User talk:Darklocq/Mod testing notes: Difference between revisions

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Your mod testing list notes that Morrowind Rebirth is incompatible with OpenMW, but the author says that it is compatible. I [https://forum.openmw.org/viewtopic.php?f=40&t=4468&p=48569#p48569 asked for clarification] about why it needed MCP and they explained that it was for (real) bump maps. Since OpenMW supports them, it is compatible. Their main page on ModDB even has a banner at the bottom of the info section that clearly says it's compatible with OpenMW. In my own brief testing, it appears to work just fine. So that should be changed. -[[User:Thunderforge|Thunderforge]] ([[User talk:Thunderforge|talk]]) 19:11, 2 August 2017 (CEST)
Your mod testing list notes that Morrowind Rebirth is incompatible with OpenMW, but the author says that it is compatible. I [https://forum.openmw.org/viewtopic.php?f=40&t=4468&p=48569#p48569 asked for clarification] about why it needed MCP and they explained that it was for (real) bump maps. Since OpenMW supports them, it is compatible. Their main page on ModDB even has a banner at the bottom of the info section that clearly says it's compatible with OpenMW. In my own brief testing, it appears to work just fine. So that should be changed. -[[User:Thunderforge|Thunderforge]] ([[User talk:Thunderforge|talk]]) 19:11, 2 August 2017 (CEST)
:Noted. I changed its entry in the list. However, the MPC thing is actually for "fake bump-mapping".  OpenMW uses real bump maps (normal and spectral) when this is enabled in the config file.  The MPC trick is repurposing a layer to give a bumpmap-like appearance, in a way for which MCP compensates, but which produces brightly-glowing messes in OpenMW because it's a grotesque hack.  Hopefully the results of whatever ''MR'' is doing with MCP's fake bumpmaps aren't too frequent or awful in OpenMW.  There's a tutorial on how to fix it, but it can be a real hassle. I'm hoping OpenMW can eventually auto-recognize the MPC ones and "do something" practical with them, even if's just suppressing their day-glow appearance whether the intended bump-map shine is retained or not. <span style="whitespace: nowrap; font-family: fantasy, script;">—&thinsp;[[User:Darklocq|Darklocq]]</span>&nbsp;<sup>[[User talk:Darklocq|☎]]&nbsp;[[Special:Contributions/Darklocq|¢]]</sup> 12:49, 3 August 2017 (CEST)

Revision as of 10:49, 3 August 2017

Morrowind Rebirth is Compatible with OpenMW

Your mod testing list notes that Morrowind Rebirth is incompatible with OpenMW, but the author says that it is compatible. I asked for clarification about why it needed MCP and they explained that it was for (real) bump maps. Since OpenMW supports them, it is compatible. Their main page on ModDB even has a banner at the bottom of the info section that clearly says it's compatible with OpenMW. In my own brief testing, it appears to work just fine. So that should be changed. -Thunderforge (talk) 19:11, 2 August 2017 (CEST)

Noted. I changed its entry in the list. However, the MPC thing is actually for "fake bump-mapping". OpenMW uses real bump maps (normal and spectral) when this is enabled in the config file. The MPC trick is repurposing a layer to give a bumpmap-like appearance, in a way for which MCP compensates, but which produces brightly-glowing messes in OpenMW because it's a grotesque hack. Hopefully the results of whatever MR is doing with MCP's fake bumpmaps aren't too frequent or awful in OpenMW. There's a tutorial on how to fix it, but it can be a real hassle. I'm hoping OpenMW can eventually auto-recognize the MPC ones and "do something" practical with them, even if's just suppressing their day-glow appearance whether the intended bump-map shine is retained or not. — Darklocq  ¢ 12:49, 3 August 2017 (CEST)