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  • -- 1 = LongBladeOneHand, 1 byte, byte. ChopMin.
    1 KB (127 words) - 20:31, 4 March 2016
  • 1 byte, byte. Volume (0=0.00, 255=1.00). 1 byte, byte. MinRange.
    316 bytes (37 words) - 16:48, 21 February 2013
  • -- 1 = Cast Strikes, 1 byte, byte. SkillID (255 if NA).
    767 bytes (82 words) - 14:27, 27 February 2013
  • -- 1 byte, byte Red } -- 1 byte, byte Green }
    965 bytes (118 words) - 10:53, 27 February 2013
  • -- 1 = Hair, -- 1 = Female
    613 bytes (71 words) - 10:48, 27 February 2013
  • fatigueTerm = fFatigueBase - fFatigueMult * (1 - normalizedFatigue) ...a function of actor fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.0
    962 bytes (111 words) - 18:51, 19 November 2015
  • 1 byte, byte. Strength. 1 byte, byte. Intelligence.
    4 KB (485 words) - 15:12, 12 March 2013
  • Choice "Give her the land deed' 1 "Keep the land deed" 2 Choice ."Sklavin kaufen." 1 "Lebt wohl." 2
    3 KB (467 words) - 19:45, 7 January 2015
  • |1.0 |1.0
    3 KB (359 words) - 17:16, 15 May 2019
  • 4 bytes, integer. Unknown, usually -1. -- 1 = Hidden from Player
    940 bytes (107 words) - 13:43, 21 February 2013
  • {{Notice|float=right|width=25em|1=For a list of mods known to work (or to not work) with OpenMW, see: [[Mod s
    320 bytes (48 words) - 02:01, 20 July 2018
  • FRMR = Object Index (starts at 1) (4 bytes, long) index starts at 1 and is incremented for each new object added. For modified
    2 KB (310 words) - 15:49, 27 March 2013
  • -- 1 = Cuirass. INDX = 1 byte, byte. Body Part Index:
    2 KB (219 words) - 15:13, 12 March 2013
  • -- 1 = Daedra 1 byte, byte. Duration.
    2 KB (273 words) - 11:02, 24 February 2013
  • FNAM = 1 byte, char. Type of global.
    297 bytes (43 words) - 11:08, 28 February 2013
  • Open Morrowind.ini, change the ''AllowYesToAll'' line to 1. This allows you to select "Yes to all" when an error pops up, ignoring all AllowYesToAll=1
    4 KB (581 words) - 15:03, 7 June 2018
  • ...rowind game prior to the gaming industry started to settle on the 1 unit = 1 meter convention. The true length of a meter in game units is actually 69.9 ...tion changes at a rate of 8 game units per increment in heightmap value or 1/8th of a yard or 4.5 inches.
    3 KB (439 words) - 11:01, 16 May 2018
  • b = min(0.1 * pcLuck, 10) e = min(0.1 * npcLuck, 10)
    8 KB (937 words) - 05:21, 6 July 2017
  • x = z[effect.order] - int(-0.2 * pcIntelligence) + int(0.1 * pcLuck) x = (z + 0.2 * pcIntelligence + 0.1 * pcLuck) * fatigueTerm
    9 KB (1,072 words) - 19:01, 19 November 2015
  • -- 1 = Ability,
    545 bytes (62 words) - 10:23, 24 February 2013
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