Mod status: Difference between revisions

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(→‎List of catalogued mods: Moving companion mods to their own page)
(→‎Working status of existing Morrowind mods: Moving as many mods that I could identify as Graphics mods to their own page)
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* [[Bethesda Softworks Mods]]
* [[Bethesda Softworks Mods]]
* [[Companion Mods]]
* [[Companion Mods]]
* [[Graphics Mods]]
* [[Sound and Voice Mods]]
* [[Sound and Voice Mods]]
* [[User Interface Mods]]
* [[User Interface Mods]]
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| [http://www.nexusmods.com/morrowind/mods/42619/? Assassin Ambush] || style="text-align:center"|2.5 || hollaajith || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
| [http://www.nexusmods.com/morrowind/mods/42619/? Assassin Ambush] || style="text-align:center"|2.5 || hollaajith || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
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| [http://www.nexusmods.com/morrowind/mods/42573/? Asura Coast and Sheogorath Region Rextexture]<br />(sic!) || style="text-align:center"|2.0 || Apel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br />The light/wetness effects on some textures look even better in OpenMW.
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| [http://www.nexusmods.com/morrowind/mods/37512/? Azura Coast Reloaded]<br />(AC_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
| [http://www.nexusmods.com/morrowind/mods/37512/? Azura Coast Reloaded]<br />(AC_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
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| [http://mw.modhistory.com/download-44-11985 Balmora Mod] || style="text-align:center"|1.0 || Vality || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
| [http://mw.modhistory.com/download-44-11985 Balmora Mod] || style="text-align:center"|1.0 || Vality || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
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| [http://www.nexusmods.com/morrowind/mods/42080/? Beast Animations] || style="text-align:center"|1.0 || Dirnae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
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| [http://www.slofslair.co.uk/mods/2 Better Beasts] || style="text-align:center"|1.2 || AlienSlof || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || asmo || Works as expected.
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| [http://www.nexusmods.com/morrowind/mods/42395/? Better Bodies]] || style="text-align:center"|2.4 || Psychodog Studios, ZWolol, HarborGolfer, LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || <unknown> || No problems found. This version (a.k.a. ''Better Bodies ZW'') is a TESall.ru community compilation of improvements to Psychodog Studios' final ''Better Bodies 2.2'', with English and Russian docs (but language-independent since it is just meshes and textures). It is the nude variant, with the underwear variant included in an "Other" folder. Does not include the "peanut gallery" (bottom but not top underwear) variant, the last version of which is 2.2, available [http://www.nexusmods.com/morrowind/mods/3880 here], and also working fine in OpenMW.
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| [http://www.nexusmods.com/morrowind/mods/36873/? Better Dialogue Font] || style="text-align:center"|1.0 || Hrnchamd || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.<br />Please note that OpenMW can make use of True Type fonts to enhance readability; see the corresponding [[Fonts]] Wiki page for further information.
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| [http://mw.modhistory.com/download-44-8327 Better Glow] || style="text-align:center"|1.2 || Tapani_doe || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br />The flickering frequencey is a bit annoying though -- in both engines.
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| [http://mw.modhistory.com/download--3286 Better Heads] || style="text-align:center"|2.0 || Arathrax<br />Gorg<br />Motoki || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || asmo || Works as intended.
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| [http://mw.modhistory.com/download-55-3219 Better Heads Argonians Playable Heads Pack] || style="text-align:center"|1.1 || Arathrax<br />Gorg<br />Silaria || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || asmo || Works as intended.
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| [http://mw.modhistory.com/download-56-10994 Better Menu Books] || style="text-align:center"|1.0 || Aisis || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
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| [http://mw.modhistory.com/download-37-14318 Better Soul Gems] || style="text-align:center"|1.0 || Jericho<br />Lokichan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Non-adapted version works as intended, did not test the adapted version.
| [http://mw.modhistory.com/download-37-14318 Better Soul Gems] || style="text-align:center"|1.0 || Jericho<br />Lokichan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Non-adapted version works as intended, did not test the adapted version.
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| [http://www.nexusmods.com/morrowind/mods/43786/? Clear Your Name] || style="text-align:center"|1.0 || Lucevar || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
| [http://www.nexusmods.com/morrowind/mods/43786/? Clear Your Name] || style="text-align:center"|1.0 || Lucevar || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
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| [http://www.nexusmods.com/morrowind/mods/42522/? Cliff Racer Replacer] || style="text-align:center"|1.0 || Tyddy || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/07/14 || Frik || Much Better Cliff Racer Mesh & Texture. Works As Expected.
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| [http://www.nexusmods.com/morrowind/mods/38369/? Clockwork City Reborn] || style="text-align:center"|1.0 || Saint_Jiub || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Mostly works as intended; no console outputs. At least one texture appears very dark in OpenMW compared to the original engine though.
| [http://www.nexusmods.com/morrowind/mods/38369/? Clockwork City Reborn] || style="text-align:center"|1.0 || Saint_Jiub || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Mostly works as intended; no console outputs. At least one texture appears very dark in OpenMW compared to the original engine though.
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| [http://mw.modhistory.com/download-56-15003 Comberry Bush Replacer] || style="text-align:center"|2.1 || Pherim || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br />The test included the optional mesh for the Graphic Herbalism mod as well as the vanilla-style textures.
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| [http://www.nexusmods.com/morrowind/mods/21985/? Comberry texture replacer] || style="text-align:center"|1.0 || Aisis || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
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| [http://mw.modhistory.com/download-44-11404 Compass] || style="text-align:center"|1.0 || Marbred || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br />The compass looks a bit small on the world map though -- which also is an issue in the vanilla version.
| [http://mw.modhistory.com/download-44-11404 Compass] || style="text-align:center"|1.0 || Marbred || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br />The compass looks a bit small on the world map though -- which also is an issue in the vanilla version.
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| [http://www.nexusmods.com/morrowind/mods/34725/? Deus Ex Machina - A Steampunkyish Mod] || style="text-align:center"|3.6 || Trainwiz || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.
| [http://www.nexusmods.com/morrowind/mods/34725/? Deus Ex Machina - A Steampunkyish Mod] || style="text-align:center"|3.6 || Trainwiz || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.
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| [http://www.nexusmods.com/morrowind/mods/44570/? Dwemer Coin Replacement] || style="text-align:center"|1.1 || Frik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik || Works as intended; no console outputs.
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| [http://www.nexusmods.com/morrowind/mods/43424/? Dwemer Ruins Textures] || style="text-align:center"|1.1 || Darknut || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
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| [http://www.nexusmods.com/morrowind/mods/22587/? Dwemeri Dominion] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
| [http://www.nexusmods.com/morrowind/mods/22587/? Dwemeri Dominion] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
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| [http://www.nexusmods.com/morrowind/mods/43147/? Dynamic Morrowind Towns] || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Causes a massive performance drop, although the mod itself appears to work as intended.
| [http://www.nexusmods.com/morrowind/mods/43147/? Dynamic Morrowind Towns] || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Causes a massive performance drop, although the mod itself appears to work as intended.
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| [http://mw.modhistory.com/download-90-6633 Ebonheart Fix] || style="text-align:center"|1.1 || Kid77 || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || This mod is unnecessary because OpenMW blends an arbitrary number of land textures seamlessly.
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| [http://www.nexusmods.com/morrowind/mods/43214/? Enhanced Economics] || style="text-align:center"|2.1 || Crankgorilla || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Some weapons appear textureless, works fine otherwise.
| [http://www.nexusmods.com/morrowind/mods/43214/? Enhanced Economics] || style="text-align:center"|2.1 || Crankgorilla || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Some weapons appear textureless, works fine otherwise.
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| [http://mw.modhistory.com/download-56-11926 Extreme Textures: Journal Fix] || style="text-align:center"|1.0 || Masoxx || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
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| [http://mw.modhistory.com/download-65-6127 Extreme Textures: Menu] || style="text-align:center"|1.0 || Masoxx || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
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| [http://mw.modhistory.com/download-51-14900 Fair Magicka Regen] || style="text-align:center"|2.0b || Smoke || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the <samp>mana_regen</samp> script's <code>float PcMagicka</code> is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
| [http://mw.modhistory.com/download-51-14900 Fair Magicka Regen] || style="text-align:center"|2.0b || Smoke || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the <samp>mana_regen</samp> script's <code>float PcMagicka</code> is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
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| [http://www.nexusmods.com/morrowind/mods/42554/? Fire Retexture] || style="text-align:center"|2.0 || Apel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works as intended. Uses "NiFogProperty" which is not implemented yet.
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| [http://mw.modhistory.com/download-15-6563 Fixed tavern mesh for Windows Glow 2.2] || style="text-align:center"|1.0 || Dragon32 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
| [http://mw.modhistory.com/download-15-6563 Fixed tavern mesh for Windows Glow 2.2] || style="text-align:center"|1.0 || Dragon32 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
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| [http://mw.modhistory.com/download-106-10497 Freed Slaves Counter] || style="text-align:center"|2.0 || mjr162006 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
| [http://mw.modhistory.com/download-106-10497 Freed Slaves Counter] || style="text-align:center"|2.0 || mjr162006 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
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| [http://www.nexusmods.com/morrowind/mods/44264/? Full Dwemer Retexture] || style="text-align:center"|n.a. || Tyddy || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/07/14 || Frik || Nice Dwemer Retexture. Works as intended.
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| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.
| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.
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| [http://www.nexusmods.com/morrowind/mods/43140/? Graphic Herbalism - Mining] || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
| [http://www.nexusmods.com/morrowind/mods/43140/? Graphic Herbalism - Mining] || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
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| [http://mw.modhistory.com/download-56-6274 Grass Replacer for Morrowind Grass Mod] || style="text-align:center"|1.0 || Shade the Bandit || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br />Using these meshes results in a performance gain compared to the Morrowind Grass Mod's ones.
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| [http://www.nexusmods.com/morrowind/mods/35368/? Grazeland Trees] || style="text-align:center"|1.31 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended.<br />There are some console messages about missing cell references but this seems to be a vanilla issue as well.
| [http://www.nexusmods.com/morrowind/mods/35368/? Grazeland Trees] || style="text-align:center"|1.31 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended.<br />There are some console messages about missing cell references but this seems to be a vanilla issue as well.
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| [http://mw.modhistory.com/download-56-13914 Groundcover] || style="text-align:center"|2.3a || vurt || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable. Moreover, the grass remains static because of the missing animated grass feature MGE provides.
| [http://mw.modhistory.com/download-56-13914 Groundcover] || style="text-align:center"|2.3a || vurt || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable. Moreover, the grass remains static because of the missing animated grass feature MGE provides.
|-
| [http://www.nexusmods.com/morrowind/mods/39329/? HD Intro Cinematic - English] || style="text-align:center"|1.0 || Chesko || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/06/26 || Thunderforge || Works as intended, and does not require MGE because OpenMW already supports HD videos
|-
|-
| [http://mw.modhistory.com/download-1-9321 Herbalism for Purists] || style="text-align:center"|1.22 || Syclonix || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla.
| [http://mw.modhistory.com/download-1-9321 Herbalism for Purists] || style="text-align:center"|1.22 || Syclonix || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla.
|-
| [http://www.nexusmods.com/morrowind/mods/43177/? HiRes Robes] || style="text-align:center"|1.2 || Flash3113 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43352/? HiRes Scrib] || style="text-align:center"|1.3 || Flash3113 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/28061/? Hlaalu Retextured] || style="text-align:center"|1.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://mw.modhistory.com/download-90-6206 Hospitality Papers] || style="text-align:center"|1.0 || quorn || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works the same as in vanilla Morrowind.
| [http://mw.modhistory.com/download-90-6206 Hospitality Papers] || style="text-align:center"|1.0 || quorn || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works the same as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-44-11986 Ice Caverns Enhanced] || style="text-align:center"|1.0 || Vality7 || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || The textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine.<br />Moreover, the .tga files are of a type which is not supported by our renderer (OpenSceneGraph) yet. This can be seen in the console ("code 1" messages). See the related [https://bugs.openmw.org/issues/3180 Bug #3180: Texture won't load (code 1) with some mods] on our bug tracker.
|-
| [http://mw.modhistory.com/download-55-11794 Illuminated Windows] || style="text-align:center"|1.0 || Dark Angel || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || No console outputs. The glow effect of the windows is not present in OpenMW, though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
|-
| [http://mw.modhistory.com/download-59-5165 Imperial Airship] || style="text-align:center"|2.1 || Xan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/20 || Elderking1986 || Works fine. No issues.
| [http://mw.modhistory.com/download-59-5165 Imperial Airship] || style="text-align:center"|2.1 || Xan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/20 || Elderking1986 || Works fine. No issues.
|-
|-
| [http://mw.modhistory.com/download-64-9455 Imperial Guards Anticlone] || style="text-align:center"|1.0 || TheLys || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Only works for regions that the player did not visit yet.
| [http://mw.modhistory.com/download-64-9455 Imperial Guards Anticlone] || style="text-align:center"|1.0 || TheLys || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Only works for regions that the player did not visit yet.
|-
| [http://www.nexusmods.com/morrowind/mods/28774/? Imperial Housing Retextured] || style="text-align:center"|2.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43216/? Imperial Presence] || style="text-align:center"|1.14 || cml33 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
| [http://www.nexusmods.com/morrowind/mods/43216/? Imperial Presence] || style="text-align:center"|1.14 || cml33 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
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|-
|-
| [http://mw.modhistory.com/download-44-3021 Interior Weather] || style="text-align:center"|1.0 || Kirel || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Does nothing because a script fails to compile.
| [http://mw.modhistory.com/download-44-3021 Interior Weather] || style="text-align:center"|1.0 || Kirel || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Does nothing because a script fails to compile.
|-
| [http://mw.modhistory.com/download-31-11994 Landscape Remix] || style="text-align:center"|2.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-9812 Landscape Remix - Bloodmoon] || style="text-align:center"|1.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-3657 Landscape Remix - Bloodmoon]<br />(Browner Bloodmoon Grass) || style="text-align:center"|1.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-11993 Landscape Remix - Tribunal] || style="text-align:center"|beta || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/25387/? Leaf Retexture for Vality's Ascadian Isles Mod] || style="text-align:center"|1.0 || Bob Smolders || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://lgnpc.org/ Less Generic NPCs Project] || style="text-align:center"|n.a. || Cyrano<br />Dark Master<br />[http://lgnpc.org/members and more] || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis<br />Tinker || Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet.
| [http://lgnpc.org/ Less Generic NPCs Project] || style="text-align:center"|n.a. || Cyrano<br />Dark Master<br />[http://lgnpc.org/members and more] || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis<br />Tinker || Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet.
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|-
| [http://mw.modhistory.com/download-15-7944 Living Cities of Vvardenfell] || style="text-align:center"|3.13 || Helios<br />Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.
| [http://mw.modhistory.com/download-15-7944 Living Cities of Vvardenfell] || style="text-align:center"|3.13 || Helios<br />Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.
|-
| [http://mw.modhistory.com/download-87-11890 Lore-Friendly Ghostfence Texture] || style="text-align:center"|1.1 || Saint_Jiub || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43596/? Mage's Guild Quarters] || style="text-align:center"|1.0 || Vals_Fan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
| [http://www.nexusmods.com/morrowind/mods/43596/? Mage's Guild Quarters] || style="text-align:center"|1.0 || Vals_Fan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
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|-
| [http://denina.fliggerty.com/forum/viewtopic.php?f=33&t=163&start=10 Morrowind Crafting]<br />[http://denina.fliggerty.com/forum/download/file.php?id=89 fixed Version] || style="text-align:center"|2.1 || Tocatta || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || New version supplied by Tocatta, with fixed scripts.<br />Tester - Tinker<br />Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
| [http://denina.fliggerty.com/forum/viewtopic.php?f=33&t=163&start=10 Morrowind Crafting]<br />[http://denina.fliggerty.com/forum/download/file.php?id=89 fixed Version] || style="text-align:center"|2.1 || Tocatta || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || New version supplied by Tocatta, with fixed scripts.<br />Tester - Tinker<br />Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
|-
| [http://mw.modhistory.com/download-56-12004 Morrowind Grass Mod] || style="text-align:center"|1.0 || LizTail<br />Vality<br />Yacoby || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br />Expect a noticeable performance drop while using this mod.<br />First successful test with OpenMW 0.34.0 by an unkown contributor.
|-
| [http://mw.modhistory.com/download-56-13750 Morrowind Grass Mod Retexture] || style="text-align:center"|2.2 || vurt || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable.
|-
| [http://www.nexusmods.com/morrowind/mods/19604/? Morrowind Texture Pack] || style="text-align:center"|1.0 || Felix55<br />and others || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-6354 Morrowind Tree Textures Overhaul] || style="text-align:center"|1.0a || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended; no console outputs. However, the optional Mournhold trees enhancement does not work for me with both the vanilla engine as well as OpenMW. As these are completely optional, I chose the "minor issues" status.
|-
| [http://mw.modhistory.com/download-69-6990 Morrowind Visual Pack] || style="text-align:center"|3.0 RC1 || Ayse<br />Lord Gabryael<br />Qarl<br />Raptre<br />Zuldazug || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/41737/? Morrowinds Epic Ladies - Dunmer Addon] || style="text-align:center"|1.0 || Mel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || Works without issues, all the added faces are rendering correctly.
|-
| [http://mw.modhistory.com/download-56-14143 Mournhold Trees] || style="text-align:center"|1.0a || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://mw.modhistory.com/download-51-2110 Multiple Teleport Marking] || style="text-align:center"|2.2 || hessi9 || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Does not appear to work at all. See [https://forum.openmw.org/viewtopic.php?f=2&t=3157 these] [https://forum.openmw.org/viewtopic.php?f=4&t=3585 threads] for some investigation.
| [http://mw.modhistory.com/download-51-2110 Multiple Teleport Marking] || style="text-align:center"|2.2 || hessi9 || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Does not appear to work at all. See [https://forum.openmw.org/viewtopic.php?f=2&t=3157 these] [https://forum.openmw.org/viewtopic.php?f=4&t=3585 threads] for some investigation.
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| [http://mw.modhistory.com/download-35-12114 Necessities of Morrowind] || style="text-align:center"|3.03a || Taddeus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
| [http://mw.modhistory.com/download-35-12114 Necessities of Morrowind] || style="text-align:center"|3.03a || Taddeus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
|-
| [http://mw.modhistory.com/download-10-11364 New Beast Bodies - Mature Version] || style="text-align:center"|3.3 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/12590/? New Moons] || style="text-align:center"|1.0 || doccolinni || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/07/14 || Frik || HiRes Moons Textures (1024x1024). Be Sure To Increase "Masser Size" and "Secunda Size" in openmw.cfg. Looks Great.
|-
| [http://mw.modhistory.com/download-42-12387 New NPC Replacer] || style="text-align:center"|3.5 || ZeroTheHero || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
|-
| [http://mw.modhistory.com/download-90-13583 NPC Additions] || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.
| [http://mw.modhistory.com/download-90-13583 NPC Additions] || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.
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| [http://mw.modhistory.com/download-59-9827 Pegas Horse Ranch] || style="text-align:center"|3.1 || MadMax || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/21 || Elderking1986 || Works mostly as intended; does show a few errors in openmw.log but it seems to work as it did in vanilla Morrowind except for one thing. While you are riding your horse, the horse has a collision detection problem, causing it to fall through terrain and travel on the water level.
| [http://mw.modhistory.com/download-59-9827 Pegas Horse Ranch] || style="text-align:center"|3.1 || MadMax || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/21 || Elderking1986 || Works mostly as intended; does show a few errors in openmw.log but it seems to work as it did in vanilla Morrowind except for one thing. While you are riding your horse, the horse has a collision detection problem, causing it to fall through terrain and travel on the water level.
|-
| [http://www.nexusmods.com/morrowind/mods/37947/? Plant life retexture] || style="text-align:center"|2.1 || Bloodinfested || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br />The test included the optional Kreshweed texture.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/20872/? Pluginless NoGlow] || style="text-align:center"|1.0 || Plangkye || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
| [http://www.nexusmods.com/morrowind/mods/20872/? Pluginless NoGlow] || style="text-align:center"|1.0 || Plangkye || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
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|-
| [http://www.nexusmods.com/morrowind/mods/21875/? Races Are More Fun]<br />(RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output.
| [http://www.nexusmods.com/morrowind/mods/21875/? Races Are More Fun]<br />(RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output.
|-
| [http://www.nexusmods.com/morrowind/mods/3879/? Real Signposts] || style="text-align:center"|1.1 || <nowiki>Matthias [ElBundeee] Kath</nowiki> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/15 || Steve Odom || Works as intended.<br />See the corresponding [https://forum.openmw.org/viewtopic.php?f=40&t=3936 forum thread] for the test setup.
|-
| [http://mw.modhistory.com/download-37-14402 Realistic Windows Glow Re-texture] || style="text-align:center"|1.4 || Gemini || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || No console outputs. The glow effect of the windows is not present in OpenMW, though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
|-
| [http://mw.modhistory.com/download-26-14382 Redoran Door Fix] || style="text-align:center"|1.0 || Mudcrab Merchant || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.<br />Please note that this does not fix anything regarding the Redoran Stronghold but rather changes the doors of the Redoran Council Hall in Under-Skar, Ald'ruhn.
| [http://mw.modhistory.com/download-26-14382 Redoran Door Fix] || style="text-align:center"|1.0 || Mudcrab Merchant || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.<br />Please note that this does not fix anything regarding the Redoran Stronghold but rather changes the doors of the Redoran Council Hall in Under-Skar, Ald'ruhn.
|-
| [http://mw.modhistory.com/download-56-10995 Retextured Architecture of Morrowind - Imperial]<br />(RAMW - Imperial) || style="text-align:center"|1.0 || X-Calibar || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-5595 Richer Textures] || style="text-align:center"|1.0 || Lattice || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br />The test included the provided alternative textures for the exquisite robes as well.
|-
|-
| [http://mw.modhistory.com/download-87-13680 Ring of weightless touch] || style="text-align:center"|1.0 || Delophreaus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
| [http://mw.modhistory.com/download-87-13680 Ring of weightless touch] || style="text-align:center"|1.0 || Delophreaus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-4-14386 Scum Texture and Mesh Replacer] || style="text-align:center"|1.1 || Baldurian || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://mw.modhistory.com/download-44-6052 Seyda Neen Expanded] || style="text-align:center"|1.0 || Strider || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. No obvious issues
| [http://mw.modhistory.com/download-44-6052 Seyda Neen Expanded] || style="text-align:center"|1.0 || Strider || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. No obvious issues
|-
|-
| [http://mw.modhistory.com/download-15-3588 Seyda Neen Shack] || style="text-align:center"|1.0 || Baratheon79 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
| [http://mw.modhistory.com/download-15-3588 Seyda Neen Shack] || style="text-align:center"|1.0 || Baratheon79 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/29464/? Shacks and Docks Retextured] || style="text-align:center"|1.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/44679/? Ship Masters of Solstheim] || style="text-align:center"|1.1 || Frik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended; no console outputs.
| [http://www.nexusmods.com/morrowind/mods/44679/? Ship Masters of Solstheim] || style="text-align:center"|1.1 || Frik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended; no console outputs.
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|-
|-
| [http://www.nexusmods.com/morrowind/mods/37208/? Sleepers Awake] || style="text-align:center"|1.1 || Adul<br />Von Djangos || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || This mod will never work properly because of OpenMW handling the "Say" command differently. The vanilla game simply plays new audio tracks over old ones, while OpenMW stops the current audio track, starts the new one, and displays the given subtitles. See [https://forum.openmw.org/viewtopic.php?f=40&t=3910 this forum thread] for a solution (involving a bit of modding).
| [http://www.nexusmods.com/morrowind/mods/37208/? Sleepers Awake] || style="text-align:center"|1.1 || Adul<br />Von Djangos || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || This mod will never work properly because of OpenMW handling the "Say" command differently. The vanilla game simply plays new audio tracks over old ones, while OpenMW stops the current audio track, starts the new one, and displays the given subtitles. See [https://forum.openmw.org/viewtopic.php?f=40&t=3910 this forum thread] for a solution (involving a bit of modding).
|-
| [http://mw.modhistory.com/download-48-7029 Solstheim Overhaul Textures] || style="text-align:center"|1.0 || Wollibeebee || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br />Benefits from OpenMW's superior terrain blending (no seams).
|-
|-
| [http://www.nexusmods.com/morrowind/mods/42952/? Solstheim Rumour Fix] || style="text-align:center"|1.0 || Illuminiel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems found. Works the same as in vanilla Morrowind.
| [http://www.nexusmods.com/morrowind/mods/42952/? Solstheim Rumour Fix] || style="text-align:center"|1.0 || Illuminiel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems found. Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/37856/? Solstheim Tree Replacer II] || style="text-align:center"|1.1a || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended. There are warning messages about empty texture layers for some of the trees but I can't see any difference to the vanilla game. Additionally, there is a wrong texture reference leading to a console message: "Failed to open image: Resource 'textures/landscape/trees/treepineforestbarkcompsnow_n.dds' not found". This also is an issue in the vanilla engine.
|-
| [http://www.nexusmods.com/morrowind/mods/32210/? Solstheim Trees and Bushes Replacer] || style="text-align:center"|1.0 || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended. However, OpenMW does not display falling leaves, generating warning messages about missing texture layers.<br />Oh, and beware of the conifers! Some of them have really nasty collision shapes which can trap your character.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/13971/? Solstheim Winter Home] || style="text-align:center"|1.0 || PRP || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik ||Works as intended; no console outputs.
| [http://www.nexusmods.com/morrowind/mods/13971/? Solstheim Winter Home] || style="text-align:center"|1.0 || PRP || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik ||Works as intended; no console outputs.
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|-
|-
| [http://mw.modhistory.com/download-90-6521 State-Based HP Mod] || style="text-align:center"|2.2 || HotFusion<br />Talrivian || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended.
| [http://mw.modhistory.com/download-90-6521 State-Based HP Mod] || style="text-align:center"|2.2 || HotFusion<br />Talrivian || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended.
|-
| [http://mw.modhistory.com/download-87-10809 Swampy Swamps] || style="text-align:center"|1.777 || Earth Wyrm || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br />The test included the provided alternative textures as well.
|-
|-
| [http://www.tamriel-rebuilt.org/downloads/main-release Tamriel Rebuilt] || style="text-align:center"|16.03 || Tamriel Rebuilt Team || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
| [http://www.tamriel-rebuilt.org/downloads/main-release Tamriel Rebuilt] || style="text-align:center"|16.03 || Tamriel Rebuilt Team || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
|-
| [http://www.nexusmods.com/morrowind/mods/23233/? Telvanni Exterior UV Fix] || style="text-align:center"|1.0 || Plangkye || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || No console outputs.<br />Mostly works as intended, though you may encounter [https://forum.openmw.org/viewtopic.php?f=40&t=3911 this bug] when having the Bloodmoon add-on installed.
|-
| [http://mw.modhistory.com/download-44-11005 Telvanni Shrooms] || style="text-align:center"|1.0 || Kieve || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-10353 Texture Fix] || style="text-align:center"|2.0 || Slartibartfast || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || This mod is unnecessary because OpenMW blends an arbitrary number of land textures seamlessly.
|-
|-
| [http://mw.modhistory.com/download-55-11887 The Clockwork City] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
| [http://mw.modhistory.com/download-55-11887 The Clockwork City] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
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|-
|-
| [http://www.nexusmods.com/morrowind/mods/43631/? Vibrant Morrowind] || style="text-align:center"|4.0 || HeadlessWonder<br />Skydye || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended.<br />There are some console messages about missing cell references but this seems to be a vanilla issue as well.
| [http://www.nexusmods.com/morrowind/mods/43631/? Vibrant Morrowind] || style="text-align:center"|4.0 || HeadlessWonder<br />Skydye || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended.<br />There are some console messages about missing cell references but this seems to be a vanilla issue as well.
|-
| [http://www.nexusmods.com/morrowind/mods/40199/? Vivec Bump Maps] || style="text-align:center"|1.0 || Biont || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || The textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine.
|-
| [http://mw.modhistory.com/download-65-3084 Vivec Texture Replacer] || style="text-align:center"|n.a. || Carnajo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-65-3074 Vivec Texture Replacer Less Red Patch] || style="text-align:center"|n.a. || Carnajo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/32886/? Vivec-Velothi Retextured] || style="text-align:center"|3.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13647 Vvardenfell Birthsign Textures] || style="text-align:center"|1.0 || Lucien Fairfax || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-53-11892 Vvardenfell Landscapes] || style="text-align:center"|1.2 || Kaucukovnik VI. || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/42417/? Water Life] || style="text-align:center"|1.21 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
| [http://www.nexusmods.com/morrowind/mods/42417/? Water Life] || style="text-align:center"|1.21 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
|-
|-
| [http://mw.modhistory.com/download-98-15002 Weapon Compilation Mod] || style="text-align:center"|2.0 || Farrp || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.
| [http://mw.modhistory.com/download-98-15002 Weapon Compilation Mod] || style="text-align:center"|2.0 || Farrp || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.
|-
| [http://mw.modhistory.com/download-56-7466 Weathered Signs] || style="text-align:center"|1.1 || Voltayre || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || Works exactly like in vanilla.<br />[[File:signs.png|110 px|Which way?]]
|-
|-
| [http://www.nexusmods.com/morrowind/mods/22002/? Welcome to the Arena] || style="text-align:center"|6.6 || Kalamestari_69 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.
| [http://www.nexusmods.com/morrowind/mods/22002/? Welcome to the Arena] || style="text-align:center"|6.6 || Kalamestari_69 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.
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|-
|-
| [http://www.nexusmods.com/morrowind/mods/43128/? Where are all birds going?] || style="text-align:center"|1.18 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Pathing Problems.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/1/15 || GameEnder|| Flying creatures spawn correctly, but they follow ground NPC path nodes instead of staying in the air.
| [http://www.nexusmods.com/morrowind/mods/43128/? Where are all birds going?] || style="text-align:center"|1.18 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Pathing Problems.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/1/15 || GameEnder|| Flying creatures spawn correctly, but they follow ground NPC path nodes instead of staying in the air.
|-
| [http://max99x.com/morrowind/windows-glow Windows Glow] || style="text-align:center"|2.2 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || No console outputs. The glow effect of the windows is not present in OpenMW, though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-6231 Windows Glow - Bloodmoon] || style="text-align:center"|1.0 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || No console outputs. The glow effect of the windows is not present in OpenMW, though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-6231 Windows Glow - Raven Rock part] || style="text-align:center"|1.0 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || No console outputs. The glow effect of the windows is not present in OpenMW, though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-12181 Windows Glow - Tribunal] || style="text-align:center"|1.1 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || No console outputs. The glow effect of the windows is not present in OpenMW, though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-87-14989 Windows Glow Expansion] || style="text-align:center"|1.10 || abot || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || The info here is very outdated and applies to 0.34.0 (December 2014) version only. Testing on more current version is desired. At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug 2213]. Believed to be related to [https://bugs.openmw.org/issues/2122 Bug 2122]. Both bugs are fixed as of April 2016. <!-- I'm testing this one now in OMW 0.41.0. The effect is subtle, and I need to check it out under more conditions, e.g. different window types. — User:Darklocq -->
|-
| [http://mw.modhistory.com/download-87-5531 Wizardly Wardrobe] || style="text-align:center"|2.0 || Deathbliss || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/34846/? World Textures Beta pack] || style="text-align:center"|beta || Darknut || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|}
|}



Revision as of 00:21, 16 July 2017

Get this page with all lists expanded so that you can easily use in-page text searches for specific mods in the lists.
See Mod installation for how to add mods to OpenMW. Some individual users also have testing-in-progress notes about more mods, e.g. here.

Introduction

Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: thousands of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality. There also are mods which add new landscapes and quests – and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.

The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which

  • is a pure replacer or a modification created with the original Construction Set,
  • doesn't rely on third-party software or other engine hacks,
  • doesn't contain any severe scripting errors or other crucial design flaws.

Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our bugtracker or at our forums (newbies should check out our Bug Reporting Guidelines). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.

Status indicators

This page contains a list of catalogued Morrowind mods and a list of catalogued Morrowind utilities -- both with extra information about certain famous mods or utilities respectively -- as well as an overview of OpenMW-exclusive mods. In this context, we use several icons to indicate the working status of a mod:

Table 1. Status indicators
Works fine.The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.
Partially working, has non-trivial issues.Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.
Currently broken.There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.
Needs re-testing.There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.
Currently being tested.(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.
Will never work with OpenMW.Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!
Not tested yet.The mod hasn't been tested yet; maybe someone plans to do so later.

Mod installation

OpenMW uses a more flexible method for installing mods. Check out our Mod installation Wiki page here.

Mod sources

The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):

Table 2. Mod libraries
English LanguageGreat House Fliggerty
English LanguageMod DB
English LanguageModding History
English LanguageMorrowind Nexus
English LanguageMax's Minor Mods
English LanguageLess Generic NPC Project
English LanguageMorrowind Mythic Mods
English LanguageTES Alliance
English LanguageEmma's Elder Scrolls Site
German LanguageEi der Zeit
German LanguageElder Scrolls Portal
German LanguageWorld of Elder Scrolls

Further information and discussion

Anyone who is a member of the Wiki group can add details of mods they have tested; see the forum's User Control Panel and assign yourself to the group in order to get access.

We also have a Mod Compatibility subforum where any issues can be discussed thoroughly.

If you want to test Morrowind mods in OpenMW but don't know how to start, check out our Mod testing guidelines page. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results.

Working status of existing Morrowind mods

The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.

List of catalogued mods

Table 3. List of other catalogued mods
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Acheron's Camping Gear 2.0 Acheron Works fine. OpenMW 0.41.0 2017/02/21 Arashi Aganawa Works fine, however there are several console outputs about unknown variables, and one involving a local script being added twice, but it seems to have no effect on the mod what so ever.
Advanced Herbalism 1.2 andoreth
adjusted by Tinker
Needs re-testing. OpenMW 0.34.0 n.a. Tinker This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
Akavirian Armor 1.0 Ronin Minor issues. OpenMW 0.41.0 2017/02/21 Arashi Aganawa Mostly works, however there is an issue with the scout boots that makes them appear further down your legs, causing a gap between the boots and your legs. furthermore the new npc (a new race to boot) seems fine at first, but if he is killed, his mesh becomes distorted and his tail flips upside down so you can see into the back of his tail. Not sure if I worded that right. There is some console output: RigGeometry did not find bone bip 01 tail. There are several of these instances and each ends in some number after tail.
Alladin's Bottle Revamp 1.1 Kiteflyer61
updated by Tarius
Works fine. OpenMW 0.41.0 2017/01/22 Durisat Works as intended.
Animal Realism 1.0 <unknown> Works fine. OpenMW 0.35.1 n.a. Cramal No problems, works as in vanilla Morrowind.
Animated Morrowind - Expanded n.a. Arcimaestro Antares
Vikart
Spirithawke
Minor issues. OpenMW 0.35.0 n.a. Tinker The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp.
Animation Compilation 0.32 Artaios
Dirnae
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
AOF Potions Recolored 1.11 Bycote Works fine. OpenMW 0.41.0 2016/12/25 Frik Works as intended; no console outputs.
Unlike BTB's Sorted New Alchemy Potions, with this mod, you get the updated AOF potion graphics, while maintaining the alchemy values of vanilla Morrowind.
Ascadian Isles Mod 2.0 Vality Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Ascadian Isles Mod 2.4a vurt Currently broken. OpenMW 0.40.0 2016/10/28 Atahualpa Some textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine. Moreover, OpenMW does not display falling leaves and bees around flowers, generating warning messages about missing texture layers.
Ascadian Isles Mod for use with Vurt's Ascadian Isles tree overhaul 1.0 Knots Minor issues. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended. However, please note that all issues with Vurt's Ascadian Isles mod also apply to this one. Additionally, the increased number of trees plus the very large tree meshes result in a huge performance drop when wandering around the Ascadian Isles region.
Ascadian Isles Reloaded
(AI_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Ascadian Isles Tree Replacer II 1.01 vurt Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended; no console outputs.
Ashlands Overhaul 1.2 vurt Minor issues. OpenMW 0.40.0 2016/10/28 Atahualpa Mostly works as intended. There are warning messages about missing NiTexture properties for the new Ghostfence meshes in the console.
The test included the optional ashland tree mesh with fewer branches.
Ashlands Reloaded
(AL_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Assassin Ambush 2.5 hollaajith Minor issues. OpenMW 0.35.1 n.a. <unknown> Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
Azura Coast Reloaded
(AC_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Azuras Coast and Sheogorath - Grassmod 1.4 Muspila Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Balmora Balconyhouse 1.0 Ravensong Works fine. OpenMW 0.33.0 n.a. <unknown> No problems found.
Balmora Mod 1.0 Vality Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Better Soul Gems 1.0 Jericho
Lokichan
Works fine. OpenMW 0.39.0 n.a. Durisat Non-adapted version works as intended, did not test the adapted version.
Birthsigns Are More Fun
(BAMF)
1.0 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found. No console output.
Bitter Coast 1.0 SpewBoy Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Bitter Coast addon and Balmora addon for use with Vurt's Bitter Coast Trees 1.0 Knots Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended; no console outputs.
Bitter Coast Mod 4.0 Vality Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Bitter Coast Reloaded
(BC_Reloaded)
1.1 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Bitter Coast Retexture 1.0 Apel Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Bitter Coast Trees 0.9 vurt Works fine. OpenMW 0.40.0 2016/10/14 Atahualpa Works as intended; no console outputs.
Bitter Coast Trees II 1.01 vurt Works fine. OpenMW 0.40.0 2016/10/14 Atahualpa Works as intended; no console outputs.
The test included the optional tree mesh without hanging moss.
Black Panther n.a. AlienSlof Works fine. OpenMW 0.34.0 n.a. <unknown> No problems found.
Blight Bounties 1.01 <unknown> Works fine. OpenMW 0.36.1 n.a. Loriel Works the same as in vanilla Morrowind.
Book Jackets 1.0 Daleth Works fine. OpenMW 0.41.0 2017/02/22 Arashi Aganawa Works fine, no console output.
Book Rotate 5.3 Cydine
Maboroshi Daikon
Works fine. OpenMW 0.39.0 n.a. Durisat Works as intended.
Books of Vvardenfell 2.41 Stuporstar (<unknown>) Works fine. OpenMW 0.34.0 n.a. PoorYorec
Tinker
Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.
BTB's Sorted New Alchemy Potions 1.5 Revan Works fine. OpenMW 0.33.0 n.a. <unknown> Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly
Chalk 3.1 ManaUser Minor issues. OpenMW 0.41.0 2017/03/01 Arashi Aganawa Works as intended, no console output, however it does change some leveled lists, and OpenMW doesn't merge leveled lists yet.
CharGen Revamped 2.3.2 Mitokandria Works fine. OpenMW 0.38.0 n.a. Natalie Works perfectly.
Children of Morrowind 2.0 Emma Currently being tested. OpenMW 0.41.0 n.a. Arashi Aganawa and <unknown> Seems to work fine so far, however there is console output about missing animations and bones.
Clear Your Name 1.0 Lucevar Currently broken. OpenMW 0.36.1 n.a. Slissith Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
Clockwork City Reborn 1.0 Saint_Jiub Minor issues. OpenMW 0.40.0 2016/10/06 Atahualpa Mostly works as intended; no console outputs. At least one texture appears very dark in OpenMW compared to the original engine though.
Compass 1.0 Marbred Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The compass looks a bit small on the world map though -- which also is an issue in the vanilla version.
Correct UV Rocks 1.0 Nich
CJW-Craigor
Currently broken. OpenMW 0.40.0 2016/10/19 Atahualpa With this replacer, at least on rock mesh (terrain_rock_ac_10) appears extremly distorted in scale which results in some of the rocks being invisible as they have been moved below the terrain. This is an error on the mod author's side; see our forums for more information.
Correct UV trees 0.4 Nich Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Creatorium Part 1 - Waters and Shores 1.0 R-Zero Works fine. OpenMW 0.35.0 n.a. <unknown> Appears to work as intended.
Creatures XI Piratelord Works fine. OpenMW 0.35.0 n.a. <unknown> Should be issue-free since 0.35.0 version.
Daedric Signposts 1.0 Nazz Works fine. OpenMW 0.36.0 n.a. <unknown> Works as intended.
Deus Ex Machina - A Steampunkyish Mod 3.6 Trainwiz Currently broken. OpenMW 0.35.0 n.a. <unknown> The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.
Dwemeri Dominion 1.0 Aeven Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Dynamic MGE Water 1.0 Solidfire Will never work with OpenMW. OpenMW 0.40.0 2016/10/20 Atahualpa Requires MGE; will never work with OpenMW.
Dynamic Morrowind Towns 7.0 Skibidyboparoobopadopa Works fine. OpenMW 0.35.0 n.a. <unknown> Causes a massive performance drop, although the mod itself appears to work as intended.
Enhanced Economics 2.1 Crankgorilla Minor issues. OpenMW 0.35.0 n.a. <unknown> Some weapons appear textureless, works fine otherwise.
Fair Magicka Regen 2.0b Smoke Minor issues. OpenMW 0.37.0 n.a. Tinker A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the mana_regen script's float PcMagicka is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
Fixed tavern mesh for Windows Glow 2.2 1.0 Dragon32 Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Freed Slaves Counter 2.0 mjr162006 Works fine. OpenMW 0.40.0 n.a. Durisat Works as intended.
Galsiah's Character Development 1.07c Galsiah Needs re-testing. OpenMW 0.39.0 n.a. Hallfaer Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information.
Godshrine n.a. <unknown> Works fine. OpenMW 0.40.0 n.a. Durisat Works as intended.
Gold Weight 1.01 Tejón Works fine. OpenMW 0.35.1 n.a. <unknown> Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
Grand Solstheim 1.0 LazyGhost Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Graphic Herbalism 1.3a ManaUser Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
First successful test with OpenMW 0.37.0 by Tinker.
Graphic Herbalism - Expanded Sounds Compatibility Patch 1.0 Skrawafunda Works fine. OpenMW 0.40.0 2016/10/29 Atahualpa Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look here for more information.
Graphic Herbalism - Mining 1.3a ManaUser Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Grazeland Trees 1.31 vurt Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended.
There are some console messages about missing cell references but this seems to be a vanilla issue as well.
Grazeland Trees II 1.1 vurt Works fine. OpenMW 0.40.0 2016/10/28 Atahualpa Works as intended. There are warning messages about empty texture layers for one of the trees but I can't see any difference to the vanilla game.
But beware of the cactuses! They tend to trap your character inside because of their collision shape.
Grazelands Reloaded
(GL_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Groundcover 2.3a vurt Will never work with OpenMW. OpenMW 0.40.0 2016/10/14 Atahualpa Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable. Moreover, the grass remains static because of the missing animated grass feature MGE provides.
Herbalism for Purists 1.22 Syclonix Works fine. OpenMW 0.38.0 n.a. <unknown> Works the same as in vanilla.
Hospitality Papers 1.0 quorn Works fine. OpenMW 0.35.1 n.a. Cramal Works the same as in vanilla Morrowind.
Imperial Airship 2.1 Xan Works fine. OpenMW 0.41.0 2017/02/20 Elderking1986 Works fine. No issues.
Imperial Guards Anticlone 1.0 TheLys Works fine. OpenMW 0.36.0 n.a. asmo Only works for regions that the player did not visit yet.
Imperial Presence 1.14 cml33 Works fine. OpenMW 0.36.1 n.a. Slissith Works as intended.
Improved Water Shader for MGE 3-8 0.6b phal Will never work with OpenMW. OpenMW 0.40.0 2016/10/20 Atahualpa Requires MGE; will never work with OpenMW.
Interior Weather 1.0 Kirel Currently broken. OpenMW 0.36.1 n.a. <unknown> Does nothing because a script fails to compile.
Less Generic NPCs Project n.a. Cyrano
Dark Master
and more
Needs re-testing. OpenMW 0.37.0 n.a. Amenophis
Tinker
Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Note that not all side quests tested yet.
Levelups n.a. Illuminiel Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Linora's Leveling Mod 1.0 Linora Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom Works as intended; no console outputs. Tested levelling up and works as intented.
Living Cities of Vvardenfell 3.13 Helios
Wrye
Currently broken. OpenMW 0.35.0 n.a. <unknown> Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.
Mage's Guild Quarters 1.0 Vals_Fan Works fine. OpenMW 0.40.0 n.a. <unknown> Works as intended.
Magic Diversity 1.0 Arkann Works fine. OpenMW 0.35.0 n.a. <unknown> Works as intended.
Magic Icon Border (icon replacer) 2.0 Marbred Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
All textures have been tested.
Map Deluxe
(Quest version and non-quest version)
1.0 ManaUser Works fine. OpenMW 0.41.0 2017/02/03 Arashi Aganawa Works as intended. Both versions seem to work fine with no issues.
Max's Glow 1.0 Max Shawabkeh (Max a.k.a. ~NOOBDY~) Works fine. OpenMW 0.41.0 2017/07/05 TimMB Works as intended; no console outputs.
No glow magic item glow replacer. Looks great a huge improvement over vanilla Morrowind.
Merri's Character Development 1.12 Merranvo Currently broken. OpenMW 0.39.0 n.a. Hallfaer Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed
MoonStar Crosshair 1.0 Leatherpoker Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
First successful test with OpenMW 0.36.0 by asmo.
Morrowind Acoustic Overhaul 1.0 Logitech
PeterBitt
Minor issues. OpenMW 0.38.0 n.a. Sokami The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described.
Morrowind's Altered Beautiful Clothes 1.2 DANTHEMANACKER Works fine. OpenMW 0.41.0 2016/12/26 Frik Works as intended; no console outputs.
Includes Low-Res & Hi-Res Versions. Hi-Res is preferable.
Morrowind Animation Replacer 0.1.7 Dirnae
Hrnchamd
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Morrowind Comes Alive 8.2 Neoptolemus Currently broken. OpenMW 0.35.1 n.a. Tinker OpenCS report various problems. Bug 2180 is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.
Morrowind Containers Animated 1.2 qqqbbb Works fine. OpenMW 0.35.0 n.a. <unknown> Everything works without issues.
Morrowind Crafting
fixed Version
2.1 Tocatta Works fine. OpenMW 0.35.0 n.a. Tinker New version supplied by Tocatta, with fixed scripts.
Tester - Tinker
Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
Multiple Teleport Marking 2.2 hessi9 Currently broken. OpenMW 0.40.0 n.a. <unknown> Does not appear to work at all. See these threads for some investigation.
Natural Healing 1.0 Smoke Currently broken. OpenMW 0.41.0 2017/03/04 Jirka642 Syntax error in _bsp_hregen script stops it from compiling.
Necessities of Morrowind 3.03a Taddeus Works fine. OpenMW 0.35.0 n.a. Tinker Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
NPC Additions 1.11 x Starfire X Works fine. OpenMW 0.33.0 n.a. <unknown> Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.
Oblivion Style Interface 1.0 Sir Bob Currently broken. OpenMW 0.40.0 2016/10/20 Atahualpa None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See our forums for more information.
Pegas Horse Ranch 3.1 MadMax Minor issues. OpenMW 0.41.0 2017/02/21 Elderking1986 Works mostly as intended; does show a few errors in openmw.log but it seems to work as it did in vanilla Morrowind except for one thing. While you are riding your horse, the horse has a collision detection problem, causing it to fall through terrain and travel on the water level.
Pluginless NoGlow 1.0 Plangkye Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
Racer Recursion 1.0 Satan
Trainwiz
Works fine. OpenMW 0.34.0 n.a. <unknown> Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.
Races Are More Fun
(RAMF)
0.5 Alaisiagae Works fine. OpenMW 0.40.0 2016/11/16 Steve Odom No issues found, night eye and water breathing toggle works fine. No console output.
Redoran Door Fix 1.0 Mudcrab Merchant Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Please note that this does not fix anything regarding the Redoran Stronghold but rather changes the doors of the Redoran Council Hall in Under-Skar, Ald'ruhn.
Ring of weightless touch 1.0 Delophreaus Works fine. OpenMW 0.39.0 n.a. Durisat Works as intended.
Seyda Neen Expanded 1.0 Strider Works fine. OpenMW 0.40.0 n.a. <unknown> Seems to work as intended. No obvious issues
Seyda Neen Shack 1.0 Baratheon79 Works fine. OpenMW 0.40.0 n.a. <unknown> Works as intended.
Ship Masters of Solstheim 1.1 Frik Works fine. OpenMW 0.41.0 2016/12/31 Frik Works as intended; no console outputs.
Shrines - Restore Health and Cancel Options 1.0 Skrawafunda Works fine. OpenMW 0.35.1 n.a. Tinker All functions appear to work as expected.
Silt Striders 1.16 abot Needs re-testing. OpenMW 0.41.0 2016/12/26 Amenophis Mostly works. Has problems with animations (Striders legs don't move while travelling) and collision detection (Striders fall through terrain and travel on the water level).
Silt Strider Armor 1.75 Melchior Dahrk Works fine. OpenMW 0.41.0 2017/02/23 Arashi Aganawa Works as intended. When you have the shield from the cavern of the incarnate, it seems to show up black on the "paper doll" in the inventory screen, but appears fine when you see yourself in third person, or see it while in first. Weapons tested as well, they work fine, and the guards spawn with both unecnanted and enchanted versions as they should (they have one or the other, not both).
Skyrim crafting for Morrowind 0.3 Mike Currently broken. OpenMW 0.35.1 n.a. Tinker Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
Sleepers Awake 1.1 Adul
Von Djangos
Currently broken. OpenMW 0.40.0 2016/10/30 Atahualpa This mod will never work properly because of OpenMW handling the "Say" command differently. The vanilla game simply plays new audio tracks over old ones, while OpenMW stops the current audio track, starts the new one, and displays the given subtitles. See this forum thread for a solution (involving a bit of modding).
Solstheim Rumour Fix 1.0 Illuminiel Works fine. OpenMW 0.35.1 n.a. Cramal No problems found. Works the same as in vanilla Morrowind.
Solstheim Winter Home 1.0 PRP Works fine. OpenMW 0.41.0 2016/12/26 Frik Works as intended; no console outputs.
Speechcraft Rebalance 1.0 Androl Works fine. OpenMW 0.40.0 2016/11/21 Steve Odom Works as intended; no console outputs.
State-Based HP Mod 2.2 HotFusion
Talrivian
Works fine. OpenMW 0.35.1 n.a. Cramal Works exactly as intended.
Tamriel Rebuilt 16.03 Tamriel Rebuilt Team Minor issues. OpenMW 0.35.0 n.a. Tinker Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
The Clockwork City 1.0 Aeven Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
The Counting Plume 1.0 Trainwiz Works fine. OpenMW 0.35.1 n.a. <unknown> Seems to work as expected.
The Lighting Mod (TLM)
(Complete version)
1.0 Sensei Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The Lighting Mod (TLM)
(Modular version)
1.0 Sensei Works fine. OpenMW 0.40.0 2016/10/21 Atahualpa Works as intended; no console outputs.
The OpenMW version works even better because at least one plug-in combination crashes the original engine while loading the content files.
The Sable Dragon 1.7 Pluto28 Minor issues. OpenMW 0.35.0 n.a. Tinker OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors.
The Witchgirl Adventure 1.1 Emma Needs re-testing. OpenMW 0.35.1 n.a. Loriel Wasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown.
[links The White Wolf Of The Lokken Mountain] 2.1 Emma Needs Testing. OpenMW 0.41.0 n.a. TimMB Had a number of scripting errors and minor issues. I corrected the issues I found in openMW-CS and am testing now. Will provide omwaddon if anyone is interested in testing it.
Thieves Step 1.1 TJ Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
Thieves Step - Better Sounds Version 1.1 TJ Works fine. OpenMW 0.40.0 2016/10/30 Atahualpa Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
Trelain's Basement 1.0 Trelaine Works fine. OpenMW 0.40.0 2016/12/18 Trelaine No errors discovered. Lots of testing.
Tribunal Delayed 1.0 Cine Currently being tested. OpenMW 0.40.0 2016/11/10 Steve Odom Seems to be working fine. No console outputs.
True Flame Script Fix
(Fix #17)
n.a. Amenophis Works fine. OpenMW 0.41 2016/12/26 Frik Works as intended; no console outputs.
True Lights and Darkness 1.1 Booze
Cool Demon
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended; no console outputs.
Ules Farm
Abot's fix
1.1 Crankgorilla Minor issues. OpenMW 0.35.0 n.a. Tinker Mostly working with updated esp file. The well is still untextured (see Bug 2277) and there are a few warnings in the error logs. See initial bug report for more information: Bug 2032. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems.
Uncle Sweet's Cellar 1.4 Frik Works fine. OpenMW 0.41.0 2016/12/26 Frik Works as intended; no console outputs.
Unique Tombs 1.2 tronvillain Works fine. OpenMW 0.40.0 2016/10/06 Atahualpa Works as intended; no console outputs.
Uvirith's Legacy 3.42 Stuporstar Needs re-testing. OpenMW 0.39.0 n.a. Xandaros Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use.
Vibrant Morrowind 4.0 HeadlessWonder
Skydye
Works fine. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended.
There are some console messages about missing cell references but this seems to be a vanilla issue as well.
Water Life 1.21 abot Minor issues. OpenMW 0.35.0 n.a. Tinker Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
Weapon Compilation Mod 2.0 Farrp Currently broken. OpenMW 0.36.1 n.a. <unknown> Weapons cannot be added to NPCs via leveled list (related to Bug 2404). Initialization script fails when exiting the Census and Excise Office.
Welcome to the Arena 6.6 Kalamestari_69 Minor issues. OpenMW 0.35.0 n.a. <unknown> First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.
West Gash Reloaded
(WG_Reloaded)
1.0 Lestat DeLioncourt Works fine. OpenMW 0.40.0 2016/10/19 Atahualpa Works as intended; no console outputs.
Where are all birds going? 1.18 abot Pathing Problems. OpenMW 0.41.0 2017/1/15 GameEnder Flying creatures spawn correctly, but they follow ground NPC path nodes instead of staying in the air.

Mods using fake bump maps

The Morrowind Graphics Extender made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake bump maps use the alpha channel to encode their bump-mapping information. OpenMW interprets these values as plain alpha values, leading to very shiny textures. Moreover, our engine natively supports real bump maps (specifically the type called normal maps) which renders the hacky MGE version obsolete anyway.

Our member lysol has created a tutorial on how to get rid of these shiny textures in OpenMW.

To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.

Morrowind Graphics and Sound Overhaul (MGSO)

Morrowind Overhaul: Sounds & Graphics a.k.a. MGSO is one of the biggest and most famous Morrowind mod compilations ever made. It consists of a mere 300 mods (give or take a few) and integrates well-known utilities like the Morrowind Code Patch (MCP) and the Morrowind Graphics Extender (MGE). It comes with its own installer which allows players to adjust everything to their tastes.

Unfortunately, OpenMW does not support installer-based modifications like MGSO rendering this masterpiece basically incompatible with OpenMW. You may set up MGSO on your vanilla Morrowind installationn though, import your data and mod list to OpenMW, and hope for the best.

In any case, we've added many of the corresponding mods to the mod list above; check out the full mod list on our MGSO WIki page. (The original list was formerly available at the authors' website but has somehow vanished.)

Utilities for vanilla Morrowind

There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, or adjust the load order of content files. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.

Please note that the meaning of the status indicators is a bit different compared to the other lists (hover over icons to see their meanings).

List of catalogued utilities

Table 4. List of catalogued utilities
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Animation Kit 2.1 LizTail Usable. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended. Just use it with your vanilla installation of Morrowind.
BSA Unpacker MW 1.0 Timeslip Usable. - 2016/10/03 Atahualpa OpenMW does not alter the .bsa format. Hence, modders can simply use this modification to extract files from .bsa files and use them in OpenMW-CS.
ESP Cleaner ? Horatio Usable. - 2016/10/03 Atahualpa OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. Please note that OpenMW provides its own file formats ".omwaddon" and ".omwgame" which replace ".esp" and ".esm" respectively for content created with OpenMW-CS. These files do not work with ESP Cleaner.
mlox 0.61 JohnMoonsugar Not recommended. - 2016/10/03 Atahualpa You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
Morrowind Code Patch 2.2 Hrnchamd
Psyringe
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MCP Wiki page for further information.
Morrowind Enhanced 1.6 aerelorn Will never work with OpenMW. - 2017/6/20 Thunderforge Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
Morrowind FPs Optimizer 1.0 Alexander Stasenko Will never work with OpenMW. - 2016/10/03 Atahualpa This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though -- and not possible in OpenMW yet.
Morrowind Graphics Extender (MGE) 3.8.0 LizTail
Timeslip
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Graphics Extender XE (MGE XE) 0.9.10 Hrnchamd Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Mod Manager 1.0 Timeslip Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
Morrowind Plugin Manager 1.2 DW Not recommended. - 2016/10/03 Atahualpa You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
Morrowind Resolution Fixer 1.0 DarkWolfModding Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway.
(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
Morrowind Script Extender (MWSE) 0.94a AnthonyG
Fliggerty
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MWSE Wiki page for further information.
TES Plugin Tool (TESTool) 1.0 ghostwheel Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists.
TESIniTweaker 3.5.2 Moorindal Not recommended. - 2016/10/03 Atahualpa You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
TESPCD 0.31 Ely Soto Usable. - 2016/10/03 Atahualpa You may use this tool with unclean or conflicting mods in order to get the issues solved.
Wrye Mash 84 Wrye Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous Doubling Bug doesn't occur in OpenMW.

Morrowind Script Extender (MWSE)

This utility greatly expands the scripting capabilities of the original Morrowind engine. See our MWSE Wiki page for further information.

Morrowind Graphics Extender (MGE / MGE XE)

These utilities improve Morrowind overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. See our MGE XE Wiki page for more information.

Morrowind Code Patch (MCP)

This utility fixes a good amount of buggy or poorly-written game mechanics, many engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. See our MCP Wiki page to learn more.

OpenMW-exclusive mods

For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).

Table 5. List of OpenMW-exclusive mods
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Guar Skin Banners for OpenMW
(Version with normal maps)
1.0 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Hlaalu Normal Mapped for OpenMW 1.1 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Forts Normal Mapped - OpenMW
(Clean Version)
2.0 Remiros Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Forts Normal Mapped - OpenMW
(Vanilla-style Version)
2.0 Remiros Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Imperial Towns Normal Mapped for OpenMW 1.0 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW) 1.0 MetaCthulhu Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Sneak Tools for Morrowind
(OpenMW)
0.3 metalpoetza Works fine. OpenMW 0.40.0 2016/12/22 metalpoetza Works as intended; no console outputs.
Teleport Ring for OpenMW 0.1 metalpoetza Works fine. OpenMW 0.40.0 2016/12/14 metalpoetza Works as intended; no console outputs.
The Redguard Rug 0.0.1 metalpoetza Works fine. OpenMW 0.40.0 2016/12/19 metalpoetza Works as intended; no console outputs.
Vivec Normal Mapped for OpenMW 1.1 Lysol Works fine. OpenMW 0.40.0 2016/09/13 Atahualpa Works as intended; no console outputs.
Better Sounds 1.1 Patch 2 1.0 Darklocq Works fine. OpenMW 0.41.0 2016/09/13 Darklocq Repairs (non-OpenMW-specific) errors in Better Sounds 1.1 by by JEKA, TJ, and Colobos, which broke quests and other mods.

Testers

Credits go to Bethesda for creating an exceptional game – exceptional in every sense – with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.

If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.

  • Amenophis
  • Arashi Aganawa
  • asmo
  • Atahualpa
  • Cramal
  • Darklocq (talk)
  • Durisat
  • Elderking1986
  • Frik
  • Hallfaer
  • Loriel
  • metalpoetza
  • Natalie
  • PoorYorec
  • Slissith
  • Sokami
  • Steve Odom
  • Thunderforge
  • Tinker
  • Xandaros
  • ... and all you unknown testers!