User Interface Mods: Difference between revisions
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(can narrow the Status column a little this way (use same size as images, though it's really the word "Status" that sets the min. size).) |
Thunderforge (talk | contribs) (Using new {{Modstatus}} template) |
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<table style="width:75%"> | <table style="width:75%"> | ||
<tr><td style="text-align:center;width:5%"> | <tr><td style="text-align:center;width:5%">{{Modstatus|working}}</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr> | ||
<tr><td style="text-align:center"> | <tr><td style="text-align:center">{{Modstatus|broken}}</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr> | ||
<tr><td style="text-align:center"> | <tr><td style="text-align:center">{{Modstatus|issue}}</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr> | ||
<tr><td style="text-align:center"> | <tr><td style="text-align:center">{{Modstatus|testit}}</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr> | ||
<tr><td style="text-align:center"> | <tr><td style="text-align:center">{{Modstatus|testing}}</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr> | ||
<tr><td style="text-align:center"> | <tr><td style="text-align:center">{{Modstatus|incompat}}</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!</td></tr> | ||
<tr><td style="text-align:center"> | <tr><td style="text-align:center">{{Modstatus|unknown}}</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr> | ||
</table> | </table> | ||
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! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments|- | ! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments|- | ||
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| [http://mw.modhistory.com/download-47-3012 Dark Interface] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"| | | [http://mw.modhistory.com/download-47-3012 Dark Interface] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"| {{Modstatus|broken}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information. | ||
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| [http://mw.modhistory.com/download-90-3018 Dark Interface - LoFi Version] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"| | | [http://mw.modhistory.com/download-90-3018 Dark Interface - LoFi Version] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"| {{Modstatus|broken}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information. | ||
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| [http://mw.modhistory.com/download-90-12445 Dark UI Redux - Morrowind] || style="text-align:center"|3.5 || Sir Bob || style="text-align:center"| | | [http://mw.modhistory.com/download-90-12445 Dark UI Redux - Morrowind] || style="text-align:center"|3.5 || Sir Bob || style="text-align:center"| {{Modstatus|broken}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums] for more information.<br>The optional splash screens work as intended. | ||
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| [http://www.nexusmods.com/morrowind/mods/43039/? Skyrim UI Overhaul for Morrowind] || style="text-align:center"|1.3 || Mikeandike || style="text-align:center"| | | [http://www.nexusmods.com/morrowind/mods/43039/? Skyrim UI Overhaul for Morrowind] || style="text-align:center"|1.3 || Mikeandike || style="text-align:center"| {{Modstatus|working}} || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla Morrowind. | ||
|- | |- | ||
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Bloodmoon] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| | | [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Bloodmoon] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| {{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs. | ||
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| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Morrowind] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| | | [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Morrowind] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| {{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs. | ||
|- | |- | ||
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Tribunal] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| | | [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Tribunal] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"| {{Modstatus|working}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs. | ||
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| [http://www.nexusmods.com/morrowind/mods/43021/? Widescreen Alaisiagae Splash Screens] || style="text-align:center"|1.0 || Yingerman || style="text-align:center"| | | [http://www.nexusmods.com/morrowind/mods/43021/? Widescreen Alaisiagae Splash Screens] || style="text-align:center"|1.0 || Yingerman || style="text-align:center"| {{Modstatus|broken}} || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See [https://forum.openmw.org/viewtopic.php?f=8&t=1934&start=10#p24750 this forum thread] for more information. | ||
|} | |} |
Revision as of 03:39, 1 July 2017
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments|- |
Dark Interface | 2.0 | Sir Bob | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information. | |
Dark Interface - LoFi Version | 2.0 | Sir Bob | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information. | |
Dark UI Redux - Morrowind | 3.5 | Sir Bob | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information. The optional splash screens work as intended. | |
Skyrim UI Overhaul for Morrowind | 1.3 | Mikeandike | OpenMW 0.35.0 | n.a. | <unknown> | Works the same as in vanilla Morrowind. | |
Splash Screen Addon - Bloodmoon | 2.0 | Alaisiagae | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. | |
Splash Screen Addon - Morrowind | 2.0 | Alaisiagae | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. | |
Splash Screen Addon - Tribunal | 2.0 | Alaisiagae | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. | |
Widescreen Alaisiagae Splash Screens | 1.0 | Yingerman | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See this forum thread for more information. |