Gameplay Mods
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This is a list of gameplay mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.
For instructions on how to install mods, see mod installation. For more information about mods, see mod status.
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
100% Projectile Store Chance M | 1.0 | Blaaguuu | OpenMW 0.41.0 | 2016/12/07 | Durisat | Works as intended. | |
Accurate Attack N | 1.0 | Jamespb | OpenMW 0.42 | Aug 2017 | Loriel | On the PC Gamer best Morrowind Mods list. Appears to work as intended. | |
Advanced Herbalism N | 1.2 | andoreth adjusted by Tinker |
OpenMW 0.34.0 | n.a. | Tinker | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. | |
AltStart N | 3.0 | iamnone | OpenMW 0.42 | Aug 2017 | Loriel | It's on the PC Gamer best Morrowind Mods list. Broken script altstartscript - misnamed npc at line 64 - "Chargen Dock Guard" should be "Chargen Door Guard". Presumably vanilla Morrowind ignores the error.Appears OK after fixing that. | |
Andromeda's Fast Travel N | 0.02 | SGMonkey | OpenMW 0.42 | Aug 2017 | Loriel | No apparent problems. | |
Animal Realism N | 1.0 | <unknown> | OpenMW 0.35.1 | n.a. | Cramal | No problems, works as in vanilla Morrowind. | |
Antares Big Mod M | 5.7 | Arcimaestro Antares | OpenMW 0.42 | August 2017 | Loriel | On Morrowind Modding Guide stickied on Reddit's /r/Morrowind. Numerous warnings, errors in CS verification, most of which will probably have no effect. Main issue appears to be a typo on line 44 of script ABM_GuardTelvanniScript which will cause it to error in game. | |
Arrow De-nocker M | 1.0 | Fliggerty | — | — | — | Incompatible because it requires MWSE, but it's unnecessary because OpenMW already includes this feature — press the Ready Weapon key. | |
Assassin Ambush N | 2.5 | hollaajith | OpenMW 0.35.1 | n.a. | <unknown> | Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended. | |
Better Balanced Boots of Blinding Speed N | 1.0 | Pherim | OpenMW 0.42 | Aug 2017 | Loriel | On Tomorrowind 2016. Appears to work as intended, despite syntax warnings. | |
Birthsigns Are More Fun N (BAMF) |
1.0 | Alaisiagae | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | No issues found. No console output. | |
Blight Bounties A | 1.01 | <unknown> | OpenMW 0.36.1 | n.a. | Loriel | Works the same as in vanilla Morrowind. | |
Book Rotate M | 5.3 | Cydine Maboroshi Daikon |
OpenMW 0.39.0 | n.a. | Durisat | Works as intended. | |
Boots of Blinding Speed Tweak N | 1.0 | Bugajue98 | OpenMW 0.42 | Aug 2017 | Loriel | On Tomorrowind 2016. Appears to work as intended. | |
BTB's Game Improvements M | 14.1 | BTB | OpenMW 0.42 | Aug 2017 | Loriel | On Tomorrowind 2016. No obvious errors, and appears to work as intended. But it's a massive rebalance, so it's quite possible I've overlooked something. | |
CharGen Revamped N | 2.3.2 | Mitokandria | OpenMW 0.38.0 | n.a. | Natalie | Works perfectly. | |
Children of Morrowind E | 2.0 | Emma | OpenMW 0.41.0 | n.a. | Arashi Aganawa and <unknown> | Seems to work fine so far, however there is console output about missing animations and bones. | |
Clear Your Name N | 1.0 | Lucevar | OpenMW 0.36.1 | n.a. | Slissith | Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. | |
Faster M | 1.0 | Aragon | OpenMW 0.42 | Aug 2017 | Loriel | On Tomorrowind 2016. Appears to work as intended. | |
Faster Skill Increases N | 1.0 | me | OpenMW 0.42 | Aug 2017 | Loriel | On the PC Gamer best Morrowind Mods list. Appears to work as intended. | |
Enhanced Economics N | 2.1 | Crankgorilla | OpenMW 0.35.0 | n.a. | <unknown> | Some weapons appear textureless, works fine otherwise. | |
Fair Magicka Regen M | 2.0b | Smoke | OpenMW 0.37.0 | n.a. | Tinker | A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the mana_regen script's float PcMagicka is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
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Galsiah's Character Development | 1.07c | Galsiah | OpenMW 0.39.0 | n.a. | Hallfaer | Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information. | |
Linora's Leveling Mod N | 1.0 | Linora | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | Works as intended; no console outputs. Tested levelling up and works as intented. | |
Madd Leveler | 1.0 | Madd Mugsy | OpenMW 0.42 | Aug 2017 | Loriel | On the PC Gamer best Morrowind Mods list and Tomorrowind 2016 Appears to work without problems - but see ncgd by Greywander at https://forum.openmw.org/viewtopic.php?f=39&t=4339 for an alternative. | |
Magicka Based Skill Progression M | 2.1 | Hotfusion4 | ? | ? | ? | ||
Magicka Based Skill Progression - ncgdMW Compatible Version N | n/a | Hotfusion4 & Greywander | OpenMW 0.42 | Aug 2017 | Loriel | Appears to work as intended | |
Merri's Character Development M | 1.12 | Merranvo | OpenMW 0.39.0 | n.a. | Hallfaer | Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed | |
Natural Healing M | 1.0 | Smoke | OpenMW 0.41.0 | 2017/03/04 | Jirka642 | Syntax error in _bsp_hregen script stops it from compiling. See suggested fix by zelo86 at https://forum.openmw.org/viewtopic.php?f=40&t=4575&p=49218#p49219 | |
Necessities of Morrowind M | 3.03a | Taddeus | OpenMW 0.35.0 | n.a. | Tinker | Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. | |
Oblivionized Magicka Regeneration N | 1.22 | Andylam222 | OpenMW 0.42 | Aug 2017 | Loriel | On the PC Gamer best Morrowind Mods list. Unfortunately no documentation on what the mod is supposed to achieve - it regenerates Magicka (rather quickly) at all times, rather than just while resting. No apparent problems. | |
Projectile Overhaul N | 1.11 | Uploader | OpenMW 0.42 | Aug 2017 | Loriel | On the PC Gamer best Morrowind Mods list and Tomorrowind 2016. Appears to work as intended. Just changes a few global variables, as far as I can tell, so there shouldn't be anything to go wrong. | |
Races Are More Fun N (RAMF) |
0.5 | Alaisiagae | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | No issues found, night eye and water breathing toggle works fine. No console output. | |
Run Faster - Faster Running Speed N | 1.0 | masterofnocrack | OpenMW 0.42 | Aug 2017 | Loriel | On the PC Gamer best Morrowind Mods list. Appears to work as intended. | |
Scripted Spells N | 1.5 | Cortex | OpenMW 0.42 | Sep 2017 | Loriel |
Various errors and warnings from verification in the CS which should have no impact on gameplay. However, script vmet_wallarea_fire (line 57) has an error which will probably prevent it running. Commenting out the line, or fixing the variable names, should solve the problem. | |
Sneaking Realism M | 3.0 | TJ | OpenMW 0.42 | Aug 2017 | Loriel | On Tomorrowind 2016. Appears identical to TES III Sneaking Realism below. Warnings from spurious "Player->" ahead of playsound in scripts, which seem to be ignored. Appears to function as intended. | |
Speechcraft Rebalance N | 1.0 | Androl | OpenMW 0.40.0 | 2016/11/21 | Steve Odom | Works as intended; no console outputs. | |
ST Alchemy F | 1.4 | Stuporstar | OpenMW 0.42 | Aug 2017 | Loriel | On Tomorrowind 2016. Appears to work as intended. | |
State-Based HP Mod M | 2.2 | HotFusion Talrivian |
OpenMW 0.35.1 | n.a. | Cramal | Works exactly as intended. | |
Tempus Fugit Ring M | 1.3 | Abot | OpenMW 0.42 | Aug 2017 | Loriel | On Tomorrowind 2016. Appears to work as intended. | |
TESIII Sneaking Realism N | 3.0 | TJ | OpenMW 0.42 | Aug 2017 | Loriel | On the PC Gamer best Morrowind Mods list. Appears identical to "Sneaking Realism" above. Appears to function as intended. | |
Thieves Step N | 1.1 | TJ | OpenMW 0.40.0 | 2016/10/30 | Atahualpa | Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though. | |
Thieves Step - Better Sounds Version N | 1.1 | TJ | OpenMW 0.40.0 | 2016/10/30 | Atahualpa | Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though. | |
The Bare Necessities N | 1.2b | Destructor36 | ? | ? | Loriel | It's on Tomorrowind 2016. Apparently needs Morrowind Code Patch and MWSE or MWGE. |