User Interface Mods: Difference between revisions

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Revision as of 23:21, 15 July 2017

Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Dark Interface M 2.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
Dark Interface - LoFi Version M 2.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
Dark UI Redux - Morrowind M 3.5 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
The optional splash screens work as intended.
Skyrim UI Overhaul for Morrowind N 1.3 Mikeandike Works fine. OpenMW 0.35.0 n.a. <unknown> Works the same as in vanilla Morrowind.
Splash Screen Addon - Bloodmoon M 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Splash Screen Addon - Morrowind M 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Splash Screen Addon - Tribunal M 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Widescreen Alaisiagae Splash Screens N 1.0 Yingerman Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See this forum thread for more information.