User Interface Mods: Difference between revisions

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(can narrow the Status column a little this way (use same size as images, though it's really the word "Status" that sets the min. size).)
(Using new {{Modstatus}} template)
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<table style="width:75%">
<table style="width:75%">
<tr><td style="text-align:center;width:5%">[[File:Icon_Green.png|45 px|Works fine.]]</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td style="text-align:center;width:5%">{{Modstatus|working}}</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Yellow.png|45 px|Minor issues.]]</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|broken}}</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Red.png|45 px|Currently broken.]]</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|issue}}</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Blue.png|45 px|Needs re-testing.]]</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testit}}</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Orange.png|45 px|Currently being tested.]]</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testing}}</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]]</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!</td></tr>
<tr><td style="text-align:center">{{Modstatus|incompat}}</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!</td></tr>
<tr><td style="text-align:center">[[File:Icon_Violet.png|45 px|Not tested yet.]]</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
<tr><td style="text-align:center">{{Modstatus|unknown}}</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
</table>
</table>


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! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments|-
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments|-
|-
|-
| [http://mw.modhistory.com/download-47-3012 Dark Interface] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information.
| [http://mw.modhistory.com/download-47-3012 Dark Interface] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"| {{Modstatus|broken}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information.
|-
|-
| [http://mw.modhistory.com/download-90-3018 Dark Interface - LoFi Version] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information.
| [http://mw.modhistory.com/download-90-3018 Dark Interface - LoFi Version] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"| {{Modstatus|broken}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information.
|-
|-
| [http://mw.modhistory.com/download-90-12445 Dark UI Redux - Morrowind] || style="text-align:center"|3.5 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information.<br>The optional splash screens work as intended.
| [http://mw.modhistory.com/download-90-12445 Dark UI Redux - Morrowind] || style="text-align:center"|3.5 || Sir Bob || style="text-align:center"| {{Modstatus|broken}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information.<br>The optional splash screens work as intended.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43039/? Skyrim UI Overhaul for Morrowind] || style="text-align:center"|1.3 || Mikeandike || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla Morrowind.
| [http://www.nexusmods.com/morrowind/mods/43039/? Skyrim UI Overhaul for Morrowind] || style="text-align:center"|1.3 || Mikeandike || style="text-align:center"| {{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla Morrowind.
|-
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Bloodmoon] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Bloodmoon] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| {{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Morrowind] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Morrowind] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| {{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Tribunal] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Tribunal] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| {{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43021/? Widescreen Alaisiagae Splash Screens] || style="text-align:center"|1.0 || Yingerman || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See [https://forum.openmw.org/viewtopic.php?f=8&t=1934&start=10#p24750 this forum thread] for more information.
| [http://www.nexusmods.com/morrowind/mods/43021/? Widescreen Alaisiagae Splash Screens] || style="text-align:center"|1.0 || Yingerman || style="text-align:center"| {{Modstatus|broken}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See [https://forum.openmw.org/viewtopic.php?f=8&t=1934&start=10#p24750 this forum thread] for more information.
|}
|}

Revision as of 03:39, 1 July 2017

Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Currently broken.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Partially working, has non-trivial issues.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.


Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments|-
Dark Interface 2.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
Dark Interface - LoFi Version 2.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
Dark UI Redux - Morrowind 3.5 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
The optional splash screens work as intended.
Skyrim UI Overhaul for Morrowind 1.3 Mikeandike Works fine. OpenMW 0.35.0 n.a. <unknown> Works the same as in vanilla Morrowind.
Splash Screen Addon - Bloodmoon 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Splash Screen Addon - Morrowind 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Splash Screen Addon - Tribunal 2.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Widescreen Alaisiagae Splash Screens 1.0 Yingerman Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See this forum thread for more information.