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Morrowind's game mechanics in full detail and coverage. | Morrowind's game mechanics in full detail and coverage. | ||
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[[GMSTs_(status)|Game Settings]] | [[GMSTs_(status)|Game Settings]] | ||
[[Research:Rendering|Rendering]] | |||
==Contributing== | ==Contributing== | ||
Please submit only primary research, or sourced research | Please submit only primary research, or sourced research that you have independently verified. | ||
==To-do list== | ==To-do list== |
Latest revision as of 20:41, 15 May 2022
Morrowind's game mechanics in full detail and coverage.
Conventions
Variables
- All attribute accesses are the modified (fortified/drained) value by default. Base attribute access is indicated by attributes starting with base.
- Attributes may be prefixed with pc or npc to indicate the owner of the attribute when opposing actors are involved.
Calculation
- All numeric operations occur in floating point unless indicated.
- int(x) truncates.
- round(x) uses the default FPU rounding mode. [IEEE 754 round-half-towards-even]
- roll(n) returns an integer from 0 up to but not including n.
Categories
Contributing
Please submit only primary research, or sourced research that you have independently verified.