Mod status: Difference between revisions

From OpenMW Wiki
Jump to navigation Jump to search
(Added Elderking1986 to the credit list.)
("Balance and difficulty" simply redirected to Gameplay section, for which there is already a link.)
 
(261 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{{Notice |style=clear: right; |float=right |width=30% |title=Installation |note=See [[Mod installation]] for how to add mods to OpenMW.<p style="font-size: 120%; font-weight: bold; text-align: center;">Help/Discussion</p><p>See the [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility forum].</p>}}
{{Notice |style=clear: right; |float=right |width=30% |border-color=Orange |title=More mods |note=Some individual users also have {{em|testing-in-progress}} notes about many more mods, e.g. [[User:Darklocq/Mod testing notes|here]].}}
== Introduction ==
== Introduction ==


Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: Hundreds of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphic's quality. There also are mods which add new landscapes and quests -- and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.
Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: thousands of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality. There also are mods which add new landscapes and quests and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.


The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which
The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which
Line 8: Line 11:
*doesn't contain any severe scripting errors or other crucial design flaws.
*doesn't contain any severe scripting errors or other crucial design flaws.


Our engine is, of course, not perfect and certain mods may fail to load or show unexpected behaviour. If you encounter any bugs with a mod, please report them at our [https://bugs.openmw.org/ bugtracker] or at our [https://forum.openmw.org forums] (newbies should check out our [[Bug Reporting Guidelines]]). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.
Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our [https://bugs.openmw.org/ bugtracker] or at our [https://forum.openmw.org forums] (newbies should check out our [[Bug Reporting Guidelines]]). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.


=== Status Indicators ===
=== Mod installation ===
 
This page contains a list of catalogued Morrowind mods and a list of catalogued Morrowind utilities -- both with extra information about certain famous mods or utilities respectively -- as well as an overview of OpenMW-exclusive mods. In this context, we use several icons to indicate the working status of a mod:
 
<table class="mw-collapsible mw-collapsed" style="width:75%">
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Table 1. Status Indicators </caption>
<tr><td style="text-align:center;width:5%">[[File:Icon_Green.png|45 px|Works fine.]]</td><td>The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Yellow.png|45 px|Minor issues.]]</td><td>Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Red.png|45 px|Currently broken.]]</td><td>There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Blue.png|45 px|Needs re-testing.]]</td><td>There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Orange.png|45 px|Currently being tested.]]</td><td>(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task.</td></tr>
<tr><td style="text-align:center">[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]]</td><td>Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that!</td></tr>
<tr><td style="text-align:center">[[File:Icon_Violet.png|45 px|Not tested yet.]]</td><td>The mod hasn't been tested yet; maybe someone plans to do so later.</td></tr>
</table>
 
=== Mod Installation ===


OpenMW uses a more flexible method for installing mods. Check out our [[Mod installation]] Wiki page here.
OpenMW uses a more flexible method for installing mods. Check out our [[Mod installation]] Wiki page here.


=== Mod Sources ===
=== Mod sources ===


The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):
The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):
<table class="mw-collapsible mw-collapsed" style="width:100%">
{| role="presentation"
<caption style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Table 2. Mod Libraries </caption>
|-
<tr><td style="text-align:center;width:2%">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://download.fliggerty.com/download-55 Great House Fliggerty]</td></tr>
!'''Open mod libraries and indexes:'''
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.moddb.com/games/morrowind/mods Mod DB]</td></tr>
! style="padding-left: 5em;" | '''Project-specific, or selected contributors:'''
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://mw.modhistory.com/download Modding History]</td></tr>
|-
<tr><td style="text-align:center">[[File:Icon_Flag_British.png|20 px|English Language]]</td><td>[http://www.nexusmods.com/morrowind Morrowind Nexus]</td></tr>
| style="vertical-align: top;" |
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.ei-der-zeit.com/portal/index.php?option=com_content&view=section&id=24&Itemid=61 Ei der Zeit]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://mw.modhistory.com/download Modding History]
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.elderscrollsportal.de/ressourcen/kategorien/morrowind.4/ Elder Scrolls Portal]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.nexusmods.com/morrowind Morrowind Nexus]
<tr><td style="text-align:center">[[File:Icon_Flag_German.png|20 px|German Language]]</td><td>[http://www.worldofelderscrolls.de/?go=3pluginliste World of Elder Scrolls]</td></tr>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.moddb.com/games/morrowind/mods Mod DB]
</table>
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://www.mwmythicmods.com Morrowind Mythic Mods]
<!-- Non-English sites-->
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.ei-der-zeit.com/forum/filebase/index.php?filebase/36-morrowind Ei der Zeit]
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.elderscrollsportal.de/ressourcen/kategorien/morrowind.4/ Elder Scrolls Portal]
* [[File:Icon_Flag_German.png|20 px|German Language]] [http://www.worldofelderscrolls.de/?go=3pluginliste World of Elder Scrolls]
| style="padding-left: 5em; vertical-align: top;" |
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://download.fliggerty.com/download-55 Great House Fliggerty]
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://lovkullen.net/Emma/ Emma's Elder Scrolls Site]
* [[File:Icon_Flag_British.png|20 px|English Language]] [https://www.tamriel-rebuilt.org/ Tamriel Rebuilt]
* [[File:Icon_Flag_British.png|20 px|English Language]] [https://project-tamriel.com/downloads Project Tamriel]
* [[File:Icon_Flag_British.png|20 px|English Language]] [http://lgnpc.org Less Generic NPC Project]
|}


=== Further information and discussion ===
=== Further information and discussion ===
Line 49: Line 48:
We also have a [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility] subforum where any issues can be discussed thoroughly.
We also have a [https://forum.openmw.org/viewforum.php?f=40 Mod Compatibility] subforum where any issues can be discussed thoroughly.


If you want to test Morrowind mods in OpenMW but don't know how to start, check out our [[Mod Testing Guidelines]]. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results.
If you want to test Morrowind mods in OpenMW but don't know how to start, check out our [[Mod testing guidelines]] page. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results.


= Working Status of Existing Morrowind Mods =
== Working status of existing Morrowind mods ==


The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.
The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.


=== List of Catalogued Mods ===
=== Lists of catalogued mods ===
 
<span id="List of catalogued mods"></span><!--Old section name; may have incoming links.-->
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%"
* [[Alchemical and Spell Mods]]
|+ style="text-align:left;font-size:120%;font-style:italic;text-decoration:underline;font-weight:normal;text-indent:1%"|Table 3. List of Catalogued Mods
* [[Armor and Weapon Mods]]
|-
* [[Bethesda Softworks Mods]]
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
* [[Companion Mods|Companion (follower) mods]]
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
* [[Creature Mods]]
|-
* [[Gameplay Mods]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
* [[Mesh and Texture Mods]]
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
* [[House Mods]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:11%"|Author
* [[Item Mods]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
* [[NPC Mods]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
* [[Quest Mods]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date
* [[OpenMW Mods]]
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s)
* [[Overhaul Mods]]
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
* [[Script Fix Mods]]
|-
* [[Sound and Voice Mods]]
| [http://download.zenimax.com/elderscrolls/morrowind/other/adamantiumarmor.zip Adamantium Armor] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.35.1 by Cramal.
* [[Total Conversion Mods]]
|-
* [[User Interface Mods]]
| [http://www.nexusmods.com/morrowind/mods/43361/ Advanced Herbalism] || style="text-align:center"|1.2 || andoreth<br>adjusted by Tinker || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || This mod could never have worked properly in vanilla due to script errors. There is an updated version where the scripts work but there is still a problem that trainers do not always appear.
|-
| [http://mw.modhistory.com/download-44-6384 Alladin's Bottle Revamp] || style="text-align:center"|1.1 ||Kiteflyer61<br>updated by Tarius || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/01/22 || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-76-9990 Almalexia Voice Addon] || style="text-align:center"|1.0 || Skydiver || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://www.nexusmods.com/morrowind/mods/372/? Animal Realism] || style="text-align:center"|1.0 || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems, works as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download--6629 Animated Morrowind - Expanded] || style="text-align:center"|n.a. || Arcimaestro Antares<br>Vikart<br>Spirithawke || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || The «fixed» version loads without errors in OpenMW and added characters do appear. Two scripts are still broken, trying to use Playsound3d with volume and pitch parameters, the parameters should be deleted or the correct command used Playsound3dvp.
|-
| [http://mw.modhistory.com/download-53-6688 Animation Compilation] || style="text-align:center"|0.32 || Artaios<br>Dirnae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43414/? AOF Potions Recolored] || style="text-align:center"|1.11 || Bycote || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/25 || Frik || Works as intended; no console outputs.<br>Unlike BTB's Sorted New Alchemy Potions, with this mod, you get the updated AOF potion graphics, while maintaining the alchemy values of vanilla Morrowind.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/area_effect_arrows.zip Area Effect Arrows] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-15-11589 Ascadian Isles Mod] || style="text-align:center"|2.0 || Vality || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-15-13814 Ascadian Isles Mod] || style="text-align:center"|2.4a || vurt || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Some textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine. Moreover, OpenMW does not display falling leaves and bees around flowers, generating warning messages about missing texture layers.
|-
| [http://mw.modhistory.com/download-15-6043 Ascadian Isles Mod for use with Vurt's Ascadian Isles tree overhaul] || style="text-align:center"|1.0 || Knots || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended. However, please note that all issues with Vurt's Ascadian Isles mod also apply to this one. Additionally, the increased number of trees plus the very large tree meshes result in a huge performance drop when wandering around the Ascadian Isles region.
|-
| [http://www.nexusmods.com/morrowind/mods/30917/? Ascadian Isles Reloaded]<br>(AI_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-15-14223 Ascadian Isles Tree Replacer II] || style="text-align:center"|1.01 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/29399/? Ashlands Overhaul] || style="text-align:center"|1.2 || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended. There are warning messages about missing NiTexture properties for the new Ghostfence meshes in the console.<br>The test included the optional ashland tree mesh with fewer branches.
|-
| [http://www.nexusmods.com/morrowind/mods/38558/? Ashlands Reloaded]<br>(AL_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/42619/? Assassin Ambush] || style="text-align:center"|2.5 || hollaajith || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Assassins are occasionally stuck within walls or doors. Sometimes rogues do not initiate combat. Otherwise the mod appears to work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/42573/? Asura Coast and Sheogorath Region Rextexture]<br>(sic!) || style="text-align:center"|2.0 || Apel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br>The light/wetness effects on some textures look even better in OpenMW.
|-
| [http://www.nexusmods.com/morrowind/mods/37512/? Azura Coast Reloaded]<br>(AC_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/30788/? Azuras Coast and Sheogorath - Grassmod] || style="text-align:center"|1.4 || Muspila || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/324/? Balmora Balconyhouse] || style="text-align:center"|1.0 || Ravensong || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
|-
| [http://mw.modhistory.com/download-44-11985 Balmora Mod] || style="text-align:center"|1.0 || Vality || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/42080/? Beast Animations] || style="text-align:center"|1.0 || Dirnae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.slofslair.co.uk/mods/2 Better Beasts] || style="text-align:center"|1.2 || AlienSlof || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || asmo || Works as expected.
|-
| [http://www.nexusmods.com/morrowind/mods/42395/? Better Bodies ZW] || style="text-align:center"|2.4 || Psychodog Studios || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
|-
| [http://www.nexusmods.com/morrowind/mods/36873/? Better Dialogue Font] || style="text-align:center"|1.0 || Hrnchamd || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.<br>Please note that OpenMW can make use of True Type fonts to enhance readability; see the corresponding [[Fonts]] Wiki page for further information.
|-
| [http://mw.modhistory.com/download-44-8327 Better Glow] || style="text-align:center"|1.2 || Tapani_doe || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The flickering frequencey is a bit annoying though -- in both engines.
|-
| [http://mw.modhistory.com/download--3286 Better Heads] || style="text-align:center"|2.0 || Arathrax<br>Gorg<br>Motoki || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://mw.modhistory.com/download-55-3219 Better Heads Argonians Playable Heads Pack] || style="text-align:center"|1.1 || Arathrax<br>Gorg<br>Silaria || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://mw.modhistory.com/download-56-10994 Better Menu Books] || style="text-align:center"|1.0 || Aisis || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-37-14318 Better Soul Gems] || style="text-align:center"|1.0 || Jericho<br>Lokichan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Non-adapted version works as intended, did not test the adapted version.
|-
| [http://www.nexusmods.com/morrowind/mods/9967/? Better Sounds] || style="text-align:center"|1.0 || JEKA<br>TJ || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/17888/? Birthsigns Are More Fun]<br>(BAMF) || style="text-align:center"|1.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found. No console output.
|-
| [http://mw.modhistory.com/download-48-13772 Bitter Coast] || style="text-align:center"|1.0 || SpewBoy || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-6044 Bitter Coast addon and Balmora addon for use with Vurt's Bitter Coast Trees] || style="text-align:center"|1.0 || Knots || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-11539 Bitter Coast Mod] || style="text-align:center"|4.0 || Vality || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/38272/? Bitter Coast Reloaded]<br>(BC_Reloaded) || style="text-align:center"|1.1 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/42661/? Bitter Coast Retexture] || style="text-align:center"|1.0 || Apel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.elderscrolls.com/morrowind/expansions/ Bitter Coast Sounds] || style="text-align:center"|Official || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems found, works as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-56-14103 Bitter Coast Trees] || style="text-align:center"|0.9 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-64-14236 Bitter Coast Trees II] || style="text-align:center"|1.01 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Works as intended; no console outputs.<br>The test included the optional tree mesh without hanging moss.
|-
| [http://www.slofslair.co.uk/mods/10 Black Panther] || style="text-align:center"|n.a. || AlienSlof || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || No problems found.
|-
| [http://ivza.mbnet.fi/morrowind/bbounty/ Blight Bounties] || style="text-align:center"|1.01 || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Loriel || Works the same as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-15-6953 Book Rotate] || style="text-align:center"|5.3 || Cydine<br>Maboroshi Daikon || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://download.fliggerty.com/download--880 Books of Vvardenfell] || style="text-align:center"|2.41 || Stuporstar (<unknown>) || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || PoorYorec<br>Tinker || Everything seems to work as expected though some books do have slightly different titles in the inventory than those in the books.
|-
| [http://mw.modhistory.com/download-37-6752 BTB's Sorted New Alchemy Potions] || style="text-align:center"|1.5 || Revan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Using the esp for AOF style potions and the meshes, textures, icons for vanilla style potions, the mod works perfectly
|-
| [http://www.nexusmods.com/morrowind/mods/44110/? CharGen Revamped] || style="text-align:center"|2.3.2 || Mitokandria || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Natalie || Works perfectly.
|-
| [http://lovkullen.net/Emma/kids.htm Children of Morrowind] || style="text-align:center"|2.0 || Emma || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Previous tester had incorrect testing environment; needs testing.
|-
| [http://www.nexusmods.com/morrowind/mods/43786/? Clear Your Name] || style="text-align:center"|1.0 || Lucevar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Although the mod works as intended, saving after the bounty is set to zero by Nolus Atrius creates a save file that fails to load due to a compile error.
|-
| [http://www.nexusmods.com/morrowind/mods/38369/? Clockwork City Reborn] || style="text-align:center"|1.0 || Saint_Jiub || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Mostly works as intended; no console outputs. At least one texture appears very dark in OpenMW compared to the original engine though.
|-
| [http://mw.modhistory.com/download-56-15003 Comberry Bush Replacer] || style="text-align:center"|2.1 || Pherim || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The test included the optional mesh for the Graphic Herbalism mod as well as the vanilla-style textures.
|-
| [http://www.nexusmods.com/morrowind/mods/21985/? Comberry texture replacer] || style="text-align:center"|1.0 || Aisis || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-44-11404 Compass] || style="text-align:center"|1.0 || Marbred || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The compass looks a bit small on the world map though -- which also is an issue in the vanilla version.
|-
| [http://mw.modhistory.com/download-13-13485 Correct UV Rocks] || style="text-align:center"|1.0 || Nich<br>CJW-Craigor || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || With this replacer, at least on rock mesh (terrain_rock_ac_10) appears extremly distorted in scale which results in some of the rocks being invisible as they have been moved below the terrain. This is an error on the mod author's side; see [https://forum.openmw.org/viewtopic.php?f=40&t=3912 our forums] for more information.
|-
| [http://mw.modhistory.com/download-35-5808 Correct UV trees] || style="text-align:center"|0.4 || Nich || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43496/? Creatorium Part 1 - Waters and Shores] || style="text-align:center"|1.0 || R-Zero || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Appears to work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/30563/? Creatures] || style="text-align:center"|XI || Piratelord || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Should be issue-free since 0.35.0 version.
|-
| [http://mw.modhistory.com/download-80-8189 Daedric Signposts] || style="text-align:center"|1.0 || Nazz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://mw.modhistory.com/download-76-4821 Dagoth Gares Voice Addon] || style="text-align:center"|1.1 || Skydiver<br>Tyana Rie || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://mw.modhistory.com/download-76-4866 Dagoth Ur Voice Addon] || style="text-align:center"|1.0 || Miltiades<br>MrTS<br>Tyana Rie || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || There is a scripting error which prevents most of the audio files from playing. See [https://forum.openmw.org/viewtopic.php?f=40&t=3900 our forums] for a guide on how to fix this bug.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://mw.modhistory.com/download-47-3012 Dark Interface] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
|-
| [http://mw.modhistory.com/download-90-3018 Dark Interface - LoFi Version] || style="text-align:center"|2.0 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
|-
| [http://mw.modhistory.com/download-90-12445 Dark UI Redux - Morrowind] || style="text-align:center"|3.5 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.<br>The optional splash screens work as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/34725/? Deus Ex Machina - A Steampunkyish Mod] || style="text-align:center"|3.6 || Trainwiz || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || The mod is partially playable. Going to the island itself via levitation crashes the game ''(edit by scrawl: crash may be fixed in master/commit24de6ba27e06a3, please test)'', but you can travel to it via various dungeons added by the mod in Morrowind. Some meshes don't appear and OpenMW-CS is unable to load the plugin due to errors.
|-
| [http://www.nexusmods.com/morrowind/mods/44570/? Dwemer Coin Replacement] || style="text-align:center"|1.1 || Frik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43424/? Dwemer Ruins Textures] || style="text-align:center"|1.1 || Darknut || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/22587/? Dwemeri Dominion] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-90-13813 Dynamic MGE Water] || style="text-align:center"|1.0 || Solidfire || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Requires MGE; will never work with OpenMW.
|-
| [http://www.nexusmods.com/morrowind/mods/43147/? Dynamic Morrowind Towns] || style="text-align:center"|7.0 || Skibidyboparoobopadopa || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Causes a massive performance drop, although the mod itself appears to work as intended.
|-
| [http://mw.modhistory.com/download-90-6633 Ebonheart Fix] || style="text-align:center"|1.1 || Kid77 || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || This mod is unnecessary because OpenMW blends an arbitrary number of land textures seamlessly.
|-
| [http://www.nexusmods.com/morrowind/mods/43214/? Enhanced Economics] || style="text-align:center"|2.1 || Crankgorilla || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Some weapons appear textureless, works fine otherwise.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/entertainers.zip Entertainers] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.35.1 by Cramal.
|-
| [http://mw.modhistory.com/download-69-14627 Expanded Sounds] || style="text-align:center"|1.3 || Piratelord || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look [https://forum.openmw.org/viewtopic.php?f=40&t=3899 here] for more information.
|-
| [http://mw.modhistory.com/download-56-11926 Extreme Textures: Journal Fix] || style="text-align:center"|1.0 || Masoxx || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-65-6127 Extreme Textures: Menu] || style="text-align:center"|1.0 || Masoxx || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-51-14900 Fair Magicka Regen] || style="text-align:center"|2.0b || Smoke || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Tinker || A typo stops mana regeneration script compiling. Workaround: edit the script in OpenMW-CS so 26th line of mana_regen script contains semicolon instead of colon in the end. Then the mod works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/42554/? Fire Retexture] || style="text-align:center"|2.0 || Apel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works as intended. Uses "NiFogProperty" which is not implemented yet.
|-
| [http://mw.modhistory.com/download-15-6563 Fixed tavern mesh for Windows Glow 2.2] || style="text-align:center"|1.0 || Dragon32 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-106-10497 Freed Slaves Counter] || style="text-align:center"|2.0 || mjr162006 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://www.moddb.com/games/morrowind/addons/galsiahs-character-development Galsiah's Character Development] || style="text-align:center"|1.07c || Galsiah || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Galsiah's method for getting attributes and skills over 100 by limiting them to 95 and applying a scripted fortification doesn't work. They are capped at 95, though GCD itself correctly keeps track of the actual value it should be. ''In 0.39, saving/reloading and changing Intelligence reduced your current Magicka proportional to how far below max it was. (Still in 0.40) Drain Magicka multiplies current and max Magicka instead, until the next recalculation (save & load, rest, INT-change). This effect is cumulative, so eating a handful of Rat Meats puts your Magicka in the ten thousands.'' Check [https://bugs.openmw.org/issues/2036 Bug 2036] and [https://bugs.openmw.org/issues/2471 Bug 2471] pages for more information.
|-
| [http://mw.modhistory.com/download-18-2501 Godshrine] || style="text-align:center"|n.a. || <unknown> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-55-8921 Gold Weight] || style="text-align:center"|1.01 || Tejón || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Works as intended. Do not try to edit the plugin with OpenMW-CS and use an addon format, it doesn't save correctly.
|-
| [http://www.nexusmods.com/morrowind/mods/25770/? Grand Solstheim] || style="text-align:center"|1.0 || LazyGhost || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43140/? Graphic Herbalism] || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.37.0 by Tinker.
|-
| [http://www.nexusmods.com/morrowind/mods/43281/? Graphic Herbalism - Expanded Sounds Compatibility Patch] || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. You have to modify your openmw.cfg in order to make full use of this mod. Look [https://forum.openmw.org/viewtopic.php?f=40&t=3899 here] for more information.
|-
| [http://www.nexusmods.com/morrowind/mods/43140/? Graphic Herbalism - Mining] || style="text-align:center"|1.3a || ManaUser || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-6274 Grass Replacer for Morrowind Grass Mod] || style="text-align:center"|1.0 || Shade the Bandit || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>Using these meshes results in a performance gain compared to the Morrowind Grass Mod's ones.
|-
| [http://www.nexusmods.com/morrowind/mods/35368/? Grazeland Trees] || style="text-align:center"|1.31 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended.<br>There are some console messages about missing cell references but this seems to be a vanilla issue as well.
|-
| [http://mw.modhistory.com/download-56-14208 Grazeland Trees II] || style="text-align:center"|1.1 || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended. There are warning messages about empty texture layers for one of the trees but I can't see any difference to the vanilla game.<br>But beware of the cactuses! They tend to trap your character inside because of their collision shape.
|-
| [http://www.nexusmods.com/morrowind/mods/38472/? Grazelands Reloaded]<br>(GL_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13914 Groundcover] || style="text-align:center"|2.3a || vurt || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable. Moreover, the grass remains static because of the missing animated grass feature MGE provides.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/ebartifact.zip Helm of Tohan] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are several warnings regarding the scripts controlling the brothers' behaviour but OpenMW just ignores these errors on Bethesda's side.<br>First successful test with OpenMW 0.35.1 by Cramal.
|-
| [http://mw.modhistory.com/download-1-9321 Herbalism for Purists] || style="text-align:center"|1.22 || Syclonix || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla.
|-
| [http://www.nexusmods.com/morrowind/mods/43177/? HiRes Robes] || style="text-align:center"|1.2 || Flash3113 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43352/? HiRes Scrib] || style="text-align:center"|1.3 || Flash3113 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/28061/? Hlaalu Retextured] || style="text-align:center"|1.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-90-6206 Hospitality Papers] || style="text-align:center"|1.0 || quorn || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works the same as in vanilla Morrowind.
|-
| [http://mw.modhistory.com/download-44-11986 Ice Caverns Enhanced] || style="text-align:center"|1.0 || Vality7 || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || The textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine.<br>Moreover, the .tga files are of a type which is not supported by our renderer (OpenSceneGraph) yet. This can be seen in the console ("code 1" messages). See the related [https://bugs.openmw.org/issues/3180 Bug #3180: Texture won't load (code 1) with some mods] on our bug tracker.
|-
| [http://mw.modhistory.com/download-55-11794 Illuminated Windows] || style="text-align:center"|1.0 || Dark Angel || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-64-9455 Imperial Guards Anticlone] || style="text-align:center"|1.0 || TheLys || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Only works for regions that the player did not visit yet.
|-
| [http://www.nexusmods.com/morrowind/mods/28774/? Imperial Housing Retextured] || style="text-align:center"|2.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43216/? Imperial Presence] || style="text-align:center"|1.14 || cml33 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || Slissith || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/23606/? Improved Water Shader for MGE 3-8] || style="text-align:center"|0.6b || phal || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Requires MGE; will never work with OpenMW.
|-
| [http://mw.modhistory.com/download-44-3021 Interior Weather] || style="text-align:center"|1.0 || Kirel || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Does nothing because a script fails to compile.
|-
| [http://lovkullen.net/Emma/Kateri.htm Julan, Ashlander Companion] || style="text-align:center"|2.02 || Kateri || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || See [https://forum.openmw.org/viewtopic.php?f=2&t=3212 forum thread]. Unplayable without script patch in forum thread. Even with the patch, only playable since 0.39.0 version.
|-
| [http://mw.modhistory.com/download-31-11994 Landscape Remix] || style="text-align:center"|2.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-9812 Landscape Remix - Bloodmoon] || style="text-align:center"|1.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-3657 Landscape Remix - Bloodmoon]<br>(Browner Bloodmoon Grass) || style="text-align:center"|1.0 || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-31-11993 Landscape Remix - Tribunal] || style="text-align:center"|beta || Albedo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-24-4406 Laura Craft Romance and Adventure] || style="text-align:center"|2.1 || Emma || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || The issue which was the reason for mod not working is fixed since 0.37.0. Current behavior is unknown.
|-
| [http://www.nexusmods.com/morrowind/mods/25387/? Leaf Retexture for Vality's Ascadian Isles Mod] || style="text-align:center"|1.0 || Bob Smolders || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/lefemmarmor1.1.zip LeFemm Armor] || style="text-align:center"|1.1 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.
|-
| [http://lgnpc.org/ Less Generic NPCs Project] || style="text-align:center"|n.a. || Cyrano<br>Dark Master<br>[http://lgnpc.org/members and more] || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.37.0 || style="text-align:center"|n.a. || Amenophis<br>Tinker || Extra dialogue and backstories work as expected. Some issues with quests related to [https://bugs.openmw.org/issues/1465 Bug 1465]. Note that not all side quests tested yet.
|-
| [http://mw.modhistory.com/download-21-13823 Levelups] || style="text-align:center"|n.a. || Illuminiel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-76-7548 Lich Barilzar Voice Addon] || style="text-align:center"|1.0 || Skydiver<br>Tyana Rie || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs. The text passage appears twice in the Dialogue window though.
|-
| [http://www.nexusmods.com/morrowind/mods/23676/? Linora's Leveling Mod] || style="text-align:center"|1.0 || Linora || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || Works as intended; no console outputs. Tested levelling up and works as intented.
|-
| [http://mw.modhistory.com/download-15-7944 Living Cities of Vvardenfell] || style="text-align:center"|3.13 || Helios<br>Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Contains one script error, error script SC_Balmora1_3, line 138, column 40 (i71): Unexpected name. Nobody seems to operate on a schedule, no doors are locked at night (that are open in the day) and no more guards are on patrol.
|-
| [http://mw.modhistory.com/download-87-11890 Lore-Friendly Ghostfence Texture] || style="text-align:center"|1.1 || Saint_Jiub || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43596/? Mage's Guild Quarters] || style="text-align:center"|1.0 || Vals_Fan || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/43380/? Magic Diversity] || style="text-align:center"|1.0 || Arkann || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://mw.modhistory.com/download-80-10518 Magic Icon Border (icon replacer)] || style="text-align:center"|2.0 || Marbred || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>All textures have been tested.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/masterindex.zip Master Index] || style="text-align:center"|1.0 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.37.0 by Cramal.
|-
| [http://mw.modhistory.com/download-84-15001 Merri's Character Development] || style="text-align:center"|1.12 || Merranvo || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Hallfaer || Game hangs on first skill level-up, spamming skill increases indefinitely. Error in console: ''Error in framelistener: boost::too_many_args: format-string referred to less arguments than were passed''
|-
| [http://mw.modhistory.com/download-8-10418 MoonStar Crosshair] || style="text-align:center"|1.0 || Leatherpoker || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>First successful test with OpenMW 0.36.0 by asmo.
|-
| [http://download.fliggerty.com/download-76-1045 Morrowind Acoustic Overhaul] || style="text-align:center"|1.0 || Logitech<br>PeterBitt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || Sokami || The main MAO.esm disables player movement on every load (as well as less obvious problems), but the Readme specifically mentions component .esm files compatible with OpenMW, and using these alone works as described.
|-
| [http://www.nexusmods.com/morrowind/mods/43710/? Morrowind's Altered Beautiful Clothes] || style="text-align:center"|1.2 || DANTHEMANACKER || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik || Works as intended; no console outputs.<br>Includes Low-Res & Hi-Res Versions. Hi-Res is preferable.
|-
| [http://www.nexusmods.com/morrowind/mods/31635/? Morrowind Animation Replacer] || style="text-align:center"|0.1.7 || Dirnae<br>Hrnchamd || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/6006/? Morrowind Comes Alive] || style="text-align:center"|8.2 || Neoptolemus || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || OpenCS report various problems. [https://bugs.openmw.org/issues/2180 Bug 2180] is fixed in 0.34 although other issues discussed may still are valid, mainly missing data in the mod, giving hundreds of validation errors, also conflicts with CharGen Revamped mod causing character generation to happen twice.
|-
| [http://www.nexusmods.com/morrowind/mods/42238/? Morrowind Containers Animated] || style="text-align:center"|1.2 || qqqbbb || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Everything works without issues.
|-
| [http://denina.fliggerty.com/forum/viewtopic.php?f=33&t=163&start=10 Morrowind Crafting]<br>[http://denina.fliggerty.com/forum/download/file.php?id=89 fixed Version] || style="text-align:center"|2.1 || Tocatta || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || New version supplied by Tocatta, with fixed scripts.<br>Tester - Tinker<br>Getting an infinite loop when trying to mine while on 0.37 Dev Revision 681cbaf0. Tester - NtM
|-
| [http://mw.modhistory.com/download-56-12004 Morrowind Grass Mod] || style="text-align:center"|1.0 || LizTail<br>Vality<br>Yacoby || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>Expect a noticeable performance drop while using this mod.<br>First successful test with OpenMW 0.34.0 by an unkown contributor.
|-
| [http://mw.modhistory.com/download-56-13750 Morrowind Grass Mod Retexture] || style="text-align:center"|2.2 || vurt || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/14 || Atahualpa || Requires MGE to work properly because, otherwise, the meshes will collide with the player, making the game unplayable.
|-
| [http://www.nexusmods.com/morrowind/mods/19604/? Morrowind Texture Pack] || style="text-align:center"|1.0 || Felix55<br>and others || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-6354 Morrowind Tree Textures Overhaul] || style="text-align:center"|1.0a || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended; no console outputs. However, the optional Mournhold trees enhancement does not work for me with both the vanilla engine as well as OpenMW. As these are completely optional, I chose the "minor issues" status.
|-
| [http://mw.modhistory.com/download-69-6990 Morrowind Visual Pack] || style="text-align:center"|3.0 RC1 || Ayse<br>Lord Gabryael<br>Qarl<br>Raptre<br>Zuldazug || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/41737/? Morrowinds Epic Ladies - Dunmer Addon] || style="text-align:center"|1.0 || Mel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.38.0 || style="text-align:center"|n.a. || <unknown> || Works without issues, all the added faces are rendering correctly.
|-
| [http://mw.modhistory.com/download-56-14143 Mournhold Trees] || style="text-align:center"|1.0a || vurt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-51-2110 Multiple Teleport Marking] || style="text-align:center"|2.2 || hessi9 || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Does not appear to work at all. See [https://forum.openmw.org/viewtopic.php?f=2&t=3157 these] [https://forum.openmw.org/viewtopic.php?f=4&t=3585 threads] for some investigation.
|-
| [http://mw.modhistory.com/download-35-12114 Necessities of Morrowind] || style="text-align:center"|3.03a || Taddeus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Seems to work as intended. There are a few script warning in the error logs but the mod author is fixing that for an updated version. OpenMW does not need the water level fix mentioned in the readme.
|-
| [http://mw.modhistory.com/download-10-11364 New Beast Bodies - Mature Version] || style="text-align:center"|3.3 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://mw.modhistory.com/download-42-12387 New NPC Replacer] || style="text-align:center"|3.5 || ZeroTheHero || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.36.0 || style="text-align:center"|n.a. || asmo || Works as intended.
|-
| [http://mw.modhistory.com/download-90-13583 NPC Additions] || style="text-align:center"|1.11 || x Starfire X || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.33.0 || style="text-align:center"|n.a. || <unknown> || Works as expected, but note that it uses leveled lists which are not easily merged in OpenMW yet.
|-
| [http://www.nexusmods.com/morrowind/mods/14394/? Oblivion Style Interface] || style="text-align:center"|1.0 || Sir Bob || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || None of the menu background textures are loaded because OpenMW simply ignores the new meshes. This leads to unreadable menus. In order to get the mod working, you'd have to rename the texture files, convert them into the proper format, and hope that the standard meshes fit the ones introduced by this mod. See [https://forum.openmw.org/viewtopic.php?f=40&t=3883 our forums) for more information.
|-
| [http://www.nexusmods.com/morrowind/mods/37947/? Plant life retexture] || style="text-align:center"|2.1 || Bloodinfested || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The test included the optional Kreshweed texture.
|-
| [http://www.nexusmods.com/morrowind/mods/20872/? Pluginless NoGlow] || style="text-align:center"|1.0 || Plangkye || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43496/? Racer Recursion] || style="text-align:center"|1.0 || Satan<br>Trainwiz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. Occasionally shows "Lolmoreracers" message without any cliff racers multiplying in sight.
|-
| [http://www.nexusmods.com/morrowind/mods/21875/? Races Are More Fun]<br>(RAMF) || style="text-align:center"|0.5 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/16 || Steve Odom || No issues found, night eye and water breathing toggle works fine. No console output.
|-
| [http://www.nexusmods.com/morrowind/mods/3879/? Real Signposts] || style="text-align:center"|1.1 || <nowiki>Matthias [ElBundeee] Kath</nowiki> || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/15 || Steve Odom || Works as intended.<br>See the corresponding [https://forum.openmw.org/viewtopic.php?f=40&t=3936 forum thread] for the test setup.
|-
| [http://mw.modhistory.com/download-37-14402 Realistic Windows Glow Re-texture] || style="text-align:center"|1.4 || Gemini || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-26-14382 Redoran Door Fix] || style="text-align:center"|1.0 || Mudcrab Merchant || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.<br>Please note that this does not fix anything regarding the Redoran Stronghold but rather changes the doors of the Redoran Council Hall in Under-Skar, Ald'ruhn.
|-
| [http://mw.modhistory.com/download-56-10995 Retextured Architecture of Morrowind - Imperial]<br>(RAMW - Imperial) || style="text-align:center"|1.0 || X-Calibar || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-5595 Richer Textures] || style="text-align:center"|1.0 || Lattice || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br>The test included the provided alternative textures for the exquisite robes as well.
|-
| [http://mw.modhistory.com/download-87-13680 Ring of weightless touch] || style="text-align:center"|1.0 || Delophreaus || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://mw.modhistory.com/download-4-14386 Scum Texture and Mesh Replacer] || style="text-align:center"|1.1 || Baldurian || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-44-6052 Seyda Neen Expanded] || style="text-align:center"|1.0 || Strider || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Seems to work as intended. No obvious issues
|-
| [http://mw.modhistory.com/download-15-3588 Seyda Neen Shack] || style="text-align:center"|1.0 || Baratheon79 || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|n.a. || <unknown> || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/29464/? Shacks and Docks Retextured] || style="text-align:center"|1.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44679/? Ship Masters of Solstheim] || style="text-align:center"|1.1 || Frik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/31 || Frik || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43233/? Shrines - Restore Health and Cancel Options] || style="text-align:center"|1.0 || Skrawafunda || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || All functions appear to work as expected.
|-
| [http://download.zenimax.com/elderscrolls/morrowind/other/firemoth1.1.zip Siege at Fort Firemoth] || style="text-align:center"|1.1 || Bethesda Softworks || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/02/18 || Elderking1986 || All functions appear to work as expected.
|-
| [http://www.nexusmods.com/morrowind/mods/42267/? Silt Striders] || style="text-align:center"|1.16 || abot || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Amenophis || Mostly works. Has problems with animations (Striders legs don't move while travelling) and collision detection (Striders fall through terrain and travel on the water level).
|-
| [http://www.nexusmods.com/morrowind/mods/42324/? Skyrim crafting for Morrowind] || style="text-align:center"|0.3 || Mike || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Tinker || [https://bugs.openmw.org/issues/2185 Bug #2185] is partially fixed in 0.35.0 version, but a space between operators is still reported as an error. Other two script issues need to be fixed by mod author who has restarted work on the mod and is aware of problems.
|-
| [http://www.nexusmods.com/morrowind/mods/43039/? Skyrim UI Overhaul for Morrowind] || style="text-align:center"|1.3 || Mikeandike || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/37208/? Sleepers Awake] || style="text-align:center"|1.1 || Adul<br>Von Djangos || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || This mod will never work properly because of OpenMW handling the "Say" command differently. The vanilla game simply plays new audio tracks over old ones, while OpenMW stops the current audio track, starts the new one, and displays the given subtitles. See [https://forum.openmw.org/viewtopic.php?f=40&t=3910 this forum thread] for a solution (involving a bit of modding).
|-
| [http://mw.modhistory.com/download-48-7029 Solstheim Overhaul Textures] || style="text-align:center"|1.0 || Wollibeebee || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br>Benefits from OpenMW's superior terrain blending (no seams).
|-
| [http://www.nexusmods.com/morrowind/mods/42952/? Solstheim Rumour Fix] || style="text-align:center"|1.0 || Illuminiel || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || No problems found. Works the same as in vanilla Morrowind.
|-
| [http://www.nexusmods.com/morrowind/mods/37856/? Solstheim Tree Replacer II] || style="text-align:center"|1.1a || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended. There are warning messages about empty texture layers for some of the trees but I can't see any difference to the vanilla game. Additionally, there is a wrong texture reference leading to a console message: "Failed to open image: Resource 'textures/landscape/trees/treepineforestbarkcompsnow_n.dds' not found". This also is an issue in the vanilla engine.
|-
| [http://www.nexusmods.com/morrowind/mods/32210/? Solstheim Trees and Bushes Replacer] || style="text-align:center"|1.0 || vurt || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/28 || Atahualpa || Mostly works as intended. However, OpenMW does not display falling leaves, generating warning messages about missing texture layers.<br>Oh, and beware of the conifers! Some of them have really nasty collision shapes which can trap your character.
|-
| [http://www.nexusmods.com/morrowind/mods/13971/? Solstheim Winter Home] || style="text-align:center"|1.0 || PRP || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik ||Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43113/? Speechcraft Rebalance] || style="text-align:center"|1.0 || Androl || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/21 || Steve Odom ||Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Bloodmoon] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Morrowind] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13263 Splash Screen Addon - Tribunal] || style="text-align:center"|2.0 || Alaisiagae || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-90-6521 State-Based HP Mod] || style="text-align:center"|2.2 || HotFusion<br>Talrivian || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Cramal || Works exactly as intended.
|-
| [http://mw.modhistory.com/download-87-10809 Swampy Swamps] || style="text-align:center"|1.777 || Earth Wyrm || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.<br>The test included the provided alternative textures as well.
|-
| [http://www.tamriel-rebuilt.org/downloads/main-release Tamriel Rebuilt] || style="text-align:center"|16.03 || Tamriel Rebuilt Team || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Mostly working as expected. Preview sections have not been tested in OpenMW, users are advised to check the Tamriel Rebuilt site for details of progress.
|-
| [http://www.nexusmods.com/morrowind/mods/23233/? Telvanni Exterior UV Fix] || style="text-align:center"|1.0 || Plangkye || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.<br>However, you may encounter [https://forum.openmw.org/viewtopic.php?f=40&t=3911 this bug] when having the Bloodmoon add-on installed.
|-
| [http://mw.modhistory.com/download-44-11005 Telvanni Shrooms] || style="text-align:center"|1.0 || Kieve || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-10353 Texture Fix] || style="text-align:center"|2.0 || Slartibartfast || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || This mod is unnecessary because OpenMW blends an arbitrary number of land textures seamlessly.
|-
| [http://mw.modhistory.com/download-55-11887 The Clockwork City] || style="text-align:center"|1.0 || Aeven || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43054/? The Counting Plume] || style="text-align:center"|1.0 || Trainwiz || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || <unknown> || Seems to work as expected.
|-
| [http://mw.modhistory.com/download-44-7882 The Lighting Mod (TLM)]<br>(Complete version) || style="text-align:center"|1.0 || Sensei || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-44-7883 The Lighting Mod (TLM)]<br>(Modular version) || style="text-align:center"|1.0 || Sensei || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.<br>The OpenMW version works even better because at least one plug-in combination crashes the original engine while loading the content files.
|-
| [http://www.nexusmods.com/morrowind/mods/26870/? The Sable Dragon] || style="text-align:center"|1.7 || Pluto28 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || OpenMW-CS displays errors related to races added by the mod and script-related errors. Error log reports many errors.
|-
| [http://mw.modhistory.com/download-68-8664 The Witchgirl Adventure] || style="text-align:center"|1.1 || Emma || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.35.1 || style="text-align:center"|n.a. || Loriel || Wasn't working in 0.35.1 version; issue which was the reason of it is fixed and current behavior is unknown.
|-
| [http://www.nexusmods.com/morrowind/mods/15671/? Thieves Step] || style="text-align:center"|1.1 || TJ || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
|-
| [http://www.nexusmods.com/morrowind/mods/15671/? Thieves Step - Better Sounds Version] || style="text-align:center"|1.1 || TJ || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended. There are numerous warning messages about "stray explicit reference" in the console which refer to the incorrect usage of the GetPCSneaking and PlaySound functions. OpenMW ignores these errors though.
|-
| [http://www.nexusmods.com/morrowind/mods/37588/? Thunderstruck sound replacer] || style="text-align:center"|1.0 || Mouseplay || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/29 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.moddb.com/mods/trelaines-basement/downloads/trelains-basement Trelain's Basement] || style="text-align:center"|1.0 || Trelaine || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/18 || Trelaine || No errors discovered.  Lots of testing.
|-
| [http://www.nexusmods.com/morrowind/mods/33973/? Tribunal Delayed] || style="text-align:center"|1.0 || Cine || style="text-align:center"|[[File:Icon_Orange.png|45 px|Currently being tested.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/11/10 || Steve Odom || Seems to be working fine. No console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43107/? True Flame Script Fix]<br>(Fix #17) || style="text-align:center"|n.a. || Amenophis || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41 || style="text-align:center"|2016/12/26 || Frik || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/39605/? True Lights and Darkness] || style="text-align:center"|1.1 || Booze<br>Cool Demon || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43312/? Ules Farm]<br>[https://www.dropbox.com/s/tczf27i96spq0bu/UlesFixes.7z?dl=0 Abot's fix] || style="text-align:center"|1.1 || Crankgorilla || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Mostly working with updated esp file. The well is still untextured (see [https://bugs.openmw.org/issues/2277 Bug 2277]) and there are a few warnings in the error logs. See initial bug report for more information: [https://bugs.openmw.org/issues/2032 Bug 2032]. Version 1.1 released January 2015 fixes many problems, and Abot's esp fixes most major problems.
|-
| [http://www.nexusmods.com/morrowind/mods/44676/? Uncle Sweet's Cellar] || style="text-align:center"|1.4 || Frik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2016/12/26 || Frik || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-8-6566 Unique Tombs] || style="text-align:center"|1.2 || tronvillain || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://download.fliggerty.com/download-35-884 Uvirith's Legacy] || style="text-align:center"|3.42 || Stuporstar || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Xandaros || Mostly works. Exceptions being; the script for the alchemy take has a syntax error rendering it a normal container, the rituals for the inscription quills (during a sidequest) do not work, and there are some texture problems new to 0.39. The Bag of Holding used to be broken, but in 0.39 only needs to be used outside the main container room and the main container activated per each use.
|-
| [http://www.nexusmods.com/morrowind/mods/43631/? Vibrant Morrowind] || style="text-align:center"|4.0 || HeadlessWonder<br>Skydye || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended.<br>There are some console messages about missing cell references but this seems to be a vanilla issue as well.
|-
| [http://www.nexusmods.com/morrowind/mods/40199/? Vivec Bump Maps] || style="text-align:center"|1.0 || Biont || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || The textures appear very shiny due to the fake bump maps which OpenMW displays differently compared to the original engine.
|-
| [http://mw.modhistory.com/download-65-3084 Vivec Texture Replacer] || style="text-align:center"|n.a. || Carnajo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-65-3074 Vivec Texture Replacer Less Red Patch] || style="text-align:center"|n.a. || Carnajo || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-76-4842 Vivec Voice Addon]<br>(Morrowind version) || style="text-align:center"|1.0 || Miltiades<br>MrTS<br>Tyana Rie || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://mw.modhistory.com/download-76-4859 Vivec Voice Addon]<br>(Tribunal version) || style="text-align:center"|1.0 || Miltiades<br>MrTS<br>Tyana Rie || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/30 || Atahualpa || Works as intended; no console outputs.<br>In contrast to the vanilla game, there is a short delay when selecting a new topic before the current voiced dialogue has finished. Moreover, the none-dialogue voiceovers do not interrupt the voiced dialogues and vice versa, leading to overlays when starting or finishing the dialogue too early.
|-
| [http://www.nexusmods.com/morrowind/mods/32886/? Vivec-Velothi Retextured] || style="text-align:center"|3.0 || AnOldFriend || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-56-13647 Vvardenfell Birthsign Textures] || style="text-align:center"|1.0 || Lucien Fairfax || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/21 || Atahualpa || Works as intended; no console outputs.
|-
| [http://mw.modhistory.com/download-53-11892 Vvardenfell Landscapes] || style="text-align:center"|1.2 || Kaucukovnik VI. || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/42417/? Water Life] || style="text-align:center"|1.21 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || Tinker || Several script warnings for PlaceItem using an explicit reference that is ignored. Several missing attack and idle animations. Many parts do work such as fishing, though maybe not as in vanilla. Shells, starfish and coins often just appear as a bounding box and it seems none can be harvested.
|-
| [http://mw.modhistory.com/download-98-15002 Weapon Compilation Mod] || style="text-align:center"|2.0 || Farrp || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.36.1 || style="text-align:center"|n.a. || <unknown> || Weapons cannot be added to NPCs via leveled list (related to [https://bugs.openmw.org/issues/2404 Bug 2404]). Initialization script fails when exiting the Census and Excise Office.
|-
| [http://mw.modhistory.com/download-56-7466 Weathered Signs] || style="text-align:center"|1.1 || Voltayre || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || Tinker || Works exactly like in vanilla.<br>[[File:signs.png|110 px|Which way?]]
|-
| [http://www.nexusmods.com/morrowind/mods/22002/? Welcome to the Arena] || style="text-align:center"|6.6 || Kalamestari_69 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.35.0 || style="text-align:center"|n.a. || <unknown> || First battle will commence succesfully, but the game will not allow you to leave the Arena afterwards (lockpicking and going back in results in disqualification). Log reports multiple script errors.
|-
| [http://www.nexusmods.com/morrowind/mods/31629/? West Gash Reloaded]<br>(WG_Reloaded) || style="text-align:center"|1.0 || Lestat DeLioncourt || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/19 || Atahualpa || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/43128/? Where are all birds going?] || style="text-align:center"|1.18 || abot || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Pathing Problems.]] || style="text-align:center"|OpenMW 0.41.0 || style="text-align:center"|2017/1/15 || GameEnder|| Flying creatures spawn correctly, but they follow ground NPC path nodes instead of staying in the air.
|-
| [http://www.nexusmods.com/morrowind/mods/43021/? Widescreen Alaisiagae Splash Screens] || style="text-align:center"|1.0 || Yingerman || style="text-align:center"|[[File:Icon_Red.png|45 px|Currently broken.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || The splash screens aren't scaled to widescreen resolution but rather use the 4:3 format plus black frames on the sides. This is because of the original splash screens which would not only look terrible at widescreen resolutions but also have an original resolution of 1024x1024 and are stretched to 4:3 format. For now, OpenMW assumes that all splash screens have a ratio of 4:3. See [https://forum.openmw.org/viewtopic.php?f=8&t=1934&start=10#p24750 this forum thread] for more information.
|-
| [http://max99x.com/morrowind/windows-glow Windows Glow] || style="text-align:center"|2.2 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-6231 Windows Glow - Bloodmoon] || style="text-align:center"|1.0 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-6231 Windows Glow - Raven Rock part] || style="text-align:center"|1.0 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-56-12181 Windows Glow - Tribunal] || style="text-align:center"|1.1 || Colt17 || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Minor issues.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/06 || Atahualpa || Works as intended; no console outputs. The Glow effect of the windows is not present in OpenMW though. See [https://forum.openmw.org/viewtopic.php?f=40&t=3906 our forums] for more information.
|-
| [http://mw.modhistory.com/download-87-14989 Windows Glow Expansion] || style="text-align:center"|1.10 || abot || style="text-align:center"|[[File:Icon_Blue.png|45 px|Needs re-testing.]] || style="text-align:center"|OpenMW 0.34.0 || style="text-align:center"|n.a. || <unknown> || The info here is very outdated and applies to 0.34.0 (December 2014) version only. Testing on more current version is desired. At night, the windows appear distorted, although they do glow. Green lights do not glow at all at night. [https://bugs.openmw.org/issues/2213 Bug 2213]. Believed to be related to [https://bugs.openmw.org/issues/2122 Bug 2122]. Both bugs are fixed as of April 2016.
|-
| [http://mw.modhistory.com/download-87-5531 Wizardly Wardrobe] || style="text-align:center"|2.0 || Deathbliss || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.39.0 || style="text-align:center"|n.a. || Durisat || Works as intended.
|-
| [http://www.nexusmods.com/morrowind/mods/34846/? World Textures Beta pack] || style="text-align:center"|beta || Darknut || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended; no console outputs.
|}
 
=== Mods using fake bump maps ===


The Morrowind Graphics Extender made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these bump maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake bump maps use the alpha channel to encode their bump mapping information. OpenMW interprets these values as plain alpha values, leading to very shiny textures. Moreover, our engine natively supports real bump maps which renders the hacky MGE version obsolete anyway.
=== Fixing mods that use fake bump maps ===
<span id="Mods using fake bump maps"></span><!--Old section name; may have incoming links.-->
Bump maps produce a realistic shine on textures. Morrowind Code Patch (MCP) made it possible to use so-called ''fake bump maps'' in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake-bump-map method imports the normal map into an environment-map block in the <samp>.nif</samp> file. Both OpenMW and vanilla Morrowind will display such a model with excessively shiny or glowing textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, OpenMW's engine natively supports real bump maps (specifically the types called ''normal maps'' and ''spectral maps''), which renders the hacky MCP version obsolete anyway.


Our member lysol has made some efforts to create a tutorial on how to get rid of these shiny textures in OpenMW. Once it is available, you'll find a link here.
Our member Lysol has created [https://openmw.readthedocs.io/en/stable/reference/modding/convert_bump_mapped_mods.html a tutorial on how to get rid of these shiny textures in OpenMW].


To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.
To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.


=== Morrowind Graphics and Sound Overhaul (MGSO) ===
=== ''Morrowind Graphics and Sound Overhaul'' (MGSO) incompatibility ===
 
<span id="Morrowind Graphics and Sound Overhaul (MGSO)"></span><!--Old section name; may have incoming links.-->
''Morrowind Overhaul: Sounds & Graphics'' aka MGSO is one of the biggest and most famous Morrowind mod compilations ever made. It consists of a mere 300 mods (give or take a few) and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.
''Morrowind Overhaul: Sounds & Graphics'' a.k.a. MGSO is one of the biggest and best-known Morrowind mod compilations. It consists of around 300 mods and integrates well-known utilities like the ''Morrowind Code Patch'' (MCP) and the ''Morrowind Graphics Extender'' (MGE). It comes with its own installer which allows players to adjust everything to their tastes.


Unfortunately, OpenMW does not support installer-based modifications like MGSO rendering this masterpiece basically incompatible with OpenMW. You may set up MGSO on your vanilla Morrowind installationn though, import your data and mod list to OpenMW, and hope for the best.
Unfortunately, OpenMW does not support installer-based modifications like MGSO, rendering it essentially incompatible with OpenMW. However, you may set up MGSO on your vanilla Morrowind installation, then import your data and mod list to OpenMW, and hope for the best.


In any case, we've added many of the corresponding mods to the mod list above; check out the full mod list on our [[MGSO]] WIki page. (The original list was formerly available at the authors' website but has somehow vanished.)
In any case, we've added many of the corresponding mods to the mod compatibility lists above; check out the full list of mods included in MGSO, on our [[MGSO]] Wiki page. (The original list was formerly available at the authors' website but has somehow vanished.)


== Utilities for Vanilla Morrowind ==
== Utilities software for Morrowind ==
<span id="Utilities for vanilla Morrowind"></span><!--Old section name; may have incoming links.-->
There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, edit content, adjust the load order of content files, and so forth. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.


There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, or adjust the load order of content files. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.
=== List of catalogued utilities ===
<div style="margin-left: 3em;">''Forthcoming: a column showing operating system(s), if applicable (many of these tools require MS Windows).''</div>


Please note that the meaning of the [[#Status_Indicators|status indicators]] is a bit different compared to the other lists.
'''Status indicators:''' hover over icons to see their meanings.
 
{|class="wikitable sortable mw-collapsible" style="width:100%"
=== List of Catalogued Utilities ===
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities
 
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of Catalogued Utilities
|-
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
Line 550: Line 113:
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43606/? Animation Kit] || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
| Animation Kit {{dlmod|nexus|43606}} || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/10/20 || Atahualpa || Works as intended. Just use it with your vanilla installation of Morrowind.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/12189/? BSA Unpacker MW] || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the .bsa format. Hence, modders can simply use this modification to extract files from .bsa files and use them in OpenMW-CS.
| BSA Unpacker MW {{dlmod|nexus|12189}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Works as intended to extract BSA files so you can edit the textures or meshes contained therein. {{strong|Note}}: Your installation of OpenMW already includes a command line [[Tools#BSATool|tool]] for this same job.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/3870/? ESP Cleaner] || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. Please note that OpenMW provides its own file formats ".omwaddon" and ".omwgame" which replace ".esp" and ".esm" respectively for content created with OpenMW-CS. These files do not work with ESP Cleaner.
| ESP Cleaner {{dlmod|nexus|3870}} || style="text-align:center"|? || Horatio || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || OpenMW does not alter the <samp>.esp</samp> format. Accordingly, mod creators and players can use this tool to clean <samp>.esp</samp> files and use them with OpenMW. OpenMW provides its own file formats <samp>.omwaddon</samp> and <samp>.omwgame</samp> which replace <samp>.esp</samp> and <samp>.esm</samp>, respectively, for content created with OpenMW-CS. These files do not work with ESP Cleaner.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43001/? mlox] || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then, keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
| GMST Vaccine and GMST Fix {{dlmod|author|url=http://wryemusings.com/GMST%20Vaccine%200-02.zip}} || style="text-align:center"|0.02 || Wrye (Vaccine) and ManaUser (Fix) || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|n/a || n/a || ESP tools for preventing and curing GMST contamination, respectively. The vaccine should still be usable via vanilla CS, the fix should work directly in OpenMW (but please read documentation first).
|-
|-
| [http://www.nexusmods.com/morrowind/mods/19510/? Morrowind Code Patch] || style="text-align:center"|2.2 || Hrnchamd<br>Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
| mlox {{dlmod|nexus|43001}} || style="text-align:center"|0.61 || JohnMoonsugar || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/3875/? Morrowind FPs Optimizer] || style="text-align:center"|1.0 || Alexander Stasenko || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though -- and not possible in OpenMW yet.
| Mod Organizer [https://www.nexusmods.com/skyrimspecialedition/mods/6194 Nexus SSE section] || style="text-align:center"|2.1.3 || LePresidente || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2018/06/10 || Starsheep || For Windows users. Mod Organizer 2.1.3 is compatible with the original Morrowind out of the box and doesn't touch any of your game files. You can use it to build your loadout while benefitting from all the MO features for files organization and interface with nexusmods. External tools like mlox or nifskope can be run through MO to see the consolidated /data Files folder in the virtual file system. It cannot launch OpenMW which uses its own VFS, but a script{{dlmod|nexus|45642}} made by AnyOldName3 can automatically add to your openmw.cfg all the data= and content= entries related to your MO profile.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/5535/? Morrowind Graphics Extender (MGE)] || style="text-align:center"|3.8.0 || LizTail<br>Timeslip || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
| Morrowind Code Patch {{dlmod|nexus|19510}} || style="text-align:center"|2.2 || Hrnchamd<br />Psyringe || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MCP]] Wiki page for further information.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/41102/? Morrowind Graphics Extender XE (MGE XE)] || style="text-align:center"|0.9.10 || Hrnchamd || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
| Morrowind Enhanced {{dlmod|author|url=http://modsreloaded.com/morrowind-enhanced}} || style="text-align:center"|1.6 || aerelorn|| style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2017/6/20 || Thunderforge || Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
|-
|-
| [http://www.nexusmods.com/morrowind/mods/26260/? Morrowind Mod Manager] || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
| Morrowind FPs Optimizer {{dlmod|nexus|3875}} || style="text-align:center"|1.0 || Alexander Stasenko || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though – and not possible in OpenMW yet.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/3867/? Morrowind Plugin Manager] || style="text-align:center"|1.2 || DW || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
| Morrowind Graphics Extender (MGE) {{dlmod|nexus|5535}} || style="text-align:center"|3.8.0 || LizTail<br />Timeslip || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43207/? Morrowind Resolution Fixer] || style="text-align:center"|1.0 || DarkWolfModding || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway. <br>(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
| Morrowind Graphics Extender XE (MGE XE) {{dlmod|nexus|41102}} || style="text-align:center"|0.9.10 || Hrnchamd || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MGE XE]] Wiki page for further information.
|-
|-
| [http://mw.modhistory.com/download--12394 Morrowind Script Extender (MWSE)] || style="text-align:center"|0.94a || AnthonyG<br>Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
| Morrowind Interactive Map {{dlmod|author|url=https://elderscrolls.net/files/morrowind/MIM_Hi.rar}} || style="text-align:center"|Final || Geronimo, Dave Humphrey, Khabarik || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|- || style="text-align:center"|n/a || n/a || This is just an interactive map which you can consult to find specific places in Morrowind (especially if you sometimes have no access to UESP due to having no internet, for example). It is an external tool and is used solely outside of the game, so it is always usable regardless of engine.
|-
|-
| [http://mw.modhistory.com/download-10-1530 TES Plugin Tool (TESTool)] || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists.
| Morrowind Mod Manager {{dlmod|nexus|26260}} || style="text-align:center"|1.0 || Timeslip || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/43329/? TESIniTweaker] || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then, import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
| Morrowind Plugin Manager {{dlmod|nexus|3867}} || style="text-align:center"|1.2 || DW || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
|-
|-
| [http://www.nexusmods.com/morrowind/mods/475/? TESPCD] || style="text-align:center"|0.31 || Ely Soto || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool with unclean or conflicting mods in order to get the issues solved.
| Morrowind Resolution Fixer {{dlmod|nexus|43207}} || style="text-align:center"|1.0 || DarkWolfModding || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway. <br />(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
|-
|-
| [http://www.nexusmods.com/morrowind/mods/27588/? Wrye Mash] || style="text-align:center"|84 || Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous Doubling Bug doesn't occur in OpenMW.
| Morrowind Script Extender (MWSE) {{dlmod|mmh|0-12394}} || style="text-align:center"|0.94a || AnthonyG<br />Fliggerty || style="text-align:center"|[[File:Icon_Gray.png|45 px|Will never work with OpenMW.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || Not compatible with OpenMW; see our [[MWSE]] Wiki page for further information.
|-
| OpenMW Leveled List Fixer {{dlmod|author|url=https://github.com/jmelesky/omwllf}} || style="text-align:center"|1.0 || jmelesky || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.43.0 || style="text-align:center"|May 2018 || jmelesky || Requires Python 3.3 or higher.
|-
| TES Plugin Tool (TESTool) {{dlmod|mmh|10-1530}} || style="text-align:center"|1.0 || ghostwheel || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists directly (see OpenMW Leveled List Fixer, above).
|-
| TESIniTweaker {{dlmod|nexus|43329}} || style="text-align:center"|3.5.2 || Moorindal || style="text-align:center"|[[File:Icon_Yellow.png|45 px|Not recommended.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
|-
| TESPCD {{dlmod|nexus|475}}|| style="text-align:center"|0.31 || Ely Soto || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool with unclean or conflicting mods in order to get the issues solved.
|-
| Wrye Mash {{dlmod|nexus|27588}} || style="text-align:center"|84 || Wrye || style="text-align:center"|[[File:Icon_Red.png|45 px|Almost useless.]] || style="text-align:center"|- || style="text-align:center"|2016/10/03 || Atahualpa || You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous doubling bug doesn't occur in OpenMW.
|}
|}


=== Morrowind Script Extender (MWSE) ===
=== ''Morrowind Script Extender'' (MWSE) incompatibility ===
<span id="Morrowind Script Extender (MWSE)"></span><!--Old section name; may have incoming links.-->
Mods that require MWSE will not work in OpenMW. This utility expands the scripting capabilities of the original Morrowind engine. It is a stand-alone MS Windows executable and does not work with OpenMW. Some of its features may be added to OpenMW after our 1.0 release (see our [[MWSE]] Wiki page for further information), and an OpenMW fork experimenting with [[Scripting Extension]] is already in advanced development (requires at least Python 3.3, Lua 5.1, and SWIG 3).


This utility greatly expands the scripting capabilities of the original Morrowind engine. See our [[MWSE]] Wiki page for further information.
=== ''Morrowind Graphics Extender'' (MGE / MGE XE) incompatibility ===
<span id="Morrowind Graphics Extender (MGE / MGE XE)"></span><!--Old section name; may have incoming links.-->


=== Morrowind Graphics Extender (MGE / MGE XE) ===
Mods that require MGE will not work in OpenMW. These utilities improve Morrowind's overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of their features have already been added to OpenMW with more on the way, and some of OpenMW's feature already surpass some of MGE's and MGE XE's.  See our [[MGE XE]] Wiki page for more information.


These utilities improve Morrowind overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. See our [[MGE XE]] Wiki page for more information.
=== ''Morrowind Code Patch'' (MCP) incompatibility ===
<span id="Morrowind Code Patch (MCP)"></span><!--Old section name; may have incoming links.-->


=== Morrowind Code Patch (MCP) ===
This utility fixes a good amount of buggy or poorly-written game mechanics, and Bethesda engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of its features have already been either added to OpenMW or simply do not apply because the from-scratch nature of OpenMW never produced that particular bug in the first place. See our [[MCP]] Wiki page to learn more.


This utility fixes a good amount of buggy or poorly-written game mechanics, many engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. See our [[MCP]] Wiki page to learn more.
== Testers ==


== OpenMW-exclusive mods ==
Credits go to Bethesda for creating an exceptional game – exceptional in every sense – with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.


For the time being, this list keeps track of all OpenMW-exclusive mods available to the public. This section will be moved to a new page when modders' productivity exceeds a certain level (i.e., when there is a decent amount of OpenMW-only content).
If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.


{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%"
{| role="presentation"
|+ style="text-align:left;font-size:120%;font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 5. List of OpenMW-exclusive Mods
|-
|-
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Mod Info
| style="vertical-align: top;" |
! scope="colgroup" colspan="4" class="unsortable" style="text-align:left;font-size:120%;font-style:normal;font-weight:bold"|Test Info
* Amenophis
|-
* Arakhor
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Name
* Arashi Aganawa
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal"|Version
* asmo
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Author
* Atahualpa
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Status [[#Status_Indicators|<nowiki>[?]</nowiki>]]
* Cramal
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:8%"|Test Version
* Darklocq ([[User talk:Darklocq|talk]];<br />[[User:Darklocq/Mod testing notes|mods in testing]])
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Test Date
| style="vertical-align: top; padding-left: 5em;" |
! style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:6%"|Tester(s)
* Durisat
! class="unsortable" style="text-align:left;font-size:100%;font-style:italic;font-weight:normal;width:35%"|Comments
* Elderking1986
|-
* Frik
| [http://www.nexusmods.com/morrowind/mods/44355/? Guar Skin Banners for OpenMW]<br>(Version with normal maps) || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
* Hallfaer
|-
* Iolite
| [http://www.nexusmods.com/morrowind/mods/44297/? Hlaalu Normal Mapped for OpenMW] || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
* llirium
|-
* Loriel ([[User talk:Loriel|talk]])
| [http://www.nexusmods.com/morrowind/mods/44405/? Imperial Forts Normal Mapped - OpenMW]<br>(Clean Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
* metalpoetza
|-
* Natalie
| [http://www.nexusmods.com/morrowind/mods/44405/? Imperial Forts Normal Mapped - OpenMW]<br>(Vanilla-style Version) || style="text-align:center"|2.0 || Remiros || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
| style="vertical-align: top; padding-left: 5em;" |
|-
* PoorYorec
| [http://www.nexusmods.com/morrowind/mods/44536/? Imperial Towns Normal Mapped for OpenMW] || style="text-align:center"|1.0 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
* Slissith
|-
* Sokami
| [http://www.nexusmods.com/morrowind/mods/44535/? MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW)] || style="text-align:center"|1.0 || MetaCthulhu || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
* Steve Odom
|-
* Thunderforge
| [http://www.nexusmods.com/morrowind/mods/44663/? Sneak Tools for Morrowind]<br>(OpenMW) || style="text-align:center"|0.3 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/22 || metalpoetza || Works as intended; no console outputs.
* Tinker
|-
* Xandaros
| [http://www.nexusmods.com/morrowind/mods/44642/? Teleport Ring for OpenMW] || style="text-align:center"|0.1 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/14 || metalpoetza || Works as intended; no console outputs.
* ... and all you unknown testers!
|-
| [http://www.nexusmods.com/morrowind/mods/44649/? The Redguard Rug] || style="text-align:center"|0.0.1 || metalpoetza || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/12/19 || metalpoetza || Works as intended; no console outputs.
|-
| [http://www.nexusmods.com/morrowind/mods/44259/? Vivec Normal Mapped for OpenMW] || style="text-align:center"|1.1 || Lysol || style="text-align:center"|[[File:Icon_Green.png|45 px|Works fine.]] || style="text-align:center"|OpenMW 0.40.0 || style="text-align:center"|2016/09/13 || Atahualpa || Works as intended; no console outputs.
|}
|}
== Credits ==
Credits go to Bethesda for creating an exceptional game – exceptional in every sense – with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.
Thank you
* Amenophis,
* asmo,
* Atahualpa,
* Cramal,
* Durisat,
* Elderking1986,
* Frik,
* Hallfaer,
* Loriel,
* metalpoetza,
* Natalie,
* PoorYorec,
* Slissith,
* Sokami,
* Steve Odom
* Tinker,
* Xandaros,
* ... and all you unkown testers!


<!-- Note for editors:
<!-- Note for editors:
Check out my Mod Testing Guidelines for information on how to add a mod to these lists. You can copy any of the existing lines, paste your findings in, and adjust the status symbol. Please keep the alphabetical order and make use of the Comments column!
Check out my Mod Testing Guidelines for information on how to add a mod to these lists. You can copy any of the existing lines, paste your findings in, and adjust the status symbol. Please keep the alphabetical order and make use of the Comments column!
-- Atahualpa --
Atahualpa
-->
-->
[[category:Modding]]
 
[[Category:Testing]]
[[Category:Modding]]
[[Category:Mod compatibility]]

Latest revision as of 02:22, 2 March 2020

Installation See Mod installation for how to add mods to OpenMW.

Help/Discussion

See the Mod Compatibility forum.

More mods Some individual users also have testing-in-progress notes about many more mods, e.g. here.

Introduction

Once you have played through unmodded Morrowind and its expansions, you probably want to add some spice to your next playthrough: thousands of modifications (mods) are available to enhance the overall gameplay, adjust the game mechanics to your tastes, or simply improve the graphics quality. There also are mods which add new landscapes and quests – and some are proper total conversions (TCs), stand-alone games taking Morrowind's engine as a basis.

The OpenMW project has set one of its main goals to provide compatibility with each and every Morrowind mod which

  • is a pure replacer or a modification created with the original Construction Set,
  • doesn't rely on third-party software or other engine hacks,
  • doesn't contain any severe scripting errors or other crucial design flaws.

Our engine is, of course, not perfect and certain mods may fail to load or may show unexpected behaviour. If you encounter any bugs with a mod, please report them at our bugtracker or at our forums (newbies should check out our Bug Reporting Guidelines). Additionally, we have created this page to keep track of tested Morrowind mods and provide information about issues related to each of these mods.

Mod installation

OpenMW uses a more flexible method for installing mods. Check out our Mod installation Wiki page here.

Mod sources

The OpenMW team does not provide any mods or external mod tools. However, there are a couple of great mod libraries for TES III: Morrowind (this list is not exhaustive):

Open mod libraries and indexes: Project-specific, or selected contributors:

Further information and discussion

Anyone who is a member of the Wiki group can add details of mods they have tested; see the forum's User Control Panel and assign yourself to the group in order to get access.

We also have a Mod Compatibility subforum where any issues can be discussed thoroughly.

If you want to test Morrowind mods in OpenMW but don't know how to start, check out our Mod testing guidelines page. If you already know how to properly test mods in OpenMW, please check this page out too because it also contains information regarding posting your test results.

Working status of existing Morrowind mods

The following list of "tested", "test in progress", "needs re-testing", or "not tested yet" mods makes no claim to be complete. Every Morrowind modification fulfilling the requirements mentioned above should work with OpenMW. The statements made about a mod's working status refer to a clean OpenMW installation, only using the particular mod and its required content files.

Lists of catalogued mods

Fixing mods that use fake bump maps

Bump maps produce a realistic shine on textures. Morrowind Code Patch (MCP) made it possible to use so-called fake bump maps in vanilla Morrowind. Apart from these maps not achieving the quality of real bump maps, our engine has a problem with this approach: The fake-bump-map method imports the normal map into an environment-map block in the .nif file. Both OpenMW and vanilla Morrowind will display such a model with excessively shiny or glowing textures. MCP is used with vanilla Morrowind to "fix" this by darkening all the environment maps. However, OpenMW's engine natively supports real bump maps (specifically the types called normal maps and spectral maps), which renders the hacky MCP version obsolete anyway.

Our member Lysol has created a tutorial on how to get rid of these shiny textures in OpenMW.

To cut a long story short: Mods using fake bump maps will always appear very shiny in OpenMW. This can only be fixed by editing the textures/meshes.

Morrowind Graphics and Sound Overhaul (MGSO) incompatibility

Morrowind Overhaul: Sounds & Graphics a.k.a. MGSO is one of the biggest and best-known Morrowind mod compilations. It consists of around 300 mods and integrates well-known utilities like the Morrowind Code Patch (MCP) and the Morrowind Graphics Extender (MGE). It comes with its own installer which allows players to adjust everything to their tastes.

Unfortunately, OpenMW does not support installer-based modifications like MGSO, rendering it essentially incompatible with OpenMW. However, you may set up MGSO on your vanilla Morrowind installation, then import your data and mod list to OpenMW, and hope for the best.

In any case, we've added many of the corresponding mods to the mod compatibility lists above; check out the full list of mods included in MGSO, on our MGSO Wiki page. (The original list was formerly available at the authors' website but has somehow vanished.)

Utilities software for Morrowind

There are quite a few third-party utilities for Morrowind which allow players to increase the game's graphical quality, tweak its performance, edit content, adjust the load order of content files, and so forth. While most of these programs are not compatible with OpenMW, some of them may be used to "prepare" an existing Morrowind installation and port the results to OpenMW. At your own risk, of course.

List of catalogued utilities

Forthcoming: a column showing operating system(s), if applicable (many of these tools require MS Windows).

Status indicators: hover over icons to see their meanings.

Table 4. List of catalogued utilities
Mod Info Test Info
Name Version Author Status [?] Test Version Test Date Tester(s) Comments
Animation Kit N 2.1 LizTail Usable. OpenMW 0.40.0 2016/10/20 Atahualpa Works as intended. Just use it with your vanilla installation of Morrowind.
BSA Unpacker MW N 1.0 Timeslip Usable. - 2016/10/03 Atahualpa Works as intended to extract BSA files so you can edit the textures or meshes contained therein. Note: Your installation of OpenMW already includes a command line tool for this same job.
ESP Cleaner N ? Horatio Usable. - 2016/10/03 Atahualpa OpenMW does not alter the .esp format. Accordingly, mod creators and players can use this tool to clean .esp files and use them with OpenMW. OpenMW provides its own file formats .omwaddon and .omwgame which replace .esp and .esm, respectively, for content created with OpenMW-CS. These files do not work with ESP Cleaner.
GMST Vaccine and GMST Fix A 0.02 Wrye (Vaccine) and ManaUser (Fix) Usable. - n/a n/a ESP tools for preventing and curing GMST contamination, respectively. The vaccine should still be usable via vanilla CS, the fix should work directly in OpenMW (but please read documentation first).
mlox N 0.61 JohnMoonsugar Not recommended. - 2016/10/03 Atahualpa You may use this tool to find the optimal load order for your mods on your original Morrowind installation, then keep your fingers crossed and manually transfer the resulting load order to the OpenMW launcher.
Mod Organizer Nexus SSE section 2.1.3 LePresidente Not recommended. - 2018/06/10 Starsheep For Windows users. Mod Organizer 2.1.3 is compatible with the original Morrowind out of the box and doesn't touch any of your game files. You can use it to build your loadout while benefitting from all the MO features for files organization and interface with nexusmods. External tools like mlox or nifskope can be run through MO to see the consolidated /data Files folder in the virtual file system. It cannot launch OpenMW which uses its own VFS, but a scriptN  made by AnyOldName3 can automatically add to your openmw.cfg all the data= and content= entries related to your MO profile.
Morrowind Code Patch N 2.2 Hrnchamd
Psyringe
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MCP Wiki page for further information.
Morrowind Enhanced A 1.6 aerelorn Will never work with OpenMW. - 2017/6/20 Thunderforge Not compatible with OpenMW; designed to only work alongside vanilla Morrowind.exe
Morrowind FPs Optimizer N 1.0 Alexander Stasenko Will never work with OpenMW. - 2016/10/03 Atahualpa This utility only works with the original Morrowind process which makes it incompatible with OpenMW. The possibility to dynamically adjust the rendering quality depending on the FPS is a nice idea though – and not possible in OpenMW yet.
Morrowind Graphics Extender (MGE) N 3.8.0 LizTail
Timeslip
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Graphics Extender XE (MGE XE) N 0.9.10 Hrnchamd Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MGE XE Wiki page for further information.
Morrowind Interactive Map A Final Geronimo, Dave Humphrey, Khabarik Works fine. - n/a n/a This is just an interactive map which you can consult to find specific places in Morrowind (especially if you sometimes have no access to UESP due to having no internet, for example). It is an external tool and is used solely outside of the game, so it is always usable regardless of engine.
Morrowind Mod Manager N 1.0 Timeslip Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. However, launching OpenMW via the "Launch Morrowind" button is not possible (obviously) which drastically decreases the program's usability.
Morrowind Plugin Manager N 1.2 DW Not recommended. - 2016/10/03 Atahualpa You may use this tool to install mods to your original Morrowind installation and make adjustments to your load order and stuff there, finally setting the exact same load order in the OpenMW launcher. However, OpenMW provides its own way of installing mods making it possible to use as many data folders as you want to, while adjusting the load order at will in our launcher.
Morrowind Resolution Fixer N 1.0 DarkWolfModding Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW but our engine provides support for all common screen resolutions anyway.
(To be honest, this software doesn't even work with my original Morrowind installation. And messing around with the registry isn't very user-friendly to say the least.)
Morrowind Script Extender (MWSE) M 0.94a AnthonyG
Fliggerty
Will never work with OpenMW. - 2016/10/03 Atahualpa Not compatible with OpenMW; see our MWSE Wiki page for further information.
OpenMW Leveled List Fixer A 1.0 jmelesky Works fine. OpenMW 0.43.0 May 2018 jmelesky Requires Python 3.3 or higher.
TES Plugin Tool (TESTool) M 1.0 ghostwheel Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW does not support merging leveled lists directly (see OpenMW Leveled List Fixer, above).
TESIniTweaker N 3.5.2 Moorindal Not recommended. - 2016/10/03 Atahualpa You may use this tool to adjust the settings in your Morrowind.ini file and, then import the modified .ini file from within the OpenMW launcher. Please note that doing so may lead to certain settings in your OpenMW settings file getting overwritten.
TESPCD N 0.31 Ely Soto Usable. - 2016/10/03 Atahualpa You may use this tool with unclean or conflicting mods in order to get the issues solved.
Wrye Mash N 84 Wrye Almost useless. - 2016/10/03 Atahualpa You may use this tool to mess around with your original Morrowind installation. Please note that OpenMW savegames aren't compatible with vanilla ones and, thus, cannot be managed via Wrye Mash. The infamous doubling bug doesn't occur in OpenMW.

Morrowind Script Extender (MWSE) incompatibility

Mods that require MWSE will not work in OpenMW. This utility expands the scripting capabilities of the original Morrowind engine. It is a stand-alone MS Windows executable and does not work with OpenMW. Some of its features may be added to OpenMW after our 1.0 release (see our MWSE Wiki page for further information), and an OpenMW fork experimenting with Scripting Extension is already in advanced development (requires at least Python 3.3, Lua 5.1, and SWIG 3).

Morrowind Graphics Extender (MGE / MGE XE) incompatibility

Mods that require MGE will not work in OpenMW. These utilities improve Morrowind's overall graphical quality, make it possible to control certain graphics settings via scripts, and add several new features to the original engine, e.g., a variety of shaders. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of their features have already been added to OpenMW with more on the way, and some of OpenMW's feature already surpass some of MGE's and MGE XE's. See our MGE XE Wiki page for more information.

Morrowind Code Patch (MCP) incompatibility

This utility fixes a good amount of buggy or poorly-written game mechanics, and Bethesda engine bugs, and brings a bunch of new (optional) features to vanilla Morrowind. It is a stand-alone MS Windows executable and does not work with OpenMW. Many of its features have already been either added to OpenMW or simply do not apply because the from-scratch nature of OpenMW never produced that particular bug in the first place. See our MCP Wiki page to learn more.

Testers

Credits go to Bethesda for creating an exceptional game – exceptional in every sense – with unusual modding possibilities. Credits also go to the great Morrowind modding community which is still active after all these years. Finally, special thanks go to all the mod testers who made this page feel like a true list of tested mods rather than a small selection of user-created content.

If a tester has chosen to link their talk page below, feel free to ask them for advice or assistance.

  • Durisat
  • Elderking1986
  • Frik
  • Hallfaer
  • Iolite
  • llirium
  • Loriel (talk)
  • metalpoetza
  • Natalie
  • PoorYorec
  • Slissith
  • Sokami
  • Steve Odom
  • Thunderforge
  • Tinker
  • Xandaros
  • ... and all you unknown testers!