Layout editor: Difference between revisions
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(Update for MyGUI 3.2.2) |
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* Install MyGUI version 3.2.2 from https://github.com/MyGUI/mygui. | * Install MyGUI version 3.2.2 from https://github.com/MyGUI/mygui. | ||
* | * Make sure you are using OpenMW 0.35 or later and have the Plugin_MyGUI_OpenMW_Resources library available in your OpenMW install. | ||
* Copy the Plugin_MyGUI_OpenMW_Resources library file from the OpenMW build folder to the directory you will be running the MyGUI Layout Editor from (most likely the "bin" subdirectory in MyGUI's build directory). | * Copy the Plugin_MyGUI_OpenMW_Resources library file from the OpenMW build folder to the directory you will be running the MyGUI Layout Editor from (most likely the "bin" subdirectory in MyGUI's build directory). | ||
* Start the MyGUI LayoutEditor. | * Start the MyGUI LayoutEditor. |
Revision as of 16:09, 23 February 2015
NOTE: MyGUI does not support plugins for Mac OSX yet (https://github.com/MyGUI/mygui/issues/42), so editing OpenMW layouts is currently not possible on that platform.
- Install MyGUI version 3.2.2 from https://github.com/MyGUI/mygui.
- Make sure you are using OpenMW 0.35 or later and have the Plugin_MyGUI_OpenMW_Resources library available in your OpenMW install.
- Copy the Plugin_MyGUI_OpenMW_Resources library file from the OpenMW build folder to the directory you will be running the MyGUI Layout Editor from (most likely the "bin" subdirectory in MyGUI's build directory).
- Start the MyGUI LayoutEditor.
- Go to File -> Settings -> Folders, press Add and select the folder in your OpenMW repository containing the MyGUI layouts (files/mygui)
- Go to File -> Settings -> Resources, press Add, type core_layouteditor.xml, then press Enter.
- Restart the LayoutEditor and try to load a .layout file from OpenMW. It should be working now!
- Note that when you save a layout, you need to run OpenMW's cmake script in order to copy it to OpenMW's build folder, so that the new layout is used when you start OpenMW.