory
| <font color="red"> not started </font>
|
| You need to assign all the major and minor skill slots.
| {{StatusCol|blue|removed}}
| Inventory
|-
|-
| sNotifyMessage25
| sBookPageOne
| <font color="red"> not started </font>
|
| You need to pick two favorite attributes.
| {{StatusCol|blue|removed}}
| 1
|-
|-
| sNotifyMessage26
| sBookPageTwo
| <font color="red"> not started </font>
|
| You need to pick a specialization.
| {{StatusCol|blue|removed}}
| 2
|-
|-
| sNotifyMessage27
| sDisposeofCorpse
| <font color="red"> not started </font>
|
| You need to assign all the major and minor skill slots.
| {{StatusCol|green|implemented}}
| Dispose of Corpse
|-
|-
| sNotifyMessage28
| sCaughtStealingMessage
| <font color="red"> not started </font>
|
| You can only add eight effects to a spell.
| {{StatusCol|red|not started}}
| Hey he's stealing my stuff!
|-
|-
| sNotifyMessage29
| sUserDefinedClass
| <font color="red"> not started </font>
|
| You cannot add more enchantment to an object then it can hold.
| {{StatusCol|red|not started}}
| User Defined Class
|-
|-
| sNotifyMessage30
| sAsk
| <font color="red"> not started </font>
|
| You have to add at least one effect to a spell.
| {{StatusCol|red|not started}}
| Ask
|-
|-
| sNotifyMessage31
| sEnchantItems
| <font color="red"> not started </font>
|
| Items already enchanted cannot have another enchantment added.
| {{StatusCol|green|implemented}}
| Items to Enchant
|-
|-
| sNotifyMessage32
| sSoulGemsWithSouls
| <font color="red"> not started </font>
|
| Only soul gems with a soul can be put in the soul gem slot.
| {{StatusCol|green|implemented}}
| Soul Gems with Souls
|-
|-
| sNotifyMessage33
| sDoYouWantTo
| <font color="red"> not started </font>
|
| Only soul gems put in the soul gem slot.
| {{StatusCol|green|implemented}}
| Do you want to
|-
|-
| sNotifyMessage34
| sRechargeEnchantment
| <font color="red"> not started </font>
|
| The enchantment failed and your gem is destroyed.
| {{StatusCol|green|implemented}}
| Recharge Enchanted Item
|-
|-
| sNotifyMessage35
| sMake Enchantment
| <font color="red"> not started </font>
|
| Only one apparatus item can be equipped at a time.
| {{StatusCol|green|implemented}}
| Make an Enchanted Item
|-
|-
| sNotifyMessage36
| sSell
| <font color="red"> not started </font>
|
| You have to distribute all you points before exiting.
| {{StatusCol|blue|removed}}
| Sell
|-
|-
| sNotifyMessage37
| sEquip
| <font color="red"> not started </font>
|
| You need to type in your name.
| {{StatusCol|blue|removed}}
| Equip
|-
|-
| sNotifyMessage38
| sDrop
| <font color="red"> not started </font>
|
| Skill Increase:
| {{StatusCol|blue|removed}}
| Drop
|-
|-
| sNotifyMessage39
| sContainer
| <font color="red"> not started </font>
|
| Your %s skill increased to %d.
| {{StatusCol|blue|removed}}
| Container
|-
|-
| sNotifyMessage40
| sStats
| <font color="red"> not started </font>
|
| Skill Maximum Reached.
| {{StatusCol|blue|removed}}
| Stats
|-
|-
| sNotifyMessage41
| sMap
| <font color="red"> not started </font>
|
| Your %s skill has reached the limit of your %s.
| {{StatusCol|blue|removed}}
| Map
|-
|-
| sNotifyMessage42
| sCenter
| <font color="red"> not started </font>
|
| You have been released after %d day.
| {{StatusCol|red|not started}}
A skill has been affected by your time in prison.
| Center
|-
|-
| sNotifyMessage43
| sSaveMenuHelp01
| <font color="red"> not started </font>
|
| You have been released after %d days.
| {{StatusCol|red|not started}}
Your skills have been affected by your time in prison.
| th of
|-
|-
| sNotifyMessage44
| sSaveMenuHelp02
| <font color="red"> not started </font>
|
| Your %s skill decreased to %d.
| {{StatusCol|red|not started}}
| month
|-
|-
| sNotifyMessage45
| sSaveMenuHelp03
| <font color="red"> not started </font>
|
| You need a Mortar and Pestle to use
| {{StatusCol|red|not started}}
| day
|-
|-
| sNotifyMessage46
| sSaveMenuHelp04
| <font color="red"> not started </font>
|
| You need a Alembic to use
| {{StatusCol|green|implemented}}
| a.m.
|-
|-
| sNotifyMessage47
| sSaveMenuHelp05
| <font color="red"> not started </font>
|
| You need a Calcinator to use
| {{StatusCol|green|implemented}}
| p.m.
|-
|-
| sNotifyMessage48
| sSaveMenuHelp06
| <font color="red"> not started </font>
|
| You need a Retort to use
| {{StatusCol|red|not started}}
| Delete Game?
|-
|-
| sNotifyMessage49
| sBlocks
| <font color="red"> not started </font>
|
| That %s is mine.
| {{StatusCol|red|not started}}
| Blocks
|-
|-
| sNotifyMessage50
| sFileSize
| <font color="red"> not started </font>
|
| %s has no effect on you.
| {{StatusCol|red|not started}}
| File Size
|-
|-
| sNotifyMessage51
| sSave
| <font color="red"> not started </font>
|
| The %s has been used up.
| {{StatusCol|red|not started}}
| Save
|-
|-
| sNotifyMessage52
| sDeleteSpell
| <font color="red"> not started </font>
|
| You must have a soul gem with a soul to make an Enchanted Item
| {{StatusCol|green|implemented}}
| Delete Spell
|-
|-
| sNotifyMessage53
| sQuestionDeleteSpell
| <font color="red"> not started </font>
|
| Your menu sizes and positions have been saved for exploring mode.
| {{StatusCol|green|implemented}}
| Are you sure you wish to delete %s?
|-
|-
| sNotifyMessage54
| sDeleteSpellError
| <font color="red"> not started </font>
|
| Do you want to start a new game and lose your current game?
| {{StatusCol|green|implemented}}
| You cannot delete this item from the Magic Menu
|-
|-
| sNotifyMessage55
| sLocal
| <font color="red"> not started </font>
|
| Please reconnect the controller and press START to continue.
| {{StatusCol|green|implemented}}
| Local
|-
|-
| sNotifyMessage56
| sLoadFailedMessage
| <font color="red"> not started </font>
|
| There's a problem with the disc you're using. It may be dirty or damaged.
| {{StatusCol|red|not started}}
Press A to continue.
| Your last load failed. You must load another game or start a new game.
|-
|-
| sNotifyMessage57
| sShadows
| <font color="red"> not started </font>
|
| Please press START to begin.
| {{StatusCol|green|implemented}}
| Shadows
|-
|-
| sNotifyMessage58
| sControlerVibration
| <font color="red"> not started </font>
|
| Your Xbox Hard Disk doesn't have enough free blocks to save games.
| {{StatusCol|red|not started}}
Press A to continue without saving
| Controller Vibration
or B to free more blocks.
|-
|-
| sNotifyMessage59
| sQuanityMenuMessage01
| <font color="red"> not started </font>
|
| You are over-encumbered.
| {{StatusCol|green|implemented}}
| Amount to Sell
|-
|-
| sNotifyMessage60
| sQuanityMenuMessage02
| <font color="red"> not started </font>
|
| %s has been added to your inventory.
| {{StatusCol|green|implemented}}
| Amount to Buy
|-
|-
| sNotifyMessage61
| sSex
| <font color="red"> not started </font>
|
| %d %s has been added to your inventory.
| {{StatusCol|red|not started}}
| Sex
|-
|-
| sNotifyMessage62
| sHair
| <font color="red"> not started </font>
|
| %s has been removed from your inventory.
| {{StatusCol|red|not started}}
| Hair
|-
|-
| sNotifyMessage63
| sFace
| <font color="red"> not started </font>
|
| %d %s has been removed from your inventory.
| {{StatusCol|red|not started}}
| Face
|-
|-
| sNotifyMessage64
| sRepairFailed
| <font color="red"> not started </font>
|
| You can't sleep in someone else's bed!
| {{StatusCol|green|implemented}}
| Your repair failed!
|-
|-
| sNotifyMessage65
| sRepairSuccess
| <font color="red"> not started </font>
|
| You can't save a game with no name!
| {{StatusCol|green|implemented}}
| Your repair succeeded!
|-
|-
| sNotifyMessage66
| sHeal
| <font color="red"> not started </font>
|
| This will reset all controls to the default settings.  Do you wish to continue?
| {{StatusCol|red|not started}}
| Heal
|-
|-
| sNotifyMessage67
| sgp
| <font color="red"> not started </font>
|
| This will immediately change your resolution.  Do you want to continue?
| {{StatusCol|green|implemented}}
| gp
|-
|-
| sInPrisonTitle
| sSetValueMessage01
| <font color="red"> not started </font>
|
| Serving time...
| {{StatusCol|blue|removed}}
| The maximum magnitude cannot be less then the minimum magnitude!
|-
|-
| sInfoRefusal
| sDelete
| <font color="red"> not started </font>
|
| Info Refusal
| {{StatusCol|green|implemented}}
| Delete
|-
|-
| sAdmireSuccess
| sVideoWarning
| <font color="red"> not started </font>
|
| Admire Success
| {{StatusCol|blue|removed}}
| Warning: Video Resolution does not allow shadows.
|-
|-
| sAdmireFail
| sResChangeWarning
| <font color="red"> not started </font>
|
| Admire Fail
| {{StatusCol|blue|removed}}
| Desired resolution not supported by video card.
|-
|-
| sIntimidateSuccess
| sShift
| <font color="red"> not started </font>
|
| Intimidate Success
| {{StatusCol|blue|removed}}
| Shift
|-
|-
| sIntimidateFail
| sBackspace
| <font color="red"> not started </font>
|
| Intimidate Fail
| {{StatusCol|blue|removed}}
| Backspace
|-
|-
| sTauntSuccess
| sCustomClassName
| <font color="red"> not started </font>
|
| Taunt Success
| {{StatusCol|green|implemented}}
| Adventurer
|-
|-
| sTauntFail
| sSpace
| <font color="red"> not started </font>
|
| Taunt Fail
| {{StatusCol|blue|removed}}
| Space
|-
|-
| sServiceRefusal
| sInventorySelectNoItems
| <font color="red"> not started </font>
|
| Service Refusal
| {{StatusCol|red|not started}}
| You have no items to fill this slot.
|-
|-
| sBribeSuccess
| sInventorySelectNoSoul
| <font color="red"> not started </font>
|
| Bribe Success
| {{StatusCol|green|implemented}}
| You have no filled Soul Gems
|-
|-
| sBribeFail
| sInventorySelectNoIngredients
| <font color="red"> not started </font>
|
| Bribe Fail
| {{StatusCol|red|not started}}
| You have no ingredients
|-
|-
| sBookSkillMessage
| sDisposeCorpseFail
| <font color="red"> not started </font>
|
| You have gained knowledge from this book.
| {{StatusCol|green|implemented}}
| You can not remove this corpse
|-
|-
| sLoadingMessage1
| sQuickMenuTitle
| <font color="red"> not started </font>
|
| Loading Master/Plugin Files
| {{StatusCol|green|implemented}}
| Quick Keys
|-
|-
| sLoadingMessage2
| sQuickMenuInstruc
| <font color="red"> not started </font>
|
| Loading Interior
| {{StatusCol|green|implemented}}
| Click on quick key slot to add a spell, magic item or inventory item
|-
|-
| sLoadingMessage3
| sQuickMenu1
| <font color="red"> not started </font>
|
| Loading Exterior
| {{StatusCol|green|implemented}}
| Item to QuickKey
|-
|-
| sLoadingMessage4
| sQuickMenu2
| <font color="red"> not started </font>
|
| Initializing Data...
| {{StatusCol|green|implemented}}
| Inventory Menu Item
|-
|-
| sLoadingMessage5
| sQuickMenu3
| <font color="red"> not started </font>
|
| Parsing Quests...
| {{StatusCol|green|implemented}}
| Magic Menu Item
|-
|-
| sLoadingMessage9
| sQuickMenu4
| <font color="red"> not started </font>
|
| Clearing Data...
| {{StatusCol|green|implemented}}
| Delete QuickKey Item
|-
|-
| sLoadingMessage14
| sQuickMenu5
| <font color="red"> not started </font>
|
| Loading Save Game
| {{StatusCol|green|implemented}}
| You no longer have
|-
|-
| sLoadingMessage15
| sQuickMenu6
| <font color="red"> not started </font>
|
| Loading (%s)
| {{StatusCol|green|implemented}}
| Inventory Items to Quick key
|-
|-
| sInvalidSaveGameMsg
| sMagicSelectTitle
| <font color="red"> not started </font>
|
| This file is an invalid Save Game.
| {{StatusCol|green|implemented}}
| Select a magic to Quick key.
|-
|-
| sInvalidSaveGameMsgXBOX
| sNextRank
| <font color="red"> not started </font>
|
| Unable to load saved game. Press A to continue.
| {{StatusCol|green|implemented}}
| Next Rank:
|-
|-
| sLoadingErrorsMsg
| sNeedOneSkill
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| Errors were encountered loading from file '%s'.
| {{StatusCol|green|implemented}}
| Need one skill at
|-
|-
| sMissingMastersMsg
| sNeedTwoSkills
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.
| {{StatusCol|green|implemented}}
Do you wish to continue?
| Need two skills at
|-
|-
| sChangedMastersMsg
| sand
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.
| {{StatusCol|green|implemented}}
Do you wish to continue?
| and
|-
|-
| sMastPlugMismatchMsg
| sOneHanded
| <font color="red"> not started </font>
|
| One of the files that "%s" is dependent on has changed since the last save.
| {{StatusCol|green|implemented}}
This may result in errors. Saving again will clear this message
| One Handed
but not necessarily fix any errors.
 
|-
|-
| sGeneralMastPlugMismatchMsg
| sTwoHanded
| <font color="red"> not started </font>
|
| One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
| {{StatusCol|green|implemented}}
| Two Handed
|-
|-
| sLoadLastSaveMsg
| sType
| <font color="red"> not started </font>
|
| The most recent Save Game is '%s'.
| {{StatusCol|green|implemented}}
Would you like to load it?
| Type:
|-
|-
| sMessage1
| sAt
| <font color="red"> not started </font>
|
| Do you want to Load a save game and lose your current game?
| {{StatusCol|red|not started}}
| At
|-
|-
| sMessage2
| sUnequip
| <font color="red"> not started </font>
|
| Quit Morrowind?
| {{StatusCol|red|not started}}
| Unequip
|-
|-
| sMessage3
| sScrolldown
| <font color="red"> not started </font>
|
| Are you sure you want to delete this Save Game?
| {{StatusCol|red|not started}}
| Scroll Down
|-
|-
| sMessage4
| sScrollup
| <font color="red"> not started </font>
|
| Are you sure you want to overwrite this Save Game?
| {{StatusCol|red|not started}}
| Scroll Up
|-
|-
| sMessage5
| sSleepInterrupt
| <font color="red"> not started </font>
|
| Do you wish to quit your current game?
| {{StatusCol|green|implemented}}
All unsaved progress will be lost.
| Your rest has been interrupted.
|-
|-
| sMessageQuestionAnswer1
| sSoultrapSuccess
| <font color="red"> not started </font>
|
| Your personality and past reflect a:
| {{StatusCol|green|implemented}}
| Your have trapped a soul
|-
|-
| sMessageQuestionAnswer2
| sCantEquipWeapWarning
| <font color="red"> not started </font>
|
| Accept this Class
| {{StatusCol|green|implemented}}
| Finish your current attack before equipping a new weapon
|-
|-
| sMessageQuestionAnswer3
| sOfferMenuTitle
| <font color="red"> not started </font>
|
| Choose Another Class
| {{StatusCol|red|not started}}
| Offer Menu
|-
|-
| sBarterDialog1
| sPowers
| <font color="red"> not started </font>
|
| You cannot afford this transaction.
| {{StatusCol|green|implemented}}
| Powers
|-
|-
| sBarterDialog2
| sBreath
| <font color="red"> not started </font>
|
| I cannot afford this transaction.
| {{StatusCol|green|implemented}}
| Breath
|-
|-
| sBarterDialog3
| sDifficulty
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| This is to heavy for you to carry.
| {{StatusCol|green|implemented}}
| Difficulty
|-
|-
| sBarterDialog4
| sEasy
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| I don't buy that item.
| {{StatusCol|green|implemented}}
| Easy
|-
|-
| sBarterDialog5
| sHard
| <font color="red"> not started </font>
| {{StatusCol|orange|reportedly missing in unpatched Morrowind 1.0}}
| Thank you, Please Come Again.
| {{StatusCol|green|implemented}}
| Hard
|-
|-
| sBarterDialog6
| sAttributeStrength
| <font color="red"> not started </font>
|
| You need to place the bartered item before existing Barter Menu!
| {{StatusCol|green|implemented}}
| Strength
|-
|-
| sBarterDialog7
| sAttributeIntelligence
| <font color="red"> not started </font>
|
| Price
| {{StatusCol|green|implemented}}
| Intelligence
|-
|-
| sBarterDialog8
| sAttributeWillpower
| <font color="red"> not started </font>
|
| Offer
| {{StatusCol|green|implemented}}
| Willpower
|-
|-
| sBarterDialog9
| sAttributeAgility
| <font color="red"> not started </font>
|
| You cannot sell summoned items!
| {{StatusCol|green|implemented}}
| Agility
|-
|-
| sBarterDialog10
| sAttributeSpeed
| <font color="red"> not started </font>
|
| You cannot buy summoned items!
| {{StatusCol|green|implemented}}
| Speed
|-
|-
| sBarterDialog11
| sAttributeEndurance
| <font color="red"> not started </font>
|
| You need to trade items before making an offer.
| {{StatusCol|green|implemented}}
| Endurance
|-
|-
| sBarterDialog12
| sAttributePersonality
| <font color="red"> not started </font>
|
| You cannot drop summoned items!
| {{StatusCol|green|implemented}}
| Personality
|-
|-
| sInventoryMessage1
| sAttributeLuck
| <font color="red"> not started </font>
|
| This object is broken and cannot be equipped until fixed.
| {{StatusCol|green|implemented}}
| Luck
|-
|-
| sInventoryMessage2
| sHealth
| <font color="red"> not started </font>
|
| You cannot repair items during battle.
| {{StatusCol|green|implemented}}
| Health
|-
|-
| sInventoryMessage3
| sRace
| <font color="red"> not started </font>
|
| You cannot make potions during battle.
| {{StatusCol|green|implemented}}
| Race
|-
|-
| sInventoryMessage4
| sLevel
| <font color="red"> not started </font>
|
| You cannot read during battle.
| {{StatusCol|green|implemented}}
| Level
|-
|-
| sInventoryMessage5
| sLevels
| <font color="red"> not started </font>
|
| You cannot use soul gems during battle.
| {{StatusCol|green|implemented}}
| Levels
|-
|-
| sContentsMessage1
| sFaction
| <font color="red"> not started </font>
|
| You cannot remove summoned items from their container.
| {{StatusCol|green|implemented}}
| Faction
|-
|-
| sContentsMessage2
| sBirthSign
| <font color="red"> not started </font>
|
| You cannot place items in this container.
| {{StatusCol|green|implemented}}
| Sign
|-
|-
| sContentsMessage3
| sBounty
| <font color="red"> not started </font>
|
| The item will not fit.
| {{StatusCol|green|implemented}}
| Bounty
|-
|-
| sAttributeListTitle
| sReputation
| <font color="red"> not started </font>
|
| Attribute List
| {{StatusCol|green|implemented}}
| Reputation
|-
|-
| sConsoleTitle
| sSchool
| <font color="red"> not started </font>
|
| Console
| {{StatusCol|green|implemented}}
| School
|-
|-
| sCreateClassMenu1
| sSkill
| <font color="red"> not started </font>
|
| Class Description
| {{StatusCol|red|not started}}
| Skill
|-
|-
| sCreateClassMenu2
| sSkillProgress
| <font color="red"> not started </font>
|
| Close the Description menu before leaving Class Creation
| {{StatusCol|green|implemented}}
| Progress towards skill increase
|-
|-
| sCreateClassMenu3
| sSkillMaxReached
| <font color="red"> not started </font>
|
| The class needs a description.
| {{StatusCol|green|implemented}}
| Maximum proficiency has been reached.
|-
|-
| sCreateClassMenuHelp1
| sLevelProgress
| <font color="red"> not started </font>
|
| You'll get +5 to all skills of your specialization. They'll also be easier to increase.
| {{StatusCol|green|implemented}}
| Progress towards level increase
|-
|-
| sCreateClassMenuHelp2
| sMagic
| <font color="red"> not started </font>
|
| You'll get +10 to each of your favored attributes.
| {{StatusCol|green|implemented}}
| Magicka
|-
|-
| sControlsMenu1
| sMagicMenu
| <font color="red"> not started </font>
|
| Reset Controls
| {{StatusCol|blue|removed}}
| Magic
|-
|-
| sControlsMenu2
| sFatigue
| <font color="red"> not started </font>
|
| Mouse Sensitivity
| {{StatusCol|green|implemented}}
| Fatigue
|-
|-
| sControlsMenu3
| sSkillsMenuReputationHelp
| <font color="red"> not started </font>
|
| Press a key or push a button to set this command.
| {{StatusCol|green|implemented}}
| Your fame rating in the world of Morrowind.
|-
|-
| sControlsMenu4
| sStrDesc
| <font color="red"> not started </font>
|
| Vertical Sensitivity
| {{StatusCol|green|implemented}}
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.
|-
|-
| sControlsMenu5
| sIntDesc
| <font color="red"> not started </font>
|
| Horizontal Sensitivity
| {{StatusCol|green|implemented}}
| Determines your maximum amount of Magicka.
|-
|-
| sControlsMenu6
| sWilDesc
| <font color="red"> not started </font>
|
| Push a button to set this command.
| {{StatusCol|green|implemented}}
| Affects your ability to resist magic, and your maximum Fatigue.
|-
|-
| sGameWithoutLauncherXbox
| sAgiDesc
| <font color="red"> not started </font>
|
| The game was started without the launcher.  Press START to continue.
| {{StatusCol|green|implemented}}
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.
|-
|-
| sDialogMenu1
| sSpdDesc
| <font color="red"> not started </font>
|
| Final Disposition:
| {{StatusCol|green|implemented}}
| Determines how fast you can move.
|-
|-
| sEnchantmentMenu1
| sEndDesc
| <font color="red"> not started </font>
|
| Enchantment Menu
| {{StatusCol|green|implemented}}
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.
|-
|-
| sEnchantmentMenu2
| sPerDesc
| <font color="red"> not started </font>
|
| Enchantment Name
| {{StatusCol|green|implemented}}
| Affects your ability to deal with other characters and how much they like you.
|-
|-
| sEnchantmentMenu3
| sLucDesc
| <font color="red"> not started </font>
|
| Enchantment
| {{StatusCol|green|implemented}}
| Affects every action you do in a small way.
|-
|-
| sEnchantmentMenu4
| sFatDesc
| <font color="red"> not started </font>
|
| Point Cost
| {{StatusCol|green|implemented}}
| How tired you are. Low fatigue makes it harder to successfully perform actions.
|-
|-
| sEnchantmentMenu5
| sHealthDesc
| <font color="red"> not started </font>
|
| Buy
| {{StatusCol|green|implemented}}
| The amount of damage you can take before you die. Increases every time you gain a level.
|-
|-
| sEnchantmentMenu6
| sMagDesc
| <font color="red"> not started </font>
|
| Chance
| {{StatusCol|green|implemented}}
| Used to cast spells. Magicka is naturally restored by resting.
|-
|-
| sEnchantmentMenu7
| fWortChanceValue
| <font color="red"> not started </font>
| [[Research:Player_Craft_Skills#Wortcraft|used]]
| Please remove the current soul gem before placing a different soul gem.
| {{StatusCol|green|implemented}}
| 15
|-
|-
| sEnchantmentMenu8
| sDefaultCellname
| <font color="red"> not started </font>
|
| You cannot buy a spell that has a zero point cost.
| {{StatusCol|green|implemented}}
| Wilderness
|-
|-
| sEnchantmentMenu9
| fMinWalkSpeed
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| You cannot enchant more then one item of that type at a time.
| {{StatusCol|green|implemented}}
| 100
|-
|-
| sEnchantmentMenu10
| fMaxWalkSpeed
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| The cast cost cannot exceed the charge amount put into the time
| {{StatusCol|green|implemented}}
| 200
|-
|-
| sEnchantmentMenu11
| fMinWalkSpeedCreature
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| You must add at least one effect to an enchantment
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sEnchantmentMenu12
| fMaxWalkSpeedCreature
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| You have successfully created an enchanted item
| {{StatusCol|green|implemented}}
| 300
|-
|-
| sEnchantmentHelp1
| fEncumberedMoveEffect
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.
| {{StatusCol|green|implemented}}
| 0.3
|-
|-
| sEnchantmentHelp2
| fBaseRunMultiplier
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.
| {{StatusCol|green|implemented}}
| 1.75
|-
|-
| sEnchantmentHelp3
| fAthleticsRunBonus
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sEnchantmentHelp4
| fJumpAcrobaticsBase
| <font color="red"> not started </font>
| [[Research:Movement#On_jumping|used]]
| The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.
| {{StatusCol|green|implemented}}
| 128
|-
|-
| sEnchantmentHelp5
| fJumpAcroMultiplier
| <font color="red"> not started </font>
| [[Research:Movement#On_jumping|used]]
| The amount of soul in the soul gem in the soul gem slot
| {{StatusCol|green|implemented}}
| 4
|-
|-
| sEnchantmentHelp6
| fJumpEncumbranceBase
| <font color="red"> not started </font>
| [[Research:Movement#On_jumping|used]]
| Amount of gold to buy this enchantment
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sEnchantmentHelp7
| fJumpEncumbranceMultiplier
| <font color="red"> not started </font>
| [[Research:Movement#On_jumping|used]]
| Type of cast for the enchantment.
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sEnchantmentHelp8
| fJumpRunMultiplier
| <font color="red"> not started </font>
| [[Research:Movement#On_jumping|used]]
| Name you give the spell.
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sEnchantmentHelp9
| fJumpMoveBase
| <font color="red"> not started </font>
| [[Research:Movement#Midair|used]]
| Magic effects you know that you can add to an item
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sEnchantmentHelp10
| fJumpMoveMult
| <font color="red"> not started </font>
| [[Research:Movement#Midair|used]]
| Current effects on the item
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sInputMenu1
| fSwimWalkBase
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Enter
| {{StatusCol|red|not started}}
| 0.5
|-
|-
| sInventoryMenu1
| fSwimRunBase
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| You cannot equip items being bartered.
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sLevelUpMenu1
| fSwimWalkAthleticsMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| You have ascended to Level
| {{StatusCol|red|not started}}
| 0.02
|-
|-
| sLevelUpMenu2
| fSwimRunAthleticsMult
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sLevelUpMenu3
| fSwimHeightScale
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| x2
| {{StatusCol|green|implemented}}
| 0.9
|-
|-
| sLevelUpMenu4
| fHoldBreathTime
| <font color="red"> not started </font>
| used; numerous use cases
| x3
| {{StatusCol|green|implemented}}
| 20
|-
|-
| sLevelUpMsg
| fHoldBreathEndMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| You should rest and meditate on what you've learned.
| {{StatusCol|red|not started}}
| 0.5
|-
|-
| sLevelUp
| fSuffocationDamage
| <font color="red"> not started </font>
| used
| Level Up
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sRange
| fMinFlySpeed
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| Range
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sArea
| fMaxFlySpeed
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| Area
| {{StatusCol|green|implemented}}
| 300
|-
|-
| sMagnitude
| fStromWindSpeed
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Magnitude
| {{StatusCol|green|implemented}}
| 0.7
|-
|-
| sDuration
| fStromWalkMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Duration
| {{StatusCol|green|implemented}}
| 0.25
|-
|-
| sDrain
| fFallDamageDistanceMin
| <font color="red"> not started </font>
| [[Research:Movement#On_landing|used]]
| Drain
| {{StatusCol|green|implemented}}
| 400
|-
|-
| sAbsorb
| fFallDistanceBase
| <font color="red"> not started </font>
| [[Research:Movement#On_landing|used]]
| Absorb
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sFortify
| fFallDistanceMult
| <font color="red"> not started </font>
| [[Research:Movement#On_landing|used]]
| Fortify
| {{StatusCol|green|implemented}}
| 0.07
|-
|-
| sRestore
| fFallAcroBase
| <font color="red"> not started </font>
| [[Research:Movement#On_landing|used]]
| Restore
| {{StatusCol|green|implemented}}
| 0.25
|-
|-
| sDamage
| fFallAcroMult
| <font color="red"> not started </font>
| [[Research:Movement#On_landing|used]]
| Damage
| {{StatusCol|green|implemented}}
| 0.01
|-
|-
| spoint
| iMaxActivateDist
| <font color="red"> not started </font>
| used with all raycasts for player actions
| pt
| {{StatusCol|green|implemented}}
| 192
|-
|-
| spoints
| iMaxInfoDist
| <font color="red"> not started </font>
| used; maximum distance for entity info popup
| pts
| {{StatusCol|red|not started}}
| 192
|-
|-
| spercent
| fVanityDelay
| <font color="red"> not started </font>
| used; camera controller
| %
| {{StatusCol|green|implemented}}
| 30
|-
|-
| sfor
| fMaxHeadTrackDistance
| <font color="red"> not started </font>
| used; actor controller
| for
| {{StatusCol|green|implemented}}
| 400
|-
|-
| ssecond
| fInteriorHeadTrackMult
| <font color="red"> not started </font>
| used; actor controller
| sec
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sseconds
| iHelmWeight
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating_and_Armor_class|used]]
| secs
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sin
| iPauldronWeight
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating_and_Armor_class|used]]
| in
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sfootarea
| iCuirassWeight
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating_and_Armor_class|used]]
| ft
| {{StatusCol|green|implemented}}
| 30
|-
|-
| sfeet
| iGauntletWeight
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating_and_Armor_class|used]]
| ft
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sXTimes
| iGreavesWeight
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating_and_Armor_class|used]]
| x
| {{StatusCol|green|implemented}}
| 15
|-
|-
| sXTimesINT
| iBootsWeight
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating_and_Armor_class|used]]
| x INT
| {{StatusCol|green|implemented}}
| 20
|-
|-
| sonword
| iShieldWeight
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating_and_Armor_class|used]]
| on
| {{StatusCol|green|implemented}}
| 15
|-
|-
| sNone
| fLightMaxMod
| <font color="red"> not started </font>
| [[Research:Combat#Determining_armor_class|used]]
| None
| {{StatusCol|green|implemented}}
| 0.6
|-
|-
| sDone
| fMedMaxMod
| <font color="red"> not started </font>
| [[Research:Combat#Determining_armor_class|used]]
| Done
| {{StatusCol|green|implemented}}
| 0.9
|-
|-
| sStartCell
| fUnarmoredBase1
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating|used]]
| Cavern of the Incarnate
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sStartError
| fUnarmoredBase2
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating|used]]
| Cannot start in an empty interior cell!
| {{StatusCol|green|implemented}}
| 0.065
|-
|-
| sStartCellError
| iBaseArmorSkill
| <font color="red"> not started </font>
| [[Research:Combat#Armor_rating_and_Armor_class|used]]
| Starting interior cell "Cavern of the Incarnate" not found!
| {{StatusCol|green|implemented}}
| 30
|-
|-
| sAdmire
| fBlockStillBonus
| <font color="red"> not started </font>
| unused; [[Research:Combat#Blocking_with_a_shield|resolution possible]]
| Admire
| {{StatusCol|green|implemented}}
| 1.25
|-
|-
| sIntimidate
| fDamageStrengthBase
| <font color="red"> not started </font>
| [[Research:Combat#Damage|unused, resolution possible]]
| Intimidate
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sTaunt
| fDamageStrengthMult
| <font color="red"> not started </font>
| [[Research:Combat#Damage|unused, resolution possible]]
| Taunt
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sBribe 10 Gold
| fSwingBlockBase
| <font color="red"> not started </font>
| [[Research:Combat#Blocking_with_a_shield|used]]
| Bribe 10 Gold
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sBribe 100 Gold
| fSwingBlockMult
| <font color="red"> not started </font>
| [[Research:Combat#Blocking_with_a_shield|used]]
| Bribe 100 Gold
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sBribe 1000 Gold
| fFatigueBase
| <font color="red"> not started </font>
| used; used in calculating fatigueTerm
| Bribe 1000 Gold
| {{StatusCol|green|implemented}}
| 1.25
|-
|-
| sPersuasionMenuTitle
| fFatigueMult
| <font color="red"> not started </font>
| used; used in calculating fatigueTerm
| Persuasion
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sFast
| fFatigueReturnBase
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Resting|used]]
| Fast
| {{StatusCol|green|implemented}}
| 2.5
|-
|-
| sSlow
| fFatigueReturnMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Resting|used]]
| Slow
| {{StatusCol|green|implemented}}
| 0.02
|-
|-
| sBestAttack
| fEndFatigueMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Resting|used]]
| Always Use Best Attack
| {{StatusCol|green|implemented}}
| 0.04
|-
|-
| sSubtitles
| fFatigueAttackBase
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Subtitles
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sMouseFlip
| fFatigueAttackMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Invert Y Axis
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sCursorOff
| fWeaponFatigueMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Crosshair
| {{StatusCol|green|implemented}}
| 0.25
|-
|-
| sEnableJoystick
| fFatigueBlockBase
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Enable Joystick
| {{StatusCol|green|implemented}}
| 4
|-
|-
| sXStrafe
| fFatigueBlockMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| X-Axis Movement
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sStrafe
| fWeaponFatigueBlockMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Strafe
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sTurn
| fFatigueRunBase
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Turn
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sMouseWheelUpShort
| fFatigueRunMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| MWheel Up
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sMouseWheelDownShort
| fFatigueJumpBase
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| MWheel Down
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sMouse
| fFatigueJumpMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Mouse
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sJoystickShort
| fFatigueSwimWalkBase
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Joy
| {{StatusCol|green|implemented}}
| 2.5
|-
|-
| sJoystickHatShort
| fFatigueSwimRunBase
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| JHat
| {{StatusCol|green|implemented}}
| 7
|-
|-
| sPickUp
| fFatigueSwimWalkMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Take
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sItemName
| fFatigueSwimRunMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Item Name
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sNoName
| fFatigueSneakBase
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| NO NAME GIVEN!
| {{StatusCol|green|implemented}}
| 1.5
|-
|-
| sItem
| fFatigueSneakMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Item
| {{StatusCol|green|implemented}}
| 1.5
|-
|-
| sRaceMenu1
| fMinHandToHandMult
| <font color="red"> not started </font>
| [[Research:Combat#Damage|used]]
| Appearance
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sRaceMenu2
| fMaxHandToHandMult
| <font color="red"> not started </font>
| [[Research:Combat#Damage|used]]
| Change Sex
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sRaceMenu3
| fHandtoHandHealthPer
| <font color="red"> not started </font>
| [[Research:Combat#Physical_contact|used]]
| Change Face
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sRaceMenu4
| fCombatInvisoMult
| <font color="red"> not started </font>
| [[Research:Combat#Hit_Chance|used]]
| Change Hair
| {{StatusCol|green|implemented}}
| 0.2
|-
|-
| sRaceMenu5
| fCombatKODamageMult
| <font color="red"> not started </font>
| [[Research:Combat#Physical_contact|used]]
| Race
| {{StatusCol|green|implemented}}
| 1.5
|-
|-
| sRaceMenu6
| fCombatCriticalStrikeMult
| <font color="red"> not started </font>
| [[Research:Combat#Physical_contact|used]]
| Race Description
| {{StatusCol|green|implemented}}
| 4
|-
|-
| sRaceMenu7
| iBlockMinChance
| <font color="red"> not started </font>
| [[Research:Combat#Blocking_with_a_shield|used]]
| Specials
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sRestMenu1
| iBlockMaxChance
| <font color="red"> not started </font>
| [[Research:Combat#Blocking_with_a_shield|used]]
| How many hours?
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sRestMenu2
| fLevelUpHealthEndMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#HP|used]]
| Hours
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sRestMenu3
| fSoulGemMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| REST
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sRestMenu4
| fEffectCostMult
| <font color="red"> not started </font>
| used; numerous use cases
| You can't rest right now.
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| fRestMagicMult
| fSpellPriceMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| 0.15
| {{StatusCol|red|not started}}
| 2
|-
|-
| sSaveMenu1
| fFatigueSpellBase
| <font color="red"> not started </font>
| [[Research:Magic#Cast_cost|used]]
| New Save Game
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sServiceRepairTitle
| fFatigueSpellMult
| <font color="red"> not started </font>
| [[Research:Magic#Cast_cost|used]]
| Repair Service Menu
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sServiceTravelTitle
| fFatigueSpellCostMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Travel
| {{StatusCol|blue|removed}}
| 0
|-
|-
| sServiceTrainingTitle
| fPotionStrengthMult
| <font color="red"> not started </font>
| [[Research:Player_Craft_Skills#Potions|used]]
| Training
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sServiceTrainingWords
| fPotionT1MagMult
| <font color="red"> not started </font>
| [[Research:Player_Craft_Skills#Potions|used]]
| I can teach nothing more about that skill
| {{StatusCol|green|implemented}}
| 1.5
|-
|-
| sServiceSpellsTitle
| fPotionT1DurMult
| <font color="red"> not started </font>
| [[Research:Player_Craft_Skills#Potions|used]]
| Spells
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sSkillsMenu1
| fPotionMinUsefulDuration
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Choose a Skill
| {{StatusCol|red|not started}}
| 20
|-
|-
| sBonusSkillTitle
| fPotionT4BaseStrengthMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Skill Bonus
| {{StatusCol|red|not started}}
| 20
|-
|-
| sSpecializationMenu1
| fPotionT4EquipStrengthMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Choose a Specialization
| {{StatusCol|red|not started}}
| 12
|-
|-
| sSpellmakingMenuTitle
| fIngredientMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Spellmaking
| {{StatusCol|red|not started}}
| 1
|-
|-
| sSpellmakingMenu1
| fMagicItemCostMult
| <font color="red"> not started </font>
|
| Spell Chance
| {{StatusCol|red|not started}}
| 1
|-
|-
| sSpellmakingHelp1
| fMagicItemPriceMult
| <font color="red"> not started </font>
|
| Name you give the spell.
| {{StatusCol|red|not started}}
| 1
|-
|-
| sSpellmakingHelp2
| fMagicItemOnceMult
| <font color="red"> not started </font>
| unused, resolution possible
| Amount of Magika one cast of the spell will cost
| {{StatusCol|red|not started}}
| 1
|-
|-
| sSpellmakingHelp3
| fMagicItemUsedMult
| <font color="red"> not started </font>
|
| The chance you have to cast the spell at your current skill level
| {{StatusCol|red|not started}}
| 1
|-
|-
| sSpellmakingHelp4
| fMagicItemStrikeMult
| <font color="red"> not started </font>
|
| How much gold the spell will cost you.
| {{StatusCol|red|not started}}
| 1
|-
|-
| sSpellmakingHelp5
| fMagicItemConstantMult
| <font color="red"> not started </font>
|
| Magic effects you know that you can add to a spell
| {{StatusCol|red|not started}}
| 1
|-
|-
| sSpellmakingHelp6
| fEnchantmentMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Current effects on the spell
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sKilledEssential
| fEnchantmentChanceMult
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Enchanting_merchant|used]]
| With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sCrimeMessage
| fPCbaseMagickaMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Magicka_multiplier|used]]
| Your crime has been reported!
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sPotionSuccess
| fNPCbaseMagickaMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Magicka_multiplier|used]]
| You created a potion
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sMagicItem
| fAutoSpellChance
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| Magic Items
| {{StatusCol|green|implemented}}
| 80
|-
|-
| sMagnitudeDes
| fAutoPCSpellChance
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| The range of a spells power
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sAreaDes
| iAutoSpellTimesCanCast
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| The radius the spell attempt to affect
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sDurationDes
| iAutoSpellAttSkillMin
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| The length a spell lasts
| {{StatusCol|green|implemented}}
| 70
|-
|-
| sRangeDes
| iAutoSpellAlterationMax
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| What the spell is directed at such as yourself, a target or who you touch
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sCrimeHelp
| iAutoSpellConjurationMax
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| The penalty you must pay for your crimes, if caught.
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sSoulGem
| iAutoSpellDestructionMax
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| Soul
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sCastCost
| iAutoSpellIllusionMax
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| Cast Cost
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sTravelServiceTitle
| iAutoSpellMysticismMax
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| Select destination
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sSpellServiceTitle
| iAutoSpellRestorationMax
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| Select spell to buy
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sRepairServiceTitle
| iAutoPCSpellMax
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Spells|used]]
| Select item to repair
| {{StatusCol|green|implemented}}
| 100
|-
|-
| sTrainingServiceTitle
| iAutoRepFacMod
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Stats|used]]
| Select skill to train
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sMortar
| iAutoRepLevMod
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#NPC_Auto-calculate_Stats|used]]
| Mortar
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sCalcinator
| iMagicItemChargeOnce
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Calcinator
| {{StatusCol|red|not started}}
| 1
|-
|-
| sAlembic
| iMagicItemChargeConst
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Alembic
| {{StatusCol|red|not started}}
| 10
|-
|-
| sRetort
| iMagicItemChargeUse
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Retort
| {{StatusCol|red|not started}}
| 5
|-
|-
| sQuestionMark
| iMagicItemChargeStrike
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| ?
| {{StatusCol|red|not started}}
| 10
|-
|-
| s3dAudio
| iMonthsToRespawn
| <font color="red"> not started </font>
| [[Research:World#Container_respawning|used]]
| 3D Audio
| {{StatusCol|green|implemented}}
| 4
|-
|-
| s3dHardware
| fCorpseClearDelay
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Hardware Accelerated
| {{StatusCol|green|implemented}}
| 72
|-
|-
| s3dSoftware
| fCorpseRespawnDelay
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Software Mode
| {{StatusCol|green|implemented}}
| 72
|-
|-
| sYourGold
| fBarterGoldResetDelay
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| YOUR GOLD
| {{StatusCol|green|implemented}}
| 24
|-
|-
| sSellerGold
| fEncumbranceStrMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Encumbrance|used]]
| SELLER GOLD
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sTotalCost
| fPickLockMult
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Security|used]]
| TOTAL COST
| {{StatusCol|green|implemented}}
| -1
|-
|-
| sTotalSold
| fTrapCostMult
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Security|used]]
| TOTAL SOLD
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sOffer
| fMessageTimePerChar
| <font color="red"> not started </font>
| used; pop-up message UI
| Offer
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sLess
| fMagicItemRechargePerSecond
| <font color="red"> not started </font>
| [[Research:Magic#Natural_recharge|used]]
| Less
| {{StatusCol|green|implemented}}
| 0.05
|-
|-
| sMore
| i1stPersonSneakDelta
| <font color="red"> not started </font>
| used; camera height difference while sneaking
| More
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sInventory
| iBarterSuccessDisposition
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Bartering|used]]
| Inventory
| {{StatusCol|green|implemented}}
|-
| sBookPageOne
| <font color="red"> not started </font>
| 1
| 1
|-
|-
| sBookPageTwo
| iBarterFailDisposition
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Bartering|used]]
| 2
| {{StatusCol|green|implemented}}
| -1
|-
|-
| sDisposeofCorpse
| iLevelupTotal
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Player_level_progress|used]]
| Dispose of Corpse
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sCaughtStealingMessage
| iLevelupMajorMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Player_level_progress|used]]
| Hey he's stealing my stuff!
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sUserDefinedClass
| iLevelupMinorMult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Player_level_progress|used]]
| User Defined Class
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sAsk
| iLevelupMajorMultAttribute
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Player_level_progress|used]]
| Ask
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sEnchantItems
| iLevelupMinorMultAttribute
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Player_level_progress|used]]
| Items to Enchant
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sSoulGemsWithSouls
| iLevelupMiscMultAttriubte
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Player_level_progress|used]]
| Soul Gems with Souls
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sDoYouWantTo
| iLevelupSpecialization
| <font color="red"> not started </font>
| {{StatusCol|orange|used; may not have any gameplay effect}}
| Do you want to
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sRechargeEnchantment
| iLevelUp01Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Recharge Enchanted Item
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sMake Enchantment
| iLevelUp02Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Make an Enchanted Item
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sSell
| iLevelUp03Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Sell
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sEquip
| iLevelUp04Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Equip
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sDrop
| iLevelUp05Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Drop
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sContainer
| iLevelUp06Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Container
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sStats
| iLevelUp07Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Stats
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sMap
| iLevelUp08Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Map
| {{StatusCol|green|implemented}}
| 4
|-
|-
| sCenter
| iLevelUp09Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| Center
| {{StatusCol|green|implemented}}
| 4
|-
|-
| sSaveMenuHelp01
| iLevelUp10Mult
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Levelling_up|used]]
| th of
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sSaveMenuHelp02
| iSoulAmountForConstantEffect
| <font color="red"> not started </font>
| {{StatusCol|orange|used, un-researched}}
| month
| {{StatusCol|green|implemented}}
| 400
|-
|-
| sSaveMenuHelp03
| fConstantEffectMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| day
| {{StatusCol|red|not started}}
| 15
|-
|-
| sSaveMenuHelp04
| fEnchantmentConstantDurationMult
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Enchanting_merchant|used]]
| a.m.
| {{StatusCol|green|implemented}}
| 100
|-
|-
| sSaveMenuHelp05
| fEnchantmentConstantChanceMult
| <font color="red"> not started </font>
| [[Research:Player_Craft_Skills#Self-enchanting|used]]
| p.m.
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sSaveMenuHelp06
| fWeaponDamageMult
| <font color="red"> not started </font>
| [[Research:Combat#Weapon_wear|used]]
| Delete Game?
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sBlocks
| fSeriousWoundMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Blocks
| {{StatusCol|red|not started}}
| 0
|-
|-
| sFileSize
| fKnockDownMult
| <font color="red"> not started </font>
| [[Research:Combat#Knockdowns|used]]
| File Size
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sSave
| iKnockDownOddsBase
| <font color="red"> not started </font>
| [[Research:Combat#Knockdowns|used]]
| Save
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sDeleteSpell
| iKnockDownOddsMult
| <font color="red"> not started </font>
| [[Research:Combat#Knockdowns|used]]
| Delete Spell
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sQuestionDeleteSpell
| fCombatArmorMinMult
| <font color="red"> not started </font>
| [[Research:Combat#Armor_mitigation|used]]
| Are you sure you wish to delete %s?
| {{StatusCol|green|implemented}}
| 0.25
|-
|-
| sDeleteSpellError
| fHandToHandReach
| <font color="red"> not started </font>
| used; combat system
| You cannot delete this item from the Magic Menu
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sLocal
| fVoiceIdleOdds
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Local
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sLoadFailedMessage
| iVoiceAttackOdds
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Your last load failed. You must load another game or start a new game.
| {{StatusCol|green|Implemented}}
| 10
|-
|-
| sShadows
| iVoiceHitOdds
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Shadows
| {{StatusCol|green|Implemented}}
| 30
|-
|-
| sControlerVibration
| fProjectileMinSpeed
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Controller Vibration
| {{StatusCol|green|Implemented}}
| 400
|-
|-
| sQuanityMenuMessage01
| fProjectileMaxSpeed
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Amount to Sell
| {{StatusCol|green|Implemented}}
| 3000
|-
|-
| sQuanityMenuMessage02
| fThrownWeaponMinSpeed
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Amount to Buy
| {{StatusCol|green|Implemented}}
| 300
|-
|-
| sSex
| fThrownWeaponMaxSpeed
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Sex
| {{StatusCol|green|Implemented}}
| 1000
|-
|-
| sHair
| fTargetSpellMaxSpeed
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Hair
| {{StatusCol|green|implemented}}
| 1000
|-
|-
| sFace
| fProjectileThrownStoreChance
| <font color="red"> not started </font>
| used; % chance of recovery
| Face
| {{StatusCol|green|Implemented}}
| 25
|-
|-
| sRepairFailed
| iPickMinChance
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Pickpocketing|used]]
| Your repair failed!
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sRepairSuccess
| iPickMaxChance
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Pickpocketing|used]]
| Your repair succeeded!
| {{StatusCol|green|implemented}}
| 75
|-
|-
| sHeal
| fDispRaceMod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| Heal
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sgp
| fDispPersonalityMult
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| gp
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sSetValueMessage01
| fDispPersonalityBase
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| The maximum magnitude cannot be less then the minimum magnitude!
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sDelete
| fDispFactionMod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| Delete
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sVideoWarning
| fDispFactionRankBase
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| Warning: Video Resolution does not allow shadows.
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sResChangeWarning
| fDispFactionRankMult
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| Desired resolution not supported by video card.
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sShift
| fDispCrimeMod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| Shift
| {{StatusCol|green|implemented}}
| 0
|-
|-
| sBackspace
| fDispDiseaseMod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| Backspace
| {{StatusCol|green|implemented}}
| -10
|-
|-
| sCustomClassName
| iDispAttackMod
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Adventurer
| {{StatusCol|green|implemented}}
| -50
|-
|-
| sSpace
| fDispWeaponDrawn
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Disposition|used]]
| Space
| {{StatusCol|green|implemented}}
| -5
|-
|-
| sInventorySelectNoItems
| fDispBargainSuccessMod
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| You have no items to fill this slot.
| {{StatusCol|red|not started}}
| 1
|-
|-
| sInventorySelectNoSoul
| fDispBargainFailMod
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| You have no filled Soul Gems
| {{StatusCol|red|not started}}
| -1
|-
|-
| sInventorySelectNoIngredients
| fDispPickPocketMod
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| You have no ingredients
| {{StatusCol|green|implemented}}
| -25
|-
|-
| sDisposeCorpseFail
| iDaysinPrisonMod
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| You can not remove this corpse
| {{StatusCol|green|implemented}}
| 100
|-
|-
| sQuickMenuTitle
| fDispAttacking
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Quick Keys
| {{StatusCol|green|implemented}}
| -10
|-
|-
| sQuickMenuInstruc
| fDispStealing
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Click on quick key slot to add a spell, magic item or inventory item
| {{StatusCol|green|implemented}}
| -0.5
|-
|-
| sQuickMenu1
| iDispTresspass
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Item to QuickKey
| {{StatusCol|green|implemented}}
| -20
|-
|-
| sQuickMenu2
| iDispKilling
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Inventory Menu Item
| {{StatusCol|green|Implemented}}
| -50
|-
|-
| sQuickMenu3
| iTrainingMod
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Trainers|used]]
| Magic Menu Item
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sQuickMenu4
| iAlchemyMod
| <font color="red"> not started </font>
| [[Research:Player_Craft_Skills#Potions|used]]
| Delete QuickKey Item
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sQuickMenu5
| fBargainOfferBase
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Bartering|used]]
| You no longer have
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sQuickMenu6
| fBargainOfferMulti
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Bartering|used]]
| Inventory Items to Quick key
| {{StatusCol|green|implemented}}
| -4
|-
|-
| sMagicSelectTitle
| fDispositionMod
| <font color="red"> not started </font>
| [[Research:Trading_and_Services#Bartering|used]]
| Select a magic to Quick key.
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sNextRank
| fPersonalityMod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| Next Rank:
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sNeedOneSkill
| fLuckMod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| Need one skill at
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sNeedTwoSkills
| fReputationMod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| Need two skills at
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sand
| fLevelMod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| and
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sOneHanded
| fBribe10Mod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| One Handed
| {{StatusCol|green|implemented}}
| 35
|-
|-
| sTwoHanded
| fBribe100Mod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| Two Handed
| {{StatusCol|green|implemented}}
| 75
|-
|-
| sType
| fBribe1000Mod
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| Type:
| {{StatusCol|green|implemented}}
| 150
|-
|-
| sAt
| fPerDieRollMult
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| At
| {{StatusCol|green|implemented}}
| 0.3
|-
|-
| sUnequip
| fPerTempMult
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| Unequip
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sScrolldown
| iPerMinChance
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| Scroll Down
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sScrollup
| iPerMinChange
| <font color="red"> not started </font>
| [[Research:Disposition_and_Persuasion#Persuasion|used]]
| Scroll Up
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sSleepInterrupt
| fSpecialSkillBonus
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Skill_progress|used]]
| Your rest has been interrupted.
| {{StatusCol|green|implemented}}
| 0.8
|-
|-
| sSoultrapSuccess
| fMajorSkillBonus
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Skill_progress|used]]
| Your have trapped a soul
| {{StatusCol|green|implemented}}
| 0.75
|-
|-
| sCantEquipWeapWarning
| fMinorSkillBonus
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Skill_progress|used]]
| Finish your current attack before equipping a new weapon
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sOfferMenuTitle
| fMiscSkillBonus
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Skill_progress|used]]
| Offer Menu
| {{StatusCol|green|implemented}}
| 1.25
|-
|-
| sPowers
| iAlarmKilling
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Powers
| {{StatusCol|red|not started}}
| 90
|-
|-
| sBreath
| iAlarmAttack
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Breath
| {{StatusCol|red|not started}}
| 50
|-
|-
| sDifficulty
| iAlarmStealing
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Difficulty
| {{StatusCol|red|not started}}
| 1
|-
|-
| sEasy
| iAlarmPickPocket
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Easy
| {{StatusCol|red|not started}}
| 20
|-
|-
| sHard
| iAlarmTresspass
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Hard
| {{StatusCol|red|not started}}
| 5
|-
|-
| sAttributeStrength
| fAlarmRadius
| <font color="red"> not started </font>
| used; AI controller
| Strength
| {{StatusCol|green|implemented}}
| 2000
|-
|-
| sAttributeIntelligence
| iCrimeKilling
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Bounties|used]]
| Intelligence
| {{StatusCol|green|implemented}}
| 1000
|-
|-
| sAttributeWillpower
| iCrimeAttack
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Bounties|used]]
| Willpower
| {{StatusCol|green|implemented}}
| 40
|-
|-
| sAttributeAgility
| fCrimeStealing
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Bounties|used]]
| Agility
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sAttributeSpeed
| iCrimePickPocket
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Bounties|used]]
| Speed
| {{StatusCol|green|implemented}}
| 25
|-
|-
| sAttributeEndurance
| iCrimeTresspass
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Bounties|used]]
| Endurance
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sAttributePersonality
| iCrimeThreshold
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Guard_reactions|used]]
| Personality
| {{StatusCol|green|implemented}}
| 1000
|-
|-
| sAttributeLuck
| iCrimeThresholdMultiplier
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Guard_reactions|used]]
| Luck
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sSkillBlock
| fCrimeGoldDiscountMult
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Thieves_Guild_reductions|used]]
| Block
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sSkillArmorer
| fCrimeGoldTurnInMult
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Thieves_Guild_reductions|used]]
| Armorer
| {{StatusCol|green|implemented}}
| 0.9
|-
|-
| sSkillMediumarmor
| iFightAttack
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Medium Armor
| {{StatusCol|green|implemented}}
| 100
|-
|-
| sSkillHeavyarmor
| iFightAttacking
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Heavy Armor
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sSkillBluntweapon
| iFightDistanceBase
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Blunt Weapon
| {{StatusCol|green|implemented}}
| 20
|-
|-
| sSkillLongblade
| fFightDistanceMultiplier
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#Decision_scan|use 1]], [[Research:Security_and_Crime#NPC_reactions|use 2]]
| Long Blade
| {{StatusCol|green|implemented}}
| 0.005
|-
|-
| sSkillAxe
| iFightAlarmMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Axe
| {{StatusCol|red|not started}}
| 1
|-
|-
| sSkillSpear
| fFightDispMult
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Spear
| {{StatusCol|green|implemented}}
| 0.2
|-
|-
| sSkillAthletics
| fFightStealing
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Athletics
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sSkillEnchant
| iFightPickpocket
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Enchant
| {{StatusCol|green|implemented}}
| 25
|-
|-
| sSkillDestruction
| iFightTrespass
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Destruction
| {{StatusCol|green|implemented}}
| 25
|-
|-
| sSkillAlteration
| iFightKilling
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#NPC_reactions|used]]
| Alteration
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sSkillIllusion
| iFlee
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Illusion
| {{StatusCol|red|not started}}
| 0
|-
|-
| sSkillConjuration
| iGreetDistanceMultiplier
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#General_behaviour|used]]
| Conjuration
| {{StatusCol|green|implemented}}
| 6
|-
|-
| sSkillMysticism
| iGreetDuration
| <font color="red"> not started </font>
| used; AI dialog system
| Mysticism
| {{StatusCol|red|not started}}
| 4
|-
|-
| sSkillRestoration
| fGreetDistanceReset
| <font color="red"> not started </font>
| used; NPC controller
| Restoration
| {{StatusCol|red|not started}}
| 512
|-
|-
| sSkillAlchemy
| fIdleChanceMultiplier
| <font color="red"> not started </font>
| used; multiplies AIWander idle parameters
| Alchemy
| {{StatusCol|green|implemented}}
| 0.75
|-
|-
| sSkillUnarmored
| fSneakUseDist
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Unarmored
| {{StatusCol|green|implemented}}
| 500
|-
|-
| sSkillSecurity
| fSneakUseDelay
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Security
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sSkillSneak
| fSneakDistanceBase
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#NPC_awareness_check|used]]
| Sneak
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sSkillAcrobatics
| fSneakDistanceMultiplier
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#NPC_awareness_check|used]]
| Acrobatics
| {{StatusCol|green|implemented}}
| 0.002
|-
|-
| sSkillLightarmor
| fSneakSpeedMultiplier
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| Light Armor
| {{StatusCol|green|implemented}}
| 0.75
|-
|-
| sSkillShortblade
| fSneakViewMult
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#NPC_awareness_check|used]]
| Short Blade
| {{StatusCol|green|implemented}}
| 1.5
|-
|-
| sSkillMarksman
| fSneakNoViewMult
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#NPC_awareness_check|used]]
| Marksman
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| sSkillMercantile
| fSneakSkillMult
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#NPC_awareness_check|used]]
| Mercantile
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sSkillSpeechcraft
| fSneakBootMult
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#NPC_awareness_check|used]]
| Speechcraft
| {{StatusCol|green|implemented}}
| -1
|-
|-
| sSkillHandtohand
| fCombatDistance
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Hand-to-hand
| {{StatusCol|green|implemented}}
| 128
|-
|-
| sHealth
| fCombatAngleXY
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Health
| {{StatusCol|green|implemented}}
| 60
|-
|-
| sRace
| fCombatAngleZ
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Race
| {{StatusCol|green|implemented}}
| 60
|-
|-
| sLevel
| fCombatForceSideAngle
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Level
| {{StatusCol|red|not started}}
| 30
|-
|-
| sLevels
| fCombatTorsoSideAngle
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Levels
| {{StatusCol|red|not started}}
| 45
|-
|-
| sFaction
| fCombatTorsoStartPercent
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Faction
| {{StatusCol|red|not started}}
| 0.3
|-
|-
| sBirthSign
| fCombatTorsoStopPercent
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Sign
| {{StatusCol|red|not started}}
| 0.8
|-
|-
| sBounty
| fCombatBlockLeftAngle
| <font color="red"> not started </font>
| [[Research:Combat#Blocking_with_a_shield|used]]
| Bounty
| {{StatusCol|green|implemented}}
| -90
|-
|-
| sReputation
| fCombatBlockRightAngle
| <font color="red"> not started </font>
| [[Research:Combat#Blocking_with_a_shield|used]]
| Reputation
| {{StatusCol|green|implemented}}
| 30
|-
|-
| sSchool
| fCombatDelayCreature
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#Attack_frequency|used]]
| School
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sSkill
| fCombatDelayNPC
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#Attack_frequency|used]]
| Skill
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| sSkillProgress
| sTargetCriticalStrike
| <font color="red"> not started </font>
|
| Progress towards skill increase
| {{StatusCol|green|implemented}}
| Critical Damage!
|-
|-
| sSkillMaxReached
| fAIMeleeWeaponMult
| <font color="red"> not started </font>
| used
| Maximum proficiency has been reached.
| {{StatusCol|green|implemented}}
| 2
|-
|-
| sLevelProgress
| fAIRangeMeleeWeaponMult
| <font color="red"> not started </font>
| used
| Progress towards level increase
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sMagic
| fAIMagicSpellMult
| <font color="red"> not started </font>
| used
| Magicka
| {{StatusCol|green|implemented}}
| 3
|-
|-
| sMagicMenu
| fAIRangeMagicSpellMult
| <font color="red"> not started </font>
| used
| Magic
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sFatigue
| fAIMeleeArmorMult
| <font color="red"> not started </font>
| used
| Fatigue
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sSkillsMenuReputationHelp
| fAIMeleeSummWeaponMult
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| Your fame rating in the world of Morrowind.
| {{StatusCol|red|not started}}
| 1
|-
|-
| sStrDesc
| fAIFleeHealthMult
| <font color="red"> not started </font>
| used
| Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.
| {{StatusCol|green|implemented}}
| 7
|-
|-
| sIntDesc
| fAIFleeFleeMult
| <font color="red"> not started </font>
| used
| Determines your maximum amount of Magicka.
| {{StatusCol|green|implemented}}
| 0.3
|-
|-
| sWilDesc
| fPickPocketMod
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Pickpocketing|used]]
| Affects your ability to resist magic, and your maximum Fatigue.
| {{StatusCol|green|implemented}}
| 0.3
|-
|-
| sAgiDesc
| fSleepRandMod
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Resting|used]]
| Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.
| {{StatusCol|green|implemented}}
| 0.25
|-
|-
| sSpdDesc
| fSleepRestMod
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Resting|used]]
| Determines how fast you can move.
| {{StatusCol|green|implemented}}
| 0.3
|-
|-
| sEndDesc
| iNumberCreatures
| <font color="red"> not started </font>
| [[Research:Stats_and_Levelling#Resting|used]]
| Affects your starting Health, your Health gain per level, and your maximum Fatigue.
| {{StatusCol|green|implemented}}
| 1
|-
|-
| sPerDesc
| fAudioDefaultMinDistance
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Affects your ability to deal with other characters and how much they like you.
| {{StatusCol|green|implemented}}
| 5
|-
|-
| sLucDesc
| fAudioDefaultMaxDistance
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Affects every action you do in a small way.
| {{StatusCol|green|implemented}}
| 40
|-
|-
| sFatDesc
| fAudioVoiceDefaultMinDistance
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| How tired you are. Low fatigue makes it harder to successfully perform actions.
| {{StatusCol|green|implemented}}
| 10
|-
|-
| sHealthDesc
| fAudioVoiceDefaultMaxDistance
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| The amount of damage you can take before you die. Increases every time you gain a level.
| {{StatusCol|green|implemented}}
| 60
|-
|-
| sMagDesc
| fAudioMinDistanceMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| Used to cast spells. Magicka is naturally restored by resting.
| {{StatusCol|green|implemented}}
| 20
|-
|-
| fWortChanceValue
| fAudioMaxDistanceMult
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| 15
| {{StatusCol|green|implemented}}
| 50
|-
|-
| sDefaultCellname
| fNPCHealthBarTime
| <font color="red"> not started </font>
| used; target health UI. reportedly missing in unpatched Morrowind 1.0
| Wilderness
| {{StatusCol|green|implemented}}
| 3
|-
|-
| fMinWalkSpeed
| fNPCHealthBarFade
| <font color="red"> not started </font>
| used; target health UI. reportedly missing in unpatched Morrowind 1.0
| 100
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| fMaxWalkSpeed
| fDifficultyMult
| <font color="red"> not started </font>
| [[Research:Combat#Difficulty_multiplier|used]]. reportedly missing in unpatched Morrowind 1.0
| 200
| {{StatusCol|green|implemented}}
|-
| fMinWalkSpeedCreature
| <font color="red"> not started </font>
| 5
| 5
|-
|-
| fMaxWalkSpeedCreature
| sSchoolAlteration
| <font color="red"> not started </font>
|
| 300
| {{StatusCol|green|implemented}}
| Alteration
|-
|-
| fEncumberedMoveEffect
| sSchoolConjuration
| <font color="red"> not started </font>
|
| 0.3
| {{StatusCol|green|implemented}}
| Conjuration
|-
|-
| fBaseRunMultiplier
| sSchoolDestruction
| <font color="red"> not started </font>
|
| 1.75
| {{StatusCol|green|implemented}}
| Destruction
|-
|-
| fAthleticsRunBonus
| sSchoolIllusion
| <font color="red"> not started </font>
|
| 1
| {{StatusCol|green|implemented}}
| Illusion
|-
|-
| fJumpAcrobaticsBase
| sSchoolMysticism
| <font color="red"> not started </font>
|
| 128
| {{StatusCol|green|implemented}}
| Mysticism
|-
|-
| fJumpAcroMultiplier
| sSchoolRestoration
| <font color="red"> not started </font>
|
| 4
| {{StatusCol|green|implemented}}
| Restoration
|-
|-
| fJumpEncumbranceBase
| sTypeSpell
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|red|not started}}
| Spells
|-
|-
| fJumpEncumbranceMultiplier
| sTypeAbility
| <font color="red"> not started </font>
|
| 1
| {{StatusCol|red|not started}}
| Abilities
|-
|-
| fJumpRunMultiplier
| sTypeBlightDisease
| <font color="red"> not started </font>
|
| 1
| {{StatusCol|red|not started}}
| Blight Disease
|-
|-
| fJumpMoveBase
| sTypeDisease
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|red|not started}}
| Disease
|-
|-
| fJumpMoveMult
| sTypeCurse
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|red|not started}}
| Curse
|-
|-
| fSwimWalkBase
| sTypePower
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|red|not started}}
| Powers
|-
|-
| fSwimRunBase
| sItemCastOnce
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|green|implemented}}
| Cast Once
|-
|-
| fSwimWalkAthleticsMult
| sItemCastWhenStrikes
| <font color="red"> not started </font>
|
| 0.02
| {{StatusCol|green|implemented}}
| Cast When Strikes
|-
|-
| fSwimRunAthleticsMult
| sItemCastWhenUsed
| <font color="red"> not started </font>
|
| 0.1
| {{StatusCol|green|implemented}}
| Cast When Used
|-
|-
| fSwimHeightScale
| sItemCastConstant
| <font color="red"> not started </font>
|
| 0.9
| {{StatusCol|green|implemented}}
| Constant Effect
|-
|-
| fHoldBreathTime
| sRangeSelf
| <font color="red"> not started </font>
|
| 20
| {{StatusCol|green|implemented}}
| Self
|-
|-
| fHoldBreathEndMult
| sRangeTouch
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|green|implemented}}
| Touch
|-
|-
| fSuffocationDamage
| sRangeTarget
| <font color="red"> not started </font>
|
| 3
| {{StatusCol|green|implemented}}
| Target
|-
|-
| fMinFlySpeed
| sMagicSkillFail
| <font color="red"> not started </font>
|
| 5
| {{StatusCol|green|implemented}}
| You failed casting the spell.
|-
|-
| fMaxFlySpeed
| sMagicInsufficientSP
| <font color="red"> not started </font>
|
| 300
| {{StatusCol|green|implemented}}
| You do not have enough Magicka to cast the spell.
|-
|-
| fStromWindSpeed
| sMagicInsufficientCharge
| <font color="red"> not started </font>
|
| 0.7
| {{StatusCol|green|implemented}}
| Item does not have enough charge.
|-
|-
| fStromWalkMult
| sPowerAlreadyUsed
| <font color="red"> not started </font>
|
| 0.25
| {{StatusCol|green|implemented}}
| You already used that power today.
|-
|-
| fFallDamageDistanceMin
| sMagicInvalidTarget
| <font color="red"> not started </font>
|
| 400
| {{StatusCol|green|implemented}}
| Your spell did not get a target.
|-
|-
| fFallDistanceBase
| sMagicLockSuccess
| <font color="red"> not started </font>
|
| 0
| {{StatusCol|green|implemented}}
| Your spell has locked its target.
|-
|-
| fFallDistanceMult
| sMagicOpenSuccess
| <font color="red"> not started </font>
|
| 0.07
| {{StatusCol|green|implemented}}
| Your spell has unlocked its target.
|-
|-
| fFallAcroBase
| sMagicTargetResistsWeapons
| <font color="red"> not started </font>
|
| 0.25
| {{StatusCol|green|implemented}}
| Your weapon has no effect.
|-
|-
| fFallAcroMult
| sMagicContractDisease
| <font color="red"> not started </font>
|
| 0.01
| {{StatusCol|green|implemented}}
| You have contracted %s
|-
|-
| iMaxActivateDist
| fMagicDetectRefreshRate
| <font color="red"> not started </font>
| used; detect spells
| 192
| {{StatusCol|red|not started}}
| 0.016667
|-
|-
| iMaxInfoDist
| fMagicStartIconBlink
| <font color="red"> not started </font>
| used; spell effect UI elements
| 192
| {{StatusCol|green|implemented}}
| 3
|-
|-
| fVanityDelay
| fMagicCreatureCastDelay
| <font color="red"> not started </font>
| {{StatusCol|red|unused}}
| 30
| {{StatusCol|red|not started}}
| 1.5
|-
|-
| fMaxHeadTrackDistance
| fDiseaseXferChance
| <font color="red"> not started </font>
| [[Research:Combat#Disease_transfer|used]]
| 400
| {{StatusCol|green|implemented}}
| 2.5
|-
|-
| fInteriorHeadTrackMult
| fElementalShieldMult
| <font color="red"> not started </font>
| [[Research:Combat#Hit_reactions|used]]
| 0.5
| {{StatusCol|green|implemented}}
| 0.1
|-
|-
| iHelmWeight
| sMagicCorprusWorsens
| <font color="red"> not started </font>
|
| 5
| {{StatusCol|green|implemented}}
| Your case of Corprus has worsened.
|-
|-
| iPauldronWeight
| sMagicCannotRecast
| <font color="red"> not started </font>
|
| 10
| {{StatusCol|green|implemented}}
| You cannot re-cast this spell while it is still in effect.
|-
|-
| iCuirassWeight
| fMagicSunBlockedMult
| <font color="red"> not started </font>
| [[Research:Magic#Sun_Damage|used]]
| 30
| {{StatusCol|green|implemented}}
| 0.5
|-
|-
| iGauntletWeight
| sMagicPCResisted
| <font color="red"> not started </font>
|
| 5
| {{StatusCol|green|implemented}}
| You resisted magic.
|-
|-
| iGreavesWeight
| sMagicTargetResisted
| <font color="red"> not started </font>
|
| 15
| {{StatusCol|green|implemented}}
| Target resisted magic.
|-
|-
| iBootsWeight
| sMagicInvalidEffect
| <font color="red"> not started </font>
|
| 20
| {{StatusCol|green|implemented}}
| You cannot cast this effect right now.
|-
|-
| iShieldWeight
| sAcrobat
| <font color="red"> not started </font>
|
| 15
| {{StatusCol|blue|removed}}
| Acrobat
|-
|-
| fLightMaxMod
| sAgent
| <font color="red"> not started </font>
|
| 0.6
| {{StatusCol|blue|removed}}
| Agent
|-
|-
| fMedMaxMod
| sArcher
| <font color="red"> not started </font>
|
| 0.9
| {{StatusCol|blue|removed}}
| Archer
|-
|-
| fUnarmoredBase1
| sAssassin
| <font color="red"> not started </font>
|
| 0.1
| {{StatusCol|blue|removed}}
| Assassin
|-
|-
| fUnarmoredBase2
| sBarbarian
| <font color="red"> not started </font>
|
| 0.065
| {{StatusCol|blue|removed}}
| Barbarian
|-
|-
| iBaseArmorSkill
| sBard
| <font color="red"> not started </font>
|
| 30
| {{StatusCol|blue|removed}}
| Bard
|-
|-
| fBlockStillBonus
| sBattlemage
| <font color="red"> not started </font>
|
| 1.25
| {{StatusCol|blue|removed}}
| Battlemage
|-
|-
| fDamageStrengthBase
| sCrusader
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|blue|removed}}
| Crusader
|-
|-
| fDamageStrengthMult
| sCustom
| <font color="red"> not started </font>
|
| 0.1
| {{StatusCol|blue|removed}}
| Custom
|-
|-
| fSwingBlockBase
| sHealer
| <font color="red"> not started </font>
|
| 1
| {{StatusCol|blue|removed}}
| Healer
|-
|-
| fSwingBlockMult
| sKnight
| <font color="red"> not started </font>
|
| 1
| {{StatusCol|blue|removed}}
| Knight
|-
|-
| fFatigueBase
| sMage
| <font color="red"> not started </font>
|
| 1.25
| {{StatusCol|blue|removed}}
| Mage
|-
|-
| fFatigueMult
| sMonk
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|blue|removed}}
| Monk
|-
|-
| fFatigueReturnBase
| sNightblade
| <font color="red"> not started </font>
|
| 2.5
| {{StatusCol|blue|removed}}
| Nightblade
|-
|-
| fFatigueReturnMult
| sPilgrim
| <font color="red"> not started </font>
|
| 0.02
| {{StatusCol|blue|removed}}
| Pilgrim
|-
|-
| fEndFatigueMult
| sRogue
| <font color="red"> not started </font>
|
| 0.04
| {{StatusCol|blue|removed}}
| Rogue
|-
|-
| fFatigueAttackBase
| sScout
| <font color="red"> not started </font>
|
| 2
| {{StatusCol|blue|removed}}
| Scout
|-
|-
| fFatigueAttackMult
| sSorceror
| <font color="red"> not started </font>
|
| 0
| {{StatusCol|blue|removed}}
| Sorcerer
|-
|-
| fWeaponFatigueMult
| sSpellsword
| <font color="red"> not started </font>
|
| 0.25
| {{StatusCol|blue|removed}}
| Spellsword
|-
|-
| fFatigueBlockBase
| sThief
| <font color="red"> not started </font>
|
| 4
| {{StatusCol|blue|removed}}
| Thief
|-
|-
| fFatigueBlockMult
| sWarrior
| <font color="red"> not started </font>
|
| 0
| {{StatusCol|blue|removed}}
| Warrior
|-
|-
| fWeaponFatigueBlockMult
| sWitchhunter
| <font color="red"> not started </font>
|
| 1
| {{StatusCol|blue|removed}}
| Witchhunter
|-
|-
| fFatigueRunBase
| fFleeDistance
| <font color="red"> not started </font>
| used; AI controller. reportedly missing in unpatched Morrowind 1.0
| 5
| {{StatusCol|green|implemented}}
| 3000
|-
|-
| fFatigueRunMult
| fCombatDistanceWerewolfMod
| <font color="red"> not started </font>
| {{StatusCol|orange|used; un-researched}}
| 2
| {{StatusCol|green|implemented}}
| 0.3
|-
|-
| fFatigueJumpBase
| iWereWolfBounty
| <font color="red"> not started </font>
| [[Research:Security_and_Crime#Bounties|used]]
| 5
| {{StatusCol|green|implemented}}
| 10000
|-
|-
| fFatigueJumpMult
| fWereWolfSilverWeaponDamageMult
| <font color="red"> not started </font>
| [[Research:Combat#Physical_contact|used]]
| 0
| {{StatusCol|green|implemented}}
| 1.5
|-
|-
| fFatigueSwimWalkBase
| fWereWolfRunMult
| <font color="red"> not started </font>
| [[Research:Movement#Actor_target_speeds|used]]
| 2.5
| {{StatusCol|green|implemented}}
| 1.5
|-
|-
| fFatigueSwimRunBase
| sProfitValue
| <font color="red"> not started </font>
|
| 7
| {{StatusCol|green|implemented}}
| Profit:
|-
|-
| fFatigueSwimWalkMult
| sCompanionShare
| <font color="red"> not started </font>
|
| 0
| {{StatusCol|green|implemented}}
| Share
|-
|-
| fFatigueSwimRunMult
| sCompanionWarningMessage
| <font color="red"> not started </font>
|
| 0
| {{StatusCol|green|implemented}}
| Your mercenary is poorer now than when he contracted with you.  Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.
|-
|-
| fFatigueSneakBase
| sCompanionWarningButtonOne
| <font color="red"> not started </font>
|
| 1.5
| {{StatusCol|green|implemented}}
| Let the mercenary quit.
|-
|-
| fFatigueSneakMult
| sCompanionWarningButtonTwo
| <font color="red"> not started </font>
|
| 1.5
| {{StatusCol|green|implemented}}
| Return to Companion Share display.
|-
|-
| fMinHandToHandMult
| sDeleteNote
| <font color="red"> not started </font>
|
| 0.1
| {{StatusCol|green|implemented}}
| Delete Note?
|-
|-
| fMaxHandToHandMult
| sEditNote
| <font color="red"> not started </font>
|
| 0.5
| {{StatusCol|green|implemented}}
| Edit Note
|-
|-
| fHandtoHandHealthPer
| sWerewolfRefusal
| <font color="red"> not started </font>
|
| 0.1
| {{StatusCol|green|implemented}}
| You cannot do this as a werewolf.
|-
|-
| fCombatInvisoMult
| sWerewolfPopup
| <font color="red"> not started </font>
|
| 0.2
| {{StatusCol|green|implemented}}
| Werewolf
|-
|-
| fCombatKODamageMult
| sWerewolfRestMessage
| <font color="red"> not started </font>
|
| 1.5
| {{StatusCol|green|implemented}}
| You cannot rest in werewolf form.
|-
|-
| fCombatCriticalStrikeMult
| sWerewolfAlarmMessage
| <font color="red"> not started </font>
|
| 4
| {{StatusCol|green|implemented}}
| You have been detected changing from a werewolf state.
|-
|-
| iBlockMinChance
| sTeleportDisabled
| <font color="red"> not started </font>
|
| 10
| {{StatusCol|green|implemented}}
| Teleportation magic does not work here.
|-
|-
| iBlockMaxChance
| sLevitateDisabled
| <font color="red"> not started </font>
|
| 50
| {{StatusCol|green|implemented}}
| Levitation magic does not work here.
|-
|-
| fLevelUpHealthEndMult
| iWereWolfLevelToAttack
| <font color="red"> not started </font>
| {{StatusCol|orange|used, un-researched}}
| 0.1
| {{StatusCol|green|implemented}}
| 20
|-
|-
| fSoulGemMult
| iWereWolfFightMod
| <font color="red"> not started </font>
| [[Research:NPC_AI_Behaviour#General_behaviour|used]]
| 3
| {{StatusCol|green|implemented}}
| 100
|-
|-
| fEffectCostMult
| iWereWolfFleeMod
| <font color="red"> not started </font>
| {{StatusCol|orange|used, un-researched}}
| 0.5
| {{StatusCol|green|implemented}}
|-
| 100
| fSpellPriceMult
| <font color="red"> not started </font>
| 2
|-
| fFatigueSpellBase
| <font color="red"> not started </font>
| 0
|-
| fFatigueSpellMult
| <font color="red"> not started </font>
| 0
|-
| fFatigueSpellCostMult
| <font color="red"> not started </font>
| 0
|-
| fPotionStrengthMult
| <font color="red"> not started </font>
| 0.5
|-
| fPotionT1MagMult
| <font color="red"> not started </font>
| 1.5
|-
| fPotionT1DurMult
| <font color="red"> not started </font>
| 0.5
|-
| fPotionMinUsefulDuration
| <font color="red"> not started </font>
| 20
|-
| fPotionT4BaseStrengthMult
| <font color="red"> not started </font>
| 20
|-
| fPotionT4EquipStrengthMult
| <font color="red"> not started </font>
| 12
|-
| fIngredientMult
| <font color="red"> not started </font>
| 1
|-
| fMagicItemCostMult
| <font color="red"> not started </font>
| 1
|-
| fMagicItemPriceMult
| <font color="red"> not started </font>
| 1
|-
| fMagicItemOnceMult
| <font color="red"> not started </font>
| 1
|-
| fMagicItemUsedMult
| <font color="red"> not started </font>
| 1
|-
| fMagicItemStrikeMult
| <font color="red"> not started </font>
| 1
|-
| fMagicItemConstantMult
| <font color="red"> not started </font>
| 1
|-
| fEnchantmentMult
| <font color="red"> not started </font>
| 0.1
|-
| fEnchantmentChanceMult
| <font color="red"> not started </font>
| 3
|-
| fPCbaseMagickaMult
| <font color="red"> not started </font>
| 1
|-
| fNPCbaseMagickaMult
| <font color="red"> not started </font>
| 2
|-
| fAutoSpellChance
| <font color="red"> not started </font>
| 80
|-
| fAutoPCSpellChance
| <font color="red"> not started </font>
| 50
|-
| iAutoSpellTimesCanCast
| <font color="red"> not started </font>
| 3
|-
| iAutoSpellAttSkillMin
| <font color="red"> not started </font>
| 70
|-
| iAutoSpellAlterationMax
| <font color="red"> not started </font>
| 5
|-
| iAutoSpellConjurationMax
| <font color="red"> not started </font>
| 2
|-
| iAutoSpellDestructionMax
| <font color="red"> not started </font>
| 5
|-
| iAutoSpellIllusionMax
| <font color="red"> not started </font>
| 5
|-
| iAutoSpellMysticismMax
| <font color="red"> not started </font>
| 5
|-
| iAutoSpellRestorationMax
| <font color="red"> not started </font>
| 5
|-
| iAutoPCSpellMax
| <font color="red"> not started </font>
| 100
|-
| iAutoRepFacMod
| <font color="red"> not started </font>
| 2
|-
| iAutoRepLevMod
| <font color="red"> not started </font>
| 0
|-
| iMagicItemChargeOnce
| <font color="red"> not started </font>
| 1
|-
| iMagicItemChargeConst
| <font color="red"> not started </font>
| 10
|-
| iMagicItemChargeUse
| <font color="red"> not started </font>
| 5
|-
| iMagicItemChargeStrike
| <font color="red"> not started </font>
| 10
|-
| iMonthsToRespawn
| <font color="red"> not started </font>
| 4
|-
| fCorpseClearDelay
| <font color="red"> not started </font>
| 72
|-
| fCorpseRespawnDelay
| <font color="red"> not started </font>
| 72
|-
| fBarterGoldResetDelay
| <font color="red"> not started </font>
| 24
|-
| fEncumbranceStrMult
| <font color="red"> not started </font>
| 5
|-
| fPickLockMult
| <font color="red"> not started </font>
| -1
|-
| fTrapCostMult
| <font color="red"> not started </font>
| 0
|-
| fMessageTimePerChar
| <font color="red"> not started </font>
| 0.1
|-
| fMagicItemRechargePerSecond
| <font color="red"> not started </font>
| 0.05
|-
| i1stPersonSneakDelta
| <font color="red"> not started </font>
| 10
|-
| iBarterSuccessDisposition
| <font color="red"> not started </font>
| 1
|-
| iBarterFailDisposition
| <font color="red"> not started </font>
| -1
|-
| iLevelupTotal
| <font color="red"> not started </font>
| 10
|-
| iLevelupMajorMult
| <font color="red"> not started </font>
| 1
|-
| iLevelupMinorMult
| <font color="red"> not started </font>
| 1
|-
| iLevelupMajorMultAttribute
| <font color="red"> not started </font>
| 1
|-
| iLevelupMinorMultAttribute
| <font color="red"> not started </font>
| 1
|-
| iLevelupMiscMultAttriubte
| <font color="red"> not started </font>
| 1
|-
| iLevelupSpecialization
| <font color="red"> not started </font>
| 1
|-
| iLevelUp01Mult
| <font color="red"> not started </font>
| 2
|-
| iLevelUp02Mult
| <font color="red"> not started </font>
| 2
|-
| iLevelUp03Mult
| <font color="red"> not started </font>
| 2
|-
| iLevelUp04Mult
| <font color="red"> not started </font>
| 2
|-
| iLevelUp05Mult
| <font color="red"> not started </font>
| 3
|-
| iLevelUp06Mult
| <font color="red"> not started </font>
| 3
|-
| iLevelUp07Mult
| <font color="red"> not started </font>
| 3
|-
| iLevelUp08Mult
| <font color="red"> not started </font>
| 4
|-
| iLevelUp09Mult
| <font color="red"> not started </font>
| 4
|-
| iLevelUp10Mult
| <font color="red"> not started </font>
| 5
|-
| iSoulAmountForConstantEffect
| <font color="red"> not started </font>
| 400
|-
| fConstantEffectMult
| <font color="red"> not started </font>
| 15
|-
| fEnchantmentConstantDurationMult
| <font color="red"> not started </font>
| 100
|-
| fEnchantmentConstantChanceMult
| <font color="red"> not started </font>
| 0.5
|-
| fWeaponDamageMult
| <font color="red"> not started </font>
| 0.1
|-
| fSeriousWoundMult
| <font color="red"> not started </font>
| 0
|-
| fKnockDownMult
| <font color="red"> not started </font>
| 0.5
|-
| iKnockDownOddsBase
| <font color="red"> not started </font>
| 50
|-
| iKnockDownOddsMult
| <font color="red"> not started </font>
| 50
|-
| fCombatArmorMinMult
| <font color="red"> not started </font>
| 0.25
|-
| fHandToHandReach
| <font color="red"> not started </font>
| 1
|-
| fVoiceIdleOdds
| <font color="red"> not started </font>
| 10
|-
| iVoiceAttackOdds
| <font color="red"> not started </font>
| 10
|-
| iVoiceHitOdds
| <font color="red"> not started </font>
| 30
|-
| fProjectileMinSpeed
| <font color="red"> not started </font>
| 400
|-
| fProjectileMaxSpeed
| <font color="red"> not started </font>
| 3000
|-
| fThrownWeaponMinSpeed
| <font color="red"> not started </font>
| 300
|-
| fThrownWeaponMaxSpeed
| <font color="red"> not started </font>
| 1000
|-
| fTargetSpellMaxSpeed
| <font color="red"> not started </font>
| 1000
|-
| fProjectileThrownStoreChance
| <font color="red"> not started </font>
| 25
|-
| iPickMinChance
| <font color="red"> not started </font>
| 5
|-
| iPickMaxChance
| <font color="red"> not started </font>
| 75
|-
| fDispRaceMod
| <font color="red"> not started </font>
| 5
|-
| fDispPersonalityMult
| <font color="red"> not started </font>
| 0.5
|-
| fDispPersonalityBase
| <font color="red"> not started </font>
| 50
|-
| fDispFactionMod
| <font color="red"> not started </font>
| 3
|-
| fDispFactionRankBase
| <font color="red"> not started </font>
| 1
|-
| fDispFactionRankMult
| <font color="red"> not started </font>
| 0.5
|-
| fDispCrimeMod
| <font color="red"> not started </font>
| 0
|-
| fDispDiseaseMod
| <font color="red"> not started </font>
| -10
|-
| iDispAttackMod
| <font color="red"> not started </font>
| -50
|-
| fDispWeaponDrawn
| <font color="red"> not started </font>
| -5
|-
| fDispBargainSuccessMod
| <font color="red"> not started </font>
| 1
|-
| fDispBargainFailMod
| <font color="red"> not started </font>
| -1
|-
| fDispPickPocketMod
| <font color="red"> not started </font>
| -25
|-
| iDaysinPrisonMod
| <font color="red"> not started </font>
| 100
|-
| fDispAttacking
| <font color="red"> not started </font>
| -10
|-
| fDispStealing
| <font color="red"> not started </font>
| -0.5
|-
| iDispTresspass
| <font color="red"> not started </font>
| -20
|-
| iDispKilling
| <font color="red"> not started </font>
| -50
|-
| iTrainingMod
| <font color="red"> not started </font>
| 10
|-
| iAlchemyMod
| <font color="red"> not started </font>
| 2
|-
| fBargainOfferBase
| <font color="red"> not started </font>
| 50
|-
| fBargainOfferMulti
| <font color="red"> not started </font>
| -4
|-
| fDispositionMod
| <font color="red"> not started </font>
| 1
|-
| fPersonalityMod
| <font color="red"> not started </font>
| 5
|-
| fLuckMod
| <font color="red"> not started </font>
| 10
|-
| fReputationMod
| <font color="red"> not started </font>
| 1
|-
| fLevelMod
| <font color="red"> not started </font>
| 5
|-
| fBribe10Mod
| <font color="red"> not started </font>
| 35
|-
| fBribe100Mod
| <font color="red"> not started </font>
| 75
|-
| fBribe1000Mod
| <font color="red"> not started </font>
| 150
|-
| fPerDieRollMult
| <font color="red"> not started </font>
| 0.3
|-
| fPerTempMult
| <font color="red"> not started </font>
| 1
|-
| iPerMinChance
| <font color="red"> not started </font>
| 5
|-
| iPerMinChange
| <font color="red"> not started </font>
| 10
|-
| fSpecialSkillBonus
| <font color="red"> not started </font>
| 0.8
|-
| fMajorSkillBonus
| <font color="red"> not started </font>
| 0.75
|-
| fMinorSkillBonus
| <font color="red"> not started </font>
| 1
|-
| fMiscSkillBonus
| <font color="red"> not started </font>
| 1.25
|-
| iAlarmKilling
| <font color="red"> not started </font>
| 90
|-
| iAlarmAttack
| <font color="red"> not started </font>
| 50
|-
| iAlarmStealing
| <font color="red"> not started </font>
| 1
|-
| iAlarmPickPocket
| <font color="red"> not started </font>
| 20
|-
| iAlarmTresspass
| <font color="red"> not started </font>
| 5
|-
| fAlarmRadius
| <font color="red"> not started </font>
| 2000
|-
| iCrimeKilling
| <font color="red"> not started </font>
| 1000
|-
| iCrimeAttack
| <font color="red"> not started </font>
| 40
|-
| fCrimeStealing
| <font color="red"> not started </font>
| 1
|-
| iCrimePickPocket
| <font color="red"> not started </font>
| 25
|-
| iCrimeTresspass
| <font color="red"> not started </font>
| 5
|-
| iCrimeThreshold
| <font color="red"> not started </font>
| 1000
|-
| iCrimeThresholdMultiplier
| <font color="red"> not started </font>
| 10
|-
| fCrimeGoldDiscountMult
| <font color="red"> not started </font>
| 0.5
|-
| fCrimeGoldTurnInMult
| <font color="red"> not started </font>
| 0.9
|-
| iFightAttack
| <font color="red"> not started </font>
| 100
|-
| iFightAttacking
| <font color="red"> not started </font>
| 50
|-
| iFightDistanceBase
| <font color="red"> not started </font>
| 20
|-
| fFightDistanceMultiplier
| <font color="red"> not started </font>
| 0.005
|-
| iFightAlarmMult
| <font color="red"> not started </font>
| 1
|-
| fFightDispMult
| <font color="red"> not started </font>
| 0.2
|-
| fFightStealing
| <font color="red"> not started </font>
| 50
|-
| iFightPickpocket
| <font color="red"> not started </font>
| 25
|-
| iFightTrespass
| <font color="red"> not started </font>
| 25
|-
| iFightKilling
| <font color="red"> not started </font>
| 50
|-
| iFlee
| <font color="red"> not started </font>
| 0
|-
| iGreetDistanceMultiplier
| <font color="red"> not started </font>
| 6
|-
| iGreetDuration
| <font color="red"> not started </font>
| 4
|-
| fGreetDistanceReset
| <font color="red"> not started </font>
| 512
|-
| fIdleChanceMultiplier
| <font color="red"> not started </font>
| 0.75
|-
| fSneakUseDist
| <font color="red"> not started </font>
| 500
|-
| fSneakUseDelay
| <font color="red"> not started </font>
| 1
|-
| fSneakDistanceBase
| <font color="red"> not started </font>
| 0.5
|-
| fSneakDistanceMultiplier
| <font color="red"> not started </font>
| 0.002
|-
| fSneakSpeedMultiplier
| <font color="red"> not started </font>
| 0.75
|-
| fSneakViewMult
| <font color="red"> not started </font>
| 1.5
|-
| fSneakNoViewMult
| <font color="red"> not started </font>
| 0.5
|-
| fSneakSkillMult
| <font color="red"> not started </font>
| 1
|-
| fSneakBootMult
| <font color="red"> not started </font>
| -1
|-
| fCombatDistance
| <font color="red"> not started </font>
| 128
|-
| fCombatAngleXY
| <font color="red"> not started </font>
| 60
|-
| fCombatAngleZ
| <font color="red"> not started </font>
| 60
|-
| fCombatForceSideAngle
| <font color="red"> not started </font>
| 30
|-
| fCombatTorsoSideAngle
| <font color="red"> not started </font>
| 45
|-
| fCombatTorsoStartPercent
| <font color="red"> not started </font>
| 0.3
|-
| fCombatTorsoStopPercent
| <font color="red"> not started </font>
| 0.8
|-
| fCombatBlockLeftAngle
| <font color="red"> not started </font>
| -90
|-
| fCombatBlockRightAngle
| <font color="red"> not started </font>
| 30
|-
| fCombatDelayCreature
| <font color="red"> not started </font>
| 0.1
|-
| fCombatDelayNPC
| <font color="red"> not started </font>
| 0.1
|-
| sTargetCriticalStrike
| <font color="red"> not started </font>
| Critical Damage!
|-
| fAIMeleeWeaponMult
| <font color="red"> not started </font>
| 2
|-
| fAIRangeMeleeWeaponMult
| <font color="red"> not started </font>
| 5
|-
| fAIMagicSpellMult
| <font color="red"> not started </font>
| 3
|-
| fAIRangeMagicSpellMult
| <font color="red"> not started </font>
| 5
|-
| fAIMeleeArmorMult
| <font color="red"> not started </font>
| 1
|-
| fAIMeleeSummWeaponMult
| <font color="red"> not started </font>
| 1
|-
| fAIFleeHealthMult
| <font color="red"> not started </font>
| 7
|-
| fAIFleeFleeMult
| <font color="red"> not started </font>
| 0.3
|-
| fPickPocketMod
| <font color="red"> not started </font>
| 0.3
|-
| fSleepRandMod
| <font color="red"> not started </font>
| 0.25
|-
| fSleepRestMod
| <font color="red"> not started </font>
| 0.3
|-
| iNumberCreatures
| <font color="red"> not started </font>
| 1
|-
| fAudioDefaultMinDistance
| <font color="red"> not started </font>
| 5
|-
| fAudioDefaultMaxDistance
| <font color="red"> not started </font>
| 40
|-
| fAudioVoiceDefaultMinDistance
| <font color="red"> not started </font>
| 10
|-
| fAudioVoiceDefaultMaxDistance
| <font color="red"> not started </font>
| 60
|-
| fAudioMinDistanceMult
| <font color="red"> not started </font>
| 20
|-
| fAudioMaxDistanceMult
| <font color="red"> not started </font>
| 50
|-
| fNPCHealthBarTime
| <font color="red"> not started </font>
| 3
|-
| fNPCHealthBarFade
| <font color="red"> not started </font>
| 0.5
|-
| fDifficultyMult
| <font color="red"> not started </font>
| 5
|-
| sEffectWaterBreathing
| <font color="red"> not started </font>
| Water Breathing
|-
| sEffectSwiftSwim
| <font color="red"> not started </font>
| Swift Swim
|-
| sEffectWaterWalking
| <font color="red"> not started </font>
| Water Walking
|-
| sEffectShield
| <font color="red"> not started </font>
| Shield
|-
| sEffectFireShield
| <font color="red"> not started </font>
| Fire Shield
|-
| sEffectLightningShield
| <font color="red"> not started </font>
| Lightning Shield
|-
| sEffectFrostShield
| <font color="red"> not started </font>
| Frost Shield
|-
| sEffectBurden
| <font color="red"> not started </font>
| Burden
|-
| sEffectFeather
| <font color="red"> not started </font>
| Feather
|-
| sEffectJump
| <font color="red"> not started </font>
| Jump
|-
| sEffectLevitate
| <font color="red"> not started </font>
| Levitate
|-
| sEffectSlowFall
| <font color="red"> not started </font>
| SlowFall
|-
| sEffectLock
| <font color="red"> not started </font>
| Lock
|-
| sEffectOpen
| <font color="red"> not started </font>
| Open
|-
| sEffectFireDamage
| <font color="red"> not started </font>
| Fire Damage
|-
| sEffectShockDamage
| <font color="red"> not started </font>
| Shock Damage
|-
| sEffectFrostDamage
| <font color="red"> not started </font>
| Frost Damage
|-
| sEffectDrainAttribute
| <font color="red"> not started </font>
| Drain Attribute
|-
| sEffectDrainHealth
| <font color="red"> not started </font>
| Drain Health
|-
| sEffectDrainSpellpoints
| <font color="red"> not started </font>
| Drain Magicka
|-
| sEffectDrainFatigue
| <font color="red"> not started </font>
| Drain Fatigue
|-
| sEffectDrainSkill
| <font color="red"> not started </font>
| Drain Skill
|-
| sEffectDamageAttribute
| <font color="red"> not started </font>
| Damage Attribute
|-
| sEffectDamageHealth
| <font color="red"> not started </font>
| Damage Health
|-
| sEffectDamageMagicka
| <font color="red"> not started </font>
| Damage Magicka
|-
| sEffectDamageFatigue
| <font color="red"> not started </font>
| Damage Fatigue
|-
| sEffectDamageSkill
| <font color="red"> not started </font>
| Damage Skill
|-
| sEffectPoison
| <font color="red"> not started </font>
| Poison
|-
| sEffectWeaknessToFire
| <font color="red"> not started </font>
| Weakness to Fire
|-
| sEffectWeaknessToFrost
| <font color="red"> not started </font>
| Weakness to Frost
|-
| sEffectWeaknessToShock
| <font color="red"> not started </font>
| Weakness to Shock
|-
| sEffectWeaknessToMagicka
| <font color="red"> not started </font>
| Weakness to Magicka
|-
| sEffectWeaknessToCommonDisease
| <font color="red"> not started </font>
| Weakness to Common Disease
|-
| sEffectWeaknessToBlightDisease
| <font color="red"> not started </font>
| Weakness to Blight Disease
|-
| sEffectWeaknessToCorprusDisease
| <font color="red"> not started </font>
| Weakness to Corprus Disease
|-
| sEffectWeaknessToPoison
| <font color="red"> not started </font>
| Weakness to Poison
|-
| sEffectWeaknessToNormalWeapons
| <font color="red"> not started </font>
| Weakness to Normal Weapons
|-
| sEffectDisintegrateWeapon
| <font color="red"> not started </font>
| Disintegrate Weapon
|-
| sEffectDisintegrateArmor
| <font color="red"> not started </font>
| Disintegrate Armor
|-
| sEffectInvisibility
| <font color="red"> not started </font>
| Invisibility
|-
| sEffectChameleon
| <font color="red"> not started </font>
| Chameleon
|-
| sEffectLight
| <font color="red"> not started </font>
| Light
|-
| sEffectSanctuary
| <font color="red"> not started </font>
| Sanctuary
|-
| sEffectNightEye
| <font color="red"> not started </font>
| Night Eye
|-
| sEffectCharm
| <font color="red"> not started </font>
| Charm
|-
| sEffectParalyze
| <font color="red"> not started </font>
| Paralyze
|-
| sEffectSilence
| <font color="red"> not started </font>
| Silence
|-
| sEffectBlind
| <font color="red"> not started </font>
| Blind
|-
| sEffectSound
| <font color="red"> not started </font>
| Sound
|-
| sEffectCalmHumanoid
| <font color="red"> not started </font>
| Calm Humanoid
|-
| sEffectCalmCreature
| <font color="red"> not started </font>
| Calm Creature
|-
| sEffectFrenzyHumanoid
| <font color="red"> not started </font>
| Frenzy Humanoid
|-
| sEffectFrenzyCreature
| <font color="red"> not started </font>
| Frenzy Creature
|-
| sEffectDemoralizeHumanoid
| <font color="red"> not started </font>
| Demoralize Humanoid
|-
| sEffectDemoralizeCreature
| <font color="red"> not started </font>
| Demoralize Creature
|-
| sEffectRallyHumanoid
| <font color="red"> not started </font>
| Rally Humanoid
|-
| sEffectRallyCreature
| <font color="red"> not started </font>
| Rally Creature
|-
| sEffectDispel
| <font color="red"> not started </font>
| Dispel
|-
| sEffectSoultrap
| <font color="red"> not started </font>
| Soultrap
|-
| sEffectTelekinesis
| <font color="red"> not started </font>
| Telekinesis
|-
| sEffectMark
| <font color="red"> not started </font>
| Mark
|-
| sEffectRecall
| <font color="red"> not started </font>
| Recall
|-
| sEffectDivineIntervention
| <font color="red"> not started </font>
| Divine Intervention
|-
| sEffectAlmsiviIntervention
| <font color="red"> not started </font>
| Almsivi Intervention
|-
| sEffectDetectAnimal
| <font color="red"> not started </font>
| Detect Animal
|-
| sEffectDetectEnchantment
| <font color="red"> not started </font>
| Detect Enchantment
|-
| sEffectDetectKey
| <font color="red"> not started </font>
| Detect Key
|-
| sEffectSpellAbsorption
| <font color="red"> not started </font>
| Spell Absorption
|-
| sEffectReflect
| <font color="red"> not started </font>
| Reflect
|-
| sEffectCureCommonDisease
| <font color="red"> not started </font>
| Cure Common Disease
|-
| sEffectCureBlightDisease
| <font color="red"> not started </font>
| Cure Blight Disease
|-
| sEffectCureCorprusDisease
| <font color="red"> not started </font>
| Cure Corprus Disease
|-
| sEffectCurePoison
| <font color="red"> not started </font>
| Cure Poison
|-
| sEffectCureParalyzation
| <font color="red"> not started </font>
| Cure Paralyzation
|-
| sEffectRestoreAttribute
| <font color="red"> not started </font>
| Restore Attribute
|-
| sEffectRestoreHealth
| <font color="red"> not started </font>
| Restore Health
|-
| sEffectRestoreSpellPoints
| <font color="red"> not started </font>
| Restore Magicka
|-
| sEffectRestoreFatigue
| <font color="red"> not started </font>
| Restore Fatigue
|-
| sEffectRestoreSkill
| <font color="red"> not started </font>
| Restore Skill
|-
| sEffectFortifyAttribute
| <font color="red"> not started </font>
| Fortify Attribute
|-
| sEffectFortifyHealth
| <font color="red"> not started </font>
| Fortify Health
|-
| sEffectFortifySpellpoints
| <font color="red"> not started </font>
| Fortify Magicka
|-
| sEffectFortifyFatigue
| <font color="red"> not started </font>
| Fortify Fatigue
|-
| sEffectFortifySkill
| <font color="red"> not started </font>
| Fortify Skill
|-
| sEffectFortifyMagickaMultiplier
| <font color="red"> not started </font>
| Fortify Maximum Magicka
|-
| sEffectAbsorbAttribute
| <font color="red"> not started </font>
| Absorb Attribute
|-
| sEffectAbsorbHealth
| <font color="red"> not started </font>
| Absorb Health
|-
| sEffectAbsorbSpellPoints
| <font color="red"> not started </font>
| Absorb Magicka
|-
| sEffectAbsorbFatigue
| <font color="red"> not started </font>
| Absorb Fatigue
|-
| sEffectAbsorbSkill
| <font color="red"> not started </font>
| Absorb Skill
|-
| sEffectResistFire
| <font color="red"> not started </font>
| Resist Fire
|-
| sEffectResistFrost
| <font color="red"> not started </font>
| Resist Frost
|-
| sEffectResistShock
| <font color="red"> not started </font>
| Resist Shock
|-
| sEffectResistMagicka
| <font color="red"> not started </font>
| Resist Magicka
|-
| sEffectResistCommonDisease
| <font color="red"> not started </font>
| Resist Common Disease
|-
| sEffectResistBlightDisease
| <font color="red"> not started </font>
| Resist Blight Disease
|-
| sEffectResistCorprusDisease
| <font color="red"> not started </font>
| Resist Corprus Disease
|-
| sEffectResistPoison
| <font color="red"> not started </font>
| Resist Poison
|-
| sEffectResistNormalWeapons
| <font color="red"> not started </font>
| Resist Normal Weapons
|-
| sEffectResistParalysis
| <font color="red"> not started </font>
| Resist Paralysis
|-
| sEffectRemoveCurse
| <font color="red"> not started </font>
| Remove Curse
|-
| sEffectTurnUndead
| <font color="red"> not started </font>
| Turn Undead
|-
| sEffectSummonScamp
| <font color="red"> not started </font>
| Summon Scamp
|-
| sEffectSummonClannfear
| <font color="red"> not started </font>
| Summon Clannfear
|-
| sEffectSummonDaedroth
| <font color="red"> not started </font>
| Summon Daedroth
|-
| sEffectSummonDremora
| <font color="red"> not started </font>
| Summon Dremora
|-
| sEffectSummonAncestralGhost
| <font color="red"> not started </font>
| Summon Ancestral Ghost
|-
| sEffectSummonSkeletalMinion
| <font color="red"> not started </font>
| Summon Skeletal Minion
|-
| sEffectSummonLeastBonewalker
| <font color="red"> not started </font>
| Summon Bonewalker
|-
| sEffectSummonGreaterBonewalker
| <font color="red"> not started </font>
| Summon Greater Bonewalker
|-
| sEffectSummonBonelord
| <font color="red"> not started </font>
| Summon Bonelord
|-
| sEffectSummonWingedTwilight
| <font color="red"> not started </font>
| Summon Winged Twilight
|-
| sEffectSummonHunger
| <font color="red"> not started </font>
| Summon Hunger
|-
| sEffectSummonGoldensaint
| <font color="red"> not started </font>
| Summon Golden Saint
|-
| sEffectSummonFlameAtronach
| <font color="red"> not started </font>
| Summon Flame Atronach
|-
| sEffectSummonFrostAtronach
| <font color="red"> not started </font>
| Summon Frost Atronach
|-
| sEffectSummonStormAtronach
| <font color="red"> not started </font>
| Summon Storm Atronach
|-
| sEffectFortifyAttackBonus
| <font color="red"> not started </font>
| Fortify Attack
|-
| sEffectCommandCreatures
| <font color="red"> not started </font>
| Command Creature
|-
| sEffectCommandHumanoids
| <font color="red"> not started </font>
| Command Humanoid
|-
| sEffectBoundDagger
| <font color="red"> not started </font>
| Bound Dagger
|-
| sEffectBoundLongsword
| <font color="red"> not started </font>
| Bound Longsword
|-
| sEffectBoundMace
| <font color="red"> not started </font>
| Bound Mace
|-
| sEffectBoundBattleAxe
| <font color="red"> not started </font>
| Bound Battle Axe
|-
| sEffectBoundSpear
| <font color="red"> not started </font>
| Bound Spear
|-
| sEffectBoundLongbow
| <font color="red"> not started </font>
| Bound Longbow
|-
| sEffectExtraSpell
| <font color="red"> not started </font>
| EXTRA SPELL
|-
| sEffectBoundCuirass
| <font color="red"> not started </font>
| Bound Cuirass
|-
| sEffectBoundHelm
| <font color="red"> not started </font>
| Bound Helm
|-
| sEffectBoundBoots
| <font color="red"> not started </font>
| Bound Boots
|-
| sEffectBoundShield
| <font color="red"> not started </font>
| Bound Shield
|-
| sEffectBoundGloves
| <font color="red"> not started </font>
| Bound Gloves
|-
| sEffectCorpus
| <font color="red"> not started </font>
| Corprus
|-
| sEffectVampirism
| <font color="red"> not started </font>
| Vampirism
|-
| sEffectSummonCenturionSphere
| <font color="red"> not started </font>
| Summon Centurion Sphere
|-
| sEffectSunDamage
| <font color="red"> not started </font>
| Sun Damage
|-
| sEffectStuntedMagicka
| <font color="red"> not started </font>
| Stunted Magicka
|-
| sSchoolAlteration
| <font color="red"> not started </font>
| Alteration
|-
| sSchoolConjuration
| <font color="red"> not started </font>
| Conjuration
|-
| sSchoolDestruction
| <font color="red"> not started </font>
| Destruction
|-
| sSchoolIllusion
| <font color="red"> not started </font>
| Illusion
|-
| sSchoolMysticism
| <font color="red"> not started </font>
| Mysticism
|-
| sSchoolRestoration
| <font color="red"> not started </font>
| Restoration
|-
| sTypeSpell
| <font color="red"> not started </font>
| Spells
|-
| sTypeAbility
| <font color="red"> not started </font>
| Abilities
|-
| sTypeBlightDisease
| <font color="red"> not started </font>
| Blight Disease
|-
| sTypeDisease
| <font color="red"> not started </font>
| Disease
|-
| sTypeCurse
| <font color="red"> not started </font>
| Curse
|-
| sTypePower
| <font color="red"> not started </font>
| Powers
|-
| sItemCastOnce
| <font color="red"> not started </font>
| Cast Once
|-
| sItemCastWhenStrikes
| <font color="red"> not started </font>
| Cast When Strikes
|-
| sItemCastWhenUsed
| <font color="red"> not started </font>
| Cast When Used
|-
| sItemCastConstant
| <font color="red"> not started </font>
| Constant Effect
|-
| sRangeSelf
| <font color="red"> not started </font>
| Self
|-
| sRangeTouch
| <font color="red"> not started </font>
| Touch
|-
| sRangeTarget
| <font color="red"> not started </font>
| Target
|-
| sMagicSkillFail
| <font color="red"> not started </font>
| You failed casting the spell.
|-
| sMagicInsufficientSP
| <font color="red"> not started </font>
| You do not have enough Magicka to cast the spell.
|-
| sMagicInsufficientCharge
| <font color="red"> not started </font>
| Item does not have enough charge.
|-
| sPowerAlreadyUsed
| <font color="red"> not started </font>
| You already used that power today.
|-
| sMagicInvalidTarget
| <font color="red"> not started </font>
| Your spell did not get a target.
|-
| sMagicLockSuccess
| <font color="red"> not started </font>
| Your spell has locked its target.
|-
| sMagicOpenSuccess
| <font color="red"> not started </font>
| Your spell has unlocked its target.
|-
| sMagicTargetResistsWeapons
| <font color="red"> not started </font>
| Your weapon has no effect.
|-
| sMagicContractDisease
| <font color="red"> not started </font>
| You have contracted %s
|-
| fMagicDetectRefreshRate
| <font color="red"> not started </font>
| 0.016667
|-
| fMagicStartIconBlink
| <font color="red"> not started </font>
| 3
|-
| fMagicCreatureCastDelay
| <font color="red"> not started </font>
| 1.5
|-
| sMagicScampID
| <font color="red"> not started </font>
| Scamp_summon
|-
| sMagicClannfearID
| <font color="red"> not started </font>
| Clannfear_summon
|-
| sMagicDaedrothID
| <font color="red"> not started </font>
| Daedroth_summon
|-
| sMagicDremoraID
| <font color="red"> not started </font>
| Dremora_summon
|-
| sMagicAncestralGhostID
| <font color="red"> not started </font>
| Ancestor_Ghost_summon
|-
| sMagicSkeletalMinionID
| <font color="red"> not started </font>
| Skeleton_summon
|-
| sMagicLeastBonewalkerID
| <font color="red"> not started </font>
| Bonewalker_summon
|-
| sMagicGreaterBonewalkerID
| <font color="red"> not started </font>
| Bonewalker_Greater_summ
|-
| sMagicBonelordID
| <font color="red"> not started </font>
| Bonelord_summon
|-
| sMagicWingedTwilightID
| <font color="red"> not started </font>
| Winged Twilight_summon
|-
| sMagicHungerID
| <font color="red"> not started </font>
| Hunger_summon
|-
| sMagicGoldenSaintID
| <font color="red"> not started </font>
| Golden Saint_summon
|-
| sMagicFlameAtronachID
| <font color="red"> not started </font>
| Atronach_Flame_summon
|-
| sMagicFrostAtronachID
| <font color="red"> not started </font>
| Atronach_Frost_summon
|-
| sMagicStormAtronachID
| <font color="red"> not started </font>
| Atronach_Storm_summon
|-
| sMagicCenturionSphereID
| <font color="red"> not started </font>
| centurion_sphere_summon
|-
| sMagicBoundDaggerID
| <font color="red"> not started </font>
| Bound_Dagger
|-
| sMagicBoundLongswordID
| <font color="red"> not started </font>
| Bound_Longsword
|-
| sMagicBoundMaceID
| <font color="red"> not started </font>
| Bound_Mace
|-
| sMagicBoundBattleAxeID
| <font color="red"> not started </font>
| Bound_Battle_Axe
|-
| sMagicBoundSpearID
| <font color="red"> not started </font>
| Bound_Spear
|-
| sMagicBoundLongbowID
| <font color="red"> not started </font>
| Bound_Longbow
|-
| sMagicBoundCuirassID
| <font color="red"> not started </font>
| Bound_Cuirass
|-
| sMagicBoundHelmID
| <font color="red"> not started </font>
| Bound_Helm
|-
| sMagicBoundBootsID
| <font color="red"> not started </font>
| Bound_Boots
|-
| sMagicBoundShieldID
| <font color="red"> not started </font>
| Bound_Shield
|-
| sMagicBoundLeftGauntletID
| <font color="red"> not started </font>
| Bound_Gauntlet_Left
|-
| sMagicBoundRightGauntletID
| <font color="red"> not started </font>
| Bound_Gauntlet_Right
|-
| fDiseaseXferChance
| <font color="red"> not started </font>
| 2.5
|-
| fElementalShieldMult
| <font color="red"> not started </font>
| 0.1
|-
| sMagicCorprusWorsens
| <font color="red"> not started </font>
| Your case of Corprus has worsened.
|-
| sMagicCannotRecast
| <font color="red"> not started </font>
| You cannot re-cast this spell while it is still in effect.
|-
| fMagicSunBlockedMult
| <font color="red"> not started </font>
| 0.5
|-
| sMagicPCResisted
| <font color="red"> not started </font>
| You resisted magic.
|-
| sMagicTargetResisted
| <font color="red"> not started </font>
| Target resisted magic.
|-
| sMagicInvalidEffect
| <font color="red"> not started </font>
| You cannot cast this effect right now.
|-
| sAcrobat
| <font color="red"> not started </font>
| Acrobat
|-
| sAgent
| <font color="red"> not started </font>
| Agent
|-
| sArcher
| <font color="red"> not started </font>
| Archer
|-
| sAssassin
| <font color="red"> not started </font>
| Assassin
|-
| sBarbarian
| <font color="red"> not started </font>
| Barbarian
|-
| sBard
| <font color="red"> not started </font>
| Bard
|-
| sBattlemage
| <font color="red"> not started </font>
| Battlemage
|-
| sCrusader
| <font color="red"> not started </font>
| Crusader
|-
| sCustom
| <font color="red"> not started </font>
| Custom
|-
| sHealer
| <font color="red"> not started </font>
| Healer
|-
| sKnight
| <font color="red"> not started </font>
| Knight
|-
| sMage
| <font color="red"> not started </font>
| Mage
|-
| sMonk
| <font color="red"> not started </font>
| Monk
|-
| sNightblade
| <font color="red"> not started </font>
| Nightblade
|-
| sPilgrim
| <font color="red"> not started </font>
| Pilgrim
|-
| sRogue
| <font color="red"> not started </font>
| Rogue
|-
| sScout
| <font color="red"> not started </font>
| Scout
|-
| sSorceror
| <font color="red"> not started </font>
| Sorcerer
|-
| sSpellsword
| <font color="red"> not started </font>
| Spellsword
|-
| sThief
| <font color="red"> not started </font>
| Thief
|-
| sWarrior
| <font color="red"> not started </font>
| Warrior
|-
| sWitchhunter
| <font color="red"> not started </font>
| Witchhunter
|}
|}






ESMTool changes to generate this page:
<pre>
diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp
index 2798009..e291eb5 100644
--- a/apps/esmtool/esmtool.cpp
+++ b/apps/esmtool/esmtool.cpp
@@ -343,8 +343,13 @@ int load(Arguments& info)
                id = esm.getHNOString("INAM");
            if(!quiet && interested)
-                std::cout << "\nRecord: " << n.toString()
-                    << " '" << id << "'\n";
+            {
+                //std::cout << "\nRecord: " << n.toString()
+                //    << " '" << id << "'\n";
+                std::cout << "|-" << std::endl;
+                std::cout << "| " << id << std::endl ;
+                std::cout << "| <font color=\"red\"> not started </font>" << std::endl;
+            }
            EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
diff --git a/apps/esmtool/record.cpp b/apps/esmtool/record.cpp
index cc09452..3b9fdf0 100644
--- a/apps/esmtool/record.cpp
+++ b/apps/esmtool/record.cpp
@@ -721,7 +721,7 @@ void Record<ESM::Global>::print()
template<>
void Record<ESM::GameSetting>::print()
{
-    std::cout << "  " << mData.mValue << std::endl;
+    std::cout << "| " << mData.mValue << std::endl;
}
template<>
diff --git a/components/esm/variant.cpp b/components/esm/variant.cpp
index a7859d1..5d22c84 100644
--- a/components/esm/variant.cpp
+++ b/components/esm/variant.cpp
@@ -166,27 +166,27 @@ void ESM::Variant::write (std::ostream& stream) const
        case VT_Short:
-            stream << "variant short: " << mData->getInteger();
+            stream << mData->getInteger();
            break;
        case VT_Int:
-            stream << "variant int: " << mData->getInteger();
+            stream << mData->getInteger();
            break;
        case VT_Long:
-            stream << "variant long: " << mData->getInteger();
+            stream << mData->getInteger();
            break;
        case VT_Float:
-            stream << "variant float: " << mData->getFloat();
+            stream << mData->getFloat();
            break;
        case VT_String:
-            stream << "variant string: \"" << mData->getString() << "\"";
+            stream << mData->getString();
            break;
    }
}
@@ -279,4 +279,4 @@ bool ESM::operator== (const Variant& left, const Variant& right)
bool ESM::operator!= (const Variant& left, const Variant& right)
{
    return !(left==right);
-}
\ No newline at end of file
+}


</pre>
{{Template:Research Navbox}}
./esmtool -t GMST Morrowind.esm

Latest revision as of 16:32, 12 March 2023


Notes

Removed due to implementation difference:

- sKeyName_*

Implemented, but unlisted:

- sSkill* (skill names)
- sEffect* (magic effect names)
- sMagic*ID (summoned creature & bound item IDs)
- fWerewolf* (implemented werewolf skill/stat/attribute values)


Legend

Implementation

  • Implemented: This GMST is used by OpenMW.
  • Not started: This GMST is not currently used by OpenMW. Note: we might not want to implement GMSTs that are not used by Morrowind, because we can not be sure there is a proper translation or proper value for this GMST in all versions of Morrowind.
  • Removed: This GMST will not be used by OpenMW, because it was broken or not useful.

Specification

  • Used: This GMST is used by the original engine (please add a link to the Research wiki page to clarify what the GMST is used for).
  • Unused: This GMST was never used by the original engine.
  • Reportedly missing in unpatched MW 1.0: This GMST reportedly does not exist in unpatched versions of Morrowind's data files, so when implementing this GMST in OpenMW special care must be taken to add a reasonable default value to the code.

GMSTs

GMST Specification Implementation Default value
sMonthMorningstar implemented Morning Star
sMonthSunsdawn implemented Sun's Dawn
sMonthFirstseed implemented First Seed
sMonthRainshand implemented Rain's Hand
sMonthSecondseed implemented Second Seed
sMonthMidyear implemented Mid Year
sMonthSunsheight implemented Sun's Height
sMonthLastseed implemented Last Seed
sMonthHeartfire implemented Heartfire
sMonthFrostfall implemented Frost Fall
sMonthSunsdusk implemented Sun's Dusk
sMonthEveningstar implemented Evening Star
sSpecialization implemented Specialization
sSpecializationCombat implemented Combat
sSpecializationMagic implemented Magic
sSpecializationStealth implemented Stealth
sSkillClassMajor implemented Major Skills
sSkillClassMinor implemented Minor Skills
sSkillClassMisc implemented Misc Skills
sRacialTraits not started Racial Traits
sHealthPerHourOfRest not started Health per hour of rest
sHealthPerLevel not started Health per level
sGoverningAttribute implemented Governing Attribute
sClass implemented Class
sTraits not started Traits
sJournal implemented Journal
sOK implemented OK
sClose implemented Close
sPrev not started Prev
sNext implemented Next
sTake implemented Take
sWeaponTab implemented Weapon
sApparelTab implemented Apparel
sMagicTab implemented Magic
sMiscTab implemented Misc
sWornTab not started Worn
sAllTab implemented All
sAttack implemented Attack
sUses implemented Uses
sQuality implemented Quality
sCharges implemented Charge:
sArmorRating implemented Armor Rating
sSlash implemented Slash
sThrust implemented Thrust
sChop implemented Chop
sEncumbrance not started Encumbrance
sCondition implemented Condition
sWeight implemented Weight
sValue implemented Value
sLight implemented Light
sMedium implemented Medium
sHeavy implemented Heavy
sCancel implemented Cancel
sTakeAll implemented Take All
sUntilHealed implemented Until Healed
sRest implemented Rest
sWait implemented Wait
sRestIllegal implemented Resting here is illegal. You'll need to find a bed.
sGold implemented Gold
sMove not started Move
sTo implemented to
sActorInCombat implemented This character is in combat.
sArmor implemented Armor
sTopics not started Topics
sService not started Service
sPersuasion implemented Persuasion
sBye not started Bye
sGoodbye implemented Goodbye
sYes implemented Yes
sNo implemented No
sOn implemented On
sOff implemented Off
sFull not started Full
sWorld implemented World
sExpelled implemented EXPELLED
sExpelledMessage implemented You have been expelled from
sFavoriteSkills implemented Favorite Skills
sGame not started Game
sVideo implemented Video
sAudio implemented Audio
sControls implemented Controls
sPrefs implemented Prefs
sPreferences not started Preferences
sNewGame not started New Game
sExitGame not started Exit Game
sOptions not started Options Menu
sSaveGame not started Save Game
sLoadGame not started Load Game
sDeleteGame implemented Delete Game
sSaveGameDenied implemented You cannot save your game right now.
sSaveGameFailed not started An error was encountered while saving the game.
sSaveGameTooBig not started There is not enough space to save this game. Free up at least %i blocks and try again.
sSaveGameNoMemory reportedly missing in unpatched Morrowind 1.0 not started Unable to create Save Game. Free up 100 blocks and try again.
sMaximumSaveGameMessage reportedly missing in unpatched Morrowind 1.0 removed You have reached the limit of Morrowind saved games. Please delete a Morrowind saved game and try again.
sRender_Distance implemented View Distance
sNear implemented Near
sFar implemented Far
sGamma_Correction implemented Gamma Correction
sLight_Gamma implemented Light
sDark_Gamma implemented Dark
sSeldom not started Seldom
sAlways not started Always
sWaterTerrainReflect not started Reflect Terrain
sWaterReflectUpdate not started Reflection Updating
fWaterReflectUpdateAlways unused not started 0
fWaterReflectUpdateSeldom unused not started 10
sMaster implemented Master
sVoice implemented Voice
sEffects implemented Effects
sFootsteps implemented Footsteps
sMusic implemented Music
sTransparency_Menu implemented Menu Transparency
sMenu_Help_Delay implemented Menu Help Delay
sAIDistance not started AI Distance
sHigh implemented High
sLow implemented Low
sDetail_Level not started Detail Level
sMenus not started Menus
sStrip not started Strip
sReturnToGame not started Return To Game
sForward implemented Forward
sBack implemented Back
sLeft implemented Left
sRight implemented Right
sUse implemented Use
sActivate implemented Activate
sReady_Weapon implemented Ready Weapon
sReady_Magic implemented Ready Magic
sCrouch_Sneak implemented Sneak
sRun implemented Run
sAlways_Run implemented Always Run
sAuto_Run reportedly missing in unpatched Morrowind 1.0 implemented Auto Run
sJump implemented Jump
sNextWeapon implemented Next Weapon
sPrevWeapon implemented Previous Weapon
sNextSpell implemented Next Spell
sPrevSpell implemented Previous Spell
sTogglePOVCmd implemented Toggle POV
sMenu_Mode not started Menu Mode
sJournalCmd not started Journal
sRestKey implemented Rest
sQuickMenu implemented Quick Menu
sQuick1Cmd implemented Quick 1
sQuick2Cmd implemented Quick 2
sQuick3Cmd implemented Quick 3
sQuick4Cmd implemented Quick 4
sQuick5Cmd implemented Quick 5
sQuick6Cmd implemented Quick 6
sQuick7Cmd implemented Quick 7
sQuick8Cmd implemented Quick 8
sQuick9Cmd implemented Quick 9
sQuick10Cmd implemented Quick 10
sQuickSaveCmd implemented Quick Save
sQuickLoadCmd implemented Quick Load
sForwardXbox removed Move Forward
sBackXbox removed Move Backward
sSlideLeftXbox removed Slide Left
sSlideRightXbox removed Slide Right
sMenuModeXbox removed Menu Mode
sActivateXbox removed Activate
sUseXbox removed Use
sReadyItemXbox removed Ready Item
sReadyMagicXbox removed Ready Magic
sCrouchXbox removed Sneak
sRunXbox removed Run
sToggleRunXbox removed Toggle Run
sJumpXbox removed Jump
sTogglePOVXbox removed Toggle View
sMenuNextXbox removed Next Menu
sMenuPrevXbox removed Previous Menu
sJournalXbox removed Journal
sQuick4Xbox removed sQuick4Xbox
sQuick5Xbox removed sQuick5Xbox
sQuick6Xbox removed sQuick6Xbox
sQuick7Xbox removed sQuick7Xbox
sQuick8Xbox removed sQuick8Xbox
sQuick9Xbox removed sQuick9Xbox
sQuick0Xbox removed sQuick0Xbox
sOptionsMenuXbox removed Options Menu
sSystemMenuXbox removed System Menu
sRestMenuXbox removed Rest/Wait
sQuickSaveXbox removed Quick Save
sQuickLoadXbox removed Quick Load
sMoveUpXbox removed Move Up
sMoveDownXbox removed Move Down
sLookUpXbox removed Look Up
sLookDownXbox removed Look Down
sTurnLeftXbox removed Turn Left
sTurnRightXbox removed Turn Right
sNextWeaponXbox removed Next Weapon
sPrevWeaponXbox removed Previous Weapon
sNextSpellXbox removed Next Spell
sPrevSpellXbox removed Previous Spell
sDialogText1Xbox removed PUSH
sDialogText2Xbox removed TO GO BACK
sDialogText3Xbox removed TO READ MORE
sQuick_Save implemented Auto-Save when Rest
sShadowText not started Real-time Shadows
sLockSuccess implemented Lock pick success!
sLockFail implemented Lock pick failed.
sLockImpossible implemented Lock too complex.
sTrapSuccess implemented Trap disarmed!
sTrapFail implemented Disarm trap failed.
sTrapImpossible implemented Trap too complex, your chance to disarm it is zero
sTrapped implemented Trapped
sLockLevel implemented Lock Level
sKeyUsed implemented used to open lock
sUnlocked implemented Unlocked
fRepairMult used implemented 1
fRepairAmountMult used implemented 3
fSpellValueMult used implemented 10
fSpellMakingValueMult used implemented 7
fEnchantmentValueMult used implemented 1000
fTravelMult used implemented 4000
fTravelTimeMult used implemented 16000
fMagesGuildTravel used implemented 10
sBarter implemented Barter
sRepair implemented Repair
sSpells implemented Spells
sTraining implemented Training
sTravel implemented Travel
sSpellmaking implemented Spellmaking
sEnchanting implemented Enchanting
sJoystickNotFound removed Joystick not found.
sJournalEntry implemented Your journal has been updated.
sDay implemented Day
sCreate implemented Create
sIngredients implemented Ingredients
sApparatus implemented Apparatus
sCreatedEffects implemented Created Effects
sOnetypeEffectMessage implemented This effect has already been added.
sName implemented Name
sNameTitle not started Name
sSelect not started Select
sBuy implemented Buy
sInfo not started Info
sMagicEffects implemented Magic Effects
sOnce not started Once
sCostCharge implemented Cost/Charge
sCostChance implemented Cost/Chance
sAttributesMenu1 implemented Choose an Attribute
sBirthsignmenu1 implemented Abilities:
sBirthsignmenu2 implemented Spells:
sChooseClassMenu1 implemented Specialization:
sChooseClassMenu2 implemented Favorite Attributes:
sChooseClassMenu3 implemented Major Skills:
sChooseClassMenu4 implemented Minor Skills:
sCreateClassMenuWarning reportedly missing in unpatched Morrowind 1.0 not started Reselect your class?
sClassChoiceMenu1 implemented Answer his questions (Generates Class)
sClassChoiceMenu2 implemented Give him the info (Pick from Class List)
sClassChoiceMenu3 implemented Fill out forms yourself (Create Custom Class)
sNotifyMessage1 implemented You can only rest on solid ground.
sNotifyMessage2 implemented You can't rest here enemies are nearby.
sNotifyMessage3 not started You cannot sleep when dreaming.
sNotifyMessage4 implemented Saving...
sNotifyMessage4XBOX removed Saving. Please don't turn off your Xbox console.
sNotifyMessage5 removed You must place the object you are holding into a container before exiting menus.
sNotifyMessage6 removed Only one of each ingredient can be used to make a potion.
sNotifyMessage6a implemented At least two ingredients are needed to make a potion.
sNotifyMessage7 removed Only four ingredients can be used in a potion.
sNotifyMessage8 implemented Your potion failed.
sNotifyMessage9 implemented Your offer is refused.
sNotifyMessage10 implemented You have to name the spell before buying it.
sNotifyMessage11 implemented You have to have an item to enchant.
sNotifyMessage12 not started You don't have enough gold to buy this spell.
sNotifyMessage13 implemented Beast races cannot wear full helmets.
sNotifyMessage14 implemented Beast races cannot wear boots.
sNotifyMessage15 implemented Beast races cannot wear shoes.
sNotifyMessage16 not started You can only wear one clothing item at a time.
sNotifyMessage16_a not started You can only equip one item of that type at a time.
sNotifyMessage17 implemented You cannot train a skill above its governing attribute.
sNotifyMessage18 implemented You don't have enough gold to buy this spell.
sNotifyMessage19 removed Only one apparatus can be placed in each slot of the alchemy menu.
sNotifyMessage20 removed Please remove the object already in the mortar and pestle slot.
sNotifyMessage21 removed Please remove the object already in the alembic slot.
sNotifyMessage22 removed Please remove the object already in the calcinator slot.
sNotifyMessage23 removed Please remove the object already in the retort slot.
sNotifyMessage24 not started You need to assign all the major and minor skill slots.
sNotifyMessage25 not started You need to pick two favorite attributes.
sNotifyMessage26 not started You need to pick a specialization.
sNotifyMessage27 not started You need to assign all the major and minor skill slots.
sNotifyMessage28 implemented You can only add eight effects to a spell.
sNotifyMessage29 implemented You cannot add more enchantment to an object then it can hold.
sNotifyMessage30 implemented You have to add at least one effect to a spell.
sNotifyMessage31 removed Items already enchanted cannot have another enchantment added.
sNotifyMessage32 implemented Only soul gems with a soul can be put in the soul gem slot.
sNotifyMessage33 removed Only soul gems put in the soul gem slot.
sNotifyMessage34 implemented The enchantment failed and your gem is destroyed.
sNotifyMessage35 removed Only one apparatus item can be equipped at a time.
sNotifyMessage36 implemented You have to distribute all you points before exiting.
sNotifyMessage37 implemented You need to type in your name.
sNotifyMessage38 not started Skill Increase:
sNotifyMessage39 implemented Your %s skill increased to %d.
sNotifyMessage40 not started Skill Maximum Reached.
sNotifyMessage41 not started Your %s skill has reached the limit of your %s.
sNotifyMessage42 implemented You have been released after %d day.

A skill has been affected by your time in prison.

sNotifyMessage43 implemented You have been released after %d days.

Your skills have been affected by your time in prison.

sNotifyMessage44 implemented Your %s skill decreased to %d.
sNotifyMessage45 implemented You need a Mortar and Pestle to use
sNotifyMessage46 not started You need a Alembic to use
sNotifyMessage47 not started You need a Calcinator to use
sNotifyMessage48 not started You need a Retort to use
sNotifyMessage49 implemented That %s is mine.
sNotifyMessage50 implemented %s has no effect on you.
sNotifyMessage51 implemented The %s has been used up.
sNotifyMessage52 implemented You must have a soul gem with a soul to make an Enchanted Item
sNotifyMessage53 not started Your menu sizes and positions have been saved for exploring mode.
sNotifyMessage54 implemented Do you want to start a new game and lose your current game?
sNotifyMessage55 removed Please reconnect the controller and press START to continue.
sNotifyMessage56 removed There's a problem with the disc you're using. It may be dirty or damaged.

Press A to continue.

sNotifyMessage57 removed Please press START to begin.
sNotifyMessage58 removed Your Xbox Hard Disk doesn't have enough free blocks to save games.

Press A to continue without saving or B to free more blocks.

sNotifyMessage59 implemented You are over-encumbered.
sNotifyMessage60 implemented %s has been added to your inventory.
sNotifyMessage61 implemented %d %s has been added to your inventory.
sNotifyMessage62 implemented %s has been removed from your inventory.
sNotifyMessage63 implemented %d %s has been removed from your inventory.
sNotifyMessage64 implemented You can't sleep in someone else's bed!
sNotifyMessage65 implemented You can't save a game with no name!
sNotifyMessage66 implemented This will reset all controls to the default settings. Do you wish to continue?
sNotifyMessage67 implemented This will immediately change your resolution. Do you want to continue?
sInPrisonTitle implemented Serving time...
sInfoRefusal reportedly missing in unpatched Morrowind 1.0 not started Info Refusal
sAdmireSuccess reportedly missing in unpatched Morrowind 1.0 implemented Admire Success
sAdmireFail reportedly missing in unpatched Morrowind 1.0 implemented Admire Fail
sIntimidateSuccess reportedly missing in unpatched Morrowind 1.0 implemented Intimidate Success
sIntimidateFail reportedly missing in unpatched Morrowind 1.0 implemented Intimidate Fail
sTauntSuccess reportedly missing in unpatched Morrowind 1.0 implemented Taunt Success
sTauntFail reportedly missing in unpatched Morrowind 1.0 implemented Taunt Fail
sServiceRefusal reportedly missing in unpatched Morrowind 1.0 implemented Service Refusal
sBribeSuccess reportedly missing in unpatched Morrowind 1.0 implemented Bribe Success
sBribeFail reportedly missing in unpatched Morrowind 1.0 implemented Bribe Fail
sBookSkillMessage implemented You have gained knowledge from this book.
sLoadingMessage1 not started Loading Master/Plugin Files
sLoadingMessage2 implemented Loading Interior
sLoadingMessage3 implemented Loading Exterior
sLoadingMessage4 not started Initializing Data...
sLoadingMessage5 reportedly missing in unpatched Morrowind 1.0 not started Parsing Quests...
sLoadingMessage9 not started Clearing Data...
sLoadingMessage14 implemented Loading Save Game
sLoadingMessage15 not started Loading (%s)
sInvalidSaveGameMsg not started This file is an invalid Save Game.
sInvalidSaveGameMsgXBOX removed Unable to load saved game. Press A to continue.
sLoadingErrorsMsg not started Errors were encountered loading from file '%s'.
sMissingMastersMsg implemented The currently selected master files and plugins do not match the ones used by this save game. Errors may occur during load or game play.

Do you wish to continue?

sChangedMastersMsg not started The selected master files and plugins may have changed since this save game was created. Errors may occur during load or game play.

Do you wish to continue?

sMastPlugMismatchMsg not started One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message but not necessarily fix any errors.

sGeneralMastPlugMismatchMsg reportedly missing in unpatched Morrowind 1.0 not started One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
sLoadLastSaveMsg implemented The most recent Save Game is '%s'.

Would you like to load it?

sMessage1 implemented Do you want to Load a save game and lose your current game?
sMessage2 implemented Quit Morrowind?
sMessage3 implemented Are you sure you want to delete this Save Game?
sMessage4 implemented Are you sure you want to overwrite this Save Game?
sMessage5 not started Do you wish to quit your current game?

All unsaved progress will be lost.

sMessageQuestionAnswer1 implemented Your personality and past reflect a:
sMessageQuestionAnswer2 implemented Accept this Class
sMessageQuestionAnswer3 implemented Choose Another Class
sBarterDialog1 implemented You cannot afford this transaction.
sBarterDialog2 implemented I cannot afford this transaction.
sBarterDialog3 removed This is to heavy for you to carry.
sBarterDialog4 implemented I don't buy that item.
sBarterDialog5 implemented Thank you, Please Come Again.
sBarterDialog6 removed You need to place the bartered item before existing Barter Menu!
sBarterDialog7 implemented Price
sBarterDialog8 implemented Offer
sBarterDialog9 implemented You cannot sell summoned items!
sBarterDialog10 removed You cannot buy summoned items!
sBarterDialog11 implemented You need to trade items before making an offer.
sBarterDialog12 implemented You cannot drop summoned items!
sInventoryMessage1 implemented This object is broken and cannot be equipped until fixed.
sInventoryMessage2 implemented You cannot repair items during battle.
sInventoryMessage3 implemented You cannot make potions during battle.
sInventoryMessage4 implemented You cannot read during battle.
sInventoryMessage5 implemented You cannot use soul gems during battle.
sContentsMessage1 implemented You cannot remove summoned items from their container.
sContentsMessage2 implemented You cannot place items in this container.
sContentsMessage3 implemented The item will not fit.
sAttributeListTitle not started Attribute List
sConsoleTitle implemented Console
sCreateClassMenu1 implemented Class Description
sCreateClassMenu2 removed Close the Description menu before leaving Class Creation
sCreateClassMenu3 not started The class needs a description.
sCreateClassMenuHelp1 implemented You'll get +5 to all skills of your specialization. They'll also be easier to increase.
sCreateClassMenuHelp2 implemented You'll get +10 to each of your favored attributes.
sControlsMenu1 implemented Reset Controls
sControlsMenu2 not started Mouse Sensitivity
sControlsMenu3 implemented Press a key or push a button to set this command.
sControlsMenu4 not started Vertical Sensitivity
sControlsMenu5 not started Horizontal Sensitivity
sControlsMenu6 not started Push a button to set this command.
sGameWithoutLauncherXbox removed The game was started without the launcher. Press START to continue.
sDialogMenu1 not started Final Disposition:
sEnchantmentMenu1 not started Enchantment Menu
sEnchantmentMenu2 removed Enchantment Name
sEnchantmentMenu3 implemented Enchantment
sEnchantmentMenu4 implemented Point Cost
sEnchantmentMenu5 removed Buy
sEnchantmentMenu6 implemented Chance
sEnchantmentMenu7 removed Please remove the current soul gem before placing a different soul gem.
sEnchantmentMenu8 implemented You cannot buy a spell that has a zero point cost.
sEnchantmentMenu9 removed You cannot enchant more then one item of that type at a time.
sEnchantmentMenu10 not started The cast cost cannot exceed the charge amount put into the time
sEnchantmentMenu11 implemented You must add at least one effect to an enchantment
sEnchantmentMenu12 implemented You have successfully created an enchanted item
sEnchantmentHelp1 implemented Slot for item to enchant. Only weapons, armor, scrolls and clothing that are not already enchanted can be enchanted.
sEnchantmentHelp2 implemented Slot for the soul gem used to enchant an item. Only soul gems filled with a soul can be used. The soul amount is the total charge placed into the item.
sEnchantmentHelp3 implemented The first number is the total amount the enchantment would cost to cast. The second number is the total enchantment cost that can be placed on this type of item.
sEnchantmentHelp4 implemented The amount of charge points needed each time this enchantment is cast. This number is modified by your enchant skill.
sEnchantmentHelp5 implemented The amount of soul in the soul gem in the soul gem slot
sEnchantmentHelp6 implemented Amount of gold to buy this enchantment
sEnchantmentHelp7 implemented Type of cast for the enchantment.
sEnchantmentHelp8 implemented Name you give the spell.
sEnchantmentHelp9 implemented Magic effects you know that you can add to an item
sEnchantmentHelp10 implemented Current effects on the item
sInputMenu1 implemented Enter
sInventoryMenu1 removed You cannot equip items being bartered.
sLevelUpMenu1 implemented You have ascended to Level
sLevelUpMenu2 removed It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted is a sin, but without the experience you've gained, taking risks, taking responsibility for failure how could you have understood?
sLevelUpMenu3 removed x2
sLevelUpMenu4 removed x3
sLevelUpMsg implemented You should rest and meditate on what you've learned.
sLevelUp not started Level Up
sRange not started Range
sArea implemented Area
sMagnitude implemented Magnitude
sDuration implemented Duration
sDrain not started Drain
sAbsorb not started Absorb
sFortify not started Fortify
sRestore not started Restore
sDamage not started Damage
spoint implemented pt
spoints implemented pts
spercent implemented %
sfor implemented for
ssecond implemented sec
sseconds implemented secs
sin implemented in
sfootarea implemented ft
sfeet implemented ft
sXTimes implemented x
sXTimesINT implemented x INT
sonword implemented on
sNone implemented None
sDone not started Done
sStartCell removed Cavern of the Incarnate
sStartError removed Cannot start in an empty interior cell!
sStartCellError removed Starting interior cell "Cavern of the Incarnate" not found!
sAdmire implemented Admire
sIntimidate implemented Intimidate
sTaunt implemented Taunt
sBribe 10 Gold implemented Bribe 10 Gold
sBribe 100 Gold implemented Bribe 100 Gold
sBribe 1000 Gold implemented Bribe 1000 Gold
sPersuasionMenuTitle implemented Persuasion
sFast implemented Fast
sSlow implemented Slow
sBestAttack implemented Always Use Best Attack
sSubtitles implemented Subtitles
sMouseFlip implemented Invert Y Axis
sCursorOff implemented Crosshair
sEnableJoystick not started Enable Joystick
sXStrafe not started X-Axis Movement
sStrafe not started Strafe
sTurn not started Turn
sMouseWheelUpShort not started MWheel Up
sMouseWheelDownShort not started MWheel Down
sMouse implemented Mouse
sJoystickShort not started Joy
sJoystickHatShort not started JHat
sPickUp not started Take
sItemName not started Item Name
sNoName not started NO NAME GIVEN!
sItem implemented Item
sRaceMenu1 implemented Appearance
sRaceMenu2 implemented Change Sex
sRaceMenu3 implemented Change Face
sRaceMenu4 implemented Change Hair
sRaceMenu5 implemented Race
sRaceMenu6 not started Race Description
sRaceMenu7 implemented Specials
sRestMenu1 not started How many hours?
sRestMenu2 implemented Hours
sRestMenu3 implemented REST
sRestMenu4 not started You can't rest right now.
fRestMagicMult used implemented 0.15
sSaveMenu1 not started New Save Game
sServiceRepairTitle implemented Repair Service Menu
sServiceTravelTitle implemented Travel
sServiceTrainingTitle implemented Training
sServiceTrainingWords implemented I can teach nothing more about that skill
sServiceSpellsTitle implemented Spells
sSkillsMenu1 implemented Choose a Skill
sBonusSkillTitle implemented Skill Bonus
sSpecializationMenu1 implemented Choose a Specialization
sSpellmakingMenuTitle implemented Spellmaking
sSpellmakingMenu1 implemented Spell Chance
sSpellmakingHelp1 implemented Name you give the spell.
sSpellmakingHelp2 implemented Amount of Magika one cast of the spell will cost
sSpellmakingHelp3 implemented The chance you have to cast the spell at your current skill level
sSpellmakingHelp4 implemented How much gold the spell will cost you.
sSpellmakingHelp5 implemented Magic effects you know that you can add to a spell
sSpellmakingHelp6 implemented Current effects on the spell
sKilledEssential implemented With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
sCrimeMessage implemented Your crime has been reported!
sPotionSuccess implemented You created a potion
sMagicItem implemented Magic Items
sMagnitudeDes implemented The range of a spells power
sAreaDes implemented The radius the spell attempt to affect
sDurationDes implemented The length a spell lasts
sRangeDes implemented What the spell is directed at such as yourself, a target or who you touch
sCrimeHelp implemented The penalty you must pay for your crimes, if caught.
sSoulGem implemented Soul
sCastCost implemented Cast Cost
sTravelServiceTitle implemented Select destination
sSpellServiceTitle implemented Select spell to buy
sRepairServiceTitle implemented Select item to repair
sTrainingServiceTitle implemented Select skill to train
sMortar removed Mortar
sCalcinator removed Calcinator
sAlembic removed Alembic
sRetort removed Retort
sQuestionMark not started ?
s3dAudio not started 3D Audio
s3dHardware reportedly missing in unpatched Morrowind 1.0 not started Hardware Accelerated
s3dSoftware reportedly missing in unpatched Morrowind 1.0 not started Software Mode
sYourGold implemented YOUR GOLD
sSellerGold implemented SELLER GOLD
sTotalCost implemented TOTAL COST
sTotalSold implemented TOTAL SOLD
sOffer not started Offer
sLess not started Less
sMore not started More
sInventory removed Inventory
sBookPageOne removed 1
sBookPageTwo removed 2
sDisposeofCorpse implemented Dispose of Corpse
sCaughtStealingMessage not started Hey he's stealing my stuff!
sUserDefinedClass not started User Defined Class
sAsk not started Ask
sEnchantItems implemented Items to Enchant
sSoulGemsWithSouls implemented Soul Gems with Souls
sDoYouWantTo implemented Do you want to
sRechargeEnchantment implemented Recharge Enchanted Item
sMake Enchantment implemented Make an Enchanted Item
sSell removed Sell
sEquip removed Equip
sDrop removed Drop
sContainer removed Container
sStats removed Stats
sMap removed Map
sCenter not started Center
sSaveMenuHelp01 not started th of
sSaveMenuHelp02 not started month
sSaveMenuHelp03 not started day
sSaveMenuHelp04 implemented a.m.
sSaveMenuHelp05 implemented p.m.
sSaveMenuHelp06 not started Delete Game?
sBlocks not started Blocks
sFileSize not started File Size
sSave not started Save
sDeleteSpell implemented Delete Spell
sQuestionDeleteSpell implemented Are you sure you wish to delete %s?
sDeleteSpellError implemented You cannot delete this item from the Magic Menu
sLocal implemented Local
sLoadFailedMessage not started Your last load failed. You must load another game or start a new game.
sShadows implemented Shadows
sControlerVibration not started Controller Vibration
sQuanityMenuMessage01 implemented Amount to Sell
sQuanityMenuMessage02 implemented Amount to Buy
sSex not started Sex
sHair not started Hair
sFace not started Face
sRepairFailed implemented Your repair failed!
sRepairSuccess implemented Your repair succeeded!
sHeal not started Heal
sgp implemented gp
sSetValueMessage01 removed The maximum magnitude cannot be less then the minimum magnitude!
sDelete implemented Delete
sVideoWarning removed Warning: Video Resolution does not allow shadows.
sResChangeWarning removed Desired resolution not supported by video card.
sShift removed Shift
sBackspace removed Backspace
sCustomClassName implemented Adventurer
sSpace removed Space
sInventorySelectNoItems not started You have no items to fill this slot.
sInventorySelectNoSoul implemented You have no filled Soul Gems
sInventorySelectNoIngredients not started You have no ingredients
sDisposeCorpseFail implemented You can not remove this corpse
sQuickMenuTitle implemented Quick Keys
sQuickMenuInstruc implemented Click on quick key slot to add a spell, magic item or inventory item
sQuickMenu1 implemented Item to QuickKey
sQuickMenu2 implemented Inventory Menu Item
sQuickMenu3 implemented Magic Menu Item
sQuickMenu4 implemented Delete QuickKey Item
sQuickMenu5 implemented You no longer have
sQuickMenu6 implemented Inventory Items to Quick key
sMagicSelectTitle implemented Select a magic to Quick key.
sNextRank implemented Next Rank:
sNeedOneSkill reportedly missing in unpatched Morrowind 1.0 implemented Need one skill at
sNeedTwoSkills reportedly missing in unpatched Morrowind 1.0 implemented Need two skills at
sand reportedly missing in unpatched Morrowind 1.0 implemented and
sOneHanded implemented One Handed
sTwoHanded implemented Two Handed
sType implemented Type:
sAt not started At
sUnequip not started Unequip
sScrolldown not started Scroll Down
sScrollup not started Scroll Up
sSleepInterrupt implemented Your rest has been interrupted.
sSoultrapSuccess implemented Your have trapped a soul
sCantEquipWeapWarning implemented Finish your current attack before equipping a new weapon
sOfferMenuTitle not started Offer Menu
sPowers implemented Powers
sBreath implemented Breath
sDifficulty reportedly missing in unpatched Morrowind 1.0 implemented Difficulty
sEasy reportedly missing in unpatched Morrowind 1.0 implemented Easy
sHard reportedly missing in unpatched Morrowind 1.0 implemented Hard
sAttributeStrength implemented Strength
sAttributeIntelligence implemented Intelligence
sAttributeWillpower implemented Willpower
sAttributeAgility implemented Agility
sAttributeSpeed implemented Speed
sAttributeEndurance implemented Endurance
sAttributePersonality implemented Personality
sAttributeLuck implemented Luck
sHealth implemented Health
sRace implemented Race
sLevel implemented Level
sLevels implemented Levels
sFaction implemented Faction
sBirthSign implemented Sign
sBounty implemented Bounty
sReputation implemented Reputation
sSchool implemented School
sSkill not started Skill
sSkillProgress implemented Progress towards skill increase
sSkillMaxReached implemented Maximum proficiency has been reached.
sLevelProgress implemented Progress towards level increase
sMagic implemented Magicka
sMagicMenu removed Magic
sFatigue implemented Fatigue
sSkillsMenuReputationHelp implemented Your fame rating in the world of Morrowind.
sStrDesc implemented Affects your starting Health, how much you can carry, your maximum Fatigue, and how much damage you do in melee.
sIntDesc implemented Determines your maximum amount of Magicka.
sWilDesc implemented Affects your ability to resist magic, and your maximum Fatigue.
sAgiDesc implemented Affects your ability to dodge and hit targets in melee as well as your maximum Fatigue.
sSpdDesc implemented Determines how fast you can move.
sEndDesc implemented Affects your starting Health, your Health gain per level, and your maximum Fatigue.
sPerDesc implemented Affects your ability to deal with other characters and how much they like you.
sLucDesc implemented Affects every action you do in a small way.
sFatDesc implemented How tired you are. Low fatigue makes it harder to successfully perform actions.
sHealthDesc implemented The amount of damage you can take before you die. Increases every time you gain a level.
sMagDesc implemented Used to cast spells. Magicka is naturally restored by resting.
fWortChanceValue used implemented 15
sDefaultCellname implemented Wilderness
fMinWalkSpeed used implemented 100
fMaxWalkSpeed used implemented 200
fMinWalkSpeedCreature used implemented 5
fMaxWalkSpeedCreature used implemented 300
fEncumberedMoveEffect used implemented 0.3
fBaseRunMultiplier used implemented 1.75
fAthleticsRunBonus used implemented 1
fJumpAcrobaticsBase used implemented 128
fJumpAcroMultiplier used implemented 4
fJumpEncumbranceBase used implemented 0.5
fJumpEncumbranceMultiplier used implemented 1
fJumpRunMultiplier used implemented 1
fJumpMoveBase used implemented 0.5
fJumpMoveMult used implemented 0.5
fSwimWalkBase unused not started 0.5
fSwimRunBase used implemented 0.5
fSwimWalkAthleticsMult unused not started 0.02
fSwimRunAthleticsMult used implemented 0.1
fSwimHeightScale used; un-researched implemented 0.9
fHoldBreathTime used; numerous use cases implemented 20
fHoldBreathEndMult unused not started 0.5
fSuffocationDamage used implemented 3
fMinFlySpeed used implemented 5
fMaxFlySpeed used implemented 300
fStromWindSpeed used; un-researched implemented 0.7
fStromWalkMult used; un-researched implemented 0.25
fFallDamageDistanceMin used implemented 400
fFallDistanceBase used implemented 0
fFallDistanceMult used implemented 0.07
fFallAcroBase used implemented 0.25
fFallAcroMult used implemented 0.01
iMaxActivateDist used with all raycasts for player actions implemented 192
iMaxInfoDist used; maximum distance for entity info popup not started 192
fVanityDelay used; camera controller implemented 30
fMaxHeadTrackDistance used; actor controller implemented 400
fInteriorHeadTrackMult used; actor controller implemented 0.5
iHelmWeight used implemented 5
iPauldronWeight used implemented 10
iCuirassWeight used implemented 30
iGauntletWeight used implemented 5
iGreavesWeight used implemented 15
iBootsWeight used implemented 20
iShieldWeight used implemented 15
fLightMaxMod used implemented 0.6
fMedMaxMod used implemented 0.9
fUnarmoredBase1 used implemented 0.1
fUnarmoredBase2 used implemented 0.065
iBaseArmorSkill used implemented 30
fBlockStillBonus unused; resolution possible implemented 1.25
fDamageStrengthBase unused, resolution possible implemented 0.5
fDamageStrengthMult unused, resolution possible implemented 0.1
fSwingBlockBase used implemented 1
fSwingBlockMult used implemented 1
fFatigueBase used; used in calculating fatigueTerm implemented 1.25
fFatigueMult used; used in calculating fatigueTerm implemented 0.5
fFatigueReturnBase used implemented 2.5
fFatigueReturnMult used implemented 0.02
fEndFatigueMult used implemented 0.04
fFatigueAttackBase used; un-researched implemented 2
fFatigueAttackMult used; un-researched implemented 0
fWeaponFatigueMult used; un-researched implemented 0.25
fFatigueBlockBase used; un-researched implemented 4
fFatigueBlockMult used; un-researched implemented 0
fWeaponFatigueBlockMult used; un-researched implemented 1
fFatigueRunBase used; un-researched implemented 5
fFatigueRunMult used; un-researched implemented 2
fFatigueJumpBase used; un-researched implemented 5
fFatigueJumpMult used; un-researched implemented 0
fFatigueSwimWalkBase used; un-researched implemented 2.5
fFatigueSwimRunBase used; un-researched implemented 7
fFatigueSwimWalkMult used; un-researched implemented 0
fFatigueSwimRunMult used; un-researched implemented 0
fFatigueSneakBase used; un-researched implemented 1.5
fFatigueSneakMult used; un-researched implemented 1.5
fMinHandToHandMult used implemented 0.1
fMaxHandToHandMult used implemented 0.5
fHandtoHandHealthPer used implemented 0.1
fCombatInvisoMult used implemented 0.2
fCombatKODamageMult used implemented 1.5
fCombatCriticalStrikeMult used implemented 4
iBlockMinChance used implemented 10
iBlockMaxChance used implemented 50
fLevelUpHealthEndMult used implemented 0.1
fSoulGemMult used; un-researched implemented 3
fEffectCostMult used; numerous use cases implemented 0.5
fSpellPriceMult unused not started 2
fFatigueSpellBase used implemented 0
fFatigueSpellMult used implemented 0
fFatigueSpellCostMult unused removed 0
fPotionStrengthMult used implemented 0.5
fPotionT1MagMult used implemented 1.5
fPotionT1DurMult used implemented 0.5
fPotionMinUsefulDuration unused not started 20
fPotionT4BaseStrengthMult unused not started 20
fPotionT4EquipStrengthMult unused not started 12
fIngredientMult unused not started 1
fMagicItemCostMult not started 1
fMagicItemPriceMult not started 1
fMagicItemOnceMult unused, resolution possible not started 1
fMagicItemUsedMult not started 1
fMagicItemStrikeMult not started 1
fMagicItemConstantMult not started 1
fEnchantmentMult used; un-researched implemented 0.1
fEnchantmentChanceMult used implemented 3
fPCbaseMagickaMult used implemented 1
fNPCbaseMagickaMult used implemented 2
fAutoSpellChance used implemented 80
fAutoPCSpellChance used implemented 50
iAutoSpellTimesCanCast used implemented 3
iAutoSpellAttSkillMin used implemented 70
iAutoSpellAlterationMax used implemented 5
iAutoSpellConjurationMax used implemented 2
iAutoSpellDestructionMax used implemented 5
iAutoSpellIllusionMax used implemented 5
iAutoSpellMysticismMax used implemented 5
iAutoSpellRestorationMax used implemented 5
iAutoPCSpellMax used implemented 100
iAutoRepFacMod used implemented 2
iAutoRepLevMod used implemented 0
iMagicItemChargeOnce used; un-researched not started 1
iMagicItemChargeConst used; un-researched not started 10
iMagicItemChargeUse used; un-researched not started 5
iMagicItemChargeStrike used; un-researched not started 10
iMonthsToRespawn used implemented 4
fCorpseClearDelay used; un-researched implemented 72
fCorpseRespawnDelay used; un-researched implemented 72
fBarterGoldResetDelay used; un-researched implemented 24
fEncumbranceStrMult used implemented 5
fPickLockMult used implemented -1
fTrapCostMult used implemented 0
fMessageTimePerChar used; pop-up message UI implemented 0.1
fMagicItemRechargePerSecond used implemented 0.05
i1stPersonSneakDelta used; camera height difference while sneaking implemented 10
iBarterSuccessDisposition used implemented 1
iBarterFailDisposition used implemented -1
iLevelupTotal used implemented 10
iLevelupMajorMult used implemented 1
iLevelupMinorMult used implemented 1
iLevelupMajorMultAttribute used implemented 1
iLevelupMinorMultAttribute used implemented 1
iLevelupMiscMultAttriubte used implemented 1
iLevelupSpecialization used; may not have any gameplay effect implemented 1
iLevelUp01Mult used implemented 2
iLevelUp02Mult used implemented 2
iLevelUp03Mult used implemented 2
iLevelUp04Mult used implemented 2
iLevelUp05Mult used implemented 3
iLevelUp06Mult used implemented 3
iLevelUp07Mult used implemented 3
iLevelUp08Mult used implemented 4
iLevelUp09Mult used implemented 4
iLevelUp10Mult used implemented 5
iSoulAmountForConstantEffect used, un-researched implemented 400
fConstantEffectMult unused not started 15
fEnchantmentConstantDurationMult used implemented 100
fEnchantmentConstantChanceMult used implemented 0.5
fWeaponDamageMult used implemented 0.1
fSeriousWoundMult unused not started 0
fKnockDownMult used implemented 0.5
iKnockDownOddsBase used implemented 50
iKnockDownOddsMult used implemented 50
fCombatArmorMinMult used implemented 0.25
fHandToHandReach used; combat system implemented 1
fVoiceIdleOdds used; un-researched implemented 10
iVoiceAttackOdds used; un-researched Implemented 10
iVoiceHitOdds used; un-researched Implemented 30
fProjectileMinSpeed used; un-researched Implemented 400
fProjectileMaxSpeed used; un-researched Implemented 3000
fThrownWeaponMinSpeed used; un-researched Implemented 300
fThrownWeaponMaxSpeed used; un-researched Implemented 1000
fTargetSpellMaxSpeed used; un-researched implemented 1000
fProjectileThrownStoreChance used; % chance of recovery Implemented 25
iPickMinChance used implemented 5
iPickMaxChance used implemented 75
fDispRaceMod used implemented 5
fDispPersonalityMult used implemented 0.5
fDispPersonalityBase used implemented 50
fDispFactionMod used implemented 3
fDispFactionRankBase used implemented 1
fDispFactionRankMult used implemented 0.5
fDispCrimeMod used implemented 0
fDispDiseaseMod used implemented -10
iDispAttackMod used implemented -50
fDispWeaponDrawn used implemented -5
fDispBargainSuccessMod unused not started 1
fDispBargainFailMod unused not started -1
fDispPickPocketMod used implemented -25
iDaysinPrisonMod used; un-researched implemented 100
fDispAttacking used implemented -10
fDispStealing used implemented -0.5
iDispTresspass used implemented -20
iDispKilling used Implemented -50
iTrainingMod used implemented 10
iAlchemyMod used implemented 2
fBargainOfferBase used implemented 50
fBargainOfferMulti used implemented -4
fDispositionMod used implemented 1
fPersonalityMod used implemented 5
fLuckMod used implemented 10
fReputationMod used implemented 1
fLevelMod used implemented 5
fBribe10Mod used implemented 35
fBribe100Mod used implemented 75
fBribe1000Mod used implemented 150
fPerDieRollMult used implemented 0.3
fPerTempMult used implemented 1
iPerMinChance used implemented 5
iPerMinChange used implemented 10
fSpecialSkillBonus used implemented 0.8
fMajorSkillBonus used implemented 0.75
fMinorSkillBonus used implemented 1
fMiscSkillBonus used implemented 1.25
iAlarmKilling unused not started 90
iAlarmAttack unused not started 50
iAlarmStealing unused not started 1
iAlarmPickPocket unused not started 20
iAlarmTresspass unused not started 5
fAlarmRadius used; AI controller implemented 2000
iCrimeKilling used implemented 1000
iCrimeAttack used implemented 40
fCrimeStealing used implemented 1
iCrimePickPocket used implemented 25
iCrimeTresspass used implemented 5
iCrimeThreshold used implemented 1000
iCrimeThresholdMultiplier used implemented 10
fCrimeGoldDiscountMult used implemented 0.5
fCrimeGoldTurnInMult used implemented 0.9
iFightAttack used implemented 100
iFightAttacking used implemented 50
iFightDistanceBase used implemented 20
fFightDistanceMultiplier use 1, use 2 implemented 0.005
iFightAlarmMult unused not started 1
fFightDispMult used implemented 0.2
fFightStealing used implemented 50
iFightPickpocket used implemented 25
iFightTrespass used implemented 25
iFightKilling used implemented 50
iFlee unused not started 0
iGreetDistanceMultiplier used implemented 6
iGreetDuration used; AI dialog system not started 4
fGreetDistanceReset used; NPC controller not started 512
fIdleChanceMultiplier used; multiplies AIWander idle parameters implemented 0.75
fSneakUseDist used; un-researched implemented 500
fSneakUseDelay used; un-researched implemented 1
fSneakDistanceBase used implemented 0.5
fSneakDistanceMultiplier used implemented 0.002
fSneakSpeedMultiplier used implemented 0.75
fSneakViewMult used implemented 1.5
fSneakNoViewMult used implemented 0.5
fSneakSkillMult used implemented 1
fSneakBootMult used implemented -1
fCombatDistance used; un-researched implemented 128
fCombatAngleXY used; un-researched implemented 60
fCombatAngleZ used; un-researched implemented 60
fCombatForceSideAngle unused not started 30
fCombatTorsoSideAngle unused not started 45
fCombatTorsoStartPercent unused not started 0.3
fCombatTorsoStopPercent unused not started 0.8
fCombatBlockLeftAngle used implemented -90
fCombatBlockRightAngle used implemented 30
fCombatDelayCreature used implemented 0.1
fCombatDelayNPC used implemented 0.1
sTargetCriticalStrike implemented Critical Damage!
fAIMeleeWeaponMult used implemented 2
fAIRangeMeleeWeaponMult used implemented 5
fAIMagicSpellMult used implemented 3
fAIRangeMagicSpellMult used implemented 5
fAIMeleeArmorMult used implemented 1
fAIMeleeSummWeaponMult unused not started 1
fAIFleeHealthMult used implemented 7
fAIFleeFleeMult used implemented 0.3
fPickPocketMod used implemented 0.3
fSleepRandMod used implemented 0.25
fSleepRestMod used implemented 0.3
iNumberCreatures used implemented 1
fAudioDefaultMinDistance used; un-researched implemented 5
fAudioDefaultMaxDistance used; un-researched implemented 40
fAudioVoiceDefaultMinDistance used; un-researched implemented 10
fAudioVoiceDefaultMaxDistance used; un-researched implemented 60
fAudioMinDistanceMult used; un-researched implemented 20
fAudioMaxDistanceMult used; un-researched implemented 50
fNPCHealthBarTime used; target health UI. reportedly missing in unpatched Morrowind 1.0 implemented 3
fNPCHealthBarFade used; target health UI. reportedly missing in unpatched Morrowind 1.0 implemented 0.5
fDifficultyMult used. reportedly missing in unpatched Morrowind 1.0 implemented 5
sSchoolAlteration implemented Alteration
sSchoolConjuration implemented Conjuration
sSchoolDestruction implemented Destruction
sSchoolIllusion implemented Illusion
sSchoolMysticism implemented Mysticism
sSchoolRestoration implemented Restoration
sTypeSpell not started Spells
sTypeAbility not started Abilities
sTypeBlightDisease not started Blight Disease
sTypeDisease not started Disease
sTypeCurse not started Curse
sTypePower not started Powers
sItemCastOnce implemented Cast Once
sItemCastWhenStrikes implemented Cast When Strikes
sItemCastWhenUsed implemented Cast When Used
sItemCastConstant implemented Constant Effect
sRangeSelf implemented Self
sRangeTouch implemented Touch
sRangeTarget implemented Target
sMagicSkillFail implemented You failed casting the spell.
sMagicInsufficientSP implemented You do not have enough Magicka to cast the spell.
sMagicInsufficientCharge implemented Item does not have enough charge.
sPowerAlreadyUsed implemented You already used that power today.
sMagicInvalidTarget implemented Your spell did not get a target.
sMagicLockSuccess implemented Your spell has locked its target.
sMagicOpenSuccess implemented Your spell has unlocked its target.
sMagicTargetResistsWeapons implemented Your weapon has no effect.
sMagicContractDisease implemented You have contracted %s
fMagicDetectRefreshRate used; detect spells not started 0.016667
fMagicStartIconBlink used; spell effect UI elements implemented 3
fMagicCreatureCastDelay unused not started 1.5
fDiseaseXferChance used implemented 2.5
fElementalShieldMult used implemented 0.1
sMagicCorprusWorsens implemented Your case of Corprus has worsened.
sMagicCannotRecast implemented You cannot re-cast this spell while it is still in effect.
fMagicSunBlockedMult used implemented 0.5
sMagicPCResisted implemented You resisted magic.
sMagicTargetResisted implemented Target resisted magic.
sMagicInvalidEffect implemented You cannot cast this effect right now.
sAcrobat removed Acrobat
sAgent removed Agent
sArcher removed Archer
sAssassin removed Assassin
sBarbarian removed Barbarian
sBard removed Bard
sBattlemage removed Battlemage
sCrusader removed Crusader
sCustom removed Custom
sHealer removed Healer
sKnight removed Knight
sMage removed Mage
sMonk removed Monk
sNightblade removed Nightblade
sPilgrim removed Pilgrim
sRogue removed Rogue
sScout removed Scout
sSorceror removed Sorcerer
sSpellsword removed Spellsword
sThief removed Thief
sWarrior removed Warrior
sWitchhunter removed Witchhunter
fFleeDistance used; AI controller. reportedly missing in unpatched Morrowind 1.0 implemented 3000
fCombatDistanceWerewolfMod used; un-researched implemented 0.3
iWereWolfBounty used implemented 10000
fWereWolfSilverWeaponDamageMult used implemented 1.5
fWereWolfRunMult used implemented 1.5
sProfitValue implemented Profit:
sCompanionShare implemented Share
sCompanionWarningMessage implemented Your mercenary is poorer now than when he contracted with you. Your mercenary will quit if you do not give him gold or goods to bring his Profit to a positive value.
sCompanionWarningButtonOne implemented Let the mercenary quit.
sCompanionWarningButtonTwo implemented Return to Companion Share display.
sDeleteNote implemented Delete Note?
sEditNote implemented Edit Note
sWerewolfRefusal implemented You cannot do this as a werewolf.
sWerewolfPopup implemented Werewolf
sWerewolfRestMessage implemented You cannot rest in werewolf form.
sWerewolfAlarmMessage implemented You have been detected changing from a werewolf state.
sTeleportDisabled implemented Teleportation magic does not work here.
sLevitateDisabled implemented Levitation magic does not work here.
iWereWolfLevelToAttack used, un-researched implemented 20
iWereWolfFightMod used implemented 100
iWereWolfFleeMod used, un-researched implemented 100