User Interface Mods: Difference between revisions

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<tr><td style="text-align:center;width:5%">{{Modstatus|working}}</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td style="text-align:center">{{Modstatus|broken}}</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|issue}}</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testit}}</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testing}}</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td style="text-align:center">{{Modstatus|incompat}}</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!</td></tr>
<tr><td style="text-align:center">{{Modstatus|unknown}}</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
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Revision as of 04:07, 1 July 2017

Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments|-
Dark Interface 2.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
Dark Interface - LoFi Version 2.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
Dark UI Redux - Morrowind 3.5 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
The optional splash screens work as intended.
Skyrim UI Overhaul for Morrowind 1.3 Mikeandike Works fine. OpenMW 0.35.0 n.a. <unknown> Works the same as in vanilla Morrowind.
Splash Screen Addon - Bloodmoon 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Splash Screen Addon - Morrowind 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Splash Screen Addon - Tribunal 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Widescreen Alaisiagae Splash Screens 1.0 Yingerman Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See this forum thread for more information.