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- -- 1 = LongBladeOneHand, 1 byte, byte. ChopMin.1 KB (127 words) - 20:31, 4 March 2016
- 1 byte, byte. Volume (0=0.00, 255=1.00). 1 byte, byte. MinRange.316 bytes (37 words) - 16:48, 21 February 2013
- -- 1 = Cast Strikes, 1 byte, byte. SkillID (255 if NA).767 bytes (82 words) - 14:27, 27 February 2013
- -- 1 byte, byte Red } -- 1 byte, byte Green }965 bytes (118 words) - 10:53, 27 February 2013
- -- 1 = Hair, -- 1 = Female613 bytes (71 words) - 10:48, 27 February 2013
- fatigueTerm = fFatigueBase - fFatigueMult * (1 - normalizedFatigue) ...a function of actor fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.0962 bytes (111 words) - 18:51, 19 November 2015
- 1 byte, byte. Strength. 1 byte, byte. Intelligence.4 KB (485 words) - 15:12, 12 March 2013
- Choice "Give her the land deed' 1 "Keep the land deed" 2 Choice ."Sklavin kaufen." 1 "Lebt wohl." 23 KB (467 words) - 19:45, 7 January 2015
- |1.0 |1.03 KB (359 words) - 17:16, 15 May 2019
- 4 bytes, integer. Unknown, usually -1. -- 1 = Hidden from Player940 bytes (107 words) - 13:43, 21 February 2013
- {{Notice|float=right|width=25em|1=For a list of mods known to work (or to not work) with OpenMW, see: [[Mod s320 bytes (48 words) - 02:01, 20 July 2018
- FRMR = Object Index (starts at 1) (4 bytes, long) index starts at 1 and is incremented for each new object added. For modified2 KB (310 words) - 15:49, 27 March 2013
- -- 1 = Cuirass. INDX = 1 byte, byte. Body Part Index:2 KB (219 words) - 15:13, 12 March 2013
- -- 1 = Daedra 1 byte, byte. Duration.2 KB (273 words) - 11:02, 24 February 2013
- FNAM = 1 byte, char. Type of global.297 bytes (43 words) - 11:08, 28 February 2013
- Open Morrowind.ini, change the ''AllowYesToAll'' line to 1. This allows you to select "Yes to all" when an error pops up, ignoring all AllowYesToAll=14 KB (581 words) - 15:03, 7 June 2018
- ...rowind game prior to the gaming industry started to settle on the 1 unit = 1 meter convention. The true length of a meter in game units is actually 69.9 ...tion changes at a rate of 8 game units per increment in heightmap value or 1/8th of a yard or 4.5 inches.3 KB (439 words) - 11:01, 16 May 2018
- b = min(0.1 * pcLuck, 10) e = min(0.1 * npcLuck, 10)8 KB (937 words) - 05:21, 6 July 2017
- x = z[effect.order] - int(-0.2 * pcIntelligence) + int(0.1 * pcLuck) x = (z + 0.2 * pcIntelligence + 0.1 * pcLuck) * fatigueTerm9 KB (1,072 words) - 19:01, 19 November 2015
- -- 1 = Ability,545 bytes (62 words) - 10:23, 24 February 2013
- -- 1 = Magic,552 bytes (70 words) - 09:25, 22 February 2013
- Openmw building without errors only on crystax ndk 10.1.0 version. #* [https://www.ffmpeg.org/download.html ffmpeg 1.26]5 KB (674 words) - 11:12, 30 December 2015
- x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill7 KB (802 words) - 19:01, 19 November 2015
- ...over us with that last email. For example, I'm getting my Raspberry Pi B+[1] today, the reason was to play around with it, teach my kids programming an [1] https://en.wikipedia.org/wiki/Raspberry_Pi<br/>2 KB (421 words) - 09:23, 26 August 2014
- 1 byte, byte. Chance.951 bytes (129 words) - 10:28, 27 February 2013
- -- 1 = Playable967 bytes (107 words) - 16:32, 21 February 2013
- magickaMultiplier is adjusted by 0.1 * effect.magnitude interruptingCreatures = max(1, roll iNumberCreatures)16 KB (1,840 words) - 14:07, 25 June 2016
- ...ict the amount of lighting that an object can receive to a maximum of (1,1,1). Data 1 {7 KB (939 words) - 16:27, 5 February 2019
- -- 1 = Magic,1 KB (138 words) - 13:46, 21 February 2013
- fatigueTerm = fFatigueBase - fFatigueMult*(1 - normalisedFatigue) ...ue is a function of fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.06 KB (772 words) - 19:01, 19 November 2015
- many platforms[1]. These include but are not limited to architectures that are used on mobil [1] https://buildd.debian.org/status/package.php?p=openmw&suite=experimental3 KB (543 words) - 13:50, 22 August 2014
- -- 1 = Conjuration,1 KB (150 words) - 09:35, 22 February 2013
- {| class="wikitable sortable" border="1" {| class="wikitable sortable" border="1"34 KB (4,065 words) - 11:42, 31 December 2019
- walkSpeed *= 1 - fEncumberedMoveEffect * normalizedEncumbrance flySpeed *= 1 - fEncumberedMoveEffect * normalizedEncumbrance7 KB (779 words) - 20:49, 11 November 2019
- $ sudo apt-get install python3-dev swig liblua5.1-0-dev setflying("player",1)9 KB (1,243 words) - 19:41, 30 September 2018
- {| class="wikitable sortable" border="1" |ThreadPriority=-116 KB (1,978 words) - 13:29, 31 October 2019
- ...n I have more time. 2014 has been crazy with three game releases and baby #1.1 KB (242 words) - 09:19, 26 August 2014
- attackSwing = min(1, 0.1 + 0.01 * (roll 100)) ...nd does not exhibit any strength scaling. MCP uses fDamageStrengthBase + 0.1 * fDamageStrengthMult * actor.strength for weapon scaling.15 KB (1,948 words) - 20:27, 8 September 2017
- {| class="wikitable sortable" border="1" | 19 KB (1,139 words) - 23:51, 23 August 2014
- ...our widget instead uses 'Right' then the widget will move to the right by 1 pixel. Here is the [http://mygui.info/docs/struct_my_g_u_i_1_1_align.html#a ...from Morrowind.ini). The output format is R,G,B with RGB ranging from 0 to 1.7 KB (1,198 words) - 18:25, 28 January 2024
- | <code>skip-menu=1</code> | '''Requires <code>skip-menu=1</code>/<code>--skip-menu</code>''', starts the game at the designated start5 KB (864 words) - 18:30, 12 March 2018
- ...all Pyffi http://sourceforge.net/projects/pyffi/files/pyffi/2.1.10/PyFFI-2.1.10.2c30444.win32.exe/download ...//github.com/niftools/nifskope/releases/download/nifskope-1.1.3/nifskope-1.1.3.36ebfdd-windows.exe7 KB (1,207 words) - 08:15, 28 February 2016
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | Absorb Magicka spell {{dlmod|mmh|98-9607}} || style="text-align:center"|1.0|| Dan Burridge || style="text-align:center"|{{Modstatus|broken}} || style8 KB (1,040 words) - 03:02, 4 March 2020
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> ...endemika of Vvardenfell {{dlmod|nexus|42520}} || style="text-align:center"|1.00 || Tiddy || style="text-align:center"|{{Modstatus|working}} || style="te6 KB (790 words) - 23:54, 24 June 2019
- ...%5B%5D=1&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=1&f%5B%5D=&c%5B%5D=project&c%5B%5D=tracker&c%5B%5D=status&c%5B%5D=priority&c% * [https://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=o&f%5B%5D=category_id&op%5Bcategory_id%9 KB (1,610 words) - 13:06, 8 October 2017
- ...ludes bugs that were never fixed in later patches of the game. Use version 1.6.1820 (= Game of the year edition) for testing. {| class="wikitable sortable" border="1"3 KB (522 words) - 17:55, 4 August 2016
- {| class="wikitable sortable" border="1"3 KB (449 words) - 00:24, 14 May 2024
- if not effect.magicEffect.flags & UNCAPPED_DAMAGE: x = max(1, x) x *= 0.1 * effect.magicEffect.baseMagickaCost15 KB (2,160 words) - 22:29, 14 November 2023
- a = 1 - theta / Weather.SunGlareFaderAngleMax b = 1 - (peakHour - gameHour) / (peakHour - Weather.SunriseHour)5 KB (530 words) - 11:08, 24 May 2019
- weight = npc.alarm + 0.1 * bounty sneakTerm = fSneakSkillMult * sneak + 0.2 * agility + 0.1 * luck + bootWeight * fSneakBootMult9 KB (1,123 words) - 19:51, 9 October 2019