NPC Mods: Difference between revisions

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| Imperial Presence {{dlmod|nexus|43216}} || style="text-align:center"|1.14 || cml33 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
| Imperial Presence {{dlmod|nexus|43216}} || style="text-align:center"|1.14 || cml33 || style="text-align:center"|{{Modstatus|working}} || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
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| Less Generic NPCs Project {{dlmod|author|url=http://lgnpc.org/}} || style="text-align:center"|n.a. || Cyrano<br />Dark Master<br />[http://lgnpc.org/members and more] || style="text-align:center"|{{Modstatus|testit}} || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis<br />Tinker || Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet.
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Revision as of 07:24, 15 February 2018

This is a list of NPC mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.

For instructions on how to install mods, see mod installation. For more information about mods, see mod status.

Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Children of Morrowind E 2.0 Emma Currently being tested. OpenMW 0.41.0 n.a. Arashi Aganawa and <unknown> Seems to work fine so far, however there is console output about missing animations and bones.
Dogs of Morrowind M 1.0 Neoptolemus Works fine. OpenMW 0.42.0 2017/08/25 Fizzol Works as intended. No console output.
Dynamic Morrowind Towns N 7.0 Skibidyboparoobopadopa Works fine. OpenMW 0.35.0 n.a. <unknown> Causes a massive performance drop, although the mod itself appears to work as intended.
Imperial Presence N 1.14 cml33 Works fine. OpenMW 0.36.1 n.a. Slissith Works as intended.
Less Generic NPCs Project A n.a. Cyrano
Dark Master
and more
Needs re-testing. OpenMW 0.37.0 n.a. Amenophis
Tinker
Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Note that not all side quests tested yet.