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  • -- 1 = LongBladeOneHand, 1 byte, byte. ChopMin.
    1 KB (127 words) - 20:31, 4 March 2016
  • 1 byte, byte. Volume (0=0.00, 255=1.00). 1 byte, byte. MinRange.
    316 bytes (37 words) - 16:48, 21 February 2013
  • -- 1 = Cast Strikes, 1 byte, byte. SkillID (255 if NA).
    767 bytes (82 words) - 14:27, 27 February 2013
  • -- 1 byte, byte Red } -- 1 byte, byte Green }
    965 bytes (118 words) - 10:53, 27 February 2013
  • -- 1 = Hair, -- 1 = Female
    613 bytes (71 words) - 10:48, 27 February 2013
  • fatigueTerm = fFatigueBase - fFatigueMult * (1 - normalizedFatigue) ...a function of actor fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.0
    962 bytes (111 words) - 18:51, 19 November 2015
  • 1 byte, byte. Strength. 1 byte, byte. Intelligence.
    4 KB (485 words) - 15:12, 12 March 2013
  • Choice "Give her the land deed' 1 "Keep the land deed" 2 Choice ."Sklavin kaufen." 1 "Lebt wohl." 2
    3 KB (467 words) - 19:45, 7 January 2015
  • |1.0 |1.0
    3 KB (359 words) - 17:16, 15 May 2019
  • 4 bytes, integer. Unknown, usually -1. -- 1 = Hidden from Player
    940 bytes (107 words) - 13:43, 21 February 2013
  • {{Notice|float=right|width=25em|1=For a list of mods known to work (or to not work) with OpenMW, see: [[Mod s
    320 bytes (48 words) - 02:01, 20 July 2018
  • FRMR = Object Index (starts at 1) (4 bytes, long) index starts at 1 and is incremented for each new object added. For modified
    2 KB (310 words) - 15:49, 27 March 2013
  • -- 1 = Cuirass. INDX = 1 byte, byte. Body Part Index:
    2 KB (219 words) - 15:13, 12 March 2013
  • -- 1 = Daedra 1 byte, byte. Duration.
    2 KB (273 words) - 11:02, 24 February 2013
  • FNAM = 1 byte, char. Type of global.
    297 bytes (43 words) - 11:08, 28 February 2013
  • Open Morrowind.ini, change the ''AllowYesToAll'' line to 1. This allows you to select "Yes to all" when an error pops up, ignoring all AllowYesToAll=1
    4 KB (581 words) - 15:03, 7 June 2018
  • ...rowind game prior to the gaming industry started to settle on the 1 unit = 1 meter convention. The true length of a meter in game units is actually 69.9 ...tion changes at a rate of 8 game units per increment in heightmap value or 1/8th of a yard or 4.5 inches.
    3 KB (439 words) - 11:01, 16 May 2018
  • b = min(0.1 * pcLuck, 10) e = min(0.1 * npcLuck, 10)
    8 KB (937 words) - 05:21, 6 July 2017
  • x = z[effect.order] - int(-0.2 * pcIntelligence) + int(0.1 * pcLuck) x = (z + 0.2 * pcIntelligence + 0.1 * pcLuck) * fatigueTerm
    9 KB (1,072 words) - 19:01, 19 November 2015
  • -- 1 = Ability,
    545 bytes (62 words) - 10:23, 24 February 2013
  • -- 1 = Magic,
    552 bytes (70 words) - 09:25, 22 February 2013
  • Openmw building without errors only on crystax ndk 10.1.0 version. #* [https://www.ffmpeg.org/download.html ffmpeg 1.26]
    5 KB (674 words) - 11:12, 30 December 2015
  • x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill
    7 KB (802 words) - 19:01, 19 November 2015
  • ...over us with that last email. For example, I'm getting my Raspberry Pi B+[1] today, the reason was to play around with it, teach my kids programming an [1] https://en.wikipedia.org/wiki/Raspberry_Pi<br/>
    2 KB (421 words) - 09:23, 26 August 2014
  • 1 byte, byte. Chance.
    951 bytes (129 words) - 10:28, 27 February 2013
  • -- 1 = Playable
    967 bytes (107 words) - 16:32, 21 February 2013
  • magickaMultiplier is adjusted by 0.1 * effect.magnitude interruptingCreatures = max(1, roll iNumberCreatures)
    16 KB (1,840 words) - 14:07, 25 June 2016
  • ...ict the amount of lighting that an object can receive to a maximum of (1,1,1). Data 1 {
    7 KB (939 words) - 16:27, 5 February 2019
  • -- 1 = Magic,
    1 KB (138 words) - 13:46, 21 February 2013
  • fatigueTerm = fFatigueBase - fFatigueMult*(1 - normalisedFatigue) ...ue is a function of fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.0
    6 KB (772 words) - 19:01, 19 November 2015
  • many platforms[1]. These include but are not limited to architectures that are used on mobil [1] https://buildd.debian.org/status/package.php?p=openmw&suite=experimental
    3 KB (543 words) - 13:50, 22 August 2014
  • -- 1 = Conjuration,
    1 KB (150 words) - 09:35, 22 February 2013
  • {| class="wikitable sortable" border="1" {| class="wikitable sortable" border="1"
    34 KB (4,065 words) - 11:42, 31 December 2019
  • walkSpeed *= 1 - fEncumberedMoveEffect * normalizedEncumbrance flySpeed *= 1 - fEncumberedMoveEffect * normalizedEncumbrance
    7 KB (779 words) - 20:49, 11 November 2019
  • $ sudo apt-get install python3-dev swig liblua5.1-0-dev setflying("player",1)
    9 KB (1,243 words) - 19:41, 30 September 2018
  • {| class="wikitable sortable" border="1" |ThreadPriority=-1
    16 KB (1,978 words) - 13:29, 31 October 2019
  • ...n I have more time. 2014 has been crazy with three game releases and baby #1.
    1 KB (242 words) - 09:19, 26 August 2014
  • attackSwing = min(1, 0.1 + 0.01 * (roll 100)) ...nd does not exhibit any strength scaling. MCP uses fDamageStrengthBase + 0.1 * fDamageStrengthMult * actor.strength for weapon scaling.
    15 KB (1,948 words) - 20:27, 8 September 2017
  • {| class="wikitable sortable" border="1" | 1
    9 KB (1,139 words) - 23:51, 23 August 2014
  • ...our widget instead uses 'Right' then the widget will move to the right by 1 pixel. Here is the [http://mygui.info/docs/struct_my_g_u_i_1_1_align.html#a ...from Morrowind.ini). The output format is R,G,B with RGB ranging from 0 to 1.
    7 KB (1,198 words) - 18:25, 28 January 2024
  • | <code>skip-menu=1</code> | '''Requires <code>skip-menu=1</code>/<code>--skip-menu</code>''', starts the game at the designated start
    5 KB (864 words) - 18:30, 12 March 2018
  • ...all Pyffi http://sourceforge.net/projects/pyffi/files/pyffi/2.1.10/PyFFI-2.1.10.2c30444.win32.exe/download ...//github.com/niftools/nifskope/releases/download/nifskope-1.1.3/nifskope-1.1.3.36ebfdd-windows.exe
    7 KB (1,207 words) - 08:15, 28 February 2016
  • ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | Absorb Magicka spell {{dlmod|mmh|98-9607}} || style="text-align:center"|1.0|| Dan Burridge || style="text-align:center"|{{Modstatus|broken}} || style
    8 KB (1,040 words) - 03:02, 4 March 2020
  • ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> ...endemika of Vvardenfell {{dlmod|nexus|42520}} || style="text-align:center"|1.00 || Tiddy || style="text-align:center"|{{Modstatus|working}} || style="te
    6 KB (790 words) - 23:54, 24 June 2019
  • ...%5B%5D=1&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=1&f%5B%5D=&c%5B%5D=project&c%5B%5D=tracker&c%5B%5D=status&c%5B%5D=priority&c% * [https://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=o&f%5B%5D=category_id&op%5Bcategory_id%
    9 KB (1,610 words) - 13:06, 8 October 2017
  • ...ludes bugs that were never fixed in later patches of the game. Use version 1.6.1820 (= Game of the year edition) for testing. {| class="wikitable sortable" border="1"
    3 KB (522 words) - 17:55, 4 August 2016
  • {| class="wikitable sortable" border="1"
    3 KB (449 words) - 00:24, 14 May 2024
  • if not effect.magicEffect.flags & UNCAPPED_DAMAGE: x = max(1, x) x *= 0.1 * effect.magicEffect.baseMagickaCost
    15 KB (2,160 words) - 22:29, 14 November 2023
  • a = 1 - theta / Weather.SunGlareFaderAngleMax b = 1 - (peakHour - gameHour) / (peakHour - Weather.SunriseHour)
    5 KB (530 words) - 11:08, 24 May 2019
  • weight = npc.alarm + 0.1 * bounty sneakTerm = fSneakSkillMult * sneak + 0.2 * agility + 0.1 * luck + bootWeight * fSneakBootMult
    9 KB (1,123 words) - 19:51, 9 October 2019
  • ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | Ancient Foes {{dlmod|fliggerty|-1193}} || style="text-align:center"|1.0 || Darkelfguy || style="text-align:center"|{{Modstatus|working}} || style
    17 KB (2,154 words) - 18:03, 4 March 2020
  • ** [http://mygui.info/ MyGUI 3.4.1] - GUI toolkit cmake .. -DMYGUI_RENDERSYSTEM=1 -DMYGUI_BUILD_DEMOS=OFF -DMYGUI_BUILD_TOOLS=OFF -DMYGUI_BUILD_PLUGINS=OFF
    27 KB (4,195 words) - 18:06, 12 May 2024
  • * Replaced the content file limit of 255 (2^8-1) with a content file limit of 2147483646 (2^31-2) and a per content file li
    4 KB (620 words) - 18:32, 23 January 2021
  • The <i>WorkThread</i> counter will flip to 1 while preloading is happening, and the other numbers show how many of each
    7 KB (1,175 words) - 23:04, 9 March 2018
  • scrawl> mygui is the only lib that changes 1/2 of all the functions in a minor release jvoisin> Rule 1: You are playing The Game.
    12 KB (2,033 words) - 18:30, 3 June 2014
  • * ''Reportedly missing in unpatched MW 1.0'': This GMST reportedly does not exist in unpatched versions of Morrowind {| class="wikitable sortable" border="1"
    90 KB (10,188 words) - 16:32, 12 March 2023
  • ** 1. It is a duplicate of another issue that was already reported earlier (watc
    8 KB (1,425 words) - 18:18, 19 June 2018
  • ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | Akavirian Armor {{dlmod|mmh|4-6058}} || style="text-align:center"|1.0 || Ronin || style="text-align:center"|{{Modstatus|issue}} || style="text-
    7 KB (982 words) - 15:17, 27 August 2019
  • {| class="wikitable sortable" border="1" ...health is stored as an integer in the game files, meaning damage less than 1.0 per frame can not be applied. For example, with the game running at 60 fp
    9 KB (1,512 words) - 00:04, 27 June 2017
  • ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> ...al - Indiana James {{dlmod|emma|boyfriend}} || style="text-align:center"|2.1 || Emma || style="text-align:center"|{{Modstatus|working}} || style="text-a
    15 KB (1,956 words) - 15:15, 27 August 2019
  • * Ald-ruhn, Guard Tower 1 * Maar Gan, Guard Tower 1
    30 KB (3,902 words) - 00:58, 11 September 2014
  • ...be difficult to implement in OpenMW, but was at one time considered a post-1.0 feature; refer to this [https://forum.openmw.org/viewtopic.php?f=3&t=3827 ...tive formula changes like this should be handled by mods that rely on post-1.0 improved modding. See discussion at [https://gitlab.com/OpenMW/openmw/-/i
    109 KB (17,436 words) - 02:14, 13 April 2023
  • ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | A Glorious Hairdo {{dlmod|nexus|45628}} || style="text-align:center"|1.0 || Aleist3r || style="text-align:center"|{{Modstatus|working}} || style="
    60 KB (7,135 words) - 18:09, 4 March 2020
  • ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> ...Projectile Store Chance {{dlmod|mmh|51-7865}} || style="text-align:center"|1.0 || Blaaguuu || style="text-align:center"|{{Modstatus|working}} || style="
    26 KB (3,134 words) - 16:09, 20 February 2023
  • ...eapon carry through to its wielder. If strength exceeds energy, a portion (1-3% or so; very low) is transferred to the weapon's condition, which affects
    15 KB (2,423 words) - 00:53, 8 August 2011
  • ...font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities | Animation Kit {{dlmod|nexus|43606}} || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.
    23 KB (3,305 words) - 02:22, 2 March 2020
  • * GetTarget function with Player as an argument will return 1 when the affected actor is greeting the player (#5255) - Capostrophic ''' Released August 1, 2017 '''
    171 KB (24,994 words) - 12:31, 16 June 2020