Mod status: Difference between revisions

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<noinclude>{{Notice |title=Get [[Mod status/searchable|this page with all lists expanded]] |note=<span style="margin-left: auto; margin-right: auto;">so that you can easily use in-page text searches for specific mods in the lists.</span> |width=30% |float=right |border-color=LightGrey}}</noinclude>
{{Notice |style=clear: right; |float=right |width=30% |title=Installation |note=See [[Mod installation]] for how to add mods to OpenMW.<p style="font-size: 120%; font-weight: bold; text-align: center;">Help/Discussion</p><p>See the [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility forum].</p>}}
{{Notice|style=clear: right;|float=right|width=30%|1=See [[Mod installation]] for how to add mods to OpenMW. |2=Some individual users also have testing-in-progress notes about more mods, e.g. [[User:Darklocq/Mod testing notes|here]].}}
{{Notice |style=clear: right; |float=right |width=30% |border-color=Orange |title=More mods |note=Some individual users also have {{em|testing-in-progress}} notes about many more mods, e.g. [[User:Darklocq/Mod testing notes|here]].}}


== Introduction ==
== Introduction ==
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Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our [https://bugs.openmw.org/ bugtracker] or at our [https://forum.openmw.org forums] (newbies should check out our [[Bug Reporting Guidelines]]). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.
Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our [https://bugs.openmw.org/ bugtracker] or at our [https://forum.openmw.org forums] (newbies should check out our [[Bug Reporting Guidelines]]). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.
=== Status indicators ===
This page contains a list of catalogued Morrowind mods and a list of catalogued Morrowind utilities -- both with extra information about certain famous mods or utilities respectively -- as well as an overview of OpenMW-exclusive mods. In this context, we use several icons to indicate the working status of a mod:
<table class="mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:75%">
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Table 1. Status indicators </caption>
<tr><td style="text-align:center;width:5%">{{Modstatus|working}}</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td style="text-align:center">{{Modstatus|issue}}</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|broken}}</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testit}}</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td style="text-align:center">{{Modstatus|testing}}</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td style="text-align:center">{{Modstatus|incompat}}</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!</td></tr>
<tr><td style="text-align:center">{{Modstatus|unknown}}</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
</table>


=== Mod installation ===
=== Mod installation ===
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The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):
The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):
<table class="mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%">
{| role="presentation"
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Table 2. Mod libraries </caption>
|-
<tr><td style="text-align:center;width:2%">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://download.fliggerty.com/download-55 Great House Fliggerty]</td></tr>
!'''Open mod libraries and indexes:'''
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.moddb.com/games/morrowind/mods Mod DB]</td></tr>
! style="padding-left: 5em;" | '''Project-specific, or selected contributors:'''
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://mw.modhistory.com/download Modding History]</td></tr>
|-
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.nexusmods.com/morrowind Morrowind Nexus]</td></tr>
| style="vertical-align: top;" |
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://max99x.com/morrowind/minor-mods Max's Minor Mods]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://mw.modhistory.com/download Modding History]
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://lgnpc.org Less Generic NPC Project]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.nexusmods.com/morrowind Morrowind Nexus]
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.mwmythicmods.com Morrowind Mythic Mods]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.moddb.com/games/morrowind/mods Mod DB]
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://tesalliance.org/forums/index.php?/files/category/2-morrowind-mods/ TES Alliance]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.mwmythicmods.com Morrowind Mythic Mods]
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://lovkullen.net/Emma/ Emma's Elder Scrolls Site]</td></tr>
<!-- Non-English sites-->
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.ei-der-zeit.com/portal/index.php?option=com_content&view=section&id=24&Itemid=61 Ei der Zeit]</td></tr>
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.ei-der-zeit.com/forum/filebase/index.php?filebase/36-morrowind Ei der Zeit]
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.elderscrollsportal.de/ressourcen/kategorien/morrowind.4/ Elder Scrolls Portal]</td></tr>
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.elderscrollsportal.de/ressourcen/kategorien/morrowind.4/ Elder Scrolls Portal]
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.worldofelderscrolls.de/?go=3pluginliste World of Elder Scrolls]</td></tr>
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.worldofelderscrolls.de/?go=3pluginliste World of Elder Scrolls]
</table>
| style="padding-left: 5em; vertical-align: top;" |
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://download.fliggerty.com/download-55 Great House Fliggerty]
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://lovkullen.net/Emma/ Emma's Elder Scrolls Site]
* [[File:Icon_Flag_British.png|20 px|English Language]] [https://www.tamriel-rebuilt.org/ Tamriel Rebuilt]
* [[File:Icon_Flag_British.png|20 px|English Language]] [https://project-tamriel.com/downloads Project Tamriel]
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://lgnpc.org Less Generic NPC Project]
|}


=== Further information and discussion ===
=== Further information and discussion ===
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The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.
The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.


=== List of catalogued mods ===
=== Lists of catalogued mods ===
 
<span id="List of catalogued mods"></span><!--Old section name; may have incoming links.-->
* [[Alchemical and Spell Mods]]
* [[Armor and Weapon Mods]]
* [[Bethesda Softworks Mods]]
* [[Bethesda Softworks Mods]]
* [[Character Creation and Leveling Mods]]
* [[Companion Mods|Companion (follower) mods]]
* [[Companion Mods]]
* [[Creature Mods]]
* [[Graphics Mods]]
* [[Gameplay Mods]]
* [[Mesh and Texture Mods]]
* [[House Mods]]
* [[Item Mods]]
* [[NPC Mods]]
* [[Quest Mods]]
* [[OpenMW Mods]]
* [[Overhaul Mods]]
* [[Script Fix Mods]]
* [[Sound and Voice Mods]]
* [[Sound and Voice Mods]]
* [[Total Conversion Mods]]
* [[User Interface Mods]]
* [[User Interface Mods]]


{|class="wikitable sortable mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%"
=== Fixing mods that use fake bump maps ===
|+ style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;font-weight:normal;text-indent:1%"|Table 3. List of other catalogued mods
<span id="Mods using fake bump maps"></span><!--Old section name; may have incoming links.-->
|-
Bump maps produce a realistic shine on textures. Morrowind Code Patch (MCP) made it possible to use so-called ''fake bump maps'' in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake-bump-map method imports the normal map into an environment-map block in the <samp>.nif</samp> file. Both OpenMW and vanilla Morrowind will display such a model with excessively shiny or glowing textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, OpenMW's engine natively supports real bump maps (specifically the types called ''normal maps'' and ''spectral maps''), which renders the hacky MCP version obsolete anyway.
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
|-
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:11%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s)
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
| [http://mw.modhistory.com/download-4-8684 Acheron's Camping Gear] || style="text-align:center"|2.0 || Acheron || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/21 || Arashi Aganawa || Works fine, however there are several console outputs about unknown variables, and one involving a local script being added twice, but it seems to have no effect on the mod what so ever.  
|-
| [http://www.nexusmods.com/morrowind/mods/43361/ Advanced Herbalism] || style="text-align:center"|1.2 || andoreth<br />adjusted by Tinker || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
|-
| [http://mw.modhistory.com/download-4-6058 Akavirian Armor] || style="text-align:center"|1.0 || Ronin || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/21 || Arashi Aganawa || Mostly works, however there is an issue with the scout boots that makes them appear further down your legs, causing a gap between the boots and your legs. furthermore the new npc (a new race to boot) seems fine at first, but if he is killed, his mesh becomes distorted and his tail flips upside down so you can see into the back of his tail. Not sure if I worded that right. There is some console output: RigGeometry did not find bone bip 01 tail. There are several of these instances and each ends in some number after tail.
|-
| [http://mw.modhistory.com/download-44-6384 Alladin's Bottle Revamp] || style="text-align:center"|1.1 ||Kiteflyer61<br />updated by Tarius || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/22 || Durisat || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/372/? Animal Realism] || style="text-align:center"|1.0 || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems, works as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/42619/? Assassin Ambush] || style="text-align:center"|2.5 || hollaajith || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/324/? Balmora Balconyhouse] || style="text-align:center"|1.0 || Ravensong || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
|-
| [http://www.slofslair.co.uk/mods/10 Black Panther] || style="text-align:center"|n.a. || AlienSlof || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
|-
| [http://ivza.mbnet.fi/morrowind/bbounty/ Blight Bounties] || style="text-align:center"|1.01 || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Loriel || Works the same as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-11-10464 Book Jackets] || style="text-align:center"|1.0 || Daleth || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/22 || Arashi Aganawa || Works fine, no console output.
|-
| [http://mw.modhistory.com/download-15-6953 Book Rotate] || style="text-align:center"|5.3 || Cydine<br />Maboroshi Daikon || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://download.fliggerty.com/download--880 Books of Vvardenfell] || style="text-align:center"|2.41 || Stuporstar (<unknown>) || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || PoorYorec<br />Tinker || Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.
|-
| [http://mw.modhistory.com/download-37-6752 BTB's Sorted New Alchemy Potions] || style="text-align:center"|1.5 || Revan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly
|-
| [http://mw.modhistory.com/download-53-11748 Chalk] || style="text-align:center"|3.1 || ManaUser || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/01 || Arashi Aganawa || Works as intended, no console output, however it does change some leveled lists, and OpenMW doesn't merge leveled lists yet.
|-
| [http://lovkullen.net/Emma/kids.htm Children of Morrowind] || style="text-align:center"|2.0 || Emma || style="text-align:center"|[[File:Icon_Orange.png|45 px|Currently being tested.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|n.a. || Arashi Aganawa and <unknown> || Seems to work fine so far, however there is console output about missing animations and bones.
|-
| [http://www.nexusmods.com/morrowind/mods/43786/? Clear Your Name] || style="text-align:center"|1.0 || Lucevar || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Although the mod appears to work as intended at first, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
|-
| [http://www.nexusmods.com/morrowind/mods/38369/? Clockwork City Reborn] || style="text-align:center"|1.0 || Saint_Jiub || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Mostly works as intended; no console outputs. At least one texture appears very dark in OpenMW compared to the original engine though.
|-
| [http://mw.modhistory.com/download-44-11404 Compass] || style="text-align:center"|1.0 || Marbred || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br />The compass looks a bit small on the world map though -- which also is an issue in the vanilla version.
|-
| [http://www.nexusmods.com/morrowind/mods/43496/? Creatorium Part 1 - Waters and Shores] || style="text-align:center"|1.0 || R-Zero || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Appears to work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/30563/? Creatures] || style="text-align:center"|XI || Piratelord || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Should be issue-free since 0.35.0 version.
|-
| [http://mw.modhistory.com/download-80-8189 Daedric Signposts] || style="text-align:center"|1.0 || Nazz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/34725/? Deus Ex Machina - A Steampunkyish Mod] || style="text-align:center"|3.6 || Trainwiz || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.
|-
| [http://www.nexusmods.com/morrowind/mods/22587/? Dwemeri Dominion] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43147/? Dynamic Morrowind Towns] || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Causes a massive performance drop, although the mod itself appears to work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/43214/? Enhanced Economics] || style="text-align:center"|2.1 || Crankgorilla || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Some weapons appear textureless, works fine otherwise.
|-
| [http://mw.modhistory.com/download-51-14900 Fair Magicka Regen] || style="text-align:center"|2.0b || Smoke || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so the <samp>mana_regen</samp> script's <code>float PcMagicka</code> is followed by a semicolon instead of colon (should be in line 26 or 27). Then the mod works as intended.
|-
| [http://mw.modhistory.com/download-106-10497 Freed Slaves Counter] || style="text-align:center"|2.0 || mjr162006 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-18-2501 Godshrine] || style="text-align:center"|n.a. || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-55-8921 Gold Weight] || style="text-align:center"|1.01 || Tejón || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
|-
| [http://www.nexusmods.com/morrowind/mods/25770/? Grand Solstheim] || style="text-align:center"|1.0 || LazyGhost || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43140/? Graphic Herbalism] || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.<br />First successful test with OpenMW 0.37.0 by Tinker.
|-
| [http://www.nexusmods.com/morrowind/mods/43281/? Graphic Herbalism - Expanded Sounds Compatibility Patch] || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look [https://forum.openmw.org/viewtopic.php?f=40&t=3899 here] for more information.
|-
| [http://www.nexusmods.com/morrowind/mods/43140/? Graphic Herbalism - Mining] || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-1-9321 Herbalism for Purists] || style="text-align:center"|1.22 || Syclonix || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla.
|-
| [http://mw.modhistory.com/download-90-6206 Hospitality Papers] || style="text-align:center"|1.0 || quorn || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works the same as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-59-5165 Imperial Airship] || style="text-align:center"|2.1 || Xan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/20 || Elderking1986 || Works fine. No issues.
|-
| [http://mw.modhistory.com/download-64-9455 Imperial Guards Anticlone] || style="text-align:center"|1.0 || TheLys || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Only works for regions that the player did not visit yet.
|-
| [http://www.nexusmods.com/morrowind/mods/43216/? Imperial Presence] || style="text-align:center"|1.14 || cml33 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
|-
| [http://mw.modhistory.com/download-44-3021 Interior Weather] || style="text-align:center"|1.0 || Kirel || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Does nothing because a script fails to compile.
|-
| [http://lgnpc.org/ Less Generic NPCs Project] || style="text-align:center"|n.a. || Cyrano<br />Dark Master<br />[http://lgnpc.org/members and more] || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis<br />Tinker || Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet.
|-
| [http://mw.modhistory.com/download-21-13823 Levelups] || style="text-align:center"|n.a. || Illuminiel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-15-7944 Living Cities of Vvardenfell] || style="text-align:center"|3.13 || Helios<br />Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.
|-
| [http://www.nexusmods.com/morrowind/mods/43596/? Mage's Guild Quarters] || style="text-align:center"|1.0 || Vals_Fan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/43380/? Magic Diversity] || style="text-align:center"|1.0 || Arkann || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://mw.modhistory.com/download-44-11771 Map Deluxe]<br />(Quest version and non-quest version) || style="text-align:center"|1.0 || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/03 || Arashi Aganawa || Works as intended. Both versions seem to work fine with no issues.
|-
| [http://www.nexusmods.com/morrowind/mods/6006/? Morrowind Comes Alive] || style="text-align:center"|8.2 || Neoptolemus || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || OpenCS report various problems. [https://bugs.openmw.org/issues/2180 Bug 2180] is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.
|-
| [http://www.nexusmods.com/morrowind/mods/42238/? Morrowind Containers Animated] || style="text-align:center"|1.2 || qqqbbb || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Everything works without issues.
|-
| [http://denina.fliggerty.com/forum/viewtopic.php?f=33&t=163&start=10 Morrowind Crafting]<br />[http://denina.fliggerty.com/forum/download/file.php?id=89 fixed Version] || style="text-align:center"|2.1 || Tocatta || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || New version supplied by Tocatta, with fixed scripts.<br />Tester - Tinker<br />Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
|-
| [http://mw.modhistory.com/download-51-2110 Multiple Teleport Marking] || style="text-align:center"|2.2 || hessi9 || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Does not appear to work at all. See [https://forum.openmw.org/viewtopic.php?f=2&t=3157 these] [https://forum.openmw.org/viewtopic.php?f=4&t=3585 threads] for some investigation.
|-
| [http://mw.modhistory.com/download-90-2203 Natural Healing] || style="text-align:center"|1.0 || Smoke || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/03/04 || Jirka642 || Syntax error in <samp>_bsp_hregen</samp> script stops it from compiling.
|-
| [http://mw.modhistory.com/download-35-12114 Necessities of Morrowind] || style="text-align:center"|3.03a || Taddeus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
|-
| [http://mw.modhistory.com/download-90-13583 NPC Additions] || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.
|-
| [http://mw.modhistory.com/download-59-9827 Pegas Horse Ranch] || style="text-align:center"|3.1 || MadMax || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/21 || Elderking1986 || Works mostly as intended; does show a few errors in openmw.log but it seems to work as it did in vanilla Morrowind except for one thing. While you are riding your horse, the horse has a collision detection problem, causing it to fall through terrain and travel on the water level.
|-
| [http://www.nexusmods.com/morrowind/mods/43496/? Racer Recursion] || style="text-align:center"|1.0 || Satan<br />Trainwiz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.
|-
| [http://mw.modhistory.com/download-26-14382 Redoran Door Fix] || style="text-align:center"|1.0 || Mudcrab Merchant || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.<br />Please note that this does not fix anything regarding the Redoran Stronghold but rather changes the doors of the Redoran Council Hall in Under-Skar, Ald'ruhn.
|-
| [http://mw.modhistory.com/download-87-13680 Ring of weightless touch] || style="text-align:center"|1.0 || Delophreaus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-44-6052 Seyda Neen Expanded] || style="text-align:center"|1.0 || Strider || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. No obvious issues
|-
| [http://mw.modhistory.com/download-15-3588 Seyda Neen Shack] || style="text-align:center"|1.0 || Baratheon79 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/44679/? Ship Masters of Solstheim] || style="text-align:center"|1.1 || Frik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43233/? Shrines - Restore Health and Cancel Options] || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || All functions appear to work as expected.
|-
| [http://www.nexusmods.com/morrowind/mods/42267/? Silt Striders] || style="text-align:center"|1.16 || abot || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Amenophis || Mostly works. Has problems with animations (Striders legs don't move while travelling) and collision detection (Striders fall through terrain and travel on the water level).
|-
| [http://mw.modhistory.com/download-31-13138 Silt Strider Armor] || style="text-align:center"|1.75 || Melchior Dahrk || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/23 || Arashi Aganawa || Works as intended. When you have the shield from the cavern of the incarnate, it seems to show up black on the "paper doll" in the inventory screen, but appears fine when you see yourself in third person, or see it while in first. Weapons tested as well, they work fine, and the guards spawn with both unecnanted and enchanted versions as they should (they have one or the other, not both).
|-
| [http://www.nexusmods.com/morrowind/mods/42324/? Skyrim crafting for Morrowind] || style="text-align:center"|0.3 || Mike || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || [https://bugs.openmw.org/issues/2185 Bug #2185] is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
|-
| [http://www.nexusmods.com/morrowind/mods/37208/? Sleepers Awake] || style="text-align:center"|1.1 || Adul<br />Von Djangos || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || This mod will never work properly because of OpenMW handling the "Say" command differently. The vanilla game simply plays new audio tracks over old ones, while OpenMW stops the current audio track, starts the new one, and displays the given subtitles. See [https://forum.openmw.org/viewtopic.php?f=40&t=3910 this forum thread] for a solution (involving a bit of modding).
|-
| [http://www.nexusmods.com/morrowind/mods/42952/? Solstheim Rumour Fix] || style="text-align:center"|1.0 || Illuminiel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems found. Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/13971/? Solstheim Winter Home] || style="text-align:center"|1.0 || PRP || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik ||Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43113/? Speechcraft Rebalance] || style="text-align:center"|1.0 || Androl || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/21 || Steve Odom ||Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-90-6521 State-Based HP Mod] || style="text-align:center"|2.2 || HotFusion<br />Talrivian || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended.
|-
| [http://www.tamriel-rebuilt.org/downloads/main-release Tamriel Rebuilt] || style="text-align:center"|16.03 || Tamriel Rebuilt Team || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
|-
| [http://mw.modhistory.com/download-55-11887 The Clockwork City] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43054/? The Counting Plume] || style="text-align:center"|1.0 || Trainwiz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Seems to work as expected.
|-
| [http://www.nexusmods.com/morrowind/mods/26870/? The Sable Dragon] || style="text-align:center"|1.7 || Pluto28 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors.
|-
| [[http://lovkullen.net/Emma/lokken.htm#Download links] The White Wolf Of The Lokken Mountain] || style="text-align:center"|2.1 || Emma || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs Testing.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|n.a. || TimMB || Had a number of scripting errors and minor issues. I corrected the issues I found in openMW-CS and am testing now. Will provide omwaddon if anyone is interested in testing it.
|-
| [http://www.nexusmods.com/morrowind/mods/15671/? Thieves Step] || style="text-align:center"|1.1 || TJ || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
|-
| [http://www.nexusmods.com/morrowind/mods/15671/? Thieves Step - Better Sounds Version] || style="text-align:center"|1.1 || TJ || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
|-
| [http://www.moddb.com/mods/trelaines-basement/downloads/trelains-basement Trelain's Basement] || style="text-align:center"|1.0 || Trelaine || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/18 || Trelaine || No errors discovered.  Lots of testing.
|-
| [http://www.nexusmods.com/morrowind/mods/33973/? Tribunal Delayed] || style="text-align:center"|1.0 || Cine || style="text-align:center"|[[File:Icon_Orange.png|45 px|Currently being tested.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/10 || Steve Odom || Seems to be working fine. No console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43312/? Ules Farm]<br />[https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 Abot's fix] || style="text-align:center"|1.1 || Crankgorilla || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Mostly working with updated esp file. The well is still untextured (see [https://bugs.openmw.org/issues/2277 Bug 2277]) and there are a few warnings in the error logs. See initial bug report for more information: [https://bugs.openmw.org/issues/2032 Bug 2032]. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems.
|-
| [http://www.nexusmods.com/morrowind/mods/44676/? Uncle Sweet's Cellar] || style="text-align:center"|1.4 || Frik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-8-6566 Unique Tombs] || style="text-align:center"|1.2 || tronvillain || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://download.fliggerty.com/download-35-884 Uvirith's Legacy] || style="text-align:center"|3.42 || Stuporstar || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Xandaros || Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use.
|-
| [http://www.nexusmods.com/morrowind/mods/42417/? Water Life] || style="text-align:center"|1.21 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
|-
| [http://mw.modhistory.com/download-98-15002 Weapon Compilation Mod] || style="text-align:center"|2.0 || Farrp || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.
|-
| [http://www.nexusmods.com/morrowind/mods/22002/? Welcome to the Arena] || style="text-align:center"|6.6 || Kalamestari_69 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.
|-
| [http://www.nexusmods.com/morrowind/mods/43128/? Where are all birds going?] || style="text-align:center"|1.18 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Pathing Problems.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/1/15 || GameEnder|| Flying creatures spawn correctly, but they follow ground NPC path nodes instead of staying in the air.
|}


=== Mods using fake bump maps ===
Our member Lysol has created [https://openmw.readthedocs.io/en/stable/reference/modding/convert_bump_mapped_mods.html a tutorial on how to get rid of these shiny textures in OpenMW].
 
The Morrowind Graphics Extender made it possible to use so-called ''fake bump maps'' in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake bump maps use the alpha channel to encode their bump-mapping information. OpenMW interprets these values as plain alpha values, leading to very shiny textures. Moreover, our engine natively supports real bump maps (specifically the type called ''normal maps'') which renders the hacky MGE version obsolete anyway.
 
Our member lysol has created [https://openmw.readthedocs.io/en/master/reference/modding/convert_bump_mapped_mods.html a tutorial on how to get rid of these shiny textures in OpenMW].


To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.
To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.


=== Morrowind Graphics and Sound Overhaul (MGSO) ===
=== ''Morrowind Graphics and Sound Overhaul'' (MGSO) incompatibility ===
 
<span id="Morrowind Graphics and Sound Overhaul (MGSO)"></span><!--Old section name; may have incoming links.-->
''Morrowind Overhaul: Sounds & Graphics'' a.k.a. MGSO is one of the biggest and most famous Morrowind mod compilations ever made. It consists of a mere 300 mods (give or take a few) and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.
''Morrowind Overhaul: Sounds & Graphics'' a.k.a. MGSO is one of the biggest and best-known Morrowind mod compilations. It consists of around 300 mods and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.


Unfortunately, OpenMW does not support installer-based modifications like MGSO rendering this masterpiece basically incompatible with OpenMW. You may set up MGSO on your vanilla Morrowind installationn though, import your data and mod list to OpenMW, and hope for the best.
Unfortunately, OpenMW does not support installer-based modifications like MGSO, rendering it essentially incompatible with OpenMW. However, you may set up MGSO on your vanilla Morrowind installation, then import your data and mod list to OpenMW, and hope for the best.


In any case, we've added many of the corresponding mods to the mod list above; check out the full mod list on our [[MGSO]] WIki page. (The original list was formerly available at the authors' website but has somehow vanished.)
In any case, we've added many of the corresponding mods to the mod compatibility lists above; check out the full list of mods included in MGSO, on our [[MGSO]] Wiki page. (The original list was formerly available at the authors' website but has somehow vanished.)


== Utilities for vanilla Morrowind ==
== Utilities software for Morrowind ==
 
<span id="Utilities for vanilla Morrowind"></span><!--Old section name; may have incoming links.-->
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, or adjust the load order of content files. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, edit content, adjust the load order of content files, and so forth. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.
 
Please note that the meaning of the [[#Status_Indicators|status indicators]] is a bit different compared to the other lists (hover over icons to see their meanings).


=== List of catalogued utilities ===
=== List of catalogued utilities ===
<div style="margin-left: 3em;">''Forthcoming: a column showing operating system(s), if applicable (many of these tools require MS Windows).''</div>


{|class="wikitable sortable mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%"
'''Status indicators:''' hover over icons to see their meanings.
{|class="wikitable sortable mw-collapsible" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities
|-
|-
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! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43606/? Animation Kit] || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
| Animation Kit {{dlmod|nexus|43606}} || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/12189/? BSA Unpacker MW] || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the .bsa format. Hence, modders can simply use this modification to extract files from .bsa files and use them in OpenMW-CS.
| BSA Unpacker MW {{dlmod|nexus|12189}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Works as intended to extract BSA files so you can edit the textures or meshes contained therein. {{strong|Note}}: Your installation of OpenMW already includes a command line [[Tools#BSATool|tool]] for this same job.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/3870/? ESP Cleaner] || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. Please note that OpenMW provides its own file formats ".omwaddon" and ".omwgame" which replace ".esp" and ".esm" respectively for content created with OpenMW-CS. These files do not work with ESP Cleaner.
| ESP Cleaner {{dlmod|nexus|3870}} || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the <samp>.esp</samp> format. Accordingly, mod creators and players can use this tool to clean <samp>.esp</samp> files and use them with OpenMW. OpenMW provides its own file formats <samp>.omwaddon</samp> and <samp>.omwgame</samp> which replace <samp>.esp</samp> and <samp>.esm</samp>, respectively, for content created with OpenMW-CS. These files do not work with ESP Cleaner.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43001/? mlox] || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
| GMST Vaccine and GMST Fix {{dlmod|author|url=http://wryemusings.com/GMST%20Vaccine%200-02.zip}} || style="text-align:center"|0.02 || Wrye (Vaccine) and ManaUser (Fix) || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|n/a || n/a || ESP tools for preventing and curing GMST contamination, respectively. The vaccine should still be usable via vanilla CS, the fix should work directly in OpenMW (but please read documentation first).
|-
|-
| [http://www.nexusmods.com/morrowind/mods/19510/? Morrowind Code Patch] || style="text-align:center"|2.2 || Hrnchamd<br />Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
| mlox {{dlmod|nexus|43001}} || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
|-
|-
| [http://modsreloaded.com/morrowind-enhanced Morrowind Enhanced] || style="text-align:center"|1.6 || aerelorn|| style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2017/6/20 || Thunderforge || Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
| Mod Organizer [https://www.nexusmods.com/skyrimspecialedition/mods/6194 Nexus SSE section] || style="text-align:center"|2.1.3 || LePresidente || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2018/06/10 || Starsheep || For Windows users. Mod Organizer 2.1.3 is compatible with the original Morrowind out of the box and doesn't touch any of your game files. You can use it to build your loadout while benefitting from all the MO features for files organization and interface with nexusmods.  External tools like mlox or nifskope can be run through MO to see the consolidated /data Files folder in the virtual file system. It cannot launch OpenMW which uses its own VFS, but a script{{dlmod|nexus|45642}} made by AnyOldName3 can automatically add to your openmw.cfg all the data= and content= entries related to your MO profile.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/3875/? Morrowind FPs Optimizer] || style="text-align:center"|1.0 || Alexander Stasenko || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though -- and not possible in OpenMW yet.
| Morrowind Code Patch {{dlmod|nexus|19510}} || style="text-align:center"|2.2 || Hrnchamd<br />Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/5535/? Morrowind Graphics Extender (MGE)] || style="text-align:center"|3.8.0 || LizTail<br />Timeslip || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
| Morrowind Enhanced {{dlmod|author|url=http://modsreloaded.com/morrowind-enhanced}} || style="text-align:center"|1.6 || aerelorn|| style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2017/6/20 || Thunderforge || Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
|-
|-
| [http://www.nexusmods.com/morrowind/mods/41102/? Morrowind Graphics Extender XE (MGE XE)] || style="text-align:center"|0.9.10 || Hrnchamd || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
| Morrowind FPs Optimizer {{dlmod|nexus|3875}} || style="text-align:center"|1.0 || Alexander Stasenko || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though – and not possible in OpenMW yet.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/26260/? Morrowind Mod Manager] || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
| Morrowind Graphics Extender (MGE) {{dlmod|nexus|5535}} || style="text-align:center"|3.8.0 || LizTail<br />Timeslip || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/3867/? Morrowind Plugin Manager] || style="text-align:center"|1.2 || DW || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
| Morrowind Graphics Extender XE (MGE XE) {{dlmod|nexus|41102}} || style="text-align:center"|0.9.10 || Hrnchamd || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43207/? Morrowind Resolution Fixer] || style="text-align:center"|1.0 || DarkWolfModding || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway. <br />(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
| Morrowind Interactive Map {{dlmod|author|url=https://elderscrolls.net/files/morrowind/MIM_Hi.rar}} || style="text-align:center"|Final || Geronimo, Dave Humphrey, Khabarik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|- || style="text-align:center"|n/a || n/a || This is just an interactive map which you can consult to find specific places in Morrowind (especially if you sometimes have no access to UESP due to having no internet, for example). It is an external tool and is used solely outside of the game, so it is always usable regardless of engine.
|-
|-
| [http://mw.modhistory.com/download--12394 Morrowind Script Extender (MWSE)] || style="text-align:center"|0.94a || AnthonyG<br />Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
| Morrowind Mod Manager {{dlmod|nexus|26260}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
|-
|-
| [http://mw.modhistory.com/download-10-1530 TES Plugin Tool (TESTool)] || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists.
| Morrowind Plugin Manager {{dlmod|nexus|3867}} || style="text-align:center"|1.2 || DW || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43329/? TESIniTweaker] || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
| Morrowind Resolution Fixer {{dlmod|nexus|43207}} || style="text-align:center"|1.0 || DarkWolfModding || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway. <br />(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
|-
|-
| [http://www.nexusmods.com/morrowind/mods/475/? TESPCD] || style="text-align:center"|0.31 || Ely Soto || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool with unclean or conflicting mods in order to get the issues solved.
| Morrowind Script Extender (MWSE) {{dlmod|mmh|0-12394}} || style="text-align:center"|0.94a || AnthonyG<br />Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/27588/? Wrye Mash] || style="text-align:center"|84 || Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous Doubling Bug doesn't occur in OpenMW.
| OpenMW Leveled List Fixer {{dlmod|author|url=https://github.com/jmelesky/omwllf}} || style="text-align:center"|1.0 || jmelesky || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.43.0 || style="text-align:center"|May 2018 || jmelesky || Requires Python 3.3 or higher.
|-
| TES Plugin Tool (TESTool) {{dlmod|mmh|10-1530}} || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists directly (see OpenMW Leveled List Fixer, above).
|-
| TESIniTweaker {{dlmod|nexus|43329}} || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
|-
| TESPCD {{dlmod|nexus|475}}|| style="text-align:center"|0.31 || Ely Soto || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool with unclean or conflicting mods in order to get the issues solved.
|-
| Wrye Mash {{dlmod|nexus|27588}} || style="text-align:center"|84 || Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous doubling bug doesn't occur in OpenMW.
|}
|}


=== Morrowind Script Extender (MWSE) ===
=== ''Morrowind Script Extender'' (MWSE) incompatibility ===
<span id="Morrowind Script Extender (MWSE)"></span><!--Old section name; may have incoming links.-->
Mods that require MWSE will not work in OpenMW. This utility expands the scripting capabilities of the original Morrowind engine. It is a stand-alone MS Windows executable and does not work with OpenMW. Some of its features may be added to OpenMW after our 1.0 release (see our [[MWSE]] Wiki page for further information), and an OpenMW fork experimenting with [[Scripting Extension]] is already in advanced development (requires at least Python 3.3, Lua 5.1, and SWIG 3).


This utility greatly expands the scripting capabilities of the original Morrowind engine. See our [[MWSE]] Wiki page for further information.
=== ''Morrowind Graphics Extender'' (MGE / MGE XE) incompatibility ===
<span id="Morrowind Graphics Extender (MGE / MGE XE)"></span><!--Old section name; may have incoming links.-->


=== Morrowind Graphics Extender (MGE / MGE XE) ===
Mods that require MGE will not work in OpenMW. These utilities improve Morrowind's overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of their features have already been added to OpenMW with more on the way, and some of OpenMW's feature already surpass some of MGE's and MGE XE's.  See our [[MGE XE]] Wiki page for more information.


These utilities improve Morrowind overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. See our [[MGE XE]] Wiki page for more information.
=== ''Morrowind Code Patch'' (MCP) incompatibility ===
<span id="Morrowind Code Patch (MCP)"></span><!--Old section name; may have incoming links.-->


=== Morrowind Code Patch (MCP) ===
This utility fixes a good amount of buggy or poorly-written game mechanics, and Bethesda engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of its features have already been either added to OpenMW or simply do not apply because the from-scratch nature of OpenMW never produced that particular bug in the first place. See our [[MCP]] Wiki page to learn more.
 
This utility fixes a good amount of buggy or poorly-written game mechanics, many engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. See our [[MCP]] Wiki page to learn more.
 
== OpenMW-exclusive mods ==
 
For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).
 
{|class="wikitable sortable mw-collapsible<noinclude> mw-collapsed</noinclude>" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 5. List of OpenMW-exclusive mods
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
|-
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Author
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s)
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
| [http://www.nexusmods.com/morrowind/mods/44355/? Guar Skin Banners for OpenMW]<br />(Version with normal maps) || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44297/? Hlaalu Normal Mapped for OpenMW] || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44405/? Imperial Forts Normal Mapped - OpenMW]<br />(Clean Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44405/? Imperial Forts Normal Mapped - OpenMW]<br />(Vanilla-style Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44536/? Imperial Towns Normal Mapped for OpenMW] || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44535/? MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW)] || style="text-align:center"|1.0 || MetaCthulhu || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44663/? Sneak Tools for Morrowind]<br />(OpenMW) || style="text-align:center"|0.3 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/22 || metalpoetza || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44642/? Teleport Ring for OpenMW] || style="text-align:center"|0.1 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/14 || metalpoetza || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44649/? The Redguard Rug] || style="text-align:center"|0.0.1 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/19 || metalpoetza || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44259/? Vivec Normal Mapped for OpenMW] || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|-
| [https://mega.nz/#!rxslhZRD!d8o60ieZ7jrrxB89LSo61MTYxk1Of1g2JwiFYl1AsCE Better Sounds 1.1 Patch 2] || style="text-align:center"|1.0 || [[User:Darklocq|Darklocq]] || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/09/13 || Darklocq || Repairs (non-OpenMW-specific) errors in [[User:Darklocq/Mod_testing_notes#Better Sounds|''Better Sounds'' 1.1]] by by JEKA, TJ, and Colobos, which broke quests and other mods.
|}


== Testers ==
== Testers ==
Line 392: Line 176:
If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.
If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.


{| role="presentation"
|-
| style="vertical-align: top;" |
* Amenophis
* Amenophis
* Arakhor
* Arashi Aganawa
* Arashi Aganawa
* asmo
* asmo
* Atahualpa
* Atahualpa
* Cramal
* Cramal
* Darklocq ([[User talk:Darklocq|talk]])
* Darklocq ([[User talk:Darklocq|talk]];<br />[[User:Darklocq/Mod testing notes|mods in testing]])
| style="vertical-align: top; padding-left: 5em;" |
* Durisat
* Durisat
* Elderking1986
* Elderking1986
* Frik
* Frik
* Hallfaer
* Hallfaer
* Loriel
* Iolite
* llirium
* Loriel ([[User talk:Loriel|talk]])
* metalpoetza
* metalpoetza
* Natalie
* Natalie
| style="vertical-align: top; padding-left: 5em;" |
* PoorYorec
* PoorYorec
* Slissith
* Slissith
Line 413: Line 205:
* Xandaros
* Xandaros
* ... and all you unknown testers!
* ... and all you unknown testers!
|}


<!-- Note for editors:
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Check out my Mod Testing Guidelines for information on how to add a mod to these lists. You can copy any of the existing lines, paste your findings in, and adjust the status symbol. Please keep the alphabetical order and make use of the Comments column!
Check out my Mod Testing Guidelines for information on how to add a mod to these lists. You can copy any of the existing lines, paste your findings in, and adjust the status symbol. Please keep the alphabetical order and make use of the Comments column!
-- Atahualpa --
Atahualpa
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[[category:Modding]]
 
[[Category:Testing]]
[[Category:Modding]]
[[Category:Mod compatibility]]

Latest revision as of 02:22, 2 March 2020

Installation See Mod installation for how to add mods to OpenMW.

Help/Discussion

See the Mod Compatibility forum.

More mods Some individual users also have testing-in-progress notes about many more mods, e.g. here.

Introduction

Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: thousands of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality. There also are mods which add new landscapes and quests – and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.

The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which

  • is a pure replacer or a modification created with the original Construction Set,
  • doesn't rely on third-party software or other engine hacks,
  • doesn't contain any severe scripting errors or other crucial design flaws.

Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our bugtracker or at our forums (newbies should check out our Bug Reporting Guidelines). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.

Mod installation

OpenMW uses a more flexible method for installing mods. Check out our Mod installation Wiki page here.

Mod sources

The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):

Open mod libraries and indexes: Project-specific, or selected contributors:

Further information and discussion

Anyone who is a member of the Wiki group can add details of mods they have tested; see the forum's User Control Panel and assign yourself to the group in order to get access.

We also have a Mod Compatibility subforum where any issues can be discussed thoroughly.

If you want to test Morrowind mods in OpenMW but don't know how to start, check out our Mod testing guidelines page. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results.

Working status of existing Morrowind mods

The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.

Lists of catalogued mods

Fixing mods that use fake bump maps

Bump maps produce a realistic shine on textures. Morrowind Code Patch (MCP) made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake-bump-map method imports the normal map into an environment-map block in the .nif file. Both OpenMW and vanilla Morrowind will display such a model with excessively shiny or glowing textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, OpenMW's engine natively supports real bump maps (specifically the types called normal maps and spectral maps), which renders the hacky MCP version obsolete anyway.

Our member Lysol has created a tutorial on how to get rid of these shiny textures in OpenMW.

To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.

Morrowind Graphics and Sound Overhaul (MGSO) incompatibility

Morrowind Overhaul: Sounds & Graphics a.k.a. MGSO is one of the biggest and best-known Morrowind mod compilations. It consists of around 300 mods and integrates well-known utilities like the Morrowind Code Patch (MCP) and the Morrowind Graphics Extender (MGE). It comes with its own installer which allows players to adjust everything to their tastes.

Unfortunately, OpenMW does not support installer-based modifications like MGSO, rendering it essentially incompatible with OpenMW. However, you may set up MGSO on your vanilla Morrowind installation, then import your data and mod list to OpenMW, and hope for the best.

In any case, we've added many of the corresponding mods to the mod compatibility lists above; check out the full list of mods included in MGSO, on our MGSO Wiki page. (The original list was formerly available at the authors' website but has somehow vanished.)

Utilities software for Morrowind

There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, edit content, adjust the load order of content files, and so forth. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.

List of catalogued utilities

Forthcoming: a column showing operating system(s), if applicable (many of these tools require MS Windows).

Status indicators: hover over icons to see their meanings.

Table 4. List of catalogued utilities
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Animation Kit N 2.1 LizTail Usable. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended. Just use it with your vanilla installation of Morrowind.
BSA Unpacker MW N 1.0 Timeslip Usable. - 2016/10/03 Atahualpa Works as intended to extract BSA files so you can edit the textures or meshes contained therein. Note: Your installation of OpenMW already includes a command line tool for this same job.
ESP Cleaner N ? Horatio Usable. - 2016/10/03 Atahualpa OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. OpenMW provides its own file formats .omwaddon and .omwgame which replace .esp and .esm, respectively, for content created with OpenMW-CS. These files do not work with ESP Cleaner.
GMST Vaccine and GMST Fix A 0.02 Wrye (Vaccine) and ManaUser (Fix) Usable. - n/a n/a ESP tools for preventing and curing GMST contamination, respectively. The vaccine should still be usable via vanilla CS, the fix should work directly in OpenMW (but please read documentation first).
mlox N 0.61 JohnMoonsugar Not recommended. - 2016/10/03 Atahualpa You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
Mod Organizer Nexus SSE section 2.1.3 LePresidente Not recommended. - 2018/06/10 Starsheep For Windows users. Mod Organizer 2.1.3 is compatible with the original Morrowind out of the box and doesn't touch any of your game files. You can use it to build your loadout while benefitting from all the MO features for files organization and interface with nexusmods. External tools like mlox or nifskope can be run through MO to see the consolidated /data Files folder in the virtual file system. It cannot launch OpenMW which uses its own VFS, but a scriptN  made by AnyOldName3 can automatically add to your openmw.cfg all the data= and content= entries related to your MO profile.
Morrowind Code Patch N 2.2 Hrnchamd
Psyringe
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MCP Wiki page for further information.
Morrowind Enhanced A 1.6 aerelorn Will never work with OpenMW. - 2017/6/20 Thunderforge Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
Morrowind FPs Optimizer N 1.0 Alexander Stasenko Will never work with OpenMW. - 2016/10/03 Atahualpa This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though – and not possible in OpenMW yet.
Morrowind Graphics Extender (MGE) N 3.8.0 LizTail
Timeslip
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Graphics Extender XE (MGE XE) N 0.9.10 Hrnchamd Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Interactive Map A Final Geronimo, Dave Humphrey, Khabarik Works fine. - n/a n/a This is just an interactive map which you can consult to find specific places in Morrowind (especially if you sometimes have no access to UESP due to having no internet, for example). It is an external tool and is used solely outside of the game, so it is always usable regardless of engine.
Morrowind Mod Manager N 1.0 Timeslip Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
Morrowind Plugin Manager N 1.2 DW Not recommended. - 2016/10/03 Atahualpa You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
Morrowind Resolution Fixer N 1.0 DarkWolfModding Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway.
(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
Morrowind Script Extender (MWSE) M 0.94a AnthonyG
Fliggerty
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MWSE Wiki page for further information.
OpenMW Leveled List Fixer A 1.0 jmelesky Works fine. OpenMW 0.43.0 May 2018 jmelesky Requires Python 3.3 or higher.
TES Plugin Tool (TESTool) M 1.0 ghostwheel Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists directly (see OpenMW Leveled List Fixer, above).
TESIniTweaker N 3.5.2 Moorindal Not recommended. - 2016/10/03 Atahualpa You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
TESPCD N 0.31 Ely Soto Usable. - 2016/10/03 Atahualpa You may use this tool with unclean or conflicting mods in order to get the issues solved.
Wrye Mash N 84 Wrye Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous doubling bug doesn't occur in OpenMW.

Morrowind Script Extender (MWSE) incompatibility

Mods that require MWSE will not work in OpenMW. This utility expands the scripting capabilities of the original Morrowind engine. It is a stand-alone MS Windows executable and does not work with OpenMW. Some of its features may be added to OpenMW after our 1.0 release (see our MWSE Wiki page for further information), and an OpenMW fork experimenting with Scripting Extension is already in advanced development (requires at least Python 3.3, Lua 5.1, and SWIG 3).

Morrowind Graphics Extender (MGE / MGE XE) incompatibility

Mods that require MGE will not work in OpenMW. These utilities improve Morrowind's overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of their features have already been added to OpenMW with more on the way, and some of OpenMW's feature already surpass some of MGE's and MGE XE's. See our MGE XE Wiki page for more information.

Morrowind Code Patch (MCP) incompatibility

This utility fixes a good amount of buggy or poorly-written game mechanics, and Bethesda engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of its features have already been either added to OpenMW or simply do not apply because the from-scratch nature of OpenMW never produced that particular bug in the first place. See our MCP Wiki page to learn more.

Testers

Credits go to Bethesda for creating an exceptional game – exceptional in every sense – with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.

If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.

  • Durisat
  • Elderking1986
  • Frik
  • Hallfaer
  • Iolite
  • llirium
  • Loriel (talk)
  • metalpoetza
  • Natalie
  • PoorYorec
  • Slissith
  • Sokami
  • Steve Odom
  • Thunderforge
  • Tinker
  • Xandaros
  • ... and all you unknown testers!