NPC Mods: Difference between revisions

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For instructions on how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
For instructions on how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
For NPC companions (followers), see [[Companion Mods]].


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| Animated Morrowind - Expanded {{dlmod|mmh|-6629}} || style="text-align:center"|n.a. || Arcimaestro Antares<br />Vikart<br />Spirithawke || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/07/16 || akortunov || Mostly works, but there are three bugs there - loop animation playing, sitting NPC collision and StartScript command priority. These bugs all submitted to bugtracker.
| Advanced Travel Services NPCs {{dlmod|mmh|53-5705}} || style="text-align:center"|1.1 || CryptsOfTheDead || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.46.0 || style="text-align:center"|Nov 2019 || Iolite || OK.
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| Animated Morrowind - Expanded {{dlmod|mmh|-6629}} || style="text-align:center"|n.a. || Arcimaestro Antares<br />Vikart<br />Spirithawke || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/07/16 || akortunov || Works with issues due to looped animations behavior and StartScript priority differing from the original game. Sitting NPC collision relies on a hack only available in the original engine.
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| Children of Morrowind {{dlmod|emma|kids}} || style="text-align:center"|2.0 || Emma || style="text-align:center"|{{Modstatus|testing}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|n.a. || Arashi Aganawa and <unknown> || Seems to work fine so far, however there is console output about missing animations and bones.
| Children of Morrowind {{dlmod|emma|kids}} || style="text-align:center"|2.0 || Emma || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|n.a. || Arashi Aganawa || Animation issues are reported by the engine.
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| Dogs of Morrowind {{dlmod|mmh|87-7827}} || style="text-align:center"|1.0 || Neoptolemus|| style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/25 || Fizzol || Works as intended. No console output.
| Dogs of Morrowind {{dlmod|mmh|87-7827}} || style="text-align:center"|1.0 || Neoptolemus|| style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/25 || Fizzol || Works as intended.
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| Dynamic Morrowind Towns {{dlmod|nexus|43147}} || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Causes a massive performance drop, although the mod itself appears to work as intended.
| Dynamic Morrowind Towns {{dlmod|nexus|43147}} || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Causes a massive performance drop, although the mod itself appears to work as intended.
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| Guar Taxi Service {{dlmod|nexus|45645}} || style="text-align:center"|1.0 || Merlord || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"| OpenMW 0.43.0 || style="text-align:center"| June 10, 2018 || Rstevenson1976 || Works as inteded
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| Imperial Presence {{dlmod|nexus|43216}} || style="text-align:center"|1.14 || cml33 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
| Imperial Presence {{dlmod|nexus|43216}} || style="text-align:center"|1.14 || cml33 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
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| Less Generic NPCs Project {{dlmod|author|url=http://lgnpc.org/}} || style="text-align:center"|n.a. || Cyrano<br />Dark Master<br />[http://lgnpc.org/members and more] || style="text-align:center"|{{Modstatus|testit}} || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis<br />Tinker || Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet.
| Less Generic NPCs Project {{dlmod|author|url=http://lgnpc.org/}} || style="text-align:center"|n.a. || Cyrano<br />Dark Master<br />[http://lgnpc.org/members and more] || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis || Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465].
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| Living Cities of Vvardenfell {{dlmod|mmh|15-7944}} || style="text-align:center"|3.13 || Helios<br />Wrye || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Numerous script errors prevent the mechanics from working. See further discussion at https://forum.openmw.org/viewtopic.php?f=40&t=4606
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| Morrowind Children {{dlmod|nexus|42715}} || style="text-align:center"|1.0 || LegoManIAm94 || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Sep 2017|| Loriel || Verification shows 4 script warnings in 3 scripts, where "elseif" has been used where I think "if" was intended, so results may not be as intended. Pickpocket attempts, and quest progress.
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| Morrowind Comes Alive {{dlmod|nexus|6006}} || style="text-align:center"|8.2 || Neoptolemus || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Aug 2017 || Loriel || [Appears to function with no major problems.
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| Nastier Camonna Tong {{dlmod|mmh|64-14233}} || style="text-align:center"|1.2 || Von Djangos || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|Sep 2017 || Loriel || Should work as intended.
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| Living Cities of Vvardenfell {{dlmod|mmh|15-7944}} || style="text-align:center"|3.13 || Helios<br />Wrye || style="text-align:center"|{{Modstatus|broken}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol. See further discussion at https://forum.openmw.org/viewtopic.php?f=40&t=4606
| NPC Additions {{dlmod|mmh|90-13583}} || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works as expected.
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| Morrowind Children {{dlmod|nexus|42715}} || style="text-align:center"|1.0 || LegoManIAm94 || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017|| Loriel || Verification shows 4 script warnings in 3 scripts, where "elseif" has been used where I think "if" was intended, so results may not be as intended. Pickpocket attempts, and quest progress.
| NX9 Guards Complete {{dlmod|nexus|27765}} || style="text-align:center"|1.0 || NazoX9 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/26 || Centrello || Works as described.
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| Morrowind Comes Alive {{dlmod|nexus|6006}} || style="text-align:center"|8.2 || Neoptolemus || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Aug 2017 || Loriel || As reported by Tinker on OpenMW 0.35.0, OpenMW-CS reports various problems. [https://bugs.openmw.org/issues/2180 Bug #2180] is fixed in 0.34.0 although other issues discussed may still be valid, mainly missing data in the mod, giving numerous validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. Nevertheless it appears to function with no major problems.
| Olive the Enchanter {{dlmod|nexus|45641}} || style="text-align:center"|1.00 || EnvyDeveloper || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"| OpenMW 0.43.0 || style="text-align:center"| June 10, 2018 || Rstevenson1976 || Works as intended
|-
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| Nastier Camonna Tong {{dlmod|mmh|64-14233}} || style="text-align:center"|1.2 || Von Djangos || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|Sep 2017 || Loriel || Just a dialog replacer. Numerous missing voice files, otherwise it should work as intended.
| Racer's Roost {{dlmod|fliggerty|-938}} || style="text-align:center"|1.3 || Baratheon79, Papill6n and WHReaper  || style="text-align:center"|{{Modstatus|issues}} || style="text-align:center"|OpenMW 0.45.0 || style="text-align:center"|Jun 2019 || Iolite || Functions almost correctly - you can buy the tavern and get profit from it. But only a single NPC was spawned there as a visitor, standing near the entrance door. Other guests might have fallen through the floor due to [https://gitlab.com/OpenMW/openmw/issues/3950 bug #3950].
|-
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| NPC Additions {{dlmod|mmh|90-13583}} || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.
| Severa Magia DB fix {{dlmod|nexus|45647}} || style="text-align:center"|1.0 || Corsair83 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"| OpenMW 0.43.0 || style="text-align:center"| June 10, 2018 || Rstevenson1976 || Works as intended
|-
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| NX9 Guards Complete {{dlmod|nexus|27765}} || style="text-align:center"|1.0 || NazoX9 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017/08/26 || Centrello || Works as described. No console errors.
| Ship Masters of Solstheim {{dlmod|nexus|44679}} || style="text-align:center"|1.1 || Frik || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended.
|-
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| Ship Masters of Solstheim {{dlmod|nexus|44679}} || style="text-align:center"|1.1 || Frik || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended; no console outputs.
| Ships of the Imperial Navy {{dlmod|nexus|42103}} || style="text-align:center"|2.0 || Neoptolemus || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.42.0 || style="text-align:center"|2017 || ? || See [https://bugs.openmw.org/issues/3950 bug #3950].
|-
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| Ships of the Imperial Navy {{dlmod|nexus|42103}} || style="text-align:center"|2.0 || Neoptolemus || style="text-align:center"|{{Modstatus|issue}} || style="text-align:center"|OpenMW 0.42 || style="text-align:center"|2017 || ? || See [https://bugs.openmw.org/issues/3950 bug #3950] (this issue can be workarounded - just use a fixed mesh, attached to the bugreport).
| Suran Supplies {{dlmod|fliggerty|-613}} || style="text-align:center"|1.1|| Crankgorilla || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.45.0 || style="text-align:center"|Jun 2019 || Iolite || OK.
|-
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Latest revision as of 15:44, 5 November 2019

This is a list of NPC mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

For NPC companions (followers), see Companion Mods.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Advanced Travel Services NPCs M 1.1 CryptsOfTheDead Works fine. OpenMW 0.46.0 Nov 2019 Iolite OK.
Animated Morrowind - Expanded M n.a. Arcimaestro Antares
Vikart
Spirithawke
Partially working, has non-trivial issues. OpenMW 0.42.0 2017/07/16 akortunov Works with issues due to looped animations behavior and StartScript priority differing from the original game. Sitting NPC collision relies on a hack only available in the original engine.
Children of Morrowind E 2.0 Emma Partially working, has non-trivial issues. OpenMW 0.41.0 n.a. Arashi Aganawa Animation issues are reported by the engine.
Dogs of Morrowind M 1.0 Neoptolemus Works fine. OpenMW 0.42.0 2017/08/25 Fizzol Works as intended.
Dynamic Morrowind Towns N 7.0 Skibidyboparoobopadopa Works fine. OpenMW 0.35.0 n.a. <unknown> Causes a massive performance drop, although the mod itself appears to work as intended.
Guar Taxi Service N 1.0 Merlord Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as inteded
Imperial Presence N 1.14 cml33 Works fine. OpenMW 0.36.1 n.a. Slissith Works as intended.
Less Generic NPCs Project A n.a. Cyrano
Dark Master
and more
Partially working, has non-trivial issues. OpenMW 0.37.0 n.a. Amenophis Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465.
Living Cities of Vvardenfell M 3.13 Helios
Wrye
Currently broken. OpenMW 0.35.0 n.a. <unknown> Numerous script errors prevent the mechanics from working. See further discussion at https://forum.openmw.org/viewtopic.php?f=40&t=4606
Morrowind Children N 1.0 LegoManIAm94 Partially working, has non-trivial issues. OpenMW 0.42.0 Sep 2017 Loriel Verification shows 4 script warnings in 3 scripts, where "elseif" has been used where I think "if" was intended, so results may not be as intended. Pickpocket attempts, and quest progress.
Morrowind Comes Alive N 8.2 Neoptolemus Partially working, has non-trivial issues. OpenMW 0.42.0 Aug 2017 Loriel [Appears to function with no major problems.
Nastier Camonna Tong M 1.2 Von Djangos Works fine. OpenMW 0.42.0 Sep 2017 Loriel Should work as intended.
NPC Additions M 1.11 x Starfire X Works fine. OpenMW 0.33.0 n.a. <unknown> Works as expected.
NX9 Guards Complete N 1.0 NazoX9 Works fine. OpenMW 0.42.0 2017/08/26 Centrello Works as described.
Olive the Enchanter N 1.00 EnvyDeveloper Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
Racer's Roost F 1.3 Baratheon79, Papill6n and WHReaper Partially working, has non-trivial issues. OpenMW 0.45.0 Jun 2019 Iolite Functions almost correctly - you can buy the tavern and get profit from it. But only a single NPC was spawned there as a visitor, standing near the entrance door. Other guests might have fallen through the floor due to bug #3950.
Severa Magia DB fix N 1.0 Corsair83 Works fine. OpenMW 0.43.0 June 10, 2018 Rstevenson1976 Works as intended
Ship Masters of Solstheim N 1.1 Frik Works fine. OpenMW 0.41.0 2016/12/31 Frik Works as intended.
Ships of the Imperial Navy N 2.0 Neoptolemus Partially working, has non-trivial issues. OpenMW 0.42.0 2017 ? See bug #3950.
Suran Supplies F 1.1 Crankgorilla Works fine. OpenMW 0.45.0 Jun 2019 Iolite OK.