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- -- 1 = LongBladeOneHand, 1 byte, byte. ChopMin.1 KB (127 words) - 20:31, 4 March 2016
- 1 byte, byte. Volume (0=0.00, 255=1.00). 1 byte, byte. MinRange.316 bytes (37 words) - 16:48, 21 February 2013
- -- 1 = Cast Strikes, 1 byte, byte. SkillID (255 if NA).767 bytes (82 words) - 14:27, 27 February 2013
- -- 1 byte, byte Red } -- 1 byte, byte Green }965 bytes (118 words) - 10:53, 27 February 2013
- -- 1 = Hair, -- 1 = Female613 bytes (71 words) - 10:48, 27 February 2013
- fatigueTerm = fFatigueBase - fFatigueMult * (1 - normalizedFatigue) ...a function of actor fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.0962 bytes (111 words) - 18:51, 19 November 2015
- 1 byte, byte. Strength. 1 byte, byte. Intelligence.4 KB (485 words) - 15:12, 12 March 2013
- Choice "Give her the land deed' 1 "Keep the land deed" 2 Choice ."Sklavin kaufen." 1 "Lebt wohl." 23 KB (467 words) - 19:45, 7 January 2015
- |1.0 |1.03 KB (359 words) - 17:16, 15 May 2019
- 4 bytes, integer. Unknown, usually -1. -- 1 = Hidden from Player940 bytes (107 words) - 13:43, 21 February 2013
- {{Notice|float=right|width=25em|1=For a list of mods known to work (or to not work) with OpenMW, see: [[Mod s320 bytes (48 words) - 02:01, 20 July 2018
- FRMR = Object Index (starts at 1) (4 bytes, long) index starts at 1 and is incremented for each new object added. For modified2 KB (310 words) - 15:49, 27 March 2013
- -- 1 = Cuirass. INDX = 1 byte, byte. Body Part Index:2 KB (219 words) - 15:13, 12 March 2013
- -- 1 = Daedra 1 byte, byte. Duration.2 KB (273 words) - 11:02, 24 February 2013
- FNAM = 1 byte, char. Type of global.297 bytes (43 words) - 11:08, 28 February 2013
- Open Morrowind.ini, change the ''AllowYesToAll'' line to 1. This allows you to select "Yes to all" when an error pops up, ignoring all AllowYesToAll=14 KB (581 words) - 15:03, 7 June 2018
- ...rowind game prior to the gaming industry started to settle on the 1 unit = 1 meter convention. The true length of a meter in game units is actually 69.9 ...tion changes at a rate of 8 game units per increment in heightmap value or 1/8th of a yard or 4.5 inches.3 KB (439 words) - 11:01, 16 May 2018
- b = min(0.1 * pcLuck, 10) e = min(0.1 * npcLuck, 10)8 KB (937 words) - 05:21, 6 July 2017
- x = z[effect.order] - int(-0.2 * pcIntelligence) + int(0.1 * pcLuck) x = (z + 0.2 * pcIntelligence + 0.1 * pcLuck) * fatigueTerm9 KB (1,072 words) - 19:01, 19 November 2015
- -- 1 = Ability,545 bytes (62 words) - 10:23, 24 February 2013
- -- 1 = Magic,552 bytes (70 words) - 09:25, 22 February 2013
- Openmw building without errors only on crystax ndk 10.1.0 version. #* [https://www.ffmpeg.org/download.html ffmpeg 1.26]5 KB (674 words) - 11:12, 30 December 2015
- x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill x = 0.2 * pcAgility + 0.1 * pcLuck + securitySkill7 KB (802 words) - 19:01, 19 November 2015
- ...over us with that last email. For example, I'm getting my Raspberry Pi B+[1] today, the reason was to play around with it, teach my kids programming an [1] https://en.wikipedia.org/wiki/Raspberry_Pi<br/>2 KB (421 words) - 09:23, 26 August 2014
- 1 byte, byte. Chance.951 bytes (129 words) - 10:28, 27 February 2013
- -- 1 = Playable967 bytes (107 words) - 16:32, 21 February 2013
- magickaMultiplier is adjusted by 0.1 * effect.magnitude interruptingCreatures = max(1, roll iNumberCreatures)16 KB (1,840 words) - 14:07, 25 June 2016
- ...ict the amount of lighting that an object can receive to a maximum of (1,1,1). Data 1 {7 KB (939 words) - 16:27, 5 February 2019
- -- 1 = Magic,1 KB (138 words) - 13:46, 21 February 2013
- fatigueTerm = fFatigueBase - fFatigueMult*(1 - normalisedFatigue) ...ue is a function of fatigue. empty fatigue bar -> 0.0, full fatigue bar -> 1.06 KB (772 words) - 19:01, 19 November 2015
- many platforms[1]. These include but are not limited to architectures that are used on mobil [1] https://buildd.debian.org/status/package.php?p=openmw&suite=experimental3 KB (543 words) - 13:50, 22 August 2014
- -- 1 = Conjuration,1 KB (150 words) - 09:35, 22 February 2013
- {| class="wikitable sortable" border="1" {| class="wikitable sortable" border="1"34 KB (4,065 words) - 11:42, 31 December 2019
- walkSpeed *= 1 - fEncumberedMoveEffect * normalizedEncumbrance flySpeed *= 1 - fEncumberedMoveEffect * normalizedEncumbrance7 KB (779 words) - 20:49, 11 November 2019
- $ sudo apt-get install python3-dev swig liblua5.1-0-dev setflying("player",1)9 KB (1,243 words) - 19:41, 30 September 2018
- {| class="wikitable sortable" border="1" |ThreadPriority=-116 KB (1,978 words) - 13:29, 31 October 2019
- ...n I have more time. 2014 has been crazy with three game releases and baby #1.1 KB (242 words) - 09:19, 26 August 2014
- attackSwing = min(1, 0.1 + 0.01 * (roll 100)) ...nd does not exhibit any strength scaling. MCP uses fDamageStrengthBase + 0.1 * fDamageStrengthMult * actor.strength for weapon scaling.15 KB (1,948 words) - 20:27, 8 September 2017
- {| class="wikitable sortable" border="1" | 19 KB (1,139 words) - 23:51, 23 August 2014
- ...our widget instead uses 'Right' then the widget will move to the right by 1 pixel. Here is the [http://mygui.info/docs/struct_my_g_u_i_1_1_align.html#a ...from Morrowind.ini). The output format is R,G,B with RGB ranging from 0 to 1.7 KB (1,198 words) - 18:25, 28 January 2024
- | <code>skip-menu=1</code> | '''Requires <code>skip-menu=1</code>/<code>--skip-menu</code>''', starts the game at the designated start5 KB (864 words) - 18:30, 12 March 2018
- ...all Pyffi http://sourceforge.net/projects/pyffi/files/pyffi/2.1.10/PyFFI-2.1.10.2c30444.win32.exe/download ...//github.com/niftools/nifskope/releases/download/nifskope-1.1.3/nifskope-1.1.3.36ebfdd-windows.exe7 KB (1,207 words) - 08:15, 28 February 2016
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | Absorb Magicka spell {{dlmod|mmh|98-9607}} || style="text-align:center"|1.0|| Dan Burridge || style="text-align:center"|{{Modstatus|broken}} || style8 KB (1,040 words) - 03:02, 4 March 2020
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> ...endemika of Vvardenfell {{dlmod|nexus|42520}} || style="text-align:center"|1.00 || Tiddy || style="text-align:center"|{{Modstatus|working}} || style="te6 KB (790 words) - 23:54, 24 June 2019
- ...%5B%5D=1&f%5B%5D=tracker_id&op%5Btracker_id%5D=%3D&v%5Btracker_id%5D%5B%5D=1&f%5B%5D=&c%5B%5D=project&c%5B%5D=tracker&c%5B%5D=status&c%5B%5D=priority&c% * [https://bugs.openmw.org/projects/openmw/issues?utf8=%E2%9C%93&set_filter=1&f%5B%5D=status_id&op%5Bstatus_id%5D=o&f%5B%5D=category_id&op%5Bcategory_id%9 KB (1,610 words) - 13:06, 8 October 2017
- ...ludes bugs that were never fixed in later patches of the game. Use version 1.6.1820 (= Game of the year edition) for testing. {| class="wikitable sortable" border="1"3 KB (522 words) - 17:55, 4 August 2016
- {| class="wikitable sortable" border="1"3 KB (449 words) - 00:24, 14 May 2024
- if not effect.magicEffect.flags & UNCAPPED_DAMAGE: x = max(1, x) x *= 0.1 * effect.magicEffect.baseMagickaCost15 KB (2,160 words) - 22:29, 14 November 2023
- a = 1 - theta / Weather.SunGlareFaderAngleMax b = 1 - (peakHour - gameHour) / (peakHour - Weather.SunriseHour)5 KB (530 words) - 11:08, 24 May 2019
- weight = npc.alarm + 0.1 * bounty sneakTerm = fSneakSkillMult * sneak + 0.2 * agility + 0.1 * luck + bootWeight * fSneakBootMult9 KB (1,123 words) - 19:51, 9 October 2019
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | Ancient Foes {{dlmod|fliggerty|-1193}} || style="text-align:center"|1.0 || Darkelfguy || style="text-align:center"|{{Modstatus|working}} || style17 KB (2,154 words) - 18:03, 4 March 2020
- ** [http://mygui.info/ MyGUI 3.4.1] - GUI toolkit cmake .. -DMYGUI_RENDERSYSTEM=1 -DMYGUI_BUILD_DEMOS=OFF -DMYGUI_BUILD_TOOLS=OFF -DMYGUI_BUILD_PLUGINS=OFF27 KB (4,195 words) - 18:06, 12 May 2024
- * Replaced the content file limit of 255 (2^8-1) with a content file limit of 2147483646 (2^31-2) and a per content file li4 KB (620 words) - 18:32, 23 January 2021
- The <i>WorkThread</i> counter will flip to 1 while preloading is happening, and the other numbers show how many of each7 KB (1,175 words) - 23:04, 9 March 2018
- scrawl> mygui is the only lib that changes 1/2 of all the functions in a minor release jvoisin> Rule 1: You are playing The Game.12 KB (2,033 words) - 18:30, 3 June 2014
- * ''Reportedly missing in unpatched MW 1.0'': This GMST reportedly does not exist in unpatched versions of Morrowind {| class="wikitable sortable" border="1"90 KB (10,188 words) - 16:32, 12 March 2023
- ** 1. It is a duplicate of another issue that was already reported earlier (watc8 KB (1,425 words) - 18:18, 19 June 2018
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | Akavirian Armor {{dlmod|mmh|4-6058}} || style="text-align:center"|1.0 || Ronin || style="text-align:center"|{{Modstatus|issue}} || style="text-7 KB (982 words) - 15:17, 27 August 2019
- {| class="wikitable sortable" border="1" ...health is stored as an integer in the game files, meaning damage less than 1.0 per frame can not be applied. For example, with the game running at 60 fp9 KB (1,512 words) - 00:04, 27 June 2017
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> ...al - Indiana James {{dlmod|emma|boyfriend}} || style="text-align:center"|2.1 || Emma || style="text-align:center"|{{Modstatus|working}} || style="text-a15 KB (1,956 words) - 15:15, 27 August 2019
- * Ald-ruhn, Guard Tower 1 * Maar Gan, Guard Tower 130 KB (3,902 words) - 00:58, 11 September 2014
- ...be difficult to implement in OpenMW, but was at one time considered a post-1.0 feature; refer to this [https://forum.openmw.org/viewtopic.php?f=3&t=3827 ...tive formula changes like this should be handled by mods that rely on post-1.0 improved modding. See discussion at [https://gitlab.com/OpenMW/openmw/-/i109 KB (17,436 words) - 02:14, 13 April 2023
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> | A Glorious Hairdo {{dlmod|nexus|45628}} || style="text-align:center"|1.0 || Aleist3r || style="text-align:center"|{{Modstatus|working}} || style="60 KB (7,135 words) - 18:09, 4 March 2020
- ...eft;font-size:120%;font-style:italic;text-decoration:underline;text-indent:1%">Status indicators </caption> ...Projectile Store Chance {{dlmod|mmh|51-7865}} || style="text-align:center"|1.0 || Blaaguuu || style="text-align:center"|{{Modstatus|working}} || style="26 KB (3,134 words) - 16:09, 20 February 2023
- ...eapon carry through to its wielder. If strength exceeds energy, a portion (1-3% or so; very low) is transferred to the weapon's condition, which affects15 KB (2,423 words) - 00:53, 8 August 2011
- ...font-style:italic;font-weight:normal;text-decoration:underline;text-indent:1%"|Table 4. List of catalogued utilities | Animation Kit {{dlmod|nexus|43606}} || style="text-align:center"|2.1 || LizTail || style="text-align:center"|[[File:Icon_Green.png|45 px|Usable.23 KB (3,305 words) - 02:22, 2 March 2020
- * GetTarget function with Player as an argument will return 1 when the affected actor is greeting the player (#5255) - Capostrophic ''' Released August 1, 2017 '''171 KB (24,994 words) - 12:31, 16 June 2020