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  • Settings information can now be found in the OpenMW source documentation at: http://openmw.readthedocs.io/en/master/reference/modding/settings/index.html
    4 KB (518 words) - 05:05, 17 February 2017
  • Morrowind's game mechanics in full detail and coverage. [[GMSTs_(status)|Game Settings]]
    2 KB (207 words) - 20:41, 15 May 2022
  • ...order to achieve this goal, our engine has to be tested – and the vanilla game is not the best test place because, nowadays, it rarely hits the limits of ...tp://openmw.readthedocs.io/en/master/reference/modding/settings/index.html Settings documentation]
    8 KB (1,375 words) - 16:39, 5 February 2019
  • ...ich extend the capabilities of Morrowind's original engine. They allow the game to render distant land, shadows, and a huge variety of shaders. They also p ...penmw.readthedocs.io/en/master/reference/modding/settings/cells.html Cells Settings]). We are missing a proper LOD implementation though.
    15 KB (2,221 words) - 02:05, 24 April 2019
  • ...fications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality. There als <span id="List of catalogued mods"></span><!--Old section name; may have incoming links.-->
    23 KB (3,305 words) - 02:22, 2 March 2020
  • ...to separate between "user settings" (in settings.cfg) and "content / game settings" (imported to openmw.cfg, some of which may later be moved to the content f In some cases there may be abstractions in place to ease the retrieving of settings - e.g. in a GUI layout file, writing
    16 KB (1,978 words) - 13:29, 31 October 2019
  • ...ides somewhat sensible default config values, making it possible to play a game without Morrowind.ini (#3442) - psi29a * Controller input can now be disabled in-game (#3980) - Capostrophic
    171 KB (24,994 words) - 12:31, 16 June 2020