Layout editor: Difference between revisions
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NOTE: The MyGUI resource plugin is currently disabled as of the OSG port / master. Maintaining this plugin would require a dependency on Ogre3D in its current form. You can however still grab a build of the older OpenMW 0.36.1 and use the included plugin to edit layouts. | |||
NOTE: MyGUI does not support plugins for Mac OSX yet (https://github.com/MyGUI/mygui/issues/42), so editing OpenMW layouts is currently not possible on that platform. | |||
* | |||
* Install MyGUI version 3.2.2 from https://github.com/MyGUI/mygui. | |||
* Make sure you are using OpenMW 0.35 or later and have the Plugin_MyGUI_OpenMW_Resources library available in your OpenMW install. | |||
* Copy the Plugin_MyGUI_OpenMW_Resources library file from the OpenMW build folder to the directory you will be running the MyGUI Layout Editor from (most likely the "bin" subdirectory in MyGUI's build directory). | * Copy the Plugin_MyGUI_OpenMW_Resources library file from the OpenMW build folder to the directory you will be running the MyGUI Layout Editor from (most likely the "bin" subdirectory in MyGUI's build directory). | ||
* Start the MyGUI LayoutEditor. | * Start the MyGUI LayoutEditor. | ||
* Go to ''File -> Settings -> Folders'', press ''Add'' and select the folder in your OpenMW repository containing the MyGUI layouts (''files/mygui'') | * Go to ''File -> Settings -> Folders'', press ''Add'' and select the folder in your OpenMW repository containing the MyGUI layouts (''files/mygui'') | ||
* Go to ''File -> Settings -> Resources'', press ''Add'', type ''core_layouteditor.xml'', then press Enter. | * Go to ''File -> Settings -> Resources'', press ''Add'', type ''core_layouteditor.xml'', then press Enter. | ||
* Restart the LayoutEditor and try to load a .layout file from OpenMW. It should be working now! | * Restart the LayoutEditor and try to load a .layout file from OpenMW. It should be working now! | ||
* Note that when you save a layout, you need to run OpenMW's cmake script in order to copy it to OpenMW's build folder. | * Note that when you save a layout, you need to run OpenMW's cmake script in order to copy it to OpenMW's build folder, so that the new layout is used when you start OpenMW. | ||
[[File:Layouteditor.png]] | [[File:Layouteditor.png]] |
Latest revision as of 12:42, 19 August 2015
NOTE: The MyGUI resource plugin is currently disabled as of the OSG port / master. Maintaining this plugin would require a dependency on Ogre3D in its current form. You can however still grab a build of the older OpenMW 0.36.1 and use the included plugin to edit layouts.
NOTE: MyGUI does not support plugins for Mac OSX yet (https://github.com/MyGUI/mygui/issues/42), so editing OpenMW layouts is currently not possible on that platform.
- Install MyGUI version 3.2.2 from https://github.com/MyGUI/mygui.
- Make sure you are using OpenMW 0.35 or later and have the Plugin_MyGUI_OpenMW_Resources library available in your OpenMW install.
- Copy the Plugin_MyGUI_OpenMW_Resources library file from the OpenMW build folder to the directory you will be running the MyGUI Layout Editor from (most likely the "bin" subdirectory in MyGUI's build directory).
- Start the MyGUI LayoutEditor.
- Go to File -> Settings -> Folders, press Add and select the folder in your OpenMW repository containing the MyGUI layouts (files/mygui)
- Go to File -> Settings -> Resources, press Add, type core_layouteditor.xml, then press Enter.
- Restart the LayoutEditor and try to load a .layout file from OpenMW. It should be working now!
- Note that when you save a layout, you need to run OpenMW's cmake script in order to copy it to OpenMW's build folder, so that the new layout is used when you start OpenMW.