Mod status
Introduction
Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: thousands of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality. There also are mods which add new landscapes and quests – and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.
The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which
- is a pure replacer or a modification created with the original Construction Set,
- doesn't rely on third-party software or other engine hacks,
- doesn't contain any severe scripting errors or other crucial design flaws.
Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our bugtracker or at our forums (newbies should check out our Bug Reporting Guidelines). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.
Status indicators
This page contains a list of catalogued Morrowind mods and a list of catalogued Morrowind utilities -- both with extra information about certain famous mods or utilities respectively -- as well as an overview of OpenMW-exclusive mods. In this context, we use several icons to indicate the working status of a mod:
Mod installation
OpenMW uses a more flexible method for installing mods. Check out our Mod installation Wiki page here.
Mod sources
The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):
Further information and discussion
Anyone who is a member of the Wiki group can add details of mods they have tested; see the forum's User Control Panel and assign yourself to the group in order to get access.
We also have a Mod Compatibility subforum where any issues can be discussed thoroughly.
If you want to test Morrowind mods in OpenMW but don't know how to start, check out our Mod testing guidelines page. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results.
Working status of existing Morrowind mods
The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.
List of catalogued mods
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
Acheron's Camping Gear | 2.0 | Acheron | OpenMW 0.41.0 | 2017/02/21 | Arashi Aganawa | Works fine, however there are several console outputs about unknown variables, and one involving a local script being added twice, but it seems to have no effect on the mod what so ever. | |
Advanced Herbalism | 1.2 | andoreth adjusted by Tinker |
OpenMW 0.34.0 | n.a. | Tinker | This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear. | |
Akavirian Armor | 1.0 | Ronin | OpenMW 0.41.0 | 2017/02/21 | Arashi Aganawa | Mostly works, however there is an issue with the scout boots that makes them appear further down your legs, causing a gap between the boots and your legs. furthermore the new npc (a new race to boot) seems fine at first, but if he is killed, his mesh becomes distorted and his tail flips upside down so you can see into the back of his tail. Not sure if I worded that right. There is some console output: RigGeometry did not find bone bip 01 tail. There are several of these instances and each ends in some number after tail. | |
Alladin's Bottle Revamp | 1.1 | Kiteflyer61 updated by Tarius |
OpenMW 0.41.0 | 2017/01/22 | Durisat | Works as intended. | |
Animal Realism | 1.0 | <unknown> | OpenMW 0.35.1 | n.a. | Cramal | No problems, works as in vanilla Morrowind. | |
Animated Morrowind - Expanded | n.a. | Arcimaestro Antares Vikart Spirithawke |
OpenMW 0.35.0 | n.a. | Tinker | The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp. | |
Animation Compilation | 0.32 | Artaios Dirnae |
OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. | |
AOF Potions Recolored | 1.11 | Bycote | OpenMW 0.41.0 | 2016/12/25 | Frik | Works as intended; no console outputs. Unlike BTB's Sorted New Alchemy Potions, with this mod, you get the updated AOF potion graphics, while maintaining the alchemy values of vanilla Morrowind. | |
Ascadian Isles Mod | 2.0 | Vality | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
Ascadian Isles Mod | 2.4a | vurt | OpenMW 0.40.0 | 2016/10/28 | Atahualpa | Some textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine. Moreover, OpenMW does not display falling leaves and bees around flowers, generating warning messages about missing texture layers. | |
Ascadian Isles Mod for use with Vurt's Ascadian Isles tree overhaul | 1.0 | Knots | OpenMW 0.40.0 | 2016/10/28 | Atahualpa | Works as intended. However, please note that all issues with Vurt's Ascadian Isles mod also apply to this one. Additionally, the increased number of trees plus the very large tree meshes result in a huge performance drop when wandering around the Ascadian Isles region. | |
Ascadian Isles Reloaded (AI_Reloaded) |
1.0 | Lestat DeLioncourt | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Ascadian Isles Tree Replacer II | 1.01 | vurt | OpenMW 0.40.0 | 2016/10/28 | Atahualpa | Works as intended; no console outputs. | |
Ashlands Overhaul | 1.2 | vurt | OpenMW 0.40.0 | 2016/10/28 | Atahualpa | Mostly works as intended. There are warning messages about missing NiTexture properties for the new Ghostfence meshes in the console. The test included the optional ashland tree mesh with fewer branches. | |
Ashlands Reloaded (AL_Reloaded) |
1.0 | Lestat DeLioncourt | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Assassin Ambush | 2.5 | hollaajith | OpenMW 0.35.1 | n.a. | <unknown> | Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended. | |
Azura Coast Reloaded (AC_Reloaded) |
1.0 | Lestat DeLioncourt | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Azuras Coast and Sheogorath - Grassmod | 1.4 | Muspila | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
Balmora Balconyhouse | 1.0 | Ravensong | OpenMW 0.33.0 | n.a. | <unknown> | No problems found. | |
Balmora Mod | 1.0 | Vality | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
Better Soul Gems | 1.0 | Jericho Lokichan |
OpenMW 0.39.0 | n.a. | Durisat | Non-adapted version works as intended, did not test the adapted version. | |
Birthsigns Are More Fun (BAMF) |
1.0 | Alaisiagae | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | No issues found. No console output. | |
Bitter Coast | 1.0 | SpewBoy | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Bitter Coast addon and Balmora addon for use with Vurt's Bitter Coast Trees | 1.0 | Knots | OpenMW 0.40.0 | 2016/10/28 | Atahualpa | Works as intended; no console outputs. | |
Bitter Coast Mod | 4.0 | Vality | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
Bitter Coast Reloaded (BC_Reloaded) |
1.1 | Lestat DeLioncourt | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Bitter Coast Retexture | 1.0 | Apel | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Bitter Coast Trees | 0.9 | vurt | OpenMW 0.40.0 | 2016/10/14 | Atahualpa | Works as intended; no console outputs. | |
Bitter Coast Trees II | 1.01 | vurt | OpenMW 0.40.0 | 2016/10/14 | Atahualpa | Works as intended; no console outputs. The test included the optional tree mesh without hanging moss. | |
Black Panther | n.a. | AlienSlof | OpenMW 0.34.0 | n.a. | <unknown> | No problems found. | |
Blight Bounties | 1.01 | <unknown> | OpenMW 0.36.1 | n.a. | Loriel | Works the same as in vanilla Morrowind. | |
Book Jackets | 1.0 | Daleth | OpenMW 0.41.0 | 2017/02/22 | Arashi Aganawa | Works fine, no console output. | |
Book Rotate | 5.3 | Cydine Maboroshi Daikon |
OpenMW 0.39.0 | n.a. | Durisat | Works as intended. | |
Books of Vvardenfell | 2.41 | Stuporstar (<unknown>) | OpenMW 0.34.0 | n.a. | PoorYorec Tinker |
Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books. | |
BTB's Sorted New Alchemy Potions | 1.5 | Revan | OpenMW 0.33.0 | n.a. | <unknown> | Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly | |
Chalk | 3.1 | ManaUser | OpenMW 0.41.0 | 2017/03/01 | Arashi Aganawa | Works as intended, no console output, however it does change some leveled lists, and OpenMW doesn't merge leveled lists yet. | |
CharGen Revamped | 2.3.2 | Mitokandria | OpenMW 0.38.0 | n.a. | Natalie | Works perfectly. | |
Children of Morrowind | 2.0 | Emma | OpenMW 0.41.0 | n.a. | Arashi Aganawa and <unknown> | Seems to work fine so far, however there is console output about missing animations and bones. | |
Clear Your Name | 1.0 | Lucevar | OpenMW 0.36.1 | n.a. | Slissith | Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error. | |
Clockwork City Reborn | 1.0 | Saint_Jiub | OpenMW 0.40.0 | 2016/10/06 | Atahualpa | Mostly works as intended; no console outputs. At least one texture appears very dark in OpenMW compared to the original engine though. | |
Compass | 1.0 | Marbred | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. The compass looks a bit small on the world map though -- which also is an issue in the vanilla version. | |
Correct UV Rocks | 1.0 | Nich CJW-Craigor |
OpenMW 0.40.0 | 2016/10/19 | Atahualpa | With this replacer, at least on rock mesh (terrain_rock_ac_10) appears extremly distorted in scale which results in some of the rocks being invisible as they have been moved below the terrain. This is an error on the mod author's side; see our forums for more information. | |
Correct UV trees | 0.4 | Nich | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
Creatorium Part 1 - Waters and Shores | 1.0 | R-Zero | OpenMW 0.35.0 | n.a. | <unknown> | Appears to work as intended. | |
Creatures | XI | Piratelord | OpenMW 0.35.0 | n.a. | <unknown> | Should be issue-free since 0.35.0 version. | |
Daedric Signposts | 1.0 | Nazz | OpenMW 0.36.0 | n.a. | <unknown> | Works as intended. | |
Deus Ex Machina - A Steampunkyish Mod | 3.6 | Trainwiz | OpenMW 0.35.0 | n.a. | <unknown> | The mod is partially playable. Going to the island itself via levitation crashes the game (edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test), but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors. | |
Dwemeri Dominion | 1.0 | Aeven | OpenMW 0.40.0 | 2016/10/06 | Atahualpa | Works as intended; no console outputs. | |
Dynamic MGE Water | 1.0 | Solidfire | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Requires MGE; will never work with OpenMW. | |
Dynamic Morrowind Towns | 7.0 | Skibidyboparoobopadopa | OpenMW 0.35.0 | n.a. | <unknown> | Causes a massive performance drop, although the mod itself appears to work as intended. | |
Enhanced Economics | 2.1 | Crankgorilla | OpenMW 0.35.0 | n.a. | <unknown> | Some weapons appear textureless, works fine otherwise. | |
Fair Magicka Regen | 2.0b | Smoke | OpenMW 0.37.0 | n.a. | Tinker | A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the mana_regen script's float PcMagicka is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
| |
Fixed tavern mesh for Windows Glow 2.2 | 1.0 | Dragon32 | OpenMW 0.40.0 | 2016/10/06 | Atahualpa | Works as intended; no console outputs. | |
Freed Slaves Counter | 2.0 | mjr162006 | OpenMW 0.40.0 | n.a. | Durisat | Works as intended. | |
Galsiah's Character Development | 1.07c | Galsiah | OpenMW 0.39.0 | n.a. | Hallfaer | Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands. Check Bug 2036 and Bug 2471 pages for more information. | |
Godshrine | n.a. | <unknown> | OpenMW 0.40.0 | n.a. | Durisat | Works as intended. | |
Gold Weight | 1.01 | Tejón | OpenMW 0.35.1 | n.a. | <unknown> | Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly. | |
Grand Solstheim | 1.0 | LazyGhost | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Graphic Herbalism | 1.3a | ManaUser | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. First successful test with OpenMW 0.37.0 by Tinker. | |
Graphic Herbalism - Expanded Sounds Compatibility Patch | 1.0 | Skrawafunda | OpenMW 0.40.0 | 2016/10/29 | Atahualpa | Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look here for more information. | |
Graphic Herbalism - Mining | 1.3a | ManaUser | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. | |
Grazeland Trees | 1.31 | vurt | OpenMW 0.40.0 | 2016/10/28 | Atahualpa | Works as intended. There are some console messages about missing cell references but this seems to be a vanilla issue as well. | |
Grazeland Trees II | 1.1 | vurt | OpenMW 0.40.0 | 2016/10/28 | Atahualpa | Works as intended. There are warning messages about empty texture layers for one of the trees but I can't see any difference to the vanilla game. But beware of the cactuses! They tend to trap your character inside because of their collision shape. | |
Grazelands Reloaded (GL_Reloaded) |
1.0 | Lestat DeLioncourt | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Groundcover | 2.3a | vurt | OpenMW 0.40.0 | 2016/10/14 | Atahualpa | Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable. Moreover, the grass remains static because of the missing animated grass feature MGE provides. | |
Herbalism for Purists | 1.22 | Syclonix | OpenMW 0.38.0 | n.a. | <unknown> | Works the same as in vanilla. | |
Hospitality Papers | 1.0 | quorn | OpenMW 0.35.1 | n.a. | Cramal | Works the same as in vanilla Morrowind. | |
Imperial Airship | 2.1 | Xan | OpenMW 0.41.0 | 2017/02/20 | Elderking1986 | Works fine. No issues. | |
Imperial Guards Anticlone | 1.0 | TheLys | OpenMW 0.36.0 | n.a. | asmo | Only works for regions that the player did not visit yet. | |
Imperial Presence | 1.14 | cml33 | OpenMW 0.36.1 | n.a. | Slissith | Works as intended. | |
Improved Water Shader for MGE 3-8 | 0.6b | phal | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Requires MGE; will never work with OpenMW. | |
Interior Weather | 1.0 | Kirel | OpenMW 0.36.1 | n.a. | <unknown> | Does nothing because a script fails to compile. | |
Less Generic NPCs Project | n.a. | Cyrano Dark Master and more |
OpenMW 0.37.0 | n.a. | Amenophis Tinker |
Extra dialogue and backstories work as expected. Some issues with quests related to Bug 1465. Note that not all side quests tested yet. | |
Levelups | n.a. | Illuminiel | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
Linora's Leveling Mod | 1.0 | Linora | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | Works as intended; no console outputs. Tested levelling up and works as intented. | |
Living Cities of Vvardenfell | 3.13 | Helios Wrye |
OpenMW 0.35.0 | n.a. | <unknown> | Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol. | |
Mage's Guild Quarters | 1.0 | Vals_Fan | OpenMW 0.40.0 | n.a. | <unknown> | Works as intended. | |
Magic Diversity | 1.0 | Arkann | OpenMW 0.35.0 | n.a. | <unknown> | Works as intended. | |
Map Deluxe (Quest version and non-quest version) |
1.0 | ManaUser | OpenMW 0.41.0 | 2017/02/03 | Arashi Aganawa | Works as intended. Both versions seem to work fine with no issues. | |
Max's Glow | 1.0 | Max Shawabkeh (Max a.k.a. ~NOOBDY~) | OpenMW 0.41.0 | 2017/07/05 | TimMB | Works as intended; no console outputs. No glow magic item glow replacer. Looks great a huge improvement over vanilla Morrowind. | |
Merri's Character Development | 1.12 | Merranvo | OpenMW 0.39.0 | n.a. | Hallfaer | Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed | |
Morrowind Acoustic Overhaul | 1.0 | Logitech PeterBitt |
OpenMW 0.38.0 | n.a. | Sokami | The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described. | |
Morrowind's Altered Beautiful Clothes | 1.2 | DANTHEMANACKER | OpenMW 0.41.0 | 2016/12/26 | Frik | Works as intended; no console outputs. Includes Low-Res & Hi-Res Versions. Hi-Res is preferable. | |
Morrowind Animation Replacer | 0.1.7 | Dirnae Hrnchamd |
OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. | |
Morrowind Comes Alive | 8.2 | Neoptolemus | OpenMW 0.35.1 | n.a. | Tinker | OpenCS report various problems. Bug 2180 is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice. | |
Morrowind Containers Animated | 1.2 | qqqbbb | OpenMW 0.35.0 | n.a. | <unknown> | Everything works without issues. | |
Morrowind Crafting fixed Version |
2.1 | Tocatta | OpenMW 0.35.0 | n.a. | Tinker | New version supplied by Tocatta, with fixed scripts. Tester - Tinker Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM | |
Multiple Teleport Marking | 2.2 | hessi9 | OpenMW 0.40.0 | n.a. | <unknown> | Does not appear to work at all. See these threads for some investigation. | |
Natural Healing | 1.0 | Smoke | OpenMW 0.41.0 | 2017/03/04 | Jirka642 | Syntax error in _bsp_hregen script stops it from compiling. | |
Necessities of Morrowind | 3.03a | Taddeus | OpenMW 0.35.0 | n.a. | Tinker | Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme. | |
NPC Additions | 1.11 | x Starfire X | OpenMW 0.33.0 | n.a. | <unknown> | Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet. | |
Pegas Horse Ranch | 3.1 | MadMax | OpenMW 0.41.0 | 2017/02/21 | Elderking1986 | Works mostly as intended; does show a few errors in openmw.log but it seems to work as it did in vanilla Morrowind except for one thing. While you are riding your horse, the horse has a collision detection problem, causing it to fall through terrain and travel on the water level. | |
Pluginless NoGlow | 1.0 | Plangkye | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
Racer Recursion | 1.0 | Satan Trainwiz |
OpenMW 0.34.0 | n.a. | <unknown> | Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight. | |
Races Are More Fun (RAMF) |
0.5 | Alaisiagae | OpenMW 0.40.0 | 2016/11/16 | Steve Odom | No issues found, night eye and water breathing toggle works fine. No console output. | |
Redoran Door Fix | 1.0 | Mudcrab Merchant | OpenMW 0.40.0 | 2016/10/06 | Atahualpa | Works as intended; no console outputs. Please note that this does not fix anything regarding the Redoran Stronghold but rather changes the doors of the Redoran Council Hall in Under-Skar, Ald'ruhn. | |
Ring of weightless touch | 1.0 | Delophreaus | OpenMW 0.39.0 | n.a. | Durisat | Works as intended. | |
Seyda Neen Expanded | 1.0 | Strider | OpenMW 0.40.0 | n.a. | <unknown> | Seems to work as intended. No obvious issues | |
Seyda Neen Shack | 1.0 | Baratheon79 | OpenMW 0.40.0 | n.a. | <unknown> | Works as intended. | |
Ship Masters of Solstheim | 1.1 | Frik | OpenMW 0.41.0 | 2016/12/31 | Frik | Works as intended; no console outputs. | |
Shrines - Restore Health and Cancel Options | 1.0 | Skrawafunda | OpenMW 0.35.1 | n.a. | Tinker | All functions appear to work as expected. | |
Silt Striders | 1.16 | abot | OpenMW 0.41.0 | 2016/12/26 | Amenophis | Mostly works. Has problems with animations (Striders legs don't move while travelling) and collision detection (Striders fall through terrain and travel on the water level). | |
Silt Strider Armor | 1.75 | Melchior Dahrk | OpenMW 0.41.0 | 2017/02/23 | Arashi Aganawa | Works as intended. When you have the shield from the cavern of the incarnate, it seems to show up black on the "paper doll" in the inventory screen, but appears fine when you see yourself in third person, or see it while in first. Weapons tested as well, they work fine, and the guards spawn with both unecnanted and enchanted versions as they should (they have one or the other, not both). | |
Skyrim crafting for Morrowind | 0.3 | Mike | OpenMW 0.35.1 | n.a. | Tinker | Bug #2185 is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems. | |
Sleepers Awake | 1.1 | Adul Von Djangos |
OpenMW 0.40.0 | 2016/10/30 | Atahualpa | This mod will never work properly because of OpenMW handling the "Say" command differently. The vanilla game simply plays new audio tracks over old ones, while OpenMW stops the current audio track, starts the new one, and displays the given subtitles. See this forum thread for a solution (involving a bit of modding). | |
Solstheim Rumour Fix | 1.0 | Illuminiel | OpenMW 0.35.1 | n.a. | Cramal | No problems found. Works the same as in vanilla Morrowind. | |
Solstheim Winter Home | 1.0 | PRP | OpenMW 0.41.0 | 2016/12/26 | Frik | Works as intended; no console outputs. | |
Speechcraft Rebalance | 1.0 | Androl | OpenMW 0.40.0 | 2016/11/21 | Steve Odom | Works as intended; no console outputs. | |
State-Based HP Mod | 2.2 | HotFusion Talrivian |
OpenMW 0.35.1 | n.a. | Cramal | Works exactly as intended. | |
Tamriel Rebuilt | 16.03 | Tamriel Rebuilt Team | OpenMW 0.35.0 | n.a. | Tinker | Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress. | |
The Clockwork City | 1.0 | Aeven | OpenMW 0.40.0 | 2016/10/06 | Atahualpa | Works as intended; no console outputs. | |
The Counting Plume | 1.0 | Trainwiz | OpenMW 0.35.1 | n.a. | <unknown> | Seems to work as expected. | |
The Lighting Mod (TLM) (Complete version) |
1.0 | Sensei | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. | |
The Lighting Mod (TLM) (Modular version) |
1.0 | Sensei | OpenMW 0.40.0 | 2016/10/21 | Atahualpa | Works as intended; no console outputs. The OpenMW version works even better because at least one plug-in combination crashes the original engine while loading the content files. | |
The Sable Dragon | 1.7 | Pluto28 | OpenMW 0.35.0 | n.a. | Tinker | OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors. | |
The Witchgirl Adventure | 1.1 | Emma | OpenMW 0.35.1 | n.a. | Loriel | Wasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown. | |
[links The White Wolf Of The Lokken Mountain] | 2.1 | Emma | OpenMW 0.41.0 | n.a. | TimMB | Had a number of scripting errors and minor issues. I corrected the issues I found in openMW-CS and am testing now. Will provide omwaddon if anyone is interested in testing it. | |
Thieves Step | 1.1 | TJ | OpenMW 0.40.0 | 2016/10/30 | Atahualpa | Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though. | |
Thieves Step - Better Sounds Version | 1.1 | TJ | OpenMW 0.40.0 | 2016/10/30 | Atahualpa | Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though. | |
Trelain's Basement | 1.0 | Trelaine | OpenMW 0.40.0 | 2016/12/18 | Trelaine | No errors discovered. Lots of testing. | |
Tribunal Delayed | 1.0 | Cine | OpenMW 0.40.0 | 2016/11/10 | Steve Odom | Seems to be working fine. No console outputs. | |
True Flame Script Fix (Fix #17) |
n.a. | Amenophis | OpenMW 0.41 | 2016/12/26 | Frik | Works as intended; no console outputs. | |
True Lights and Darkness | 1.1 | Booze Cool Demon |
OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended; no console outputs. | |
Ules Farm Abot's fix |
1.1 | Crankgorilla | OpenMW 0.35.0 | n.a. | Tinker | Mostly working with updated esp file. The well is still untextured (see Bug 2277) and there are a few warnings in the error logs. See initial bug report for more information: Bug 2032. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems. | |
Uncle Sweet's Cellar | 1.4 | Frik | OpenMW 0.41.0 | 2016/12/26 | Frik | Works as intended; no console outputs. | |
Unique Tombs | 1.2 | tronvillain | OpenMW 0.40.0 | 2016/10/06 | Atahualpa | Works as intended; no console outputs. | |
Uvirith's Legacy | 3.42 | Stuporstar | OpenMW 0.39.0 | n.a. | Xandaros | Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use. | |
Vibrant Morrowind | 4.0 | HeadlessWonder Skydye |
OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended. There are some console messages about missing cell references but this seems to be a vanilla issue as well. | |
Water Life | 1.21 | abot | OpenMW 0.35.0 | n.a. | Tinker | Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested. | |
Weapon Compilation Mod | 2.0 | Farrp | OpenMW 0.36.1 | n.a. | <unknown> | Weapons cannot be added to NPCs via leveled list (related to Bug 2404). Initialization script fails when exiting the Census and Excise Office. | |
Welcome to the Arena | 6.6 | Kalamestari_69 | OpenMW 0.35.0 | n.a. | <unknown> | First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors. | |
West Gash Reloaded (WG_Reloaded) |
1.0 | Lestat DeLioncourt | OpenMW 0.40.0 | 2016/10/19 | Atahualpa | Works as intended; no console outputs. | |
Where are all birds going? | 1.18 | abot | OpenMW 0.41.0 | 2017/1/15 | GameEnder | Flying creatures spawn correctly, but they follow ground NPC path nodes instead of staying in the air. |
Mods using fake bump maps
The Morrowind Graphics Extender made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake bump maps use the alpha channel to encode their bump-mapping information. OpenMW interprets these values as plain alpha values, leading to very shiny textures. Moreover, our engine natively supports real bump maps (specifically the type called normal maps) which renders the hacky MGE version obsolete anyway.
Our member lysol has created a tutorial on how to get rid of these shiny textures in OpenMW.
To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.
Morrowind Graphics and Sound Overhaul (MGSO)
Morrowind Overhaul: Sounds & Graphics a.k.a. MGSO is one of the biggest and most famous Morrowind mod compilations ever made. It consists of a mere 300 mods (give or take a few) and integrates well-known utilities like the Morrowind Code Patch (MCP) and the Morrowind Graphics Extender (MGE). It comes with its own installer which allows players to adjust everything to their tastes.
Unfortunately, OpenMW does not support installer-based modifications like MGSO rendering this masterpiece basically incompatible with OpenMW. You may set up MGSO on your vanilla Morrowind installationn though, import your data and mod list to OpenMW, and hope for the best.
In any case, we've added many of the corresponding mods to the mod list above; check out the full mod list on our MGSO WIki page. (The original list was formerly available at the authors' website but has somehow vanished.)
Utilities for vanilla Morrowind
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, or adjust the load order of content files. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.
Please note that the meaning of the status indicators is a bit different compared to the other lists (hover over icons to see their meanings).
List of catalogued utilities
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
Animation Kit | 2.1 | LizTail | OpenMW 0.40.0 | 2016/10/20 | Atahualpa | Works as intended. Just use it with your vanilla installation of Morrowind. | |
BSA Unpacker MW | 1.0 | Timeslip | - | 2016/10/03 | Atahualpa | OpenMW does not alter the .bsa format. Hence, modders can simply use this modification to extract files from .bsa files and use them in OpenMW-CS. | |
ESP Cleaner | ? | Horatio | - | 2016/10/03 | Atahualpa | OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. Please note that OpenMW provides its own file formats ".omwaddon" and ".omwgame" which replace ".esp" and ".esm" respectively for content created with OpenMW-CS. These files do not work with ESP Cleaner. | |
mlox | 0.61 | JohnMoonsugar | - | 2016/10/03 | Atahualpa | You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher. | |
Morrowind Code Patch | 2.2 | Hrnchamd Psyringe |
- | 2016/10/03 | Atahualpa | Not compatible with OpenMW; see our MCP Wiki page for further information. | |
Morrowind Enhanced | 1.6 | aerelorn | - | 2017/6/20 | Thunderforge | Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe | |
Morrowind FPs Optimizer | 1.0 | Alexander Stasenko | - | 2016/10/03 | Atahualpa | This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though -- and not possible in OpenMW yet. | |
Morrowind Graphics Extender (MGE) | 3.8.0 | LizTail Timeslip |
- | 2016/10/03 | Atahualpa | Not compatible with OpenMW; see our MGE XE Wiki page for further information. | |
Morrowind Graphics Extender XE (MGE XE) | 0.9.10 | Hrnchamd | - | 2016/10/03 | Atahualpa | Not compatible with OpenMW; see our MGE XE Wiki page for further information. | |
Morrowind Mod Manager | 1.0 | Timeslip | - | 2016/10/03 | Atahualpa | You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability. | |
Morrowind Plugin Manager | 1.2 | DW | - | 2016/10/03 | Atahualpa | You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher. | |
Morrowind Resolution Fixer | 1.0 | DarkWolfModding | - | 2016/10/03 | Atahualpa | Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway. (To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.) | |
Morrowind Script Extender (MWSE) | 0.94a | AnthonyG Fliggerty |
- | 2016/10/03 | Atahualpa | Not compatible with OpenMW; see our MWSE Wiki page for further information. | |
TES Plugin Tool (TESTool) | 1.0 | ghostwheel | - | 2016/10/03 | Atahualpa | You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists. | |
TESIniTweaker | 3.5.2 | Moorindal | - | 2016/10/03 | Atahualpa | You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten. | |
TESPCD | 0.31 | Ely Soto | - | 2016/10/03 | Atahualpa | You may use this tool with unclean or conflicting mods in order to get the issues solved. | |
Wrye Mash | 84 | Wrye | - | 2016/10/03 | Atahualpa | You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous Doubling Bug doesn't occur in OpenMW. |
Morrowind Script Extender (MWSE)
This utility greatly expands the scripting capabilities of the original Morrowind engine. See our MWSE Wiki page for further information.
Morrowind Graphics Extender (MGE / MGE XE)
These utilities improve Morrowind overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. See our MGE XE Wiki page for more information.
Morrowind Code Patch (MCP)
This utility fixes a good amount of buggy or poorly-written game mechanics, many engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. See our MCP Wiki page to learn more.
OpenMW-exclusive mods
For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).
Mod Info | Test Info | ||||||
---|---|---|---|---|---|---|---|
Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
Guar Skin Banners for OpenMW (Version with normal maps) |
1.0 | Lysol | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Hlaalu Normal Mapped for OpenMW | 1.1 | Lysol | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Imperial Forts Normal Mapped - OpenMW (Clean Version) |
2.0 | Remiros | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Imperial Forts Normal Mapped - OpenMW (Vanilla-style Version) |
2.0 | Remiros | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Imperial Towns Normal Mapped for OpenMW | 1.0 | Lysol | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW) | 1.0 | MetaCthulhu | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Sneak Tools for Morrowind (OpenMW) |
0.3 | metalpoetza | OpenMW 0.40.0 | 2016/12/22 | metalpoetza | Works as intended; no console outputs. | |
Teleport Ring for OpenMW | 0.1 | metalpoetza | OpenMW 0.40.0 | 2016/12/14 | metalpoetza | Works as intended; no console outputs. | |
The Redguard Rug | 0.0.1 | metalpoetza | OpenMW 0.40.0 | 2016/12/19 | metalpoetza | Works as intended; no console outputs. | |
Vivec Normal Mapped for OpenMW | 1.1 | Lysol | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Better Sounds 1.1 Patch 2 | 1.0 | Darklocq | OpenMW 0.41.0 | 2016/09/13 | Darklocq | Repairs (non-OpenMW-specific) errors in Better Sounds 1.1 by by JEKA, TJ, and Colobos, which broke quests and other mods. |
Testers
Credits go to Bethesda for creating an exceptional game – exceptional in every sense – with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.
If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.
- Amenophis
- Arashi Aganawa
- asmo
- Atahualpa
- Cramal
- Darklocq (talk)
- Durisat
- Elderking1986
- Frik
- Hallfaer
- Loriel
- metalpoetza
- Natalie
- PoorYorec
- Slissith
- Sokami
- Steve Odom
- Thunderforge
- Tinker
- Xandaros
- ... and all you unknown testers!