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  • -- 1 = Magic,
    552 bytes (70 words) - 09:25, 22 February 2013
  • Openmw building without errors only on crystax ndk 10.1.0 version. #* [https://www.ffmpeg.org/download.html ffmpeg 1.26]
    5 KB (674 words) - 11:12, 30 December 2015
  • x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill
    7 KB (802 words) - 19:01, 19 November 2015
  • ...over us with that last email. For example, I'm getting my Raspberry Pi B+[1] today, the reason was to play around with it, teach my kids programming an [1] https://en.wikipedia.org/wiki/Raspberry_Pi<br/>
    2 KB (421 words) - 09:23, 26 August 2014
  • 1 byte, byte. Chance.
    951 bytes (129 words) - 10:28, 27 February 2013
  • -- 1 = Playable
    967 bytes (107 words) - 16:32, 21 February 2013
  • magickaMultiplier is adjusted by 0.1 * effect.magnitude interruptingCreatures = max(1, roll iNumberCreatures)
    16 KB (1,840 words) - 14:07, 25 June 2016
  • ...ict the amount of lighting that an object can receive to a maximum of (1,1,1). Data 1 {
    7 KB (939 words) - 16:27, 5 February 2019
  • -- 1 = Magic,
    1 KB (138 words) - 13:46, 21 February 2013
  • fatigueTerm = fFatigueBase - fFatigueMult*(1 - normalisedFatigue) ...ue is a function of fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.0
    6 KB (772 words) - 19:01, 19 November 2015
  • many platforms[1]. These include but are not limited to architectures that are used on mobil [1] https://buildd.debian.org/status/package.php?p=openmw&suite=experimental
    3 KB (543 words) - 13:50, 22 August 2014
  • -- 1 = Conjuration,
    1 KB (150 words) - 09:35, 22 February 2013
  • {| class="wikitable sortable" border="1" {| class="wikitable sortable" border="1"
    34 KB (4,065 words) - 11:42, 31 December 2019
  • walkSpeed *= 1 - fEncumberedMoveEffect * normalizedEncumbrance flySpeed *= 1 - fEncumberedMoveEffect * normalizedEncumbrance
    7 KB (779 words) - 20:49, 11 November 2019
  • $ sudo apt-get install python3-dev swig liblua5.1-0-dev setflying("player",1)
    9 KB (1,243 words) - 19:41, 30 September 2018
  • {| class="wikitable sortable" border="1" |ThreadPriority=-1
    16 KB (1,978 words) - 13:29, 31 October 2019
  • ...n I have more time. 2014 has been crazy with three game releases and baby #1.
    1 KB (242 words) - 09:19, 26 August 2014
  • attackSwing = min(1, 0.1 + 0.01 * (roll 100)) ...nd does not exhibit any strength scaling. MCP uses fDamageStrengthBase + 0.1 * fDamageStrengthMult * actor.strength for weapon scaling.
    15 KB (1,948 words) - 20:27, 8 September 2017
  • {| class="wikitable sortable" border="1" | 1
    9 KB (1,139 words) - 23:51, 23 August 2014
  • ...our widget instead uses 'Right' then the widget will move to the right by 1 pixel. Here is the [http://mygui.info/docs/struct_my_g_u_i_1_1_align.html#a ...from Morrowind.ini). The output format is R,G,B with RGB ranging from 0 to 1.
    7 KB (1,198 words) - 18:25, 28 January 2024
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