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  • This is a list of armor and weapon mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW. ...how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
    7 KB (982 words) - 15:17, 27 August 2019

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  • This is a list of official Bethesda Softworks mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW. ...how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
    7 KB (862 words) - 00:07, 25 June 2019
  • This is a list of armor and weapon mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW. ...how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
    7 KB (982 words) - 15:17, 27 August 2019
  • This is a list of mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW. ...how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
    10 KB (1,292 words) - 02:55, 4 March 2020
  • ...idth=30% |title=Installation |note=See [[Mod installation]] for how to add mods to OpenMW.<p style="font-size: 120%; font-weight: bold; text-align: center; ...ndividual users also have {{em|testing-in-progress}} notes about many more mods, e.g. [[User:Darklocq/Mod testing notes|here]].}}
    23 KB (3,305 words) - 02:22, 2 March 2020
  • This is a list of item mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW. ...how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
    14 KB (1,720 words) - 18:01, 4 March 2020
  • ...Some of these ideas might be implemented. Many of them might be suited for mods, i.e. while it wouldn't be wise to put them directly into the engine or eve ...wanted to do. Not only with basic clothing but with one or more layers of armor, containers such as quivers, and new clothing items like belts, scabbards,
    25 KB (4,118 words) - 21:40, 1 October 2019
  • ...Graphics" is a mod compilation which not only integrates a huge amount of mods to improve Morrowind's acoustical and graphical quality but also includes s This page contains a list of all mods MGSO includes so you can choose whatever mod you want to use in OpenMW. The
    52 KB (6,252 words) - 19:41, 31 October 2016
  • ...lement</font> || Subjective formula changes like this should be handled by mods that rely on post-1.0 improved modding. See discussion at [https://gitlab.c ...nt> || Subjective gameplay changes like this should possibly be handled by mods that rely on post-1.0 improved modding. See discussion at [https://gitlab.c
    109 KB (17,436 words) - 02:14, 13 April 2023
  • This is a list of mesh and texture mods for ''The Elder Scrolls III: Morrowind'' that have been tested with OpenMW. ...how to install mods, see [[mod installation]]. For more information about mods, see [[mod status]].
    60 KB (7,135 words) - 18:09, 4 March 2020
  • * Creatures can make use of magic armor mitigation (#5033) - Capostrophic ...'else' operator is now discarded, fixing scripting issues in Bloodmoon and mods like Sotha Sil Expanded (#3006) - Capostrophic
    171 KB (24,994 words) - 12:31, 16 June 2020