REGN: Difference between revisions
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(REGN, Region information. Sound, weather...) |
(Added Bloodmoon weather.) |
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NAME = Various length, string. Region ID. | NAME = Various length, string. Region ID. | ||
FNAM = Various length, string. Region name. | FNAM = Various length, string. Region name. | ||
WEAT = 8 bytes, byte[8] as described. Weather Chances, must sum-up to 100. | WEAT = 8 or 10 bytes, byte[8] or byte[10] as described. Weather Chances, must sum-up to 100. | ||
-- byte Clear, | -- byte Clear, | ||
-- byte Cloudy, | -- byte Cloudy, | ||
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-- byte Thunder, | -- byte Thunder, | ||
-- byte Ash, | -- byte Ash, | ||
-- byte Blight. | -- byte Blight, | ||
-- If the size is 10 bytes, then: | |||
-- byte Snow, | |||
-- byte Blizzard. | |||
-- Snow and Blizzard are available only with Bloodmoon. | |||
BNAM = Various length, string. Sleep creature. | BNAM = Various length, string. Sleep creature. | ||
CNAM = 4 bytes, byte[4] as described. Map Color. | CNAM = 4 bytes, byte[4] as described. Map Color. |
Latest revision as of 10:28, 27 February 2013
REGN, Region information.
NAME = Various length, string. Region ID. FNAM = Various length, string. Region name. WEAT = 8 or 10 bytes, byte[8] or byte[10] as described. Weather Chances, must sum-up to 100. -- byte Clear, -- byte Cloudy, -- byte Foggy, -- byte Overcast, -- byte Rain, -- byte Thunder, -- byte Ash, -- byte Blight, -- If the size is 10 bytes, then: -- byte Snow, -- byte Blizzard. -- Snow and Blizzard are available only with Bloodmoon. BNAM = Various length, string. Sleep creature. CNAM = 4 bytes, byte[4] as described. Map Color. -- byte Red, -- byte Green, -- byte Blue, -- byte Null. SNAM = 33 bytes. Sound Record as described. 32 bytes, string. Sound Name, (lots of extra junk beyond string?) 1 byte, byte. Chance. -- Multiple records with the order determining the sound priority
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